No thanks; sorry to say but one's reputation matters and he's made one off of console warring. So anything he brings up when it comes to these comparisons, IMO, is tinged with that energy, meaning it's going to be very difficult to have a legitimate conversation if referencing his stuff as the source. That's just how it is and they've made it that way.
And just for myself, there's nothing new being shed light on here. If it's performing slightly better in areas on PS5, then take your pick between the faster GPU clock, the fully-unified memory, the cache scrubbers, the higher pixel fillrate or the higher culling and triangle rasterization rate. It could be one or any mixture of those. If it's down to anything besides technical differences, take your pick between UE5 builds working better with Sony's APIs, or the team building the demo prioritizing the PS5 version as the base, which could involve more team members optimizing the PS5 version or that version having more time in development.
Fact is no one can pinpoint any one of those reasons as being the reason, and all those reasons will be equally plausible in any instance of a PS5 game performing better than a Series X game. Or, if the inverse, you can swap out some of those with Series X-specific ones like higher effective GPU RAM bandwidth, or higher texel/texture fillrate, or more CUs for GPGPU parallelized compute. If all potential factors have the exact same probability, then we're essentially spinning in circles and not isolating any specific one, and we're not helped in that regard using compromised console warrior fanboy channel content as a source in analysis.
The Coalition were brought in to help with engine-related optimizations that were then forked over into the working build benefiting Xbox and PlayStation consoles. This has already been confirmed.
People are taking "console specific optimizations" in the wrong context here.
Dr Bass Who cares if he has an Xbox? That doesn't invalidate him being a console warrior fanboy that focuses his content on trashing Xbox to prop up PlayStation. Maybe this is the first time you've seen his content, but I've seen his stuff over the past year or so and the quality of his stuff has just gotten worst and worst the more he's pandered to fanboyism in the community.
I've seen comparisons for myself and also looked at real websites with actual credibility when it comes to technical analysis, and from both what I've seen and what they've mentioned, there are effectively no differences in detail, geometry etc. between the two platforms. And what you won't get from channels like Thrash's are the moments pointed in some of those other comparisons, where PS5 is lacking details or has lower-LOD models in like-for-like moments compared to Series X, because there are points where that is the case.
Which of course you won't, because as has already been established, King Thrash is Sony fanboy and console warrior...and just happening to own an Xbox doesn't change that.
Is this true?If anything it's the PS5 version that received no console specific optimizations other than whatever Epic's engineers did to get the game running at 1080p with TSR going up to 4k.
A question older than time itself. I believe the answer is pretty abstract and technical, but the cornerstone would be that console fanboys care about console shit, not PC shit.If console fanboys are so concerned about graphics, fps, etc.. . Why don't you just game on pc?
Yes the fps on both systems tanks when u hit cars, but when driving about or zooming about on the drone the PS5 is way more stable then the XSX without VRR.IIRC the framerate difference happens during some of the vehicular crashes. There were some other comparison videos I saw where that was noticeable.
As to why that may be the case? Well, it could be any number of reasons. The vehicle crashes have a lot of geometry transformations going on, and particles flying....going by on-paper info we know PS5 has an advantage in both areas (8.92 Gtri rast/sec vs. 7.6 Gtri rast/sec, 142.7 Gpixels/sec vs. 116 Gpixels/s), so even assuming optimizations are similar (chances are the demo is whatever slightly more optimized for PS5), there's more overhead on PS5 to handle slightly higher volumes of both without additional optimizations. Granted, that's also assuming those parts of the demo are not using mesh shading or primitive shaders; IIRC the tech breakdown did list some form of meshes used in selective areas.
So yeah, it is a possibility that some of PS5's hardware strengths are helping it in the demo, if you take the above and also consider things like the faster GPU clock, the cache scrubbers, the "unified" memory (Series isn't using "true" non-unified memories i.e like PS3, PS2, Saturn, Gamecube etc.). However, and this is something channels like KingThrash never take into consideration, it's also possible the differences could be down to current UE5 builds playing nicer with Sony's APIs, or the Warner Bros. team that led development on the demo giving some priority to the PS5 version of the build. Those are just as probable as any explanations centering on technology advantages/disadvantages, basically meaning that leading with one or the other as if that's the definitive reason is pointless.
All that said, there's no chance in hell I'm entertaining any serious "analysis" from a channel like KingThrash, because I've seen their other "analysis" and every single one of them has a very strong slant towards PlayStation, in ways that are contorted which only a fanboy would do. He does podcasts too where he and his panel routinely nitpick the absolute smallest issues surrounding Xbox and exaggerate them as if they are critical failures, meanwhile glossing over or ignoring even some of the smaller, milder missteps/choices of Sony or quickly mentioning them before moving on.
His content is just way too negatively biased towards Xbox in general to consider his opinions on this type of stuff with any serious weight. That's why I said earlier his stuff is a clown circus, and they've basically squandered any chance of having legitimate credibility as a legit game analyst, technical or otherwise. And again, Digital Foundry have pointed out that at least a decent bit of graphical differences come from data load randomness; there are points in like-for-like scenes where PS5 is missing textures or geometry details on objects compared to Series X, does that suddenly mean the PS5 has hardware deficiencies?
King Thrash's problem isn't about preferring PlayStation, it's that he has a vehemently negative bias against Xbox. If you've seen any of his other content you'd know this, the guy is a known shit-stirrer in Twitter spaces that are nothing but console war drama. He got blown out for disingenuous takes on Forza Horizon 5 despite only having 4% into the game, and that's just one example.
The intent behind his analysis like this one are pretty clear: to prop up PlayStation, and attack Xbox. That's going way beyond just having a healthy preference; channels like Mystic have a PlayStation preference but they are very tasteful about it and don't use it to negatively attack other platforms. There are PlayStation channels like MarlonGamingNation that are maybe a bit more..."hyper"...in some takes, but they are a lot more level-headed towards Xbox than KingThrash despite having a PlayStation preference.
So hopefully, that should be good indicator for why "analysis" from this channel in particular (tho it's not the only one of its ilk) should be regarded as a joke. And yes, if there were hyper Xbox fanboy channels trying to pass along disingenuous "analysis" that essentially boiled down to dragging down PlayStation to prop up Xbox, I'd call them out too. However there aren't very many that I know of which do that type of thing (I'm sure they exist, though).
So you don't answer the question and just say he has bias, again. His opinions are one thing. The things presented are another. Are they not factual?
How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S - Xbox WireYesterday, in a surprise announcement at The Game Awards, Epic Games revealed that The Matrix Awakens: An Unreal Engine 5 Experience, a new playable Unreal Engine 5 technical demo, was available for everyone on Xbox Series X and Xbox Series S. Created by members of the original “The Matrix”movie...news.xbox.com
Couple comments. Because this is fairly straightforward. The bolded is completely your deal.
You don't get to decide what someone's reputation is.
You are talking about your perception of the person. You are basically admitting to not being able to accept pretty clear video evidence based on the source. That is why I said "Ad Hominem" a few posts above, which you are yet again engaging in.
Do you not think DF thrives from "console warring"? If you think they don't prop up that whole thing, you're gravely mistaken. And they also don't have "credibility" because they clearly favor Xbox/PC.
I'm not going to go digging for the videos, but please link me to the same kind of pretty detailed comparisons showing the game running better on Xbox. It needs to be just as in depth. Will gladly take a look. Again, I just do not care what runs better where. I just like to operate based on actual data/reality and not wishy washy BS.
And similarly to "thrash" apparently, I get all the platforms. And I would gladly call out Xbox stuff when it sucks, and PS stuff when it sucks, and Switch stuff when it sucks. I also mention when I think it's good. IMO there is a lot of weird stuff going on around the Xbox platform right now, and I have theories as to why, but it's not important. I just think people should be able to enjoy what they enjoy.
This guy is just pointing out stuff you don't like and you're letting your perception of him color your view of the data.