BCD2 said:One of your Italian speaking commenters on xboxyde, P40L0, translated part of the conversation in your recently posted "Italian presentation by ?" video. What was said was this:
"The third video has a beta PGR3 version (very recent) running no HD720p but with standard resolution upscaled in a SAMSUNG HDTV. The game is in debug mode and is launched from the console's hard-disk."
yeah, it's not quite 1280 horizontally, but i didn't want to change the proportions. Besides, maybe the game will be stretched to 1220whateverx720 with small black bars at both sides, who knows : )
Hopefully the latter...*crosses fingers*Blimblim said:One thing that's strange with this image is that you can very clearly see that the building's textures get blurry not so far from the viewpoint (so there would be a texture pop-in like in the X05 build). This is a problem that was said to be fixed by Bizarre so either they lied, or that guy is not playing the final build of the game.
Bebpo said:Doh :\
At least it still looks better than the 480p games of this gen.
Borys said:Where's Shog and his followers :lol ?
I'm right here, with some interesting things to chew on for you guys:Zer0 said:trolling elsewhere...oh wait
GhaleonEB said:What irks me about this is MS has been pushing 720p as a minimum standard. I'm sure most people won't actually notice (I sure won't on my 27" 15-year old CRT). But the fact that MS has been pushing their standards hard then let an MS-published game cut that corner to make launch troubles me very much. What it basically says is, "We have minimum standards unless a big game could miss deadline to meet those standards."
On general principal, I'm disappointed.
But the game still looks wicked awesome.
*edit*
So basically what op_ivy said.
But you shouldn't be surprised. Every Xbox 1 game was supposed to run at 60 fps... then reality set in.GhaleonEB said:On general principal, I'm disappointed.
GhaleonEB said:What irks me about this is MS has been pushing 720p as a minimum standard. I'm sure most people won't actually notice (I sure won't on my 27" 15-year old CRT). But the fact that MS has been pushing their standards hard then let an MS-published game cut that corner to make launch troubles me very much. What it basically says is, "We have minimum standards unless a big game could miss deadline to meet those standards."
On general principal, I'm disappointed.
But the game still looks wicked awesome.
*edit*
So basically what op_ivy said.
gofreak said:If that's true, it'd actually make me more worried that what this guy is saying is also true.
BCD2 said:Or you could deduce that since the comment about reduced res only applies to one video (track?, build?) that the others are 720p.
Look, I have no idea what the final build will be like, but if you take into consideration Blim's comment on some pretty serious popup (which was promised to be fixed) and at least 1 build in the wild that doesn't spit out 720p, it is certainly possible that "some guy" on "some board" doesn't have what he thinks he does.
shpankey said:than the PS3's (?); and the PS3 is supposed to have its games running at 1080p
mrklaw said:what's your point Shog? 1024x576 (near as dammit 600) is 16:9, so they'd just blow that up. A tiny bit here and there wouldn't make any difference.
1024x576 is quite a step down though. 1024x768 anamorphically done (then stretched by the 360 scaler) I could perhaps live with, but this is losing detail in both axes.
Hmm. Does PGR3 allow you to install base files on the hard drive? I imagine that would help the pop-in.Blimblim said:One thing that's strange with this image is that you can very clearly see that the building's textures get blurry not so far from the viewpoint (so there would be a texture pop-in like in the X05 build). This is a problem that was said to be fixed by Bizarre so either they lied, or that guy is not playing the final build of the game.
I hate to break this to you then bud... but the power supply issue is not going away on PS3. There simply is no "magic bullet" power supply technology that is going to solve that. The power both these systems will require is too great. I in fact have no doubts in my mind the PS3 PS will be even larger, believe it or not.hadareud said:it seems the only games that 360 can actually play at 60 fps and at 720p are xbox live arcade games. shitty hardware, a power supply that wont fit through the door, slideshow games.
shpankey said:I hate to break this to you then bud... the power supply issue is not going away on PS3. Their simply is no "magic" technology that is going to solve that. The power both these systems will require is to great. I in fact have no doubts in my mind the PS3 PS will be even larger, believe it or not.
If the game was always meant to render in 1024x600, the UI assets would be created appropriately so that they look correct (round and thick enough) when scaled to 1280x720.Shogmaster said:and his proof picture has this little weird issue with dials that are a little too thin for a circle at 1024x600 while is fine resized at 1280x720......
their silence is deafening... how long has it been since he posted this though? could be that they're totally unaware that this is being spread.hadareud said:edit: I wonder if bizarre are actually going to comment on this issue ...
hadareud said:it seems the only games that 360 can actually play at 60 fps and at 720p are xbox live arcade games. shitty hardware, a power supply that wont fit through the door, slideshow games.
man, I cannot wait till the next generation (ps3) finally starts!
Marconelly said:If the game was always meant to render in 1024x600, the UI assets would be created appropriately so that they look correct (round and thick enough) when scaled to 1280x720.
BCD2 said:Does anyone else know where to find 1024x600 buffer caps? The only one I have seen is the one in question.
terrene said:I call bullshit on those pics. I think they were resized without bicubic resampling, which makes them look unblurry and "in native res."
Why is the text on the corners of the screen all warped and of differing widths? Looks just like text that has a row of pixels missing, to me.
Same thing with all the games that support both 4:3 and 16:9 ratios. UI has to be scaled accordingly, or otherwise it looks stretched.Shogmaster said:Your theory doesn't work with the fact that the X360 has alot more than 1280x720 output available (not all of them 16:9).
Marconelly said:Same thing with all the games that support both 4:3 and 16:9 ratios. UI has to be scaled accordingly, or otherwise it looks stretched.
Shogmaster said:Yeah, but isn't it weird that the original frame buffer grab would have distorted dials instead of just some of the later scaled output pics?
op_ivy said:maybe i'm not following this properly, but wouldnt it make sense to have the rendered UI be out of whack a bit if the resulting scaled outputs looked normal and not vice versa?
No. Some PS2 games do the same thing, as their original frame buffer is 512x448. UI, and everything else would be a little squished in them so that when the game gets scaled to 640x448 (or 640x480) for a TV display, everything looks correct.Shogmaster said:Yeah, but isn't it weird that the original frame buffer grab would have distorted dials instead of just some of the later scaled output pics?
momolicious said:if it is final hardware, how come it is having trouble pushing 60fps
momolicious said:if it is final hardware, how come it is having trouble pushing 60fps
open_mouth_ said:I'm going to be playing this AAA game on my HDTV and enjoying the heck out of it while you bitches are still arguing over 30fps and 600p, or whatever else it is some of you guys do rather than play games.
open_mouth_ said:I'm going to be playing this AAA game on my HDTV and enjoying the heck out of it while you bitches are still arguing over 30fps and 600p, or whatever else it is some of you guys do rather than play games.