vivftp
Member
Due to the selective resolution, higher than normal frame rates can be achieved. I consider that it should not go below 90 fps per eye.
GTSport has already been demonstrated at 120fps per eye, and I am sure they have also tested with GT7.
I can't say what other studios will achieve, but if Naughty Dog were to make a VR game it would be sure to be at least 90fps with the quality (or detail) of TLOU2.
Speaking from own experience, fully interactive photorealistic spaces can be perfectly created at more than 90fps with less hardware than the PS5. That is not to say that all PSVR2 VR games are going to be photorealistic as a rule, no, that will not happen. But the capacity is there. The rest will depend on the skill, time and money of each company.
But more important than the fps will be the latencies. But this has actually been known for many years. For example, here you have an interesting publication (download the PDF).
2017 Publication
Thank you for responding! I can't wait to see what folks are working on for the PSVR2. I'd be blown away if the Horizon VR game that's being made could match this Forbidden West footage.
There's so much potential there with PSVR2 in general I think it's gonna amaze all of us.