For example, like every survival game, Grounded has hunger and thirst meters (you'll take damage if you let these deplete, though it will never kill you). But instead of finding a lake or river to drink from, you'll look at the blades of grass that tower above you like trees, find one with a flat globule of dew hanging from it, and punch it to knock the water loose so you can drink it. Food could be an insect you kill, slap on a spit, and cook over a fire.
"Everything you see is interactable in some way, and that's something we're really proud of," said director Adam Brennecke. "All the grass you see, all the foliage, all the rocks are interactable and can be used in crafting."
There's a nice sense of heft and physicality to these things in Grounded, conveyed through small details like how your character holds a chunk of grass "wood" after chopping it down, and how picking up more pieces makes them visually stack instead of just increasing a number in your inventory. You can throw anything you're holding, like your axe, which makes for an effective ranged attack and also makes these objects feel more real.
Yes, it's basically a survival game for ants.
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