Then you’re just clueless? I have no idea.
Look I’m one of the people who thinks this is pointless, so you’re preaching to the wrong person here. But the things you are saying make about as much sense as a chocolate fireplace.
It’s not difficult to see what they are doing, and how it will work. That’s easy, and has no bearing whatsoever on the quality of scarlet games or their comparisons to PS5. Xbox games can still look better or on par, with no cut backs.
This is simple shit.
Now, whether they do because of artistic talent or design choices is a different beast. MS have yet to really prove they can match Sonys first party output in terms of technical achievement in game design. Gears 5 was a huge step in the right direction but it’s one game.
But Lockhart has a point, even if I myself see no need for it. It’s to get cheaper consoles the homes of people that still play the same games, just with cut backs.
It’s extremely easy, and very basic, to get that sort of setup working. I’ve already explained previously than downsampling is easier and better than up. Nobody in their right mind would think to make a game for Lockhart and then forget about scarlet. Possible, but unlikely.
This is all very basic and anybody with an ounce of understanding on games design knows this.
Also... this whole thread about about a comment some asshat from kotaku made. The same person who has proven time and time again to not only be about as factual as a wet fart, but also a MASSIVE Sony fanboy who cries anytime MS speak and essentially sucks off the almighty hypnoCerni.