rodrigolfp
Haptic Gamepads 4 Life
Someone did not play launch D3. That thing was literally hell.
I want to avoid a wall of text, so I'll try to break this into points:
> Diablo 3 was criticized for a visual style that pulled punches.
> Diablo 3 was also very coasty at each of the difficulty levels available at the start (in the more refined form it is sold in today).
> For some*, Diablo 3 was forgettable - forgettable bosses, forgettable monsters, forgettable experience.
> Since Diablo 3, some very influential Soulsborne titles have wow'd players.
> We've been reintroduced to the joy of hugely difficult games with high narrative payoffs.
> Soulsborne games are glumpth-soaked, hugely atmospheric gothik visual experiences that pull no punches. *I believe an equivalence can be drawn between the two games thanks to their similar ideals here*
> Like rechargable personal shields and quick time events, I'm not sure there's much of a place for super high kill count, coasty button mashers after the decade we've just had.
> Unless Diablo 4 makes use of effective difficulty ramps, and a robust system of counters to those difficult situations, it might feel dated and forgettable.
* - I know a lot of people out there disagree with this. I've actually really enjoyed D3 lately on PS3, at the urging of a fine GAFer i ken, but i hope for much more from D4.
(Disclaimer: for the sake of brevity i passed over a number of finer points about d3)
This is just my thought. I saw Diablo 4, i saw Lilith's badass introductory cinematic, and i thought to myself: there is no way this boss is going to live up to this cinematic unless she draws actual blood from us.
same i was one of the unlucky ones with a launch day barb.Did people forget how ridiculously hard torment was in Diablo 3 at launch? Getting touched by champion or rare mobs pretty much meant instant death unless you had insanely good equipment. They had to nerf that shit several times over before it was bearable.
path of excile is not fun imoBlizzard needs to ensure it is better than Path of Exile, and hopefully the Dev's behind Diablo 4 are aware of this.
Path of Exile is a far superior to Diablo on every level, if the Dev's are unaware of this... or are underestimating/making a game worse than Path of Exile - they have already failed.
Why do people keep insisting that every game needs to be similar to "Souls" gameplay?
path of excile is not fun imo
Someone did not play launch D3. That thing was literally hell.
Oh boy. So uh...none of you played D3 on PC launch, eh?
In case you didn't, allow me to be a window into the absolute slaughter that was release D3: it was absolutely fucking crazy brutal hard. Fuck Souls games, D3 was INSANE before the massive overhaul/patching. The moment you started jumping difficulties (D3 has many of those) Normal enemies 2 to 3 shot you, special attacks were instant death. Special enemies with lasers and shit? Touch a pool or a beam and die. Potions were useless. Defensive skills that didn't grant complete invulnerability were useless. Melee characters would often die mid-skill animation as they tried to engage an enemy. Fighting a pack of enemies was like playing a bullet hell shooter. Fighting multiple packs of enemies was impossible. 90% of the builds and skills didn't do anything or just got you killed. Certain keywords on certain enemies made them unbeatable (oh look, the burrowing enemy that's invincible while burrowed has a damaging aura that 3 shot you and doesn't require it to surface. Neat!). Maps with small rooms just weren't played because how? open a door, instantly die. Certain enemies were so unfair people thought they were bugged (hey, remember those giant bees that shot like machine guns?). People would spend hours just to kill a single special enemy (kite kite kite kite) for a single drop, and call that a win.
You think you want a harder Diablo game, but you don't know what you're asking for. We've been there. It made Bloodborne look like Minecraft.
Oh boy. So uh...none of you played D3 on PC launch, eh?
In case you didn't, allow me to be a window into the absolute slaughter that was release D3: it was absolutely fucking crazy brutal hard. Fuck Souls games, D3 was INSANE before the massive overhaul/patching. The moment you started jumping difficulties (D3 has many of those) Normal enemies 2 to 3 shot you, special attacks were instant death. Special enemies with lasers and shit? Touch a pool or a beam and die. Potions were useless. Defensive skills that didn't grant complete invulnerability were useless. Melee characters would often die mid-skill animation as they tried to engage an enemy. Fighting a pack of enemies was like playing a bullet hell shooter. Fighting multiple packs of enemies was impossible. 90% of the builds and skills didn't do anything or just got you killed. Certain keywords on certain enemies made them unbeatable (oh look, the burrowing enemy that's invincible while burrowed has a damaging aura that 3 shot you and doesn't require it to surface. Neat!). Maps with small rooms just weren't played because how? open a door, instantly die. Certain enemies were so unfair people thought they were bugged (hey, remember those giant bees that shot like machine guns?). People would spend hours just to kill a single special enemy (kite kite kite kite) for a single drop, and call that a win.
You think you want a harder Diablo game, but you don't know what you're asking for. We've been there. It made Bloodborne look like Minecraft.
I played it on PC in 2012. I forget if it was patched or not and when exactly I got it.Oh boy. So uh...none of you played D3 on PC launch, eh?
In case you didn't, allow me to be a window into the absolute slaughter that was release D3: it was absolutely fucking crazy brutal hard. Fuck Souls games, D3 was INSANE before the massive overhaul/patching. The moment you started jumping difficulties (D3 has many of those) Normal enemies 2 to 3 shot you, special attacks were instant death. Special enemies with lasers and shit? Touch a pool or a beam and die. Potions were useless. Defensive skills that didn't grant complete invulnerability were useless. Melee characters would often die mid-skill animation as they tried to engage an enemy. Fighting a pack of enemies was like playing a bullet hell shooter. Fighting multiple packs of enemies was impossible. 90% of the builds and skills didn't do anything or just got you killed. Certain keywords on certain enemies made them unbeatable (oh look, the burrowing enemy that's invincible while burrowed has a damaging aura that 3 shot you and doesn't require it to surface. Neat!). Maps with small rooms just weren't played because how? open a door, instantly die. Certain enemies were so unfair people thought they were bugged (hey, remember those giant bees that shot like machine guns?). People would spend hours just to kill a single special enemy (kite kite kite kite) for a single drop, and call that a win.
You think you want a harder Diablo game, but you don't know what you're asking for. We've been there. It made Bloodborne look like Minecraft.
LIST WAAAAAAAARS!!!!!Yet Most Reviewers still agree it is the best Top Down Dungeon Crawler of it's time.
I liked neither personally, however Path of Exile still exceeds by Diablo 3 by large margins in term's of what it delivered as far as I'm concerned, you may disagree but
then again no sane person or reviewer would align with you.
- RPGamer
May 9, 2014
Review Score: 100
Grinding Gear Games has created something special here, and given it gratis to the world.- PC PowerPlay
Nov 25, 2013
Review Score: 100
Once you get a hang of the numerous systems, Path of Exile becomes one of the best action-RPG experiences you can have. [December 2013, p.88]
All this publication's reviews
- GRYOnline.pl
Oct 28, 2013
Review Score: 95
Path of Exile is a fascinating and a really big game and simply talking about it can take hours. The game is focused on online gameplay and even though you can play solo, the most fun comes from adventuring with some friends. Path of Exile is a must have for all Diablo fans. It offers dozens of hours of great fun and does that completely free of charge.- NZGamer
Nov 4, 2013
Review Score: 94
For a free title, knocked together by a small team, it's stunning just how much it blows the opposition away. They have taken what was wrong with the genre and fixed it; what was right, they have made even better.- Destructoid
Dec 19, 2013
Review Score: 90
The world has a grimy, grungy, uncomfortable feel to it that constantly makes the player feel slightly off just for inhabiting it, which is appropriate given what goes on. Every person and object looks like it's at its lowest point.- CD-Action
Dec 13, 2013
Review Score: 90
The best hack’n’slash I've played in recent years. If the visuals are not the most important aspect for you and what you crave is a juicy adventure in a growing world (subsequent acts are on their way) full of monsters to slay, skills to acquire and loot to collect, you need to give Path of Exile a try. [13/2013, p.60]
All this publication's reviews
- GameSpot
Nov 8, 2013
Review Score: 90
Considering that Path of Exile costs you nothing beyond some Internet bandwidth, it provides an embarrassment of pleasures.
- All this publication's reviews
- Read full review
- SpazioGames
Nov 5, 2013
Review Score: 90
Probably the best action gdr out there, much deeper than Diablo 3 and completely free. You can't miss this one.- Eurogamer Italy
Oct 24, 2013
Review Score: 90
Deep, dark, challenging, uncompromisingly hardcore: Path of Exile is so much more “Diablo” than the official Diablo III. And it comes for free, too.- Meristation
Oct 23, 2013
Review Score: 90
Path of Exile is a great alternative for the lovers of classic 'hack & slash'. It's an entertaining title with an interesting gameplay and completely free. The game is able to rival the great current references in the genre, despite just taking its first steps. Path of Exile has clear objectives and has managed correctly oriented toward them. Its use of the familiarity with the genre will capture the attention of many aRPG players in exchange for losing originality.- Pelit (Finland)
Mar 11, 2014
Review Score: 88
Hack & slash games are addictive because they follow a simple formula: kill, kill and kill some more. Path of Exile is no different in this regard. During your quest in the perilous continent of Wraeclast you need to slay thousands and thousands of monsters but it never gets boring because there are a plenty of fresh ideas like the very vast skill system and barter-based economy that differentiate it from other similar games. But it's not a perfect game. The story is weak and the difficulty level is too low in the beginning. [Dec 2013]
All this publication's reviews
- RPG Fan
Dec 30, 2013
Review Score: 88
A worthy contender to Diablo and Torchlight as the premium hack 'n' slash experience.- IGN
Nov 8, 2013
Review Score: 88
Path of Exile successfully captures the spirit of older action RPGs and updates it for an experience that's as visually appealing as it's fun.
Diablo 3 was made for more casual audiences and so will Diablo 4. And it makes perfect sense because the game clearly attracts a lot of people.
But from a more gamer-centric view, I think it's clear the XP scaling needs to go, it staggers the difficulty. I remember playing through on normal first, and you could just walk through it, and on the harder difficulties, it gives you so much XP that you get super-powered too fast. I always thought it was one of the worst balanced games I played in recent times.
I always found it weird that one of the most damaging enemy attacks isn't even from an actual melee attack or boss fire breath.Yes the game should be harder earlier on then it is but in a good way. Touch of death enemies are not a good way of handling the difficulty. I find in games like this that if there difficult it makes you think a lot more about your skill choices, equipment and strategy. I don't want to have to play until the 3rd playthrough before it gets to that point, I'd have gotten bored and ditched the game long before that. From what I've played of Path of Exile so far it's also way too easy early on and I got bored. I haven't felt motivated to play further yet.
I played it on PC in 2012. I forget if it was patched or not and when exactly I got it.
But it seemed pretty easy to me. I just Ramboed through most of the game with a Barbarian.
The drops are still leveled to you though? not sure I understand your point. Either way, they should do whatever they did in Diablo 2.The game is based around random drops though, if you take the XP/difficulty scaling out then what happens if you don't get a good drop, you just don't progress? Wouldn't that mean they need to remove randomness and makes the loot fixed. At that point it has none of the hallmarks of the genre.
You could do that? Wow, niceI have always preferred D1 to the others ,D2 was fun also. D1 could get damn hard on nightmare and hell. Really had to pick off enemies 1 by 1 and avoid getting swarmed.
D1 on Playstation 1 , 2 player couch coop for the win.
Oh yeah , I still play from time to time and it's still fun. Saves and loads do take a while and the graphics aren't as pretty as the pc version. But the 2 player makes up for it , and it's pretty tough depending on your build and gear. Highly recommended.You could do that? Wow, nice
I don't remember which difficulty.The game...or just the starter difficulty? If you completed Inferno (the first real difficulty of post-game) in vanilla D3 you were like, one of couple of hundred of people worldwide.
Did people forget how ridiculously hard torment was in Diablo 3 at launch? Getting touched by champion or rare mobs pretty much meant instant death unless you had insanely good equipment. They had to nerf that shit several times over before it was bearable.
Edit: It was Inferno. Inferno in launch D3 was where the difficulty curve covered itself in razor blades and pig fat...and then cut the lights.