“We sat in the office together, and we listed out all our fantasies for survival games, either ones that have been done before, or ones that could be new,” he said. “We’re just going through all these different kinds of settings; what if you’re in an Indian Jones type of world or something like that. How you survive the temple, or something like that.
They talked about being in one situation or another until one of them brought up shrinking.
“What if we’re shrunk down and had to survive in basically a backyard. And the breakaway said there was something here,” Brennecke said. “We started riffing back-and-forth, ideas you could find in this world. And immediately, as game designers, we said there’s a lot of stuff here to sink our teeth into, to flex our creative muscles. We shared that idea with a lot of people at the studio and studio leadership and they said, wow, that’s a lot of cool stuff.”