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Latest EGM Scores

J-Rzez

Member
I think they rated Dead Rising very very fair after playing it... I agree that there's a lot of neat lil' things in there (everything's a weapon, changing of your clothes, um fast-food-resturant synthesis heh), but I also think the save system isn't fine-tuned enough... It's also starting to get repetitive to me as well... yeah, these lil' things you find here and there are cool too, but not sooo cool that the game is a God-send... It's a new-fresh game for a console that needed something a lil different, but, still not an AAA-game to me... close, not quite there...

and WTF... 8.0's are pretty decent i thought? what's the deal?

(p.s. Prey got what it had coming to it... what a f'n waste of money...)

(also, the Chromehound scores, when you see scores off the charts like that, you can tell some ppl just missed the scope of something... or, you can tell a fan of that genre of game... there's lot's of ppl that don't like mech-games out there... but, i think CH's deserved around Dead-Rising's scores...)
 
adg1034 said:
I've been browsing this thread for a while, but I haven't seen any mention of the Mass Effect cover story. How does it look? Impressions? Has this turned into the next "must-get" RPG?

Yeah, everyone seems to be focusing on everything in this issue but what's really important. Grant Morrison fans, you've found your video game:

Aparently, the entirety of organic civilization as you know it is merely a Matrix-y crop, allowed to grow up by ancient machine races that have ruled the galazy for millions and millions of years. They come to harvest us on a routine cycle, decimating civilization every couple thousand years.

Star Wars meets Seven Soldiers confirmed. Game Of The Forever.

(And I'm still on the first page of the preview! The screens are mostly small but very delicious looking. More when I finish the article, but that synopsis had to be posted.)
 
Aparently, the entirety of organic civilization as you know it is merely a Matrix-y crop, allowed to grow up by ancient machine races that have ruled the galazy for millions and millions of years. They come to harvest us on a routine cycle, decimating civilization every couple thousand years.

Wow.. I'm so pre-ordering this.
 

coldvein

Banned
Bebpo said:
UG&G score makes sense when you figure the game, while awesome, is only going to appeal to a niche hardcore market who want lots of deaths and old-school jump mechanics. The mainstream gamer who picks up EGM would probably not enjoy the game.

Do these guys really review games with that mindset? "Our dumbass weaksauce typical EGM reader will not like this game, let's trash it!"
 

thefro

Member
The person who posted the scores must have been from 1up or something, since most people are just now getting their mags.
 
Again, the only reason I even get this magazine is because it's free and Seanbaby is pretty funny. In no way shape or form do I consider this magazine to be a source of news or info. The reviews they give are usually decent though so seeing VP2 and Okami get high scores is good to know.

Their Countdown to Launch section was nothing but bullshit fanboyism assesments and retard backward logic assumptions. Claiming PS3 graphics are "pretty much on par with 360" is pure fanboy shit spin. PS3 isn't even out yet so how do they know what the games are going to look like? Claiming FFXIII and MGS4 "look a little better" either means MS is providing some deep money hats or some so called "experts" need some really thick glasses.
 
MidgarBlowedUp said:
Their Countdown to Launch section was nothing but bullshit fanboyism assesments and retard backward logic assumptions. Claiming PS3 graphics are "pretty much on par with 360" is pure fanboy shit spin. PS3 isn't even out yet so how do they know what the games are going to look like?

What? How do they NOT know what the games are going to look like? They've seen gameplay footage, they've PLAYED the games. They've had the same experience with PS3 games that they have had with 360 games coming out at the same time. (i.e. They could make a qualitative statement on Gears Of War and Resistance, as they've had [I'd imagine] the same experience with them)
 

bud

Member
BenjaminBirdie said:
What? How do they NOT know what the games are going to look like? They've seen gameplay footage, they've PLAYED the games. They've had the same experience with PS3 games that they have had with 360 games coming out at the same time. (i.e. They could make a qualitative statement on Gears Of War and Resistance, as they've had [I'd imagine] the same experience with them)

comparing launch games is way more logical than comparing games that won't be out for another 6 months.

6 months can do quite a lot, or not, depends on the dev.
 
Bud said:
comparing launch games is way more logical than comparing games that won't be out for another 6 months.

6 months can do quite a lot, or not, depends on the dev.

Why shouldn't, instead, people compare "Games Coming Out The Same Week Pretty Much"? It might not figure favorably on launch titles that are coming out at the same time as (arguably) "Second Gen" titles for another console but, you know, tough noodles.
 
BenjaminBirdie said:
What? How do they NOT know what the games are going to look like? They've seen gameplay footage, they've PLAYED the games. They've had the same experience with PS3 games that they have had with 360 games coming out at the same time. (i.e. They could make a qualitative statement on Gears Of War and Resistance, as they've had [I'd imagine] the same experience with them)

Did you know PS2 would produce graphics as nice as are in God of War 2, FFXII, MGS3, Silent Hill 3, GT4 (60fps@1080i) etc, back in the year 1999?

I highly doubt it!

You probably thought, "PS2's graphics will only look slightly better than Dreamcast."

*edit*
My point is, why does EGM/etc even bother posting assumptions as facts?
I'll give them a little credit though, they did finish off the sentence with this line.
"don't expect to see much of a difference among launch software."

They should teach GJAOAC in college.
Gaming Journalism: Art Of Ass Covering.
 

Uncle

Member
MidgarBlowedUp said:
Did you know PS2 would produce graphics as nice as are in God of War 2, FFXII, MGS3, Silent Hill 3, GT4 (60fps@1080i) etc, back in the year 1999?


It was a section called Countdown to launch right? Not countdown to the year 2010 or something?
 
MidgarBlowedUp said:
Did you know PS2 would produce graphics as nice as are in God of War 2, FFXII, MGS3, Silent Hill 3, GT4 (60fps@1080i) etc, back in the year 1999?

I highly doubt it!

You probably thought, "PS2's graphics will only look slightly better than Dreamcast."

And if I was writing an article in 1999 I probably would have said that. Look, if all things are equal at this point in the consoles' lives, it stands to reason, that their progression will be pretty much equal as well. Neither one has any kind of graphical trick up their sleeve that a developer just hasn't figured out yet that will suddenly put it a zillion miles ahead of its competitor.

If it does, well, then there's no way you could write an article today about it. Unless you're Tupac.

"You probably didn't hear about him."

:D
 

Reilly

Member
MidgarBlowedUp said:
Their Countdown to Launch section was nothing but bullshit fanboyism assesments and retard backward logic assumptions. Claiming PS3 graphics are "pretty much on par with 360" is pure fanboy shit spin.


Early in the PS2 life cycle, people claimed the PS2 wasn't any better than Dreamcast and 6 years later, I don't think you'll find anyone trying to make that arguement now.
 

Amir0x

Banned
Reilly said:
Early in the PS2 life cycle, people claimed the PS2 wasn't any better than Dreamcast and 6 years later, I don't think you'll find anyone trying to make that arguement now.

Lazy8s
 
BenjaminBirdie said:
And if I was writing an article in 1999 I probably would have said that. Neither one has any kind of graphical trick up their sleeve that a developer just hasn't figured out yet that will suddenly put it a zillion miles ahead of its competitor.

Not me, using some common sense by looking at the specs of each machine should tell you that PS2 is far more powerful than the Dreamcast.

Neither one has any kind of graphical trick up their sleeve that a developer just hasn't figured out yet that will suddenly put it a zillion miles ahead of its competitor.

In EGM's case, I guess some people think low poly normal mapped characters are just as impressive as high poly characters with flowing hair and clothes than aren't painted on thier bodies. As an "expert" game journalist you would think one could tell which is more impressive, but I guess not.

Anyway, I do see your point, and I do think EGM's scores this month were fair so I'll stop with the slightly OT posts.
 

Amir0x

Banned
MidgarBlowedUp said:
In EGM's case, I guess some people think low poly normal mapped characters are just as impressive as high poly characters with flowing hair and clothes than aren't painted on thier bodies. As an "expert" game journalist you would think one could tell which is more impressive, but I guess not.

but uhhh... what the


didn't you see the

uhm, you know all those games on 360 that did exactly what you said
 
MidgarBlowedUp said:
Not me, using some common sense by looking at the specs of each machine should tell you that PS2 is far more powerful than the Dreamcast.



In EGM's case, I guess some people think low poly normal mapped characters are just as impressive as high poly characters with flowing hair and clothes than aren't painted on thier bodies. As an "expert" game journalist you would think one could tell which is more impressive, but I guess not.

Anyway, I do see your point, and I do think EGM's scores this month were fair so I'll stop with the slightly OT posts.


But, objectively, the specs of these machines do not share a similarly cavernous gap.
 

Speevy

Banned
The long, flowing hair and separate, reactive clothing statement is dumb. I've seen both on the 360, in currently released games. It's not a mystery to 360 developers how to pull that off. You just need the right developer.
 
this whole thread is :lol :lol :lol :lol
people are convinced EGM hated Dead Rising's story? There's one tiny comment about that in the review from the guy who gave it the 8. There were much bigger beefs than anything wrong with the story.
 

shpankey

not an idiot
Amir0x said:
Okami did not even attempt a multiplayer; its package is fully and only single player. If it had included a shitty multiplayer mode then I see no reason why it shouldn't be docked some. But, again, that's just my point of view.
wow, just wow. i couldn't disagree more. i ask you to consider this logic further.
 

Amir0x

Banned
shpankey said:
wow, just wow. i couldn't disagree more. i ask you to consider this logic further.

It's pretty logical. You put something in the package people are going to be playing, and it sucks. You dock points off for that aspect sucking. If another aspect is good, you tell people its good and if that aspect is so good it can make you get over the sour taste of that shitty aspect you can still get a good score... just minus a point or two.
 
MarkMacD said:
I can't tell if this is a joke or you really just are that ****ing stupid? Either way :lol

knightdance1kv8.gif
 

Monk

Banned
Can anyone tell me what was said in the Deep Labyrinth review? Clumsy interface and crappy story aside, is it a good dungeon crawler?
 

Amir0x

Banned
C- Warrior said:
Who was the person who reviewed Dead Rising an 8, 7.5, and 7 respectively? Just wondering.

Do you disagree with the scores or somethin'? (haven't heard from you in a while)
 

SantaC

Member
Amir0x said:
It's pretty logical. You put something in the package people are going to be playing, and it sucks. You dock points off for that aspect sucking. If another aspect is good, you tell people its good and if that aspect is so good it can make you get over the sour taste of that shitty aspect you can still get a good score... just minus a point or two.

uh yeah that's true. Like in Metroid Prime 2. The multiplayer sucks! So it should be docked imo. The resources for that should have gone into single player.
 

Amir0x

Banned
SantaCruZer said:
uh yeah that's true. Like in Metroid Prime 2. The multiplayer sucks! So it should be docked imo. The resources for that should have gone into single player.

Yeah MP:E had some crap multiplayer. I thought the idea of multiplayer in Prime would be neat, but they didn't do a good job (same for MP:H, imo).
 

Zen

Banned
Speevy said:
The long, flowing hair and separate, reactive clothing statement is dumb. I've seen both on the 360, in currently released games. It's not a mystery to 360 developers how to pull that off. You just need the right developer.

Not that I'm getting involved in the 'which is more powerful' thing, but I haven't seen anything on the 360 that comes close to matching the fidelity and detail of the 'flowing hair' and 'reactive clothing'. Any examples?

Or examples of reactive clothing/long flowing hair in general.
 

Zen

Banned
I always figured it to be a 7-8 out of 10, I'm suprised it hasn't done a little bit worse on account of the save system and time management system in the game, though. Not sure why there's any suprise here with some people.
 

ant1532

Banned
Just got my September Issue in. (One with Mass Effect on the cover)

Anyways I just wanted to know is this about the time everyone else gets there issues? Or is this late? early?
 

Tat

Banned
ant1532 said:
Just got my September Issue in. (One with Mass Effect on the cover)

Anyways I just wanted to know is this about the time everyone else gets there issues? Or is this late? early?

Post rumours please. :)
 

Speevy

Banned
Zen said:
Not that I'm getting involved in the 'which is more powerful' thing, but I haven't seen anything on the 360 that comes close to matching the fidelity and detail of the 'flowing hair' and 'reactive clothing'. Any examples?

Or examples of reactive clothing/long flowing hair in general.


Sure.

Table Tennis, Dead Rising. What game are you talking about, btw?
 
EGM is on crack(surprise!) Though I'll be honest they're right more often than not.

Dead Rising is a 9.5 out of 10. -.5 for lame escort AI. Could have used multiplayer but considering what they accomplished so far I'll let it slide for the sequel.
Okami is probably great but I won't know until next year(pricedrop!)

I think Zen was talking about Heavenly Sword..at least that's what I thought the hair/clothes game was..oh well.
 

Speevy

Banned
Oh, well Heavenly Sword is slick. I won't put any game against it because it looks phenomenal, apples and oranges with other stuff too.

The only point I was trying to make is that while most developers don't even try for reactive clothing and hair, both are in fact possible on the Xbox 360.

Though I'd use MGS4 as a better example of hair, HS's looks like spaghetti.
 

Amir0x

Banned
The infamous UGnG review text...

Parish - Even though playing through Ultimate Ghosts 'n Goblins was the worst thing to happen to me all month, it wasn't a complete loss. For instance, while playing through the game, I invented dozens of interesting new obscenities, one for each time I died due to cheap death traps or clumsy controls. Ultimate put me in touch with my emotions, too -- I wept a little every time I came across one of the game's sporadic good ideas, heartbroken that it was wasted on such a lousy update of an arcade classic. Best of all, I finally have a perfect example of how not to revive a franchise. On the whole, though, I think I'd have simply preferred a better game. (4.5)

:lol :lol
 

inthegray

Member
that's almost as bad as british gaming blog's review...

59%

This game seems to be drenched in blind retro love with many fans disregarding the faults purely because it’s a new GnG game. I’ve seen comments such as “but with a different jumping mechanic, it wouldn’t feel like Ghosts ‘n Goblins”; letting the game off the hook with a horrible control scheme just because that’s how they remember the classics. The changes present in titles like Megaman Powered Up that separate the modern versions from their retro predecessors and make the game more fun to play seem lost in Ultimate Ghosts ‘n Goblins. There are massive upgrades like being able to shoot vertically and being able to double jump, but smaller issues are still around – you can’t even grab a ladder mid jump.

Bottom line? The platforming is a mess, it sucks like a hastily shoved out the door platformer for the latest Pixar movie but wrapped in a fan-favourite series so it automatically scores 9s across the board. This is Capcom. I’m used to outrageous difficulty at times in Capcom games, but the control has always been perfect and in this (extremely important) respect, UGnG is a tremendous let down. Unless you love smashing your PSP or are the most hardcore Capcom fan, I recommend you give the game a miss.

:eek:((( i refuse to believe it!
 

tegdf

Junior Member
ant1532 said:
Just got my September Issue in. (One with Mass Effect on the cover)

Anyways I just wanted to know is this about the time everyone else gets there issues? Or is this late? early?


I got mine today
 

Y2Kev

TLG Fan Caretaker Est. 2009
Amir0x said:
The infamous UGnG review text...



:lol :lol

Other than "clumsy controls" and "death traps" (has he ever played a GnG game???), he doesn't even explain why the game is a 4.5...
 
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