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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

All I can think of is that Cerny wanted to include other things besides just more CUs into the system. I wish we had a die shot but it appears there's a lot of custom hardware for the I/O in it. It seems like they are making a big bet on that. Hopefully it doesn't ruin the system later in the gen because it lacks compute power.
Ruin is such a strong word. Let's say in 2 years the on paper results is what we get. They are still going to be very comparable systems with a few advantages in either direction.
 
What's the point of speaking to developers when VGTechs analysis is more precise
It's horses for courses, getting the information for instance regarding settings of the console version's, can eliminate any guess work when comparing. If it is more precise then that's something DF can work on. But overall they have the more informative analysis IMO.
 

MonarchJT

Banned
All I can think of is that Cerny wanted to include other things besides just more CUs into the system. I wish we had a die shot but it appears there's a lot of custom hardware for the I/O in it. It seems like they are making a big bet on that. Hopefully it doesn't ruin the system later in the gen because it lacks compute power.
Sure it would seem so. no one knows if this will bite their ass or allow them to do who knows what.The funny thing is that on both sides we are not seeing any benefit from their investment choices at the moment. The Xbox loads at virtually the same speed and many times albeit minimally more quickly !! The same goes for the ps5 gpu it should be inferior but the xsx still can't clearly demonstrate this and in many games the ps5 albeit minimally performs better. Really funny lol
 
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TBiddy

Member
But having additional CUs was an option for both and Sony didn't take it. I mean the XSX did end up costing the same as the PS5. Why did Sony think it was best to leave out GPU power?

That's my question.

Could be a cost measure. They, I hope for Microsofts sake, spent more money on the SSD than Microsoft did and needed to cut costs elsewhere.
 
But having additional CUs was an option for both and Sony didn't take it. I mean the XSX did end up costing the same as the PS5. Why did Sony think it was best to leave out GPU power?

That's my question.
Same analogy with the food. I buy better steak and you buy a better variety of sides. Sometimes the better steak will be more successful to my guest and sometimes the better sides will be.
 

Topher

Gold Member
Same analogy with the food. I buy better steak and you buy a better variety of sides. Sometimes the better steak will be more successful to my guest and sometimes the better sides will be.

All depends on whose cooking, doesn't it?

Henry Danger Wow GIF by Nickelodeon
Episode 1 Cooking GIF by Shameless
200.gif
 

TBiddy

Member
You actually hope they ruined their console?

Or am I understanding you wrong?

No, I mean that I hope Microsoft didn't spend as much money on their SSD solution as Sonys, since Sonys implementation seems to be much better... so if they spent the same amount of money on it, Microsoft would look rather dumb in comparison.
 

ethomaz

Banned
But having additional CUs was an option for both and Sony didn't take it. I mean the XSX did end up costing the same as the PS5. Why did Sony think it was best to leave out GPU power?

That's my question.
They really cost the same?

Sony has a $400 machine with everything except the BD drive that should cost at max $20.
We don't have the real BOM for MS or Sony but most estimates put the Series X hardware costing more than PS5.

IMO.

PS5 DE is being selling at some marjor loss ($460-470?).
PS5 with drive is break even ($480-490?).
Series X is being selling at some small loss ($510-520?).
Series S is break even ($280-290?).

That explain why Sony produce less DE consoles.
 
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phil_t98

#SonyToo
They really cost the same?

Sony has a $400 machine with everything except the BD drive that should cost at max $20.
We don't have the real BOM for MS or Sony but most estimates put the Series X hardware costing more than PS5.

IMO.

PS5 DE is being selling at some marjor loss ($460-470?).
PS5 with drive is break even ($480-490?).
Series X is being selling at some small loss ($510-520?).
Series S is break even ($280-290?).

That explain why Sony produce less DE consoles.
your guessing at xbox cost, we know sony looses money but there has been nothing as yet on Microsofts cost

do you have evidence to say sony produce less DE consoles?
 
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ethomaz

Banned
your guessing at xbox cost, we know sony looses money but there has been nothing as yet on Microsofts cost

do you have evidence to say sony produce less DE consoles?
There are some rumors back in the launch from retails DE allocation was about 30% of the shipment.
 
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phil_t98

#SonyToo
There are some rumors back in the launch from retails DE allocation was about 30% of the shipment.

so only rumours then, can't post it as fact just yet. if anything if you think logically they would produce more DE as they make more money on the game sales

adding to that I dont know what the split between X/S is either
 
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ethomaz

Banned
so only rumours then, can't post it as fact just yet. if anything if you think logically they would produce more DE as they make more money on the game sales

adding to that I dont know what the split between X/S is either
lol like a clockwork.

This is from some Gamestop preorders, it is from 9 stores in US plus the Canada allocation (19,000 Standard Edition and 3,000 Digital Edition).


Your "logically" doesn't make sense because Sony lose too much money with DE... that is why they produce less units.
Of course when the production get cheaper thought the years and there is demand they could start to have more DE being produced.
 
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phil_t98

#SonyToo
lol like a clockwork.

This is from some Gamestop preorders, it is from 9 stores in US plus the Canada allocation (19,000 Standard Edition and 3,000 Digital Edition).


Your "logically" doesn't make sense because Sony lose too much money with DE... that is why they produce less units.

like clockwork?

you went from rumour to finding an article. cool you found it
 

ethomaz

Banned
like clockwork?

you went from rumour to finding an article. cool you found it
Your always is not true because doesn't fit my agenda lol
It is not only that article a lot of gamers reported that retail they go have less DE allocation... it is basically a know thing.

I can't even understand how your are disputing that.
 
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phil_t98

#SonyToo
Your always is not true because doesn't fit my agenda lol
It is not only that article a lot of gamers reported that retail they go have less DE allocation.

I can't even understand how your are disputing that.

no you basically blinded by your own agenda, like I said you said rumour. then you provided fact which is cool. no problem
 
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Bramble

Member
Sure it would seem so. no one knows if this will bite their ass or allow them to do who knows what.The funny thing is that on both sides we are not seeing any benefit from their investment choices at the moment. The Xbox loads at virtually the same speed and many times albeit minimally more quickly !! The same goes for the ps5 gpu it should be inferior but the xsx still can't clearly demonstrate this and in many games the ps5 albeit minimally performs better. Really funny lol

I'm not really familiar with Series X load times in general, but does it have many games that are as quick as Astrobot, Nioh, Spider-Man/Miles, Demon's Souls and Sackboy, to name a few? All these load nearly instantaneous, while most multiplats take longer. I think it's save to say there is hardly any optimization at place when it comes to loading multiplats. The raw speed difference is there.
 

ethomaz

Banned
no you basically blinked to your own agenda, like I said you said rumour. then you provided fact which is cool. no problem
Rumor because it was real people saying how it was in the stores near them... the stores where putting the allocation on the entrance of the stores.... there are even pics but I can't check if it was true or not.
The article was just 5 seconds Google... the first results.
The fact is that everybody reported the DE allocation was way smaller than the PS5 standard.

Maybe you find the Eurogamer report a better source (I just go down on the results on Google)... that is now about UK retails specifically.

 
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phil_t98

#SonyToo
Rumor because it was real people saying how it was in the stores near them... the stores where putting the allocation on the entrance of the stores.... there are even pics but I can't check if it was true or not.
The article was just 5 seconds Google... the first results.
The fact is that everybody reported the DE allocation was way smaller than the PS5 standard.

right rumour doesn't mean its true. lots of rumours go around but never proven. if you had actually said that it was fact then I would of believed you. like I said you then googled it and provided an article on it which was fact cool.

you do know the difference between rumour and fact dont you
 

Loope

Member
Makes me wonder why Sony made the mistake of going with a fast and narrow design. If you think about it Mark isn't dumb enough to not realize what the benefit of additional CUs will bring. This makes me believe that Sonys focus was elsewhere. Only time will prove if they made the right decision or not.
Am i confusing something? Isn't the PS5 setup more in line towards the future of games development?
 

MonarchJT

Banned
I'm not really familiar with Series X load times in general, but does it have many games that are as quick as Astrobot, Nioh, Spider-Man/Miles, Demon's Souls and Sackboy, to name a few? All these load nearly instantaneous, while most multiplats take longer. I think it's save to say there is hardly any optimization at place when it comes to loading multiplats. The raw speed difference is there.
About twenty games currently support Quick resume ... the console can save the status of 4/6 games and load them instantly (even after unplugging the console from the electrical outlet). I'm who firmly believes in hw specs and as i believe that the xsx gpu is superior i would be foolish to say that the ps5 ssd is not superior. But I was ironic about how neither console is managing for one reason or another, to show 100% their respective peculiarities.
 
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well, i dont know if its a theory. Phil went on record several times saying he wanted to win the power crown. It was very important to him.

As for whether or not, he ended up creating a bottleneck somewhere by focusing on a large gpu chip, that remains to be seen. Some last gen games are not performing well so far, but some are doing just fine. lets wait and see. I think Battlefield 6 will be the first true test for both machines.
Well, Battlefield 6 will be very physics intensive, so I am pretty sure it will be close again between PS5 and XBOX Series X.

Was Phil perhaps a fan of the Atari Jaguar? They always used the slogan „do the math“ in their marketing because of their 64 Bit architecture, but it proved that the system was not nearly as powerful as the completion with their lower bit numbers.
 

skit_data

Member
Well, Battlefield 6 will be very physics intensive, so I am pretty sure it will be close again between PS5 and XBOX Series X.

Was Phil perhaps a fan of the Atari Jaguar? They always used the slogan „do the math“ in their marketing because of their 64 Bit architecture, but it proved that the system was not nearly as powerful as the completion with their lower bit numbers.
IwvHvNb.jpg

I always think of her face when someone says ”its simple math” or something similar
 

Bramble

Member
About twenty games currently support Quick resume ... the console can save the status of 4/6 games and load them instantly (even after unplugging the console from the electrical outlet). I'm who firmly believes in hw specs and as i believe that the xsx gpu is superior i would be foolish to say that the ps5 ssd is not superior. But I was ironic about how neither console is managing for one reason or another, to show 100% their respective peculiarities.

Instantly? Has this been updated? I've seen a few demo's on YT, but it still takes around 10 seconds to switch.
 

SlimySnake

Flashless at the Golden Globes
Well, Battlefield 6 will be very physics intensive, so I am pretty sure it will be close again between PS5 and XBOX Series X.
I think we are going to see a lot of Control and Hitman like comparisons going forward. Games where the xbox has an advantage but it doesnt materialize due to a 30 fps lock like in Control, and in games like Hitman where the advantage is likely minimal but due to various constraints on the PS5, the devs had to settle for a resolution much lower than what the PS5 is likely capable of.

So 30 fps identical settings, and native 4k vs 1800p should be the norm going forward.

The PS5 ssd might allow for higher level detail in some games, but that remains to be scene.
 
If that makes you happier. probably because it favors your favorite console.
But that vgtech has more precise measurements than DF is all to be tested

Lol. It has nothing to do with plastic box favorism. WTF is that crap. It's already tested. You read VGTecha analysis description about frame rate in every milisecond category, torn frames and what not. Also, it's not the first time that VGTech measured resolution lower than DF could, like in Gears 5 on X1X. DF couldn't measure 1080p nor they didn't found that Gears 5 uses reconstruction technique, VGTech did.

Does VGTech have testing equipment for HDMI 2.1 sources?
This is something that's been holding DF back quite a bit IMO, as everytime they want to test 120Hz modes they need to fall back to 1080p.
Don't know about HDMI 2.1. But nevertheless, very few games on current gen consoles are above 1080p at 120fps.

If it is more precise then that's something DF can work on. But overall they have the more informative analysis IMO.
Of course DF is more informative because they are doing graphics analysis besides fps count, VGTech don't. Regarding performance mesures, VGTech is better there
 
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Bryank75

Banned
Series X chips have almost twice the wafer cost / space of a PS5 one, yet the performance seems to be very tight, with PS5 having some advantages in some cases and SX in others.
I just question the efficiency of using so much wafer per console, as it has constrained their production somewhat.
 
Series X chips have almost twice the wafer cost / space of a PS5 one, yet the performance seems to be very tight, with PS5 having some advantages in some cases and SX in others.
I just question the efficiency of using so much wafer per console, as it has constrained their production somewhat.

Plus Microsoft has to produce two different kind of chips. That's has to constrain their supply somewhere.
 
Series X chips have almost twice the wafer cost / space of a PS5 one, yet the performance seems to be very tight, with PS5 having some advantages in some cases and SX in others.
I just question the efficiency of using so much wafer per console, as it has constrained their production somewhat.
Twice ? Where this number come from ?
 

Neo_game

Member
I think we are going to see a lot of Control and Hitman like comparisons going forward. Games where the xbox has an advantage but it doesnt materialize due to a 30 fps lock like in Control, and in games like Hitman where the advantage is likely minimal but due to various constraints on the PS5, the devs had to settle for a resolution much lower than what the PS5 is likely capable of.

So 30 fps identical settings, and native 4k vs 1800p should be the norm going forward.

The PS5 ssd might allow for higher level detail in some games, but that remains to be scene.

Hitman3 uses only 4.5gb Vram on a PC and although looks great. It is not gfx intensive game so I do not see how that can be used as an example of what it is to come. Cyberpunk 2077, Control, Unreal5 tech demo are not most optimized but more gfx intensive and better example about the performance of these console. David cage aslo said we might get 1080P with decent RT on consoles. My guess is 1440P. At least ambitious games wanting to achieve high fidelity gfx will be at this range. DSR or some resolution scaling will be used. Though you are probably right about the 30fps locked sceanrio I guess. Even if one console can ran say 10-15% faster it will still be 30fps vsynced on both. That is how it has been in past and it is unlikely to change.
 

sncvsrtoip

Member
I think we are going to see a lot of Control and Hitman like comparisons going forward. Games where the xbox has an advantage but it doesnt materialize due to a 30 fps lock like in Control, and in games like Hitman where the advantage is likely minimal but due to various constraints on the PS5, the devs had to settle for a resolution much lower than what the PS5 is likely capable of.

So 30 fps identical settings, and native 4k vs 1800p should be the norm going forward.

The PS5 ssd might allow for higher level detail in some games, but that remains to be scene.
and I think most modern games will use dynamic resolution and differences will be small to the end of this generation (btw it's not that there is ps5 advantage over xsx in Control during gameplay because there is 30fps cap but because from some reason there is stutter on xsx and would check this tearing in phototmode, couse even tough 16% avarage difference make sense there is clear tearing not takken into account)
 
Just from the amount of CU's and what I remember of the tear downs. maybe 1/3 bigger id more accurate but it takes more silicon anyway.

I was asking because twice was clearly enormous from my point of view, I think yes 33% is more realistic (possible that's a little too high also, I think it will be more around 20/25%). With a chip of 308mm2 vs 360mm2, you win 14% of area by chip, but per wafer, you'll produce more around 11/12% of dies. For the yield, do we clearly know if Sony deactivate some CUs (seems 4 between 40 CUs) as it is the case for MS with XsX die? (2 dual CUs desactivated, as it is probably the case with the PS5 one) ? With the smaller die size already over 300mm2 and the size difference, XsX die yield should be lower but I don't think the difference will really be very important.
 

ethomaz

Banned
I was asking because twice was clearly enormous from my point of view, I think yes 33% is more realistic (possible that's a little too high also, I think it will be more around 20/25%). With a chip of 308mm2 vs 360mm2, you win 14% of area by chip, but per wafer, you'll produce more around 11/12% of dies. For the yield, do we clearly know if Sony deactivate some CUs (seems 4 between 40 CUs) as it is the case for MS with XsX die? (2 dual CUs desactivated, as it is probably the case with the PS5 one) ? With the smaller die size already over 300mm2 and the size difference, XsX die yield should be lower but I don't think the difference will really be very important.
Well makes some difference...

$12000 / 100 = $120
$12000 / 120 = $100

The biggest point is the bigger the chip more % of bad chips you have and the extremities of the Wafer have big lost too.

I will do some better maths later when I get home.
 
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i think that the xsx have basically more bw....Xbox architect did bet on 10 gb of fast ram to be enough fr the next gen, to which you can add 3 GB (im excluding the +or- 3gb that both console will use for the OS) ranging at 336gb/s that are not that slow! ...to put it into perspective the ps4 had 176gb/s, the ps4 pro 218 gb/s and the Xbox One x which was meant for 4k have 326 GB /s.
And again is not for nothing the rtx 3070 has less RAM and less bw than the faster ram in the series X , 8gb@448gb/s vs 10gb@560gb/s. If you add to all this the possibility to add 3gb of ram as needed for the frame buffer and to limit the bandwidth consumption through SFS (reduce till 1/3 the data needed for texturesl) , Mesh Shader (reduce the data decreasing the draw calls made by the CPU and allowing the culling of the triangles not visible in the scene) DirectML Super Resolution (hopefully given that they have used the console hw for machine learning that they will release a customized albeit simplified version of the Nvidia dlss). I think it's not bad as a solution

RAM specs are not going to improve because you use <insert algorithm to manage data>

SFS....RTX 3070 speed comparisons....Mesh Shader... Direct ML none of that is going to change the RAM specs of the console, whatever you want to use may help reduce your requirements in certain conditions but your hardware stays the same, "improving RAM" has a different meaning and implications, its important to make it clear what all those buzzwords mean and what they reffer to is really doing, what is hardware that helps to those algorithms and what is software that can be improved or changed later, otherwise people start giving it properties they don't have and we have a new MR. X, also its important to nothe that the buzzwords refer to algorithms some can be replicated so just because there are no buzzwords it doenst mean there are not similar tech behind
 
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Well makes some difference...

$12000 / 100 = $120
$12000 / 120 = $100

The biggest point is the bigger the chip more % of bad chips you have and the extremities of the Wafer have big lost too.

Yeah sure. Was not saying that the difference is not important, but simply that the difference can't be 100% :messenger_winking:
 
Well makes some difference...

$12000 / 100 = $120
$12000 / 120 = $100

The biggest point is the bigger the chip more % of bad chips you have and the extremities of the Wafer have big lost too.

I will do some better maths later when I get home.

Yep, I agree. But to be honest, we use to remove not only the die that are not complete at the extremities of the wafer, but also some "rows" (don't find my words, I'm tired), because we use to have a lots of time the dies near the border working too much worst than the ones in the center (it is more visible with Analog dedicated chip, but we saw lower frequencies, higher voltage needed etc...). There is also the pattern raw/column around the chip (between the sealring of each chip) where the cut will be done that take more area in the wafer with smaller chip, this part is sometimes underestimated (obviously, with die with such size, that's less important).
 
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How it started

But its just "lolz photomode"

"Who plays games on photomode lolz"

"This means nothing"

Now its

"I can't wait for vgtech and Nxgamer to do an analysis" of "just photomode"

And yet here we are, almost 30 pages in.

No consistency

It's always the same people saying the same shit. In every analysis thread it's the exact discussion from the previous, exact discussion that will be in the next one. Watch. Quote reply some of the posts from this thread and then quote reply posts from whatever the next head-to-head is (what's the next big multi-plat release?) and they will be almost identical.

It's always the same. After a few pages it isn't about the game performance anymore and just the same "my silicon vs your silicon," "my specs vs your specs" talk that has been recycled and regurgitated since the summer. These people can't let it go.

I kinda laugh when I see replies saying "Wow, X replies for a X" as if it hasn't happened every single time since November. Why are people still surprised by this? Every analysis thread will get 1k+ replies. Period. Freaking Dirt 5 might be the most discussed game of the year so far and no one here even played it.
 

Concern

Member
It's always the same people saying the same shit. In every analysis thread it's the exact discussion from the previous, exact discussion that will be in the next one. Watch. Quote reply some of the posts from this thread and then quote reply posts from whatever the next head-to-head is (what's the next big multi-plat release?) and they will be almost identical.

It's always the same. After a few pages it isn't about the game performance anymore and just the same "my silicon vs your silicon," "my specs vs your specs" talk that has been recycled and regurgitated since the summer. These people can't let it go.

I kinda laugh when I see replies saying "Wow, X replies for a X" as if it hasn't happened every single time since November. Why are people still surprised by this? Every analysis thread will get 1k+ replies. Period. Freaking Dirt 5 might be the most discussed game of the year so far and no one here even played it.


I honestly don't even care more than to just have a good laugh. It makes my time at go by a lot fasterp, especially at work. I play games not specs. Now if we had massive differences like for example a quality mode with 60fps vs 30fps on the other, that'd be a big deal imo.

The df conspiracy theories also pop up every thread.... except when Playstation performs better lol. Its so stupid and ridiculous tbh. But I do enjoy a good laugh.
 
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