On PS5 - Gamepass...Elder's Scroll 6 and Fallout 5 will load like a BOSS on PS5!
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On PS5 - Gamepass...Elder's Scroll 6 and Fallout 5 will load like a BOSS on PS5!
Everyone that's been interviewed assumes that all that data will be free to render
Not at all. My point is it's just PR. Me pointing out the struggles with non-sophisticated games releasing now can't be ignored. No one here can deny that the GPU won't be a limiting factor with all of this PR talk about the SSD.No, they aren't. You have no idea what you are talking about. All these developers didn't just suddenly forget they need to render these things.
Do you really think the devs are gonna wake up one day and go "OH FUCK I FORGOT WE HAVE TO USE THE GPU".
Nobody is trying to deny that.No one here can deny that the GPU won't be a limiting factor.
It seems you still havent seen unreal 5 and demons souls or maybe you dont understand gow the ssd improves graphics. Calling it pr after what they showed with unreal 5 is just plain ignorance.Not at all. My point is it's just PR. Me pointing out the struggles with non-sophisticated games releasing now can't be ignored. No one here can deny that the GPU won't be a limiting factor with all of this PR talk about the SSD.
You must have a bad day - that is not what I wrote and you know it.TL;DR, goal post got moved from "Only the PS5 can do Y" to "The PS5 and XSX can do Y better than an equivalent PC".
No shit Sherlock.
I don't think that slow storage has been more of a limiting factor as the GPU being a limiting factor.Nobody is trying to deny that.
Nobody can deny that slow storage has been a huge limiting factor for both design and visuals. Nothing PR about that fact
You mean if the UE demo is possible with a HDD.
We know it's NOT!
Quick, someone ask the devs of Destruction Allstars what they think.
it’s tough because, while the x and PS5 are being held back overall by the series s, the PS5 is facing the same issue and being held back by the I/O on the x. It’s a bottleneck at half the speed. Shame.I think that Ratchet and Clank while technically still a launch window/first gen software will be really interesting to look at in June as the first PS5 conceived next gen game with ray tracing and SSD in mind.
Maybe some people will find out that what developers have been saying about SSD being a big changer for assets streaming and the way games are designed is not just for PR just like when they were saying last year that the two consoles would be really close they were not joking or doing PR.
Is it good yet?The QOL improvement with a ssd is amazing.
Is godfall $20 yet?
You're don't seem be coping too well.Is it good yet?
Ask Bethesda. What’s the criteria though? Do you need to have released a next gen only game? They may not be able to answer for a while.
it’s tough because, while the x and PS5 are being held back overall by the series s, the PS5 is facing the same issue and being held back by the I/O on the x. It’s a bottleneck at half the speed. Shame.
Wow, it's 6 months from the launch month, how many exclusives you wanted to have? And the comming months you will have even more but you want this year to have 20 exclusives and every other year to have even more to be able to say that you can excuse buying ps5?Sony better hope this is true, I think by the end of the gen PS5 will be viewed as a failure unless Cerny really did have an ace up his sleeve with this thing, that really will set PS5 exclusives apart.
As a PS5 owner, there are some benefits but Gamepass really is starting to bring in buyer's remorse, considering the main argument against choosing XSX is the PS5 exclusives, of which there currently is...one.
I’m fine with my PS5 and XSX. I own GTA 5, Destiny 2, and Immortals on both. All load faster on XSX. None were fully designed for the new hardware though.You're don't seem be coping too well.
It's widely acknowledged that the SSD in the PS5 is better between the two consoles. So you shouldn't let an article adding to that viewpoint trigger you at all.
Why, oh why, are you so concerned?
It’s just a shame to have this unprecedented tech that is going to be held back most of this gen. To have a console with a component the rest of the industry hasn’t caught up with is rare.You can't expect multiplatform games to do much about it.
It will take until late 2022 to get rid of the PS4/Xbox One legacy, let alone for a slower SSD to become a bottleneck.
New tech is properly showcased through exclusive software, this is why R&C will be really interesting as the first true next gen PS5 exclusive.
ps5 gpu will outpace any gpus that is released in 2021
I have Demon Souls and did a full graphics analysis on it. It's not using the SSD by pulling in large amounts of triangles/textures per frame like the UE5 demo does. I showed my evidence and even reached out to Bluepoint questioning this with no response. At this point no one can point to me in the game where it's using it.It seems you still havent seen unreal 5 and demons souls or maybe you dont understand gow the ssd improves graphics. Calling it pr after what they showed with unreal 5 is just plain ignorance.
I know how things work man. I don't know why you guys can't have a decent conversation without resorting to trying to make me look ignorant. It derails the thread.Ssds dont render graphics they feed the gpu with rendering data you can have all the teraflops in the world but its pointless if you dont have enough data to render.
the game demands more vram with ray tracing enabled. that's what developers referred to.
but game also drops frames at 1440p with a 3070 with rt enabled
simple math, ps4, with its 750ti equivalent gpu power, managed to catch up with gtx 770-780The fanboy delusion is just too much at this point.
First of all i debunked your demon souls analysis as digital foundry already did an interview with the developers and they said they use the ssd to stream data and gave an example that they stream 3gbs of data just before u turn a corner the whole world is full of tesselated polygons that even in wireframe mode it looks like pixels. Heres the interview go watch it.I have Demon Souls and did a full graphics analysis on it. It's not using the SSD by pulling in large amounts of triangles/textures per frame like the UE5 demo does. I showed my evidence and even reached out to Bluepoint questioning this with no response. At this point no one can point to me in the game where it's using it.
I know how things work man. I don't know why you guys can't have a decent conversation without resorting to trying to make me look ignorant. It derails the thread.
My claim is that the consoles struggle to render even the simplest of games where their limitation is always resolution or FPS and downgraded shaders. If you push more geometry and textures, you starve the shader pipeline of resources to render at decent resolution and FPS. This generation seems to have abandoned the RT as it will require way more bandwidth than the SSD->VRAM pipeline.
I have Demon Souls and did a full graphics analysis on it. It's not using the SSD by pulling in large amounts of triangles/textures per frame like the UE5 demo does. I showed my evidence and even reached out to Bluepoint questioning this with no response. At this point no one can point to me in the game where it's using it.
No, stop itsimple math, ps4, with its 750ti equivalent gpu power, managed to catch up with gtx 770-780
practically, it can pack 2 times more punch
ps5 is near rtx 2070 super
3090 is roughly 2 times faster than 2070 super
simple math, your precious 3090 will barely render what ps5 will render in 2025+ AAA games
(i'm ignoring lower than low arguments. i played RDR 2 on a ps4. it looks gorgeous, period. i don't care which setting is low or high, or medium. no matter what you do, gtx 770-780 won't provide enjoyable experience like ps4 did)
can't handle the truth, can you? lmaoNo, stop it
absolutely this. exactly this. right hereNot at all. My point is it's just PR. Me pointing out the struggles with non-sophisticated games releasing now can't be ignored. No one here can deny that the GPU won't be a limiting factor with all of this PR talk about the SSD.
simple math, ps4, with its 750ti equivalent gpu power, managed to catch up with gtx 770-780
practically, it can pack 2 times more punch
ps5 is near rtx 2070 super
3090 is roughly 2 times faster than 2070 super
simple math, your precious 3090 will barely render what ps5 will render in 2025+ AAA games
one fact is absolute: best looking, most technical masterpiece games will hail from ps5 exclusives
there's no game on xbox platform that can match the visual quality/story/experience the ps exclusives such as god of war, tlou 2 and such provides. only 3rd party game rdr 2 may be an outlier, but rest is bleak
i cant even fathom to think what will those developers achieve on such a complex, high quality system considering how crazy god of war looks on a freaking base ps4 from 2013 which had a slow harddrive, tablet cpu and 1.8 tflops of computing power
despite what you say, ps4 was weak for its time. ps5 is not. it actually has tons of technologies that are not materialized in pc platform yet. it's true that 3rd party games will not benefit from these much, but exclusive games... crazy things are bound to happen with ps5
santa monica and naughy dogs will be free to abuse whatever ps5 can give them. they have no constraints. on pc, developers will still have to accomodate for SLOW sata ssds. the adoption rate is so slow on pc. majority of pc gamers have yet to transition from slow hdds to sata ssds, let alone high speed nvme ssds. and those crazy high nvme disks are too expensive to get to, they also need shiny new motherboards, special new rtx gpus and amd gpus for specific i/o calculations, and even then, there's no guarantee that developers will utilize them, because they are not free to do whatever they want on PC due to these limits and constraints
Do you think that with the advent of Unreal 5 for PS5/Series we can finally be free from LOD transitions that is always present in traditional rendering techniques?I have Demon Souls and did a full graphics analysis on it. It's not using the SSD by pulling in large amounts of triangles/textures per frame like the UE5 demo does. I showed my evidence and even reached out to Bluepoint questioning this with no response. At this point no one can point to me in the game where it's using it.
I know how things work man. I don't know why you guys can't have a decent conversation without resorting to trying to make me look ignorant. It derails the thread.
My claim is that the consoles struggle to render even the simplest of games where their limitation is always resolution or FPS and downgraded shaders. If you push more geometry and textures, you starve the shader pipeline of resources to render at decent resolution and FPS. This generation seems to have abandoned the RT as it will require way more bandwidth than the SSD->VRAM pipeline.
First of all i debunked your demon souls analysis as digital foundry already did an interview with the developers and they said they use the ssd to stream data and gave an example that they stream 3gbs of data just before u turn a corner the whole world is full of tesselated polygons that even in wireframe mode it looks like pixels. Heres the interview go watch it.
Secondly just because a game struggles in fps because of traditional methods doesnt mean itll struggle because of modern methods what your suggesting is fast ssds are pointless and more memory is pointless. Which is ridiculous.
If you can't challenge my claims in the realworld, you are nothing but a fanboy hiding behind developers you don't even know. I can challenge a developer because I am one myself and have experience in rendering just like they do. But you discredit my own experience simply because of my claims without any experience yourself?What unreal 5 is rendering per frame on ps5 would crash any system using traditional methods thats exactly the point you dont seem to understand. A scene in unreal 5 has 100s of gb of texture and geometric data youll need 100+gb of ram to just be able to play it what the ps5 ssd is doing is immitating those 100gb of ram by streaming only the data needed by the gpu per frame so the gpu only renders 700mb of the data each frame on its streaming pool its not rendering 100gb of data in 1 frame. This allows the ps5 to have more detailed worlds without having 100s of gb or ram. Maybe its engineering that u dont seem to understand. Mark cerny and all the devs praising the ps5 in that regard arent stupid. These people have been in the industry before 3d video games existed and engineer/patent rendering methods all their life.
No. We'll not be rid of that at all. As the complexity of a game grows, the hardware will become limited in what it can do. Just because we have fast SSD to VRAM doesn't mean we can throw anything at it and it gets processed effectively in any scenario.Do you think that with the advent of Unreal 5 for PS5/Series we can finally be free from LOD transitions that is always present in traditional rendering techniques?
Keep being awesome.You didn't debunk anything. I challenged anyone to point to or make a video of the feature like in UE5 demo. I have yet to see it. If it's so blatantly obvious - SHOW ME IN A VIDEO so I can go to that area in the game! If you can't do it, then why talk about it like you know it's there?
No. I'm suggesting that THE ENTIRE PIPELINE has to be efficient in order to get amazing visuals. What good is it to have static high res geometry but you can't cast high resolution shadows and the overall lighting looks blocky and flat?
If you can't challenge my claims in the realworld, you are nothing but a fanboy hiding behind developers you don't even know. I can challenge a developer because I am one myself and have experience in rendering just like they do. But you discredit my own experience simply because of my claims without any experience yourself?
Your the fanboy here criticising the ps5s io advantage because its on a console and not your beloved pc, the ps5s io importance has already been shown by unreal 5 and demon souls, your ignorance and denial of facts from developers the actual people who engineered the games is astonishing you seem to believe whatever lies u create in ur own little box. I remember you even claimed that demon souls is using parralax occlusion mapping and it wasnt it was using tessellation and anybody who has the slightest understanding of computer graphics could see it. So keep your fake denial it seems to be some religion to you and im not surprised your notoriously known as a pc masterace fanatic and every fact goes out the window whenever consoles have cutting edge technology. So keep denying and have a good day you know more about graphics than game devs and people who engineered the ps5.You didn't debunk anything. I challenged anyone to point to or make a video of the feature like in UE5 demo. I have yet to see it. If it's so blatantly obvious - SHOW ME IN A VIDEO so I can go to that area in the game! If you can't do it, then why talk about it like you know it's there?
No. I'm suggesting that THE ENTIRE PIPELINE has to be efficient in order to get amazing visuals. What good is it to have static high res geometry but you can't cast high resolution shadows and the overall lighting looks blocky and flat?
If you can't challenge my claims in the realworld, you are nothing but a fanboy hiding behind developers you don't even know. I can challenge a developer because I am one myself and have experience in rendering just like they do. But you discredit my own experience simply because of my claims without any experience yourself?
Called it from the start, and was bombed down for it.
It's this gens Kinect.
You guys were fast to find new excuses. Now the inferior pc is the reason why it doesn't happen.
Curse pc and their mechanical HDDs
The parallel between them was it that both were bullshit.
Ssds are useful for games, but the way cerny said they were superior to modern Ssds were bullshit.
Of course Ssds are useful. Faster loading times, where Kinect was a camera.
But Matrick saying the Kinect was the core of xbox and it could not be sold without it is like cerny saying he invented the super duper ssd.
i don't even know how many times i already said this ) thanks. We have games that are already putting the ps5 (and also the Xbox to be clear) rendering capacity in difficulty where developers are forced to lower the resolution. Ok of course the optimization of the First party will do their part, but to think that an SSD solves what has always been the main pivot of the whole rendering process (the gpu) is totally stupid, but unfortunately it is the type of marketing which sony chose (due to the deficit of its gpu) so i understand console fans.No. We'll not be rid of that at all. As the complexity of a game grows, the hardware will become limited in what it can do. Just because we have fast SSD to VRAM doesn't mean we can throw anything at it and it gets processed effectively in any scenario.
i don't even know how many times i already said this ) thanks. We have games that are already putting the ps5 (and also the Xbox to be clear) rendering capacity in difficulty where developers are forced to lower the resolution. Ok of course the optimization of the First party will do their part, but to think that an SSD solves what has always been the main pivot of the whole rendering process (the gpu) is totally stupid, but unfortunately it is the type of marketing which sony chose (due to the deficit of its gpu) so i understand console fans.
Unfortunately yes, I believe that the two decisions took place at different times (gpu and customization of the I / O) obviously aware of the fact that a higher i / o would only do the console good.Do you seriously think the less powerful GPU and the faster SSD are totally unrelated?!
Why do you think the Xbox SSD is less advanced? Surely because they couldn't afford the faster option while staying within their budget? Why couldn't they afford it? Surely because they decided to allocate their budget to other things, e.g. their powerful GPU? Isn't that just common sense?!
Nobody is saying that a fast SSD is a perfect substitute for a powerful GPU. The argument, roughly, is that suffering, say, a 25% reduction in resolution is worth it for a >100% increase in the I/O.
That's not to say it's the correct calculation. But that does seem to be the argument that Sony is effectively making.
Not sure how you support that conclusion… .I believe that the two decisions took place at different times (gpu and customization of the I / O)
because you and I disagree on when sony started designing the ps5. (but it's not that important)Not sure how you support that conclusion… .
Unfortunately yes, I believe that the two decisions took place at different times (gpu and customization of the I / O) obviously aware of the fact that a higher i / o would only do the console good.
Costs certainly have something to do with it. it's obvious. But it is not said that if you spend 400 $ on a gpu (I'm talking about consoles) that then ends up having just and only 6 gigabytes of ram is smart because we know it would be unbalanced. We could discuss all the day long and I'm sure we would never come to a conclusion because some of us think after the ps5 presentation that the i/o, (although I don't underestimate any of the obvious benefits it brings) is more important than a more performing and architecturally more advanced gpu, almost as if it were now the future of the computer graphics. Others like me think that the ps5 gpu in particular does not need that kind of i / o so high and that we will see minimal differences both in the First party and, even less in third party titlesThat seems ridiculous.
Surely there's a cost involved, isn't there? If not, why doesn't the Xbox have the same SSD?
And if there IS a cost involved, then that cos affects the budget for other components, no?
It seems incredible that the components of these consoles could be developed and designed in isolation.
That seems ridiculous.
Surely there's a cost involved, isn't there? If not, why doesn't the Xbox have the same SSD?
And if there IS a cost involved, then that cos affects the budget for other components, no?
It seems incredible that the components of these consoles could be developed and designed in isolation.