DragoonKain
Neighbours from Hell
I didn't play it when it first came out, I vowed to wait until it came to PS5. Didn't want to deal with the bugs. So my perspective comes without ever dealing with the early release.
What I liked:
I thought Night City was maybe the most impressive open world city ever created in a game. I actually looked and felt like a real city. It felt lively, it felt populated, it felt organic. It didn't feel cut and pasted. It was gorgeous to look at. Pedestrians/NPCs on the streets, traffic, buildings with lights at night. I was always in awe running around the city and experiencing it and not talking just with the graphics. Never really experienced that in modern game before. There have been games that have had better graphics than Cyberpunk, but none that captured the feel of a live city like this game did.
Thought they captured the feel of a futuristic society well and how things would go if technology was integrated into humans and society like it could be. I liked how it was part of the lore, dialogue, and mission structure.
Many of the side quests I completed didn't feel like throwaway missions or fetch quests. They felt like there was a point to them other than just filler.
Combat was pretty solid and smooth. Loved the smart weapons and bullets tracking and how well it worked.
Liked crafting, the large amount of weapon and armor types, the wide range you can play with your character based on the skill trees.
Thought the characters were interesting for the most part. Really liked Panam, Rogue, Judy, and of course Johnny. Thought they were actually better than V was.
Thought the story was actually interesting. Your relationship with Johnny, the different paths you can choose on your main quest.
What I disliked:
V. I played as a male. His voice actor annoyed me, not really sure why. Maybe it's because his voice felt like it was trying too hard to be rugged with the almost Michael Madsen sounding voice. I think he would've been more likable and personable if it didn't come off so forced.
Having to wait around for characters to call you seemingly at random to activate some quests. I looked up the triggers for these quests and I did everything I was supposed to and many still didn't work, then several hours later I'd randomly get a call to initiate a quest. What if you want to move on to other games? Then you can't do the quests because for no reason you simply can't start them until the game decides it's time.
Driving was annoying and clunky. Now I know why in all the gameplay videos I saw, everyone was driving in 3rd person view. It's so hard to see in first person view. I had to switch too eventually to avoid keeping adjusting the camera.
Lack of a notable antagonist. It was really some characters you don't really get to deal with all that often, and "Adam Smasher" who you see once in flashback scenarios and then not again until the final mission. I didn't care about Adam Smasher because there was no emotional build up.
You can reset perk points, but not attribute points. Seems counter productive. Either do both or neither. It would allow you to respec your character midway through if you want to use a different style of play rather than starting a whole new game.
Didn't like having to go back to ripperdocs to swap out parts. I get why they did it continuity-wise, but it was very inconvenient.
Didn't like having to go to machines to fast travel. Just let me do it from anywhere. You already put so many of them in the damn game anyway, just save me the 2 minutes running to the nearest one and let me do it from anywhere.
Overall, very positive experience. Think it has a lot of potential if they ever plan to do more with this franchise.
What I liked:
I thought Night City was maybe the most impressive open world city ever created in a game. I actually looked and felt like a real city. It felt lively, it felt populated, it felt organic. It didn't feel cut and pasted. It was gorgeous to look at. Pedestrians/NPCs on the streets, traffic, buildings with lights at night. I was always in awe running around the city and experiencing it and not talking just with the graphics. Never really experienced that in modern game before. There have been games that have had better graphics than Cyberpunk, but none that captured the feel of a live city like this game did.
Thought they captured the feel of a futuristic society well and how things would go if technology was integrated into humans and society like it could be. I liked how it was part of the lore, dialogue, and mission structure.
Many of the side quests I completed didn't feel like throwaway missions or fetch quests. They felt like there was a point to them other than just filler.
Combat was pretty solid and smooth. Loved the smart weapons and bullets tracking and how well it worked.
Liked crafting, the large amount of weapon and armor types, the wide range you can play with your character based on the skill trees.
Thought the characters were interesting for the most part. Really liked Panam, Rogue, Judy, and of course Johnny. Thought they were actually better than V was.
Thought the story was actually interesting. Your relationship with Johnny, the different paths you can choose on your main quest.
What I disliked:
V. I played as a male. His voice actor annoyed me, not really sure why. Maybe it's because his voice felt like it was trying too hard to be rugged with the almost Michael Madsen sounding voice. I think he would've been more likable and personable if it didn't come off so forced.
Having to wait around for characters to call you seemingly at random to activate some quests. I looked up the triggers for these quests and I did everything I was supposed to and many still didn't work, then several hours later I'd randomly get a call to initiate a quest. What if you want to move on to other games? Then you can't do the quests because for no reason you simply can't start them until the game decides it's time.
Driving was annoying and clunky. Now I know why in all the gameplay videos I saw, everyone was driving in 3rd person view. It's so hard to see in first person view. I had to switch too eventually to avoid keeping adjusting the camera.
Lack of a notable antagonist. It was really some characters you don't really get to deal with all that often, and "Adam Smasher" who you see once in flashback scenarios and then not again until the final mission. I didn't care about Adam Smasher because there was no emotional build up.
You can reset perk points, but not attribute points. Seems counter productive. Either do both or neither. It would allow you to respec your character midway through if you want to use a different style of play rather than starting a whole new game.
Didn't like having to go back to ripperdocs to swap out parts. I get why they did it continuity-wise, but it was very inconvenient.
Didn't like having to go to machines to fast travel. Just let me do it from anywhere. You already put so many of them in the damn game anyway, just save me the 2 minutes running to the nearest one and let me do it from anywhere.
Overall, very positive experience. Think it has a lot of potential if they ever plan to do more with this franchise.