J2 Cool said:
See, that's the thing. You pointed out a scant few titles out a truly massive library of Sony created titles. Do you know just how many games SCE has produced this generation?Jerkface said:No, we don't. I was just pointing out that HIGH PROFILE first party games from Sony also suffer from some of the problems we're seeing in PGR3.
Mr. Lemming said:So negligible impact... cool
isamu said:So let me get this straight.
Project Gotham Racing 3:
1)Runs at 30 frames per second
2)Is NOT running at Hi-def 720p
3)Does not have force feedback support
While Ridge Racer 6:
1)Runs at 60 frames per second
2)Runs in Hi-def 720p
3)Supports force feedback
4)Has faster more adrenaline-like speed and gameplay
Hmmm.....quite interesting. I wonder who the winner is.
isamu said:So let me get this straight.
Project Gotham Racing 3:
1)Runs at 30 frames per second
2)Is NOT running at Hi-def 720p
3)Does not have force feedback support
While Ridge Racer 6:
1)Runs at 60 frames per second
2)Runs in Hi-def 720p
3)Supports force feedback
4)Has faster more adrenaline-like speed and gameplay
Hmmm.....quite interesting. I wonder who the winner is.
Fafalada said:Ok, repeating some of what I said in Halo2 thread.
1066*600(true 16:9) fits into 10MB of eDram with 2xAA, without requiring any tiling.
This setting is supposed to be at least comparable to 720P with no AA - according to research from the, well this... company.
I have no doubt Bizarre evaluated both display options and chose the one that actually 'looks' better, rather then 'reads' better on PR paper sheet.
In a nutshell it seems 600P is still on the list of minimum accepted resolutions for 360.
Like some other people in the thread have mentioned, many PS2 and GC games this gen are running at non-TV resolutions also - most commonly 512x512 is used as alternative to 640x480/512 (In fact some of the best looking games this gen have used this).
BCD2 said:As skeptical as I originally was, this really does appear to be the case. You know how people love taking shots at MS, let's see if the "EDTV revolution" story makes it out of a few forums.
How about the one that is more fun?anthony said:maybe the one with the best gameplay and most variety Isamooo?
Shogmaster said:I'm not ready to accept the notion quite yet that even MGS "1st party" efforts don't take advantage of Xeno's tiling method. Unless indeed the PGR3 engine is fillrate limited at 1280x720 with AA...
I'll wait until another person other than an anonymous poster at a forum comes forward with actual confirmation (refering to the Moonface guy, not faffy-waffy whom I trust, but he doesn't have a copy of PGR3 on him).
Either way, it doesn't matter much to me practically since I'm gonna play the game on my CRT monitor with the VGA kit. If it's running at 1024x600p, then I'll just set the dashboard to 1024x768 when I play PGR3.
Shogmaster said:Wake me up when RR6 looks better than PGR3.
Fafalada said:Like some other people in the thread have mentioned, many PS2 and GC games this gen are running at non-TV resolutions also - most commonly 512x512 is used as alternative to 640x480/512 (In fact some of the best looking games this gen have used this).
Shogmaster said:Well, to get true 720p with AA and HDR would take 3 clock cycles and that's not good as doing it in a single clock so I guess that's one. But keep in mind there are 500,000,000 cycles Xenos does per second, and it's not like rest of the GPU will be doing nothing in those other two cycles, right?
Kleegamefan said:Also, verticies that intersect more than one tile have to be written twice (or three times if its a really big vert) so that has some performance hit as well (fillrate)...
AFAIK, there are some in-hardware workarounds for this potential problem, though nobody is talking.....yet....
Yusaku said:Verticies have no size, they're just a point in space.
cybamerc said:Nick Laslett:
I hate to defend one of M$' partners but... first of all there aren't many fixed pixel displays with a physical resolution of 1280x720.
What no fucking Force Feedback? Is this official pls tell me this isnt official!isamu said:So let me get this straight.
Project Gotham Racing 3:
1)Runs at 30 frames per second
2)Is NOT running at Hi-def 720p
3)Does not have force feedback support
While Ridge Racer 6:
1)Runs at 60 frames per second
2)Runs in Hi-def 720p
3)Supports force feedback
4)Has faster more adrenaline-like speed and gameplay
Hmmm.....quite interesting. I wonder who the winner is.
Inumaru said:Actually, verticies don't even exist. Vertices, however, really are just a point in space.
Where's the distinction between power and others? The eDRAM in Xenos is to get a large bandwidth, which is well within the definition of power I think.Shogmaster said:Actually, this whole 600p thing is not about the amount of power but about the amount of EDRAM.
Inumaru said:Hey, if you're going to correct someone about their use of a word, the least you can do is spell the fucking word right.
And, it was a funny screw up, so...more sense of humor, less defensive ass, please.
gofreak said:720p with AA and HDR does not take 3 cycles, where did you read this?
Bud said:But I thought that xbox360 games would atleast be in 720p...
cyberheater said:Iv'e played it at the Glasgow MS show and I don't care what resolution it runs at internally. It looks fantastic, sharp and detailed. Definitely the best looking game i've ever seen.
Who cares what resolution it's running internally.
Off the top of my head, most Konami stuff IIRC (well, I know MGS2 and SH3/4 did at least), I know some EA sports games also did, Splinter Cell...byproduct said:Which ones?
Really, I didn't know this and it's interesting.
I find that highly doubtfull - on the new consoles there's virtually no excuse NOT to do early-Z since it can give you performance improvements even with virtualy no PS going on.antipode said:Is it also possible they're not doing the Z-only pass?
Sjoerd said:Maybe it looks almost as good. Doesn't really matter. The fact is that the game does not run at 1280*720. It runs at a lower resolution, just to make sure the game keeps running at a constant 30fps.
hyp said:holy f*k did anyone else catch the new 100% gameplay trailer at ign today? check it out here:
http://media.xbox360.ign.com/media/...362/vids_1.html
omg. this will definitely make you forget about PGR being hi-def or not. wow.
op_ivy said:or, it was a choice made by bizarre to have at this resolution and AA, which they decided looked better then 720p without, like faf said.
Sjoerd said:AA was supposed to be free at 720p. They lied!
HokieJoe said:I have no reason to doubt what MS and ATI have said with regard to 720p/AA.
Just because Bizarre wasn't able to pull off AA @ 720p doesn't mean the hardware isn't capable of doing it. Perhaps Bizarre just couldn't pull it off this early in the 360's life cycle.
just cause a feature is nearly free, doesnt mean it doesnt take work to implement.
Didn't ICO also do this? I know it ran at a lower resolution anyhow. Still one of the best looking PS2 games imo.Fafalada said:Off the top of my head, most Konami stuff IIRC (well, I know MGS2 and SH3/4 did at least), I know some EA sports games also did, Splinter Cell...
Frankly on NTSC TVs it's nigh impossible to tell (arguably 512x512 will actually look better then 640x448 because of more vertical samples), I just know for a few games because I ran them through Devkit to look at things.
Didn't ICO also do this? I know it ran at a lower resolution anyhow.
Still one of the best looking PS2 games imo.
If only...shpankey said:Didn't ICO also do this? I know it ran at a lower resolution anyhow. Still one of the best looking PS2 games imo.