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[IGN / NXGamer]: Star Wars: Jedi Survivor PS5 vs Xbox Series X|S Patch 7 Performance Review

adamsapple

Or is it just one of Phil's balls in my throat?


Jedi Survivor was another hit for Respawn earlier this year, but the performance mode and resolution was not so highly regarded. With Patch 7 dropping last week the team have produced a Jedi like return for console & PC. Improved FX, resolution and a closer lock on 60FPS. Along with DLSS added to PC and engine improvements, is this a new hope for all players?

Chapters
0:00 Introduction
0:27 Launch version summary & changes in Patch 7 - PS5, Xbox Series X
2:50 Pre & Post Patch visual comparisons
5:10 The cost of improvements Ray Tracing & modes
8:47 Performance testing - PS5 vs Xbox Series X, Xbox Series S
11:54 Summary


- Previous versions:
- PS5/SX: Quality / Perf mode. Series S: One mode only
- Perf mode had to run at low resolutions 1152x648p up-scaled to 1440p with FSR
- PS5 / SX still dropped to 40s despite the low resolution (due to forced RT)

- New Patch
- DRS has received a massive up-lift thanks to RT being stripped out.
- One tested area which was 648p native is now 960p native. Results in much cleaner and sharper FSR upscale. Approx 60% increase.
- Quality mode (in cut-scenes) still does the same 982~1440p native with FSR to 2160p

Features:
- Removal of RT means the game relies on SSR, which are low resolution, cause ghosting. Can look blocky and 'buggy' in the hub planet which has a lot of water and reflective surfaces.
- Perf mode also uses SSAO now. Quality mode also uses SSAO now but looks like it has RTAO pass on it.
- The LoD for vegetation has been increased.
- Sometimes changing between Perf and Quality in the middle of game can cause visual bugs, quitting out and reloading fixes this.
- NXG prefers the newer, sharper look of the game over the previous.

- Performance:
- "Locked 60 FPS" on PS5 in tested areas. Avg FPS increase 24% over previous patches (biggest case of 51% improvement)
- Series X sees bigger improvements over its previous versions as it ran worse on average before.
- Both versions run identical now with a margin of difference here and there (nothing specific noted in video)
- Cut-scenes can show 5~10% improvement in SX's favor but it's marginal.
- SX can also have advantage in DRS in cut-scenes, one tested scene at 847p on PS5 runs at 960p on Series X.
- PS5 can also have some tearing and performance dips in the real time cut-scenes compared to Series X.

- Series S still only has 1 mode at 30 FPS
- DRS does not go below 900p in testing and frame rate seems to be locked 30 FPS in testing now.

- PC sees improvement with DLSS added to the menu.
 
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Kataploom

Gold Member
Where are my gif pals?

Dj Khaled GIF by Music Choice


Now if only CPU utilization was fixed on PC, can't believe they literally put manual timeouts in the code instead of asynchronously handle some tasks
 
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SKYF@ll

Member
-RT enable:Series X performs 18% worse than PlayStation 5.(before Patch 6)
-Cut-scenes can show 5~10% improvement in SX's favor but it's marginal.(&DRS advantage)

It's interesting to note that the Xbox Series X's GPU advantage is lost during combat and when RT is enabled.
Both PS5 and Xbox Series X are stable in 30fps mode.
Is it a CPU bottleneck?
 

adamsapple

Or is it just one of Phil's balls in my throat?
-RT enable:Series X performs 18% worse than PlayStation 5.(before Patch 6)
-Cut-scenes can show 5~10% improvement in SX's favor but it's marginal.(&DRS advantage)

It's interesting to note that the Xbox Series X's GPU advantage is lost during combat and when RT is enabled.
Both PS5 and Xbox Series X are stable in 30fps mode.
Is it a CPU bottleneck?

Both versions are damn near 100% locked 60 FPS, and cut-scenes are capped at 30 anyways, so I think there might still be overhead, but the V-sync lock doesn't really let us know how much.

The SX version ran notably worse than PS5 before the patch, but now in locked segments they're identical and in GPU stressed areas (cut-scenes) it has a lead. Worth noting, I guess, that it had worse optimizations before likely because the developers put more focus on the SKU with the bigger install base.

But the PS5 also sees a 25% performance improvement on average, it's not like the game was fully tapping either console at launch anyway.
 
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