Jesus, this is how I know you don't know shit. a waiver doesn't mean do what you want and there is no certification. It means we have seen this issue but you pledge to fix it with a patch. So when you talk about Lichdom Battlemage being completely fixed or early access that is relevant to passing cert. It isn't "you printed the disc so it was A-OK"
A waiver is a pass, it means that CDPR reasoning was accepted by Sony and MS, so they relented on that point.
A waiver doesn't mean you weren't certified for release, it means the exact opposite, check the definition of waiver. The hell are you even on about?
Waiver is the intentional relinquishment of a right or claim. It is when one party agrees to "give up" an existing, or in some cases, future right.
So yes, they were A-OK with what shipped on the disc, otherwise they wouldn't have approved its release, certification is a mandatory step to getting a game released.
Go read them yourself. So what was that about they thoroughly play the full thing and check for fps dips? They dont. They do have key information of targets and modes though.
They don't, he immediately says they do not care about performance or resolution targets. And yes they do play the game, and no you don't need to play much into Cyberpunk to get massive performance issues.
That DF part isn't 2 hours into the game, it's 10 minutes and it doesn't stop except for some interior scenes. Same with all other examples, Ark, Litchdum, etc. It's absurd to say that they missed it, all of those games have unmissable performance issues.
What are we talking about here CP2077? Subject to hardware limitations you must make a good performing game but clearly you don't see how making a completely poorly unoptimised version on Series S and a good one on XSX or PS5 could pose a problem for cert.
No, we are talking about an hypotetical game that struggles to run on S but does fine on X. If they are just giving waivers left and right, like you are implying, then no.
The publisher can just say the hardware is not up to the standard of X and ship it, or just ommit that since apperently don't play the game and ship whatever.
You started this by saying cert is a problem and now they don't even check anything and just give waivers left and right, while also implying you don't need cartification to release? Make up your mind.
What the hell do you think "optimise the performance of... the xbox consoles" means then? This only proves that the term performance is much more than just fps you were suggesting. It means if they do a patch to add anything they must 'optimise performance' for anything.
So bugfixes are performance now, the famous stability updates? Jesus man, keep digging that hole.
Don't be daft. Oh do you have that feature? What feature? You know, 2560x1188. Absolutely nobody refers to resolution as a feature and this take is laughable.
"Improved Image Quality", "Improved Visuals", "Improved resolution", "4K support", etc. That wasn't hard, you've likely seen one or most of these bullet points featured before.
Nobody referes to better resolution as "better performance", performance metrics never mention resolution. Check any VGTech thread, any DF thread, etc. they always seperate performance from resolution.
Resolution and framerate are considered performance. If my game is 1080p at 30fps it is performing similarly to a 720p60fps game.
If that was a mode selection the first would be "Quality mode", the second would be "Performance mode". Maybe they both should be called "performance mode" then by your logic?
If it's a feature does that mean the clause before WAS actually referring to resolution being optimised? After all you said "they are talking about matching feature set".
You're contradicting yourself.
I'd imagine if they released a next gen update on PS5 and XSX, MS wouldn't like if they only improved the resolution on PS5 and left the X version unchanged, maybe they don't even have to match the same exact resolution, but they'd probably complain about a feature being sold on PS5 but not on X.
I don't see how that is contradiction, exact resolution metrics don't matter have you have example from this generation and last where the exact resolution numbers don't match.
"HYPERMOTION2 TECHNOLOGY ONLY AVAILABLE ON PLAYSTATION 5, XBOX SERIES X|S, PC, AND STADIA VERSIONS"
That's because it actually has an actual feature not on old gen versions silly.
Yeah, I know, that's why I used that example, because differenting features also are accepted you don't need to have better performance than last gen.
Thank you for proving my point and discarding yours.
You gave me examples of crossgen games.
Excluding Cyberpunk, all other releases happened before the crossgen period. I gave you examples of Xbox One games approved for release on Xbox One, again we have no indication that they are being harsher for new current gen only games.
They just make a sound judgment case by case. If they feel that they can do better than 720p20fps because the game runs better elsewhere taking hardware limitations into account they can ask for it. You can't release an unoptimised mess is the point you keep trying to sidestep to concentrate on values in a gotcha. With the games out in the wild right now I would consider 720p20fps on the Series S poor performance and I'm sure MS would too. There is no cutoff, me asking for examples doesn't mean a cutoff either. Xbox one games on an xbox one are not proof of anything though.
Another paragraph were you flip flop between defending a metric and not defending it.
Why do you keep trying to gaslight me trying to tell me what I've been trying to say?
Because I quoted you 3 times saying that? That's not gaslighting, you said it, not me.
You walked back on it... pages later.
What the hell are you talking about? Obviously it isn't on One.
Yes, then I obviously wasn't talking about Matrix on that example, you missunderstood my quote.
Oh hey we optimised this but lets fail it for poor optimisation. Brilliant. They optimised it to what they would deem acceptable themselves.
Coalition isn't the certification team. They are seperate teams, what they deem acceptable could be different.
Nobody is saying there isn't certification for first party games it's part of QA after all but obviously there isn't a contract with yourself. You aren't going to legally oblige yourself to redo something if you yourself find it acceptable.
You said it above, why would cert exist for first party then, if they are would just be failing themselves.
Thanks again for proving my point.
The point at the beginning of all this was somebody suggesting that if the dev doesn't want to develop for Series S they can just release a 720p20fps version for that system and say fuck optimisation.
The point I was trying to make is they can't. If the publisher or dev decides to do that, MS legally can and likely will ask you to optimise it. This extends to after release too if they see their hardware has been given the short end of the stick because titles must remain in compliance with all certification requirements in the publisher guide on a continuing and ongoing basis.
Mate, if it's released it passed certification. What happens after is irrelevant maybe MS has a legal case but they certificated the game for release, MS is the one who prints the copies of the same, MS is the one that puts it up on the store.
You can't release on a console if the game fails certification, say it's a waiver, a freebie whatever; a release game has been certified for release, this isn't an optional step.
That's you mate. You're still hung up on numbers even when I've clarified that 720p20fps was just an example of what I would consider poor performance on any known game of which you gave me zero examples.
In this very post, again you defend that 720p20 would be rejected, that you are quote "sure of it". You say I'm hung up on numbers, but keep bringing up 720p20, the only time I do it is quoting you.
Zero examples? It's hard to hit moving goalposts, mate.
I've made my point, looking at this post now it seem you now starting to fight yourself, certification is now an on going basis, so at start devs couldn't release a broken mess now they can if the pinkie promise they'll patch it later, resolution is performance so "quality/performance" modes should be really called performance and performance mode since they are all the same, every patch MUST include performance upgrades, even if it's just a bug fix or language update otherwise they can't release it, etc. etc. You are making absurd points, to try and defend the awful initial point.
Keep digging that hole mate, you'll find oil soon. I will stop replying now, because these posts are honestly now taking too much time out of me, all while seeing you fight yourself is funny, it's annoying to be dragged into new awful arguments because you made a bad initial point.
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