Astral Dog
Member
Hardcore gamerz like to believe graphics are everything on a videogame, they hype the visuals way too much because that's what sells those new plastic boxes, mediocre games with good graphics and a 'strong narrative' get the same review scores as games built with rewarding game mechanics and flawless controls, it is what it isI think people are forgetting what the intent of the original game even was. To "experience" what it might be like to be someone with mental illness/schizophrenia. Which is why you would hear the voices talking to you in surround sound. I get wanting to have empathy for people with mental issues, but I really don't see how that was a good idea for an entertainment product. And it showed. They focused so much on that, everything else was just not good. It was all about graphics and hearing voices in your head. The puzzles were rudimentary, the combat was not fun. It just wasn't a good game.
So, if that was the "gameplay reveal" describe the game to me? I know they also mentioned that you could "control" it during that sequence but ... well it remains to be seen what can be done. I don't think anyone is shook. We still haven't see anything of any depth, just a demo reel with no UI, no indication of how it plays, nothing. Just graphics. And it looks like a current gen console game, awesome. I have the XSX. I have GP Ultimate. I will play this. And I think the first game was a turd, for design and gameplay reasons. The visuals were really good for their day, and that was the main attraction even then. Everything else felt like a slog, and the theme of the game is just not something I'm into.
Again, it's ok to want more info before making up your mind. Ninja Theory doesn't nave this amazing track record so ... we need to wait and see.
And yes, a developer saying their own quality is "through the roof" compared to the first game is a silly statement and just more PR. Let your work do the talking. That goes for anything, really.
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