cormack12
Gold Member
Source: https://www.eurogamer.net/halo-infi...antly-scaled-back-compared-to-original-vision
The open world of Halo Infinite was significantly scaled back compared to its original vision.
That's according to Joseph Staten, head of creative at 343 Industries, speaking on the Academy of Interactive Arts & Sciences podcast Game Maker's Notebook (thanks TechRadar).
Infinite was the first open world Halo game so it's understandable there were several changes during development, but in particular the scope and biome variety were heavily revised.
That's according to Joseph Staten, head of creative at 343 Industries, speaking on the Academy of Interactive Arts & Sciences podcast Game Maker's Notebook (thanks TechRadar).
Infinite was the first open world Halo game so it's understandable there were several changes during development, but in particular the scope and biome variety were heavily revised.
"We didn't end up cutting that much ultimately from the open world but I know that from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on."
The open world of Halo Infinite was significantly scaled back compared to its original vision.
That's according to Joseph Staten, head of creative at 343 Industries, speaking on the Academy of Interactive Arts & Sciences podcast Game Maker's Notebook (thanks TechRadar).
Infinite was the first open world Halo game so it's understandable there were several changes during development, but in particular the scope and biome variety were heavily revised.
That's according to Joseph Staten, head of creative at 343 Industries, speaking on the Academy of Interactive Arts & Sciences podcast Game Maker's Notebook (thanks TechRadar).
Infinite was the first open world Halo game so it's understandable there were several changes during development, but in particular the scope and biome variety were heavily revised.
"We didn't end up cutting that much ultimately from the open world but I know that from the original designs there was a pretty significant scaling back of what the team had hoped at one point that they could deliver on."