Senua's demo was EXTREMELY story driven\cinematic\small.
And for all we know, it was probably running on a high-end PC...
Senua's demo was EXTREMELY story driven\cinematic\small.
Not sure about that, I think that these console can handle this graphic in a small scope game.And for all we know, it was probably running on a high-end PC...
This is sadly the case, I'm just flabbergasted at some claiming Aloy is more detailed than Senua even if you convinced yourself Aloy looks better the motion capture tech on Senua is leaps and bounds better.
I actually think that these graphics are entirely possible for open world using UE5 at least.Not sure about that, I think that these console can handle this graphic in a small scope game.
Not sure about that, I think that these console can handle this graphic in a small scope game.
The Matrix proves they can manage even better graphic in a large scale gameNot sure about that, I think that these console can handle this graphic in a small scope game.
The matrix is a tech demo with limited interactions, not an open world.The Matrix proves they can manage even better graphic in a large scale game
Yeah like i said i expect big things from the ue5 but we are still far from seeing a full fledged ue5 open world game.I actually think that these graphics are entirely possible for open world using UE5 at least.
The whole point of Nanite is to keep Geometry-cost stable no matter how much you see on the screen.
The issue is the same as last gen, though. The performance cost rises exponentially the more dynamic a scene becomes, especially when it comes to lighting. Lumen, and especially the RT part of it will always be expensive.
I´expect we`ll get absolutely phenomenal looking worlds but they`ll once again be mostly static.
Limited interaction? Once you can drive a car and make accidents I don't think there is heavier "interaction" with the world, also you can change various parameters and also fly with the cameraThe matrix is a tech demo with limited interactions, not an open world.
But yeah when ue5 is gonna be used to create actual games i expect big things.
Not sure when we are gonna see the first open world game with that engine tho.
It is still limited because it's a tech demo, in an open world you can go wherever you want and do whatever you want.Limited interaction? Once you can drive a car and make accidents I don't think there is heavier "interaction" with the world, also you can change various parameters and also fly with the camera
There is no need for a rebuttal as you put it, both videos are available to watch. You posting a screenshot is silly when we can watch the trailers and the difference in fidelity is significant. I'm pretty sure this is you trolling if I'm perfectly honest, HB2 is a window to what we can expect as this generation moves forward (not a PS vs Xbox console BS). HFW is a very nice looking game but it's very much rooted in last gen tech, that's about as simple as I can put it for you friend.It should be easy for people to offer a rebuttal to my claim, but I have yet to see one.
What's really flabbergasted is that people who think I'm delusional are likely the same people who think the new trailer from HB2 is of the same level of quality as the 2019 trailer.
People see both the 2019 and 2021 HB2 trailers and think the only difference is the textures and lighting when it's clearly not. If it was clearly identifiable, then it would easily be pointed out in the trailer.There is no need for a rebuttal as you put it, both videos are available to watch. You posting a screenshot is silly when we can watch the trailers and the difference in fidelity is significant. I'm pretty sure this is you trolling if I'm perfectly honest, HB2 is a window to what we can expect as this generation moves forward (not a PS vs Xbox console BS). HFW is a very nice looking game but it's very much rooted in last gen tech, that's about as simple as I can put it for you friend.
I think that in 2023 will come the real next generation of games released exclusively for the new hardware, and like hellblade 2 and the Matrix, these games will be on a different league, don't forget the Matrix despite the games you named, has ray tracing all over the place too which is heavy resources consuming, Horizon doesn't have that. Imagine now Death Stranding, how that game could be running on Unreal Engine 5? For me would be a real movie.It is still limited because it's a tech demo, in an open world you can go wherever you want and do whatever you want.
You don't wanna really compare a tech demo to a full fledged open world game...stuff like just cause 4 has actual tornadoes that move and destroy hundreds of objects, cars etc.
Far cry has a lot of sandboxy stuff where you can create hell on screen between enemies and allies etc.
Matrix is a controlled environment and causing car crashes is nothing special.
I can admit that we don't know how good looking are gonna be the open world games made with ue5, but matrix is not the right example.
It's actually worse IMO it's very overrated.In hindsight, does anyone think that HZD was better than people gave it credit for?
What a stupid and pointless way to define it lmao
What the hell is capcom, or square then? They're making multiplats and exclusives simultaniously
I'm convinced you're just coming up with this on the fly. You've probably confused yourself
Yeah i can't wait to see proper next gen games.I think that in 2023 will come the real next generation of games released exclusively for the new hardware, and like hellblade 2 and the Matrix, these games will be on a different league, don't forget the Matrix despite the games you named, has ray tracing all over the place too which is heavy resources consuming, Horizon doesn't have that. Imagine now Death Stranding, how that game could be running on Unreal Engine 5? For me would be a real movie.
They could start from lowering down the resolution and targeting 30fps, we'll see great results, with unreal engine 5 1440p@30fps should deliver great experiences on base consoles, then will come pro ones and they can try bumping up resolution, framerate and perhaps scale up the ray tracingYeah i can't wait to see proper next gen games.
But The real test is gonna be something with a less barren world than DS.
Let's see if they can handle something like a far cry or assassins creed, not because i like these games, but because they are usually the heaviest open world games between sheer number of npcs on screen or for their sandboxy gameplay where hell on screen can begin from nothing.
It was always good, but you had people making moronic comparison with botw in every topic trying to shit on the game.In hindsight, does anyone think that HZD was better than people gave it credit for?
Yep, unlike some dreamers, i'm well aware that 4k and 60 frames are not gonna be a thing in the future if we want a jump in graphic on console.They could start from lowering down the resolution and targeting 30fps, we'll see great results, with unreal engine 5 1440p@30fps should deliver great experiences on base consoles, then will come pro ones and they can try bumping up resolution, framerate and perhaps scale up the ray tracing
Both literally look like living caricatures.Well, at least every thread hasn’t become a pissing contest, that’s the main thing.
Let's not dismiss the Matrix as a linear tech demo like the first UE5 demo on the PS5 or even the Valley of the Ancient Demo on PC. This is a fully detailed open world with traffic and pedestrian sims. With chaos physics applied to every single car in the open world. The only thing missing is shooting, enemy A.I, and pedestrian interactions. And they do interact with each other and you when you stand in front of them, just not when you are in the car.The matrix is a tech demo with limited interactions, not an open world.
The team had a CPU, Graphics and performance budget when making the Experience. For example, when the CG characters are on white, there is no background and so that “allowed me to use more Ray-traced area lights,” Pete recalls. “Whereas when we got into the car, we had to budget for the complex background, so I had to use less lights.” When the project first came together it only ran at 15 fps but as things were optimized the frame rate rapidly shot up. “But when we started everything was way over budget, we used a lot of 4K textures, a lot of geometry, Lumen, – which had a cost of its own, a new shadow maps technique for the sunlight – originally we were basically pushing the limits of everything.” The final experience however is indicative of what is possible for a game, running on a PS5 or XBox Series X/S there is still a lot of CPU headroom that would allow a game designer to run the normal mechanics of a game. The team did not want to build a demo that was unrealistic for what a new AAA game would be able to achieve.
Neither game looks "better" than the other. They are stylistically different games, one is vibrant and colorful, the other is dark and gritty, one is open-world while the other is extremely linear. You make certain trade-offs with these.It should be easy for people to offer a rebuttal to my claim, but I have yet to see one.
What's really flabbergasted is that people who think I'm delusional are likely the same people who think the new trailer from HB2 is of the same level of quality as the 2019 trailer.
I'm not dismissing anything by calling it a tech demo because the thing is a tech demo.Let's not dismiss the Matrix as a linear tech demo like the first UE5 demo on the PS5 or even the Valley of the Ancient Demo on PC. This is a fully detailed open world with traffic and pedestrian sims. With chaos physics applied to every single car in the open world. The only thing missing is shooting, enemy A.I, and pedestrian interactions. And they do interact with each other and you when you stand in front of them, just not when you are in the car.
They have also said that they left a lot of CPU headroom on purpose to ensure they did not go over budget and allowed for devs to implement game logic without removing any features present here.
On an unrelated note, I’m really looking forward to Horizon FW. I think the sequel is going to be surprisingly good.
This- get back on topic.Damn who the fuck cares? HFW is coming out in two months, lets talk about the game.
I dont know what happened recently but everyone seems absolutely stuck on stupid with these two games, especially on twitter. They have absolutely nothing in common with each other, not one thing.
Go compare random games in another thread
I wouldn’t mind, I’ve been accused of derailing the Halo thread for giving my opinion of the game, yet some of the posts in here are incredible.Reported for derailing
So judging from that trailer, this game revolves around combat? Not exploration and adventure?
I’ll wait for more trailers but judging from this one, no thanks, I’m kind of tired of combat in games, which is a weird take I know…
I just want to explore a world, have puzzles to do, collectibles to find and maybe a little combat sprinkled in there, but mostly just for hunting or resource gathering.
I was hoping this game was going to be like that but I don’t know yet, I’ll check out more gameplay videos.
They have a fantastic combat engine and they leaned on that for the first game. It was what set it apart from Zelda which focused on exploration and puzzles. So yeah, BOTW 2 is probably the game for you next year.So judging from that trailer, this game revolves around combat? Not exploration and adventure?
I’ll wait for more trailers but judging from this one, no thanks, I’m kind of tired of combat in games, which is a weird take I know…
I just want to explore a world, have puzzles to do, collectibles to find and maybe a little combat sprinkled in there, but mostly just for hunting or resource gathering.
I was hoping this game was going to be like that but I don’t know yet, I’ll check out more gameplay videos.
Well judging a game based off of a new enemies and combat trailer that's what you're going to mainly see.So judging from that trailer, this game revolves around combat? Not exploration and adventure?
I just want to explore a world, have puzzles to do, collectibles to find and maybe a little combat sprinkled in there, but mostly just for hunting or resource gathering.
Of course there's going to be exploration and puzzles. It's going to have bits of everything in HFW. There's no issues there.
The first trailer shows exploration. More emphasis on climbing. I think they're procedurally generating climb spots all over the world to kind of emulate the Breath of the Wild climb freedom. Glider also like Breath of the Wild.Sounds good but they isn’t show that in this trailer. Any trailer where they are showing that kind of stuff? Legit question I’m not being facetious…
I think this only the second trailer I’ve seen so far but I dunno, I’m not following the game close because it looks like there its more combat heavy than I’m interested in.
This particular trailer, for instance, shows nothing but combat, so there is no way I could think to myself “of course there will be exploration” based on what I saw. They didn’t show that.
I’ll keep looking out for more gameplay videos and stuff, but that trailer is dull and uninteresting to me, which is kind of a hot take. I’m probably in the minority there because most gamers enjoy combat, but I am just so over combat heavy games atm.
Buy botw 2 for that.So judging from that trailer, this game revolves around combat? Not exploration and adventure?
I’ll wait for more trailers but judging from this one, no thanks, I’m kind of tired of combat in games, which is a weird take I know…
I just want to explore a world, have puzzles to do, collectibles to find and maybe a little combat sprinkled in there, but mostly just for hunting or resource gathering.
I was hoping this game was going to be like that but I don’t know yet, I’ll check out more gameplay videos.
They're expanding on what made the game great, and working on what opportunities they had, mainly combat with humans and traversal. Check out that original trailer from that Future of Gaming showcase. It shows different areas we'll explore. Obviously not showing any puzzles. But I don't see Herman Hulst the head of PlayStation letting this game be anything less than spectacular. He directed the original. It's a special IP for him. HFW is going to be everything x 100.. They're taking it all to the next levelSounds good but they isn’t show that in this trailer. Any trailer where they are showing that kind of stuff? Legit question I’m not being facetious…
I think this only the second trailer I’ve seen so far but I dunno, I’m not following the game close because it looks like there its more combat heavy than I’m interested in.
This particular trailer, for instance, shows nothing but combat, so there is no way I could think to myself “of course there will be exploration” based on what I saw. They didn’t show that.
I’ll keep looking out for more gameplay videos and stuff, but that trailer is dull and uninteresting to me, which is kind of a hot take. I’m probably in the minority there because most gamers enjoy combat, but I am just so over combat heavy games atm.
...the difference in fidelity is significant.
Well judging a game based off of a new enemies and combat trailer that's what you're going to mainly see.
Of course there's going to be exploration and puzzles. It's going to have bits of everything in HFW. There's no issues there.
On a side note:
They actually went as far as having peach fuzz on her face... That's incredible
Building upon the foundation of Horizon Zero Dawn, we have added a number of new ways to move through the world,” says David McMullen, Lead Systems Designer at Guerrilla. “Aloy can climb freely on and across huge sections of rocky terrain; even more machine types can be used as mounts; grapple points can be found throughout the environment which allows agile vertical traversal; swimming underwater has opened up a whole new aspect of exploration; and gliding with the Shieldwing provides the ultimate view of the beautiful world of Horizon Forbidden West – not to mention a quick way down from great heights!”
Now that Aloy can climb freely, swim underwater, glide with her Shieldwing, and grapple certain sections of terrain, movement is more streamlined and fluid. Of course, this design choice was not made lightly. McMullen states that Guerilla Games wanted to empower the player in nuanced ways:
“Our traversal design decisions were always in service of increasing dynamic interactivity with the world around you. This could be to empower the player to manipulate and destroy their environment with a tool like the Pullcaster; or grapple-launching into a glide with the Shieldwing to set yourself up for a strike from above. What excites us most is how our mechanics, new and old, synergistically interact with each other to provide varied and dynamic approaches to any scenario.”
I've never seen it before. Seeing this game on my OLED is going to be something special I really appreciate their attention to detailIt’s crazy how overlooked something like this is but how much it adds to making the characters just a bit more lifelike. It’s not something i ever even thought about but seeing it now seems so obvious. Has any other game had that on their characters?
Yes best 3rd person shooter combat last generation. Not this backhanded best combat for an open world nonsense I hear people trot out. Best third person combat bar none.In hindsight, does anyone think that HZD was better than people gave it credit for?
Start a poll then, I think you'll find I'm right and you're wrong.It's not.
Remember during the early smartphone years when phone debates were all the rage? Those have fallen by the wayside because people don't appreciate the differences anymore. We've reached the point where very few people can see the differences between Aloy and Senua.
99/100 people would look at you funny if you said the difference in fidelity is significant.
The art style is what people now notice.
Yes best 3rd person shooter combat last generation. Not this backhanded best combat for an open world nonsense I hear people trot out. Best third person combat bar none.
I feel most people that complain about the combat likely played it on medium or easy.
It has issues for an open world but I rather they get the core combat right first. I don't care how interesting to explore or how "lively" your open world is. If you have weak combat I will get bored fast
Horizon and Elden Ring within a week of each other... Oh my.
She interacts in the first gameplay reveal and it's still missing a PC feature....aloy barely interacts with foliage in this trailer. What's up with these comments?