Hahah, oh shitReilly said:You guys have to remember that Capcom advertised the hell out of Dead Rising in EGM, so the scores are probably 1 or 2 points higher than they should be.
Hahah, oh shitReilly said:You guys have to remember that Capcom advertised the hell out of Dead Rising in EGM, so the scores are probably 1 or 2 points higher than they should be.
sp0rsk said:from toastyfrog aka mr parish
i mean i dont want to sound like an ass but doesnt this contradict your whole "im right youre wrong" stance on UGNG?
How can you respect the opinions of other people who totally pan a game you seemed to like and not for GNG? Some of us DO like games that are retardedly hard and require super reflexes, mind you its not an established genre like the dungeon hack but hey, theres some really ****ing good platforming moments in this game. Level design is also really ****ing ace.
gaf isnt a person or a unified entity.
Kintaro said:Er, if you're asking him directly, why not ask him directly? His blog is open to comment. I doubt he'll read this.
sp0rsk said:hes got an account here, hes posted here several times, im sure itl get to him.
Himuro said:Why did they give Dead Rising the scores. Who cares about the scores themselves?
tegdf said:yeah, what was the Good and Bad stuff?
Razoric said:Seeing as how it also scored an 8.0 that leads me to believe nothing is fundamentally broken so... I'll take a stab at the negatives:
- killing zombies can get old
- weak story (?)
- no multiplayer mode of any kind
- too short
Razoric said:Seeing as how it also scored an 8.0 that leads me to believe nothing is fundamentally broken so... I'll take a stab at the negatives:
- killing zombies can get old
- weak story (?)
- no multiplayer mode of any kind
- too short
Speevy said:There are tons of people playing Chromehounds, a game that garnered low scores across the board. We're talking about a game in which you're able to stick a drill into a zombie's head and spin them around in glee, not Resident Evil 4. Just play the darn thing.
White Man said:Dear Mister Parish,
You were completely high the day you wrote that review. Your little reductive exercise -- paraphrased as "get rid of Arthur and the game is shit" -- doesn't work; I'd be praising this game's superlative level design and creative boss fights even if it had a googly-eyed Rare mascot and gratuitous fur shading. Level 3 and 4 alone are pure platforming brilliance of a kind I haven't experienced in ages, and I say that without a single trace of Halverson-esque irony. This game is the R-Type Delta of the series. Did you even play it on a setting other than beginner (in which case it DOES feel like a different game)?
Anyway, you've penned a pretty embarrassing review. I'm gonna somewhat disingenuously but likewise hopefully pass this off as you simply "not getting it," much like I don't get the RE games and their "tension building" tank controls and wonky save systems. Still, you're way off the mark on this one -- doubly so when I see all the third-rate NES games you're praising on your blog. You've built a pretty comfortable glass house with your nostalgia, yourself, so I'm not sure why you keep so many stones handy -- or why you're so ready to cast them at UGnG.
Are you still a gamer, or have you found the yoga of your unfounded academic posturing a little too comfortable these days?
Sincerely,
Drinky Crow, Esq.
i wonder what difference toastyfrog perceives between his catty blogs and a gaf manchild's filth. i mean...it amazes me that someone would bait "hardcore gamers" and foreign game magazines somewhere besides gaf. well, i suppose it'd be a very brave gafer who'd append the word 'zing' to his own putative zinger...it's good to remember that you're not just talking to yourself when you're 'blogging.' by the by.
...now i'm apologizing for gaf. i hate gaf.
the level i referred to as "four" is actually level 2-2. crazy. i just beat that level -- i'm sticking to one credit and no saves for now, but after seeing level 3, i don't know how tenable that method will be. goku makaimura is as close as an action platformer has ever come to r-type -- every situation requires deliberation and strategy, and its pace is magisterially slow. level 2-2 puts you on a moving platform and bombards you from every angle with wee red flying things. at first it seems "cheap" -- there are too many wee red things to intercept. but once you learn to move back and forth on the platform and control the angles from which the flying things approach, it's almost easy. and it's damned fun. i remember hearing that new smb's level designers were instructed to come up with a novel idea for each level. it works...but it shows. goku makaimura combines ideas -- it's rotating sawblades, strong winds, cracking platforms, and earthshaking trolls at once...and then it'll dismiss those ideas and show you entirely new ones every so many steps. every sub-level feels like three levels. it's really difficult to believe.
i think i've stumbled on a format here
This is true. While EGM grades games a little harder than average [along with Gamespot], they're my best source for reviews. Used to be I didn't even consider a game if it got a score lower than an 8.5 and maybe I'd let it go to 8 if I really wanted it. That's why I'm a small bit saddened by Dead Rising. It's passed, that's for sure... but it's not the "wow" I wanted it to be. 7-8 means you'll surely enjoy yourself. God of War got scores similar to that, and look how much people talk about it now, there's a God damn sequel! If Dead Rising got 8-9's then it would have gotten me double-hyped for this game. These scores [fortunately] don't mean I won't buy/enjoy the hell out of it. And as I stated before, co-op probably would have bumped those scores up, and who knows if Capcom will eventually release a patch for that in the future? If they do, ROCK ON; if not, it'll be a damn fun game anyway. I'm happy with Dead Rising... I just hate that initial shock of a lower score than I hoped for.beelzebozo said:yeah, i can't comment on why they gave the game the scores they did (don't have the issue) or account for their personal tastes, but when the reviewers seem to come to some sort of general consensus (ex: 7.0, 7.5, 8.0 for dead rising, 9.0, 9.0, 9.5 for okami) that i tend to jibe with that consensus. i wouldn't be picking up a copy of deep labyrinth anyway, with some of those low scores.
but egm always gives me a good idea about the general quality of a title, and i give them credit for it.
My God... he's right!A Link to the Past said:If only developers made more Kingdom Hearts, Halo and Final Fantasy games, EGM would be less negative and rate them higher!
jparish said:scott, you don't actually think I place stock in GAF's opinion about anything, do you? Come for the juicy tidbits of legitimate information, stay to laugh as socially defective man-children wallow in their own verbal filth.
"By far the largest complaint with Dead Rising was the archaic save system. You can only save at certain areas, and you only get one save slot. This, coupled with the game's time limit, can easily cause you to miss important story events and therefore force you to restart the game. Many times.
Other complaints included frustrating boss battles, brain-dead ally AI, and microscopic text (made for HDTVs) that is very hard to read on SDTVs.
Obviously they loved all the unique ways to mow down zombies - the game's main selling point. The game is fun, it just has some flaws."
Well that doesn't sound bad at all, in fact it sounds exactly like what I expected!pr0cs said:Didn't have a chance to check the rest of the thread to see if this was posted..
Got this from gamespot.com's cesspool known as their message boards regarding the EGM review of Dead Rising:"By far the largest complaint with Dead Rising was the archaic save system. You can only save at certain areas, and you only get one save slot. This, coupled with the game's time limit, can easily cause you to miss important story events and therefore force you to restart the game. Many times.
Other complaints included frustrating boss battles, brain-dead ally AI, and microscopic text (made for HDTVs) that is very hard to read on SDTVs.
Obviously they loved all the unique ways to mow down zombies - the game's main selling point. The game is fun, it just has some flaws."
MarkMacD said:As you'll see in The 1UP Show tomorrow, I generally agree with the EGM scores, and will be buying Dead Rising the day it comes out to play through it again
MarkMacD said:As you'll see in The 1UP Show tomorrow, I generally agree with the EGM scores, and will be buying Dead Rising the day it comes out to play through it again Crazy, broken, fun stuff.
jiji said:This is both: why the audience should not be considered when scoring a game, and why review scores are retarded.
Razoric said:Seeing as how it also scored an 8.0 that leads me to believe nothing is fundamentally broken so... I'll take a stab at the negatives:
- killing zombies can get old
- weak story (?)
- no multiplayer mode of any kind
- too short
drohne said:i don't see how a review in which the reviewer invents a reader and then decides what he would think is at all meaningful. game reviewers have a hard enough time telling us how good a game is or isn't -- better they didn't take on the burden of characterization. i'm all for idiosyncratic game reviews, but deliberately bashing good games is a very mean sort of idiosyncracy. there's a lot of talk about a reviewer's obligations to readers, but what about a reviewer's obligation to creators? toastyfrog says "zing" after he says that deep labyrinth is better than goku makaimura. wherefore "zing?" that "zing" speaks volumes, but let's excerpt the relevant material. if goku makaimura is obvious trash, and if its advocates are a set of specialized phonies, then o deep labyrinth where is thy "zing?" toastyfrog knows he's praising a bad game at the expense of a good one -- that to prefer deep labyrinth to goku makaimura is to insult goku makaimura. therefore "zing."
omg rite said:i've only read the first post here, said "way too low" at Prey's score, "wtf" at GnG's score, and "DR probably got the usual 'too low' crappy review from EGM"
but by far my biggest question is why is this thread 8 pages exactly? it's just ****in review scores. did i miss something in the 8 pages?
thorns said:Does everygame need to be 20+ hours?
Exactly. Trying to review a game objectively just leads to giving out similar scores to everything, ignoring highs and lows that may be a little too specific to affect everyone but will piss off or excite someone. It's good to have radically different opinions of games in print. That way it is much easier to figure out if a game is going to appeal to one personally.Jonnyram said:What's the problem with someone disliking a game you're excited about?
Reviews are pointless if they are not subjective.
Jonnyram said:What's the problem with someone disliking a game you're excited about?
Reviews are pointless if they are not fair.