Quick little TL
R
- Series S adds Performance mode.
- Perf mode: 900p with effect reduction.
- Upscaling is nearest neighbor so it can create jaggies and shimmering.
- AO, shadow maps, cascades, GI quality, texture filtering is reduced to reach that 60 FPS target.
- Series S does a decent job of 60 FPS, with mild tearing.
- Does a good job of running well in both modes now.
- General combat and traversal are solid, not fully locked, can cause drops to 33 ms and frame time judder during combat.
- NX thinks it's a great boost to performance and should have been there at launch.
- Series X adds Balanced mode
- 1296p with no signs of DRS. 44% higher than 1080p.
- Better AO than Performance mode in Balanced mode.
- NX Gamer thinks it looks pretty close to Quality mode in many cases.
- Still uses nearest neighbor, but more stable than Series S.
- 60 FPS lock is kept pretty good, with light tearing in stressful sections.
- SX did not drop a single frame in NXGamer's testing.
- However NX noted that the game can run into some glitches where the textures stretch to impossible levels across the screen (visual glitches) which also causes performance to start dropping, changing resolution/performance mode or reloading save fixes this.
So based on this video NXGamer makes it sound like the Balanced mode is a pretty decent improvement over base Performance mode on Series X at least. He encountered minimal tearing and frame rate was locked to 60 FPS In his testing.
In general he was very positive about the update through out the video, even on Series S and the graphical reductions.