Thabass
Member
Did you learn absolutely nothing from this launch?Basically what the title says. The earlier the better, just hope they still have alot of manpower working on fixing the issues.
Did you learn absolutely nothing from this launch?Basically what the title says. The earlier the better, just hope they still have alot of manpower working on fixing the issues.
it wasn't
It really boggles my mind that some people are willing to 'defend' CDPR. That's just shilling taken to another level.
Those losers at CDPR lied and obfuscated and delivered a dumpster fire of a video game yet you have people almost lying to defend them.
How fucking pathetic
Sir....their own statements about NPC's THAT close to release shows it clearly was something they where working on. Suddenly it has nothing to really do with the game? Sounds like it very much did 6 months ago.
Its even worst if it wasn't as what the fuck are you really saying about them?
It wasn't really a goal to have that? So....it wasn't really priority, the only goal was to what? Say it to get sales or?
It really boggles my mind that some people are willing to 'defend' CDPR. That's just shilling taken to another level.
Those losers at CDPR lied and obfuscated and delivered a dumpster fire of a video game yet you have people almost lying to defend them.
How fucking pathetic
it wasn't
I don't know what to tell you bud, this is literally a good 6 months or so before release
Cyberpunk 2077 Has Over 1000 NPCs With Different Behaviors
Recent interviews with CD Projekt Red revealed that Cyberpunk 2077 will have 1,000+ NPCs with unique routinesscreenrant.com
So...sounds to me like it very much was a "priorty" for them
Also stop with the fucking strawman arguments. No one is saying for it to be like GTAV in here as a genre as much as many of us are saying for it to be like the very fucking game they marketed and told people it was.
Do you have a statement of them walking back or confirming that NPC bullshit was not in the final game?
Among this long list of new information, the Cyberpunk 2077 and Witcher 3 developers stated that the 1,000+ NPCs each have their own "hand-made" routine. The devs compared this to The Witcher 3 where some villagers in-game would not have daily routines at all. A "hand-made" routine could mean anything from washing clothes or visiting different locations at certain times, to simply rocking in a chair for the entire day.\
yep. basically like the witcher 3. like the article says.Bullshit man, did you read the article you shared?
I have no doubt there are 1,000+ NPCs each with their own hand-made routines. Roaming the city, you run into so many named street vendors, shop owners, and people just doing shit on the street like playing instruments, dancing, etc. etc. Each of them technically has a "routine." It's definitely comparable to The Witcher 3 in that regard. Basically, the random NPCs are window dressing, but nothing more than that.
you can. that's the good thingDon't care, still refunding.
It really boggles my mind that some people are willing to 'defend' CDPR. That's just shilling taken to another level.
Those losers at CDPR lied and obfuscated and delivered a dumpster fire of a video game yet you have people almost lying to defend them.
How fucking pathetic
Got Cyberpunk for Christmas (On ps4) and I honestly thought people were posting screenshots of random places in the game with bad lighting. Holy crap was I disappointed. Going to get this on PC/ps5 and hope its better.
If you have it on PS4, you have it on PS5.
With how CDPR operates, I wouldn’t rule out the idea of CDPR PR having accounts on here honestly.
You would know as you are doing a great job of damage control in the thread.how do they operate. tell me more.
Do you mean because I have the digital copy so literally I would have it on ps5 or was this a slight jab stating how it performs and looks on ps4 will be the same on ps5?
Don’t get me wrong, I have sunk 40 hours into the game and enjoy it but it is not the experience they promised and certainly isn’t the “next generation of open world games.”Those losers at CDPR lied and obfuscated and delivered a dumpster fire of a video game yet you have people almost lying to defend them.
How fucking pathetic
or maybe you are getting checks from other companies that are jealous of cdprYou would know as you are doing a great job of damage control in the thread.
It's fucking shocking this isn't already in a game about body modification.Maybe I'm hoping for too much, but I want a plastic surgery (and a barber) npc, to change our V's physical appearance. Also minigames, there was some sick pool in one of the trailers, let me play that!
With how CDPR operates, I wouldn’t rule out the idea of CDPR PR having accounts on here honestly.
i am marcin iwinski in the flesh. niech żyje polska!Gee, I wonder who could be those accounts...
Roaming the city, you run into so many named street vendors, shop owners, and people just doing shit on the street like playing instruments, dancing, etc. etc. Each of them technically has a "routine
yea that sounds like hyperbole to me.
I am genuinely dumbfounded that anyone can defend this studio.
Look, it's perfectly fine if you played this game and thoroughly enjoyed it. Opinions are subjective and everyone is going to feel differently about any given title, even when it's released in the dumpster fire state that this game is in.
What's not subjective, is how the development studio attempted to pull the wool over everyone's eyes. We're talking investors and public alike. You don't have to worry about the details and contrast them with how you feel about the current state of the game... because the investors are rallying against the studio for the objective deception that's openly available to read online (conference calls with investors that were transcribed). That a bunch of content that was supposed to be in this game just... isn't. That the studio tried to rig the early reviewing as best they could by sending NDA's that shouldn't have been signed. That the people working on this game are pissed. That's all objective. It's hard to argue against that, and anyone that does is just trying to hold on to the pristine vision of the studio they don't want to let go of.
Side note: I've seen a number of writers in the industry stand up for one another, and say no, they had to sign the NDA, and it's all CDPR's fault... which, no, there's enough blame to go towards complicit media outlets as well.
Anyway, in terms of development, these things obviously happen all the time... a development team has pie in the sky dreams but a crushing deadline looming over their heads leads them to make difficult choices, and the choices can get -really- tough depending on how much of their initial vision has to be sacrificed.
But this is different. This game doesn't feel like it's complete... it feels woefully unfinished. As if it were forced to a point of relative completion, still without enough time to even get a basic cut of the game ready for public consumption. And yet, it was kicked out the door anyway.
The main and side quests are 100% what holds this game together. They're interesting. They're fun. There's good characters and decent dialogue. There's some pretty creative stuff about the world and the story they've carved around that world.
But it's only in those main and side quests. Nowhere else.
There's no reward for exploration in this game. At all.
"Welcome to every RPG ever."
I've already seen this sort of 'hot take' in this thread. Most every open world RPG I've ever played allowed you to find quests organically, just by finding new people and chatting with them. Cyberpunk 2077 just dumps them all in your lap, and not even with appropriate pacing. Just... you hit Act II, and BAM! Your phone is ringing and beeping like crazy. Call after call. Text after text. "I've got jobs." "I've got cars." They created this huge, magnificent city that's just dripping with a Blade Runner-esque aesthetic... and is there any reward for exploring any of it? No. The only thing outside of the quests to do in this city is to find small squads of enemies and annihilate them. So you can earn street cred. From the cops.
*coughs*
It's a pretty good narrative experience with fantastic visuals to feast on... but one thing this is not, is a good open world RPG. This is probably why so many people argue that they loved the game while others chastise it. Some people are fine with sticking with the story and little else. Others want a world with dynamic events that you can find just by walking around... stuff that's been happening in RPG's since before Oblivion. Hell, probably since before Morrowind.
But Cyperpunk? You cross a border into another district of the city and then you're midnlessly pelted with 'content'.
The studio has really dug themselves into a hole with this game. They need to not just fix the bugs and optimize the game on consoles and deliver a competent product with their next-gen updates.... no, I think they'd really need to add to this game over the course of time in a big, big way. Like, Hello Games level of support, with numerous content additions to come over a course of -years-. That's what this game needs. CDPR took a calculated risk to push this unfinished mess out the door, hoping they could then lean on their 'good guy' status to buy extra time and work themselves towards redemption.
But people didn't pay $60 for early access. They paid for a game. At Christmas time. Microsoft had a deal for marketing and even had a Cyberpunk themed console... for a generation of hardware that couldn't even run the game properly. I'm sure they didn't spend all the money they did for this tragedy of a release either.
You could at least argue that Hello Games were new to the scene and just... made a lot of mistakes, which of course led to lying to a bunch of people even during live interviews. But CDPR's deception just feels much nastier, because they knew -exactly- what they were doing.
Can’t. Steam hasn’t played ball. I tried. Even tried going through CDPR. All they’ve recommended is to go through Steam. They don’t give a crap.refund it
Not going to read all that, but there are plenty of quests and items that you find by exploring and are not given to you by fixers or otherwise over the phone, so you're wrong about exploration not mattering at all.I am genuinely dumbfounded that anyone can defend this studio.
Look, it's perfectly fine if you played this game and thoroughly enjoyed it. Opinions are subjective and everyone is going to feel differently about any given title, even when it's released in the dumpster fire state that this game is in.
What's not subjective, is how the development studio attempted to pull the wool over everyone's eyes. We're talking investors and public alike. You don't have to worry about the details and contrast them with how you feel about the current state of the game... because the investors are rallying against the studio for the objective deception that's openly available to read online (conference calls with investors that were transcribed). That a bunch of content that was supposed to be in this game just... isn't. That the studio tried to rig the early reviewing as best they could by sending NDA's that shouldn't have been signed. That the people working on this game are pissed. That's all objective. It's hard to argue against that, and anyone that does is just trying to hold on to the pristine vision of the studio they don't want to let go of.
Side note: I've seen a number of writers in the industry stand up for one another, and say no, they had to sign the NDA, and it's all CDPR's fault... which, no, there's enough blame to go towards complicit media outlets as well.
Anyway, in terms of development, these things obviously happen all the time... a development team has pie in the sky dreams but a crushing deadline looming over their heads leads them to make difficult choices, and the choices can get -really- tough depending on how much of their initial vision has to be sacrificed.
But this is different. This game doesn't feel like it's complete... it feels woefully unfinished. As if it were forced to a point of relative completion, still without enough time to even get a basic cut of the game ready for public consumption. And yet, it was kicked out the door anyway.
The main and side quests are 100% what holds this game together. They're interesting. They're fun. There's good characters and decent dialogue. There's some pretty creative stuff about the world and the story they've carved around that world.
But it's only in those main and side quests. Nowhere else.
There's no reward for exploration in this game. At all.
"Welcome to every RPG ever."
I've already seen this sort of 'hot take' in this thread. Most every open world RPG I've ever played allowed you to find quests organically, just by finding new people and chatting with them. Cyberpunk 2077 just dumps them all in your lap, and not even with appropriate pacing. Just... you hit Act II, and BAM! Your phone is ringing and beeping like crazy. Call after call. Text after text. "I've got jobs." "I've got cars." They created this huge, magnificent city that's just dripping with a Blade Runner-esque aesthetic... and is there any reward for exploring any of it? No. The only thing outside of the quests to do in this city is to find small squads of enemies and annihilate them. So you can earn street cred. From the cops.
*coughs*
It's a pretty good narrative experience with fantastic visuals to feast on... but one thing this is not, is a good open world RPG. This is probably why so many people argue that they loved the game while others chastise it. Some people are fine with sticking with the story and little else. Others want a world with dynamic events that you can find just by walking around... stuff that's been happening in RPG's since before Oblivion. Hell, probably since before Morrowind.
But Cyperpunk? You cross a border into another district of the city and then you're midnlessly pelted with 'content'.
The studio has really dug themselves into a hole with this game. They need to not just fix the bugs and optimize the game on consoles and deliver a competent product with their next-gen updates.... no, I think they'd really need to add to this game over the course of time in a big, big way. Like, Hello Games level of support, with numerous content additions to come over a course of -years-. That's what this game needs. CDPR took a calculated risk to push this unfinished mess out the door, hoping they could then lean on their 'good guy' status to buy extra time and work themselves towards redemption.
But people didn't pay $60 for early access. They paid for a game. At Christmas time. Microsoft had a deal for marketing and even had a Cyberpunk themed console... for a generation of hardware that couldn't even run the game properly. I'm sure they didn't spend all the money they did for this tragedy of a release either.
You could at least argue that Hello Games were new to the scene and just... made a lot of mistakes, which of course led to lying to a bunch of people even during live interviews. But CDPR's deception just feels much nastier, because they knew -exactly- what they were doing.
I am genuinely dumbfounded that anyone can defend this studio.
Look, it's perfectly fine if you played this game and thoroughly enjoyed it. Opinions are subjective and everyone is going to feel differently about any given title, even when it's released in the dumpster fire state that this game is in.
What's not subjective, is how the development studio attempted to pull the wool over everyone's eyes. We're talking investors and public alike. You don't have to worry about the details and contrast them with how you feel about the current state of the game... because the investors are rallying against the studio for the objective deception that's openly available to read online (conference calls with investors that were transcribed). That a bunch of content that was supposed to be in this game just... isn't. That the studio tried to rig the early reviewing as best they could by sending NDA's that shouldn't have been signed. That the people working on this game are pissed. That's all objective. It's hard to argue against that, and anyone that does is just trying to hold on to the pristine vision of the studio they don't want to let go of.
Side note: I've seen a number of writers in the industry stand up for one another, and say no, they had to sign the NDA, and it's all CDPR's fault... which, no, there's enough blame to go towards complicit media outlets as well.
Anyway, in terms of development, these things obviously happen all the time... a development team has pie in the sky dreams but a crushing deadline looming over their heads leads them to make difficult choices, and the choices can get -really- tough depending on how much of their initial vision has to be sacrificed.
But this is different. This game doesn't feel like it's complete... it feels woefully unfinished. As if it were forced to a point of relative completion, still without enough time to even get a basic cut of the game ready for public consumption. And yet, it was kicked out the door anyway.
The main and side quests are 100% what holds this game together. They're interesting. They're fun. There's good characters and decent dialogue. There's some pretty creative stuff about the world and the story they've carved around that world.
But it's only in those main and side quests. Nowhere else.
There's no reward for exploration in this game. At all.
"Welcome to every RPG ever."
I've already seen this sort of 'hot take' in this thread. Most every open world RPG I've ever played allowed you to find quests organically, just by finding new people and chatting with them. Cyberpunk 2077 just dumps them all in your lap, and not even with appropriate pacing. Just... you hit Act II, and BAM! Your phone is ringing and beeping like crazy. Call after call. Text after text. "I've got jobs." "I've got cars." They created this huge, magnificent city that's just dripping with a Blade Runner-esque aesthetic... and is there any reward for exploring any of it? No. The only thing outside of the quests to do in this city is to find small squads of enemies and annihilate them. So you can earn street cred. From the cops.
*coughs*
It's a pretty good narrative experience with fantastic visuals to feast on... but one thing this is not, is a good open world RPG. This is probably why so many people argue that they loved the game while others chastise it. Some people are fine with sticking with the story and little else. Others want a world with dynamic events that you can find just by walking around... stuff that's been happening in RPG's since before Oblivion. Hell, probably since before Morrowind.
But Cyperpunk? You cross a border into another district of the city and then you're midnlessly pelted with 'content'.
The studio has really dug themselves into a hole with this game. They need to not just fix the bugs and optimize the game on consoles and deliver a competent product with their next-gen updates.... no, I think they'd really need to add to this game over the course of time in a big, big way. Like, Hello Games level of support, with numerous content additions to come over a course of -years-. That's what this game needs. CDPR took a calculated risk to push this unfinished mess out the door, hoping they could then lean on their 'good guy' status to buy extra time and work themselves towards redemption.
But people didn't pay $60 for early access. They paid for a game. At Christmas time. Microsoft had a deal for marketing and even had a Cyberpunk themed console... for a generation of hardware that couldn't even run the game properly. I'm sure they didn't spend all the money they did for this tragedy of a release either.
You could at least argue that Hello Games were new to the scene and just... made a lot of mistakes, which of course led to lying to a bunch of people even during live interviews. But CDPR's deception just feels much nastier, because they knew -exactly- what they were doing.
To be fair though, if bowling was a thing, and you can invite your friends for bowling in the game like GTA IV, I'd be out going bowling every day with Panam.
First DLC is cops who don't forget you when you turn a corner and a second line of dialogue for the NPCs.
So you must be as poor as Cyberpunk NPCs AI then. I hope CDPR can hire a better attorney than you, otherwise the legal action will be very costly to them.
Hell no my friend. Even a Ubi fort mission is 10 times more complex than shooting 5 guys standing still in a map. You get walls, rooms, stealth, hiding in shadows... NPCs reacting to you. Guards who don't teleport 2m behind you. All those things those Cyberpunk missions don't have.
Every dialogue with NPCs is better than what we get with the braindead Cyberpunk zombie NPC. they don't even look at you lol. They have one liners and don't react when you're 10 cm from them. Cyberpunk open world is inferior to open worlds from 15 years ago. Try again.
It's not about making it GTA, just making the world a little believable when you play.
Maybe I'm hoping for too much, but I want a plastic surgery (and a barber) npc, to change our V's physical appearance. Also minigames, there was some sick pool in one of the trailers, let me play that!
Maybe it's just me, but I almost never do these kind of repeatable/rewardless mini activities in open world games. It's cool that they exist, but I just rarely give a damn about them. Open worlds are always just the stage for the adventure to me. Maybe that's why I'm not particularly bothered by Ubisoft world design, even though I also appreciate games with more interconnecting systems that allow for emergent gameplay.
It really boggles my mind that some people are willing to 'defend' CDPR. That's just shilling taken to another level.
Those losers at CDPR lied and obfuscated and delivered a dumpster fire of a video game yet you have people almost lying to defend them.
How fucking pathetic
the open world npcs don't really "need" any work. nobody cares about them except the people playing the game as gta. nobody complained about how braindead the npcs are in HZD. Ghost of Tsushima. Spiderman. The Witcher 3. Assassins Creed. Mass Effect or Dragon age. they are probably gonna make them better via updates though. but not because they think it's important but because of people like you that cry online about features that are not really relevant in a narrative driven open world action adventure rpg. so you should be happy.