4) Darkstalkers 3: Vampire Savior - Like Night Warriors, but with new characters? Okay, sure. I don't care for most of the new addition.
Care to explain what you didn't like about BB Hood? She's like my favorite character in the game next to Jedah.
4) Darkstalkers 3: Vampire Savior - Like Night Warriors, but with new characters? Okay, sure. I don't care for most of the new addition.
This post is a perfect example of most 3S fans on the internet imo
1. Tekken Tag Tournament 2
Tekken Tag Tournament is the magnum opus of the series and the perfection of the formula Namco has been brewing since Tekken 5. The sheer magnitude of mechanics at play and in the end functioning to form a fun, varied, and balanced fighter is miraculous. Despite how putrid the customization system is, all that needs to be said about TTT2 is that it's the deepest, most intricate and complex fighting game that has ever been released AND will ever be released. No other fighting game past, present, or future will even attempt to make a gameplay system that can provide so many brilliant moments of discovery as Tekken Tag 2's, ever.
Favorite Track from TTT2 - Landscape Under the Ghost
I only have a Wii U - how is the Wii U version of Tekken Tag 2? I've seen it for cheap a few places, worth picking up?
I only have a Wii U - how is the Wii U version of Tekken Tag 2? I've seen it for cheap a few places, worth picking up?
Thanks for your thoughts on Tekken Tag 2, gang! Sounds like I should pick this up the next time I see it, just too bad I wasn't there for the initial online action. And I gotta go those Snoop Lion duds, lol.
- Super Smash Bros 4 (launch trailer)
- Dead or Alive 5 Last Round (Ultimate E3 2013 trailer)
- Guilty Gear Xrd Revelator (trailer 2)
- Garou Mark of the Wolves (mobile trailer, just don't pay attention to the UI)
- Virtua Fighter 5 (FS launch trailer)
- Soul Calibur II
- Skullgirls 2nd Encore
- Ultra Street Fighter IV
- The King of Fighters XIII
- Killer Instinct (reboot)
Seijyun Girls' High Courtyard
Bumping this for visibility, let's get some more votes (and especially some insights, it's awesome to read people showing love to their favorites) before the deadline!
Dat Staff Roll though
You're right though, the soundtrack is crap apart from that one track. Good job the gameplay's magic.
I guess there's still time to edit some descriptions/commentary in?
1-3 are in no particular order:
1) Soulcalibur V - In its fifth iteration, Soulcalibur gameplay was perfected. The eight way movement is smoother than ever, the super and EX moves fit in naturally, and even the character creation mode is one of the most robust in the industry. Sure some of the fighting styles are missing due to the game being rushed and some people don't like the new cast, but the core gameplay makes up for that.
Sleepless -An Untamed Beast- (Soulcalibur V)
2) Rival Schools - Everything in this game oozes style and personality. Every character design stands out. At its core the game plays like a simpler Street Fighter with super jumps and side stepping. However one simple mechanic gives it much more personality: teams. You pick two characters for every match that you can switch between rounds. The second character allows you to perform a cinematic team up attack that is unique to each character.
On the Rooftop of Taiyo High School (Rival Schools)
3) Soulcalibur II - I couldn't choose between this and Soulcalibur V since I played them during different times. However Soulcalibur II stands out with its cast of characters, and the new additions to the roster add interesting styles with different weapons. Also the game has a plethora of great single player content that Soulcalibur V, and most fighting games for that matter, lack.
Confrontation (Soulcalibur II)
4) Jump Ultimate Stars - On its surface this game does what Smash does, a crossover fighter with simple controls, and it's great at that for having an amazing cast of manga and anime characters to choose from. However what makes the game unique is the panels or koma system. Instead of selecting a character, you create a manga page using different types of character panels: playable characters (4+ squares, the characters you will play as), assist characters (2-3 squares, striker characters than can jump in for one attack), and support characters (1 square, passive stat changes or mechanic gains such as air dashing). Before your fights you will be making one of these decks to use on the touch screen during the game.
Constant Wild Dance (Jump Ultimate Stars)
5) Tekken 3 - This is a fighting game that did a time skip and replaced some of its characters, including the main character, and it's much better for it. It had a mechanically solid core game, a few interesting side modes, and great CG endings for each character. Most importantly it was brave enough to refresh its cast with new ones, most of whom ended up being a permenant stable and include some of the most popular characters in the franchise.
Eddy Gordo (Tekken 3)
Honorable Mentions
1) Guilty Gear Xrd - The most technically and visually impressive fighter out there. Everything in the game is very stylized and every character looks and plays differently. It also has amazing in depth tutorials. Had I played this more I would've moved it to my top 5.
2) Street Fighter V - Despite its lack of content, this is the best Street Fighter for a casual player like me. For once Ryu and Ken don't looks the same! Had I played this more I would've moved it to my top 5.
3) Bushido Blade - A fighter that doesn't do health meters and has decapitation attacks and lethal blows. While it could use more polish to its core systems it is novel enough that it deserves a spot here.
4) Divekick - A two button fighter that strips down the mechanics of fighting games down to the mind games. Too bad the characters and presentation rely too much on inside jokes making it not welcoming nor attractive to mainstream audience or anyone who isn't in on the joke or doesn't think it's funny.
5) Super Smash Bros Wii U - A celebration of Nintendo and gaming legacy and icons. Not my favorite mechanically as a fighter, but it's very polished and mechanically original and full of fan service that it deserves this spot.
6) Mortal Kombat X - I am not a fan of the series, but MKX was a great leap from the previous game. It's visually and artistically the best has every looked. Picking different variations for each character is a great idea too.
7) Killer Instinct - Can't say much, but this is a really fun game that I didn't expect much from since I wasn't very familiar with the series. Oh and its particle effects are so over the top its amazing.
8) Soulcalibur III - Didn't want to give points to three Soulcaliburs, but this one introduced customization and character creations. It also had an interesting side campaign starring and focusing on custom characters, with their own original fighting styles that aren't available for the regular cast.
9) Nidhogg - This is an amazing one on one fencing game that requires defeating your opponent to push forward to one end of the map. If I didn't foolishly hesitate to call it a fighting game it would've been in my top 5.
Quoting myself since I finally filled out the details (on a virtual keyboard nonetheless):
License Card Theme
Cave Theme
Wild Soul
Moonlit Wilderness
Joe Budden - Walk With Me
Results will be posted later this evening.
I am prepared to be disapointed