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Cyberpunk free DLC coming early 2021

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife

Basically what the title says. The earlier the better, just hope they still have alot of manpower working on fixing the issues.
 

KyoZz

Tag, you're it.
Awesome.


Loving this so much and already afraid of the day I run out of content.

This is me right now
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Only thing missing is kill or incapacitate 3 enemies with a revolver and ''Mean Streets'' which is bugged thx to a quest I can't finish (Sweet Dreams)

I WANT MOOOOOOOOOOORE
 

harmny

Banned
It's planned in the second DLC. Seriously, I liked the game a lot, but now is not really the time for DLCs. The open world and NPCs need tons of work. Plus the remaining bugs, last gen performance improvements and next gen versions.

the open world npcs don't really "need" any work. nobody cares about them except the people playing the game as gta. nobody complained about how braindead the npcs are in HZD. Ghost of Tsushima. Spiderman. The Witcher 3. Assassins Creed. Mass Effect or Dragon age. they are probably gonna make them better via updates though. but not because they think it's important but because of people like you that cry online about features that are not really relevant in a narrative driven open world action adventure rpg. so you should be happy.
 
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Lethal01

Member
they are probably gonna make them better via updates though. but not because they think it's important but because of people like you that cry online about features that are not really relevant in a narrative driven open world action adventure rpg. so you should be happy.

I am happy.

Since the end result of this game that the narrative is trash and the nice looking open world is the best thing it has to offer.
 

Krisprolls

Banned
the open world npcs don't really "need" any work. nobody cares about them except the people playing the game as gta. nobody complained about how braindead the npcs are in HZD. Ghost of Tsushima. Spiderman. The Witcher 3. Assassins Creed. Mass Effect or Dragon age. they are probably gonna make them better via updates. but not because they think it's important but because of people like you that cry online about features that are not really relevant to a narrative driven open world action adventure rpg. so you should be happy.

Here comes the CDPR Defense Force. I hope you get some money from them.

NPCs are braindead and yes it's a problem. It's not at all on the same level as the games you quoted. They can't drive, they can't flee, sometimes they can't even move when you shoot them in the face. They don't look at you or react to you. Cops teleport 2 meters behind you but forget you in the next street and can't chase you or take their car. All the games you said have none of those problems.

If you don't see the problem, I don't know what to tell you.

If an open world is that shitty, then it's better to remove it altogether and make it a hub based game like Witcher 2.

We don't expect GTA, only something that doesn't completely ruin game immersion.
 
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harmny

Banned
Here comes the CDPR Defense Force. I hope you get some money from them.

NPCs are braindead and yes it's a problem. It's not at all on the same level as the games you quoted. They can't drive, they can't flee, sometimes they can't even move when you shoot them in the face. Cops teleport 2 meters behind you but forget you in the next street and can't chase you or take their car.

If you don't see the problem, I don't know what to tell you.

If an open world is that shitty, then it's better to remove it altogether and make it a hub based game like Witcher 2.

thanks i get paid by cdpr for every time i own you. tell me how the npcs in the games i mentioned are better

I am happy.

Since the end result of this game that the narrative is trash and the nice looking open world is the best thing it has to offer.

if you don't like the game you don't have to play it
 
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Krisprolls

Banned
thanks i get paid by cdpr for every time i own you.

Ok so never then, it's free for CDPR, nice. You should find a better job. Try to "own" the investors who sued them for example.

tell me how the npcs in the games i mentioned are better

Easy. They flee or react to you if attacked, they look at you, some are able to chase you. They can move on the map properly. They usually have more than one line of dialogue.

Guards in Assassin's Creed don't teleport to you. Neither do the enemies in Spiderman. They're also able to chase you.
 
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harmny

Banned
Easy. They flee or react to you if attacked, they look at you, some are able to chase you. They can move on the map properly. They usually have more than one line of dialogue.

oh sorry. now i realize you didn't play any of the games i mentioned. because they don't do any of that. or you did play them. but you never noticed how stupid or how static and lifeless the npcs are because nobody cares about them
 
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Krisprolls

Banned
oh sorry. now i realize you didn't play any of the games i mentioned. because they don't do any of that. or you did play them. but you never noticed how stupid or how static and lifeless the npcs are because nobody cares about them

No, you're the one bullshitting. Start Assassin's Creed and tell me the guards teleport behind you or don't chase you a lot better than in Cyberpunk. You live in fantasy land.

There's no recent open world where cops or guards teleport 2 meters behind you. It's gameplay from the nineties.

I don't ask for the moon, I know we'll be below even GTA 3. I just want something not completely breaking immersion.
 
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harmny

Banned
Now, you're the one bullshitting. Start Assassin's Creed and tell me the guards teleport behind you or don't chase you a lot better than in Cyberpunk. You live in fantasy land.

There's no recent open world where cops or guards teleport 2 meters behind you. It's 1990 gameplay.

the guards are part of the core gameplay. you need to compare them to gang members or actually enemies you fight. not a cop system that exists only so you can't kill the entire city. try the random people walking on the street. you kill more than 2 and BAM desync'd. game over. nice law system... an even less interactive system than cyberpunk but with the same goal. you are meant to do the quests instead of murdering civilians like a psycho. the difference is AC actually ends the game for you.

 
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MiguelItUp

Member
Nice, I look forward to this! I put almost 60 hours into it. Beat the game a couple of times for different endings, and then uninstalled.

As soon as new content is available I'll reinstall and dive back in! I really did enjoy my time in Night City.
 

Krisprolls

Banned
the guards are part of the core gameplay. you need to compare them to gang members or actually enemies you fight. not a cop system that exists only so you can't kill the entire city. try the random people walking on the street. you kill more than 2 and BAM desync'd. game over. nice law system... an even less interactive system than cyberpunk but with the same goal

Ok so the new defense is "the cops aren't part of core gameplay" ? In a game where you constantly commit crimes and shoot people ?

Okay, then. I wish it will become part of Cyberpunk core gameplay soon.
 
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harmny

Banned
Ok so the new defense is "the cops aren't part of core gameplay" ? In a game where you constantly commit crimes and shoot people ?

Okay, then. I wish it will become part of Cyberpunk core gameplay soon.

they aren't. i don't know what game you played honestly. and it's not a new defense at all. they said that in 2018
you don't go around robbing and killing people. you do quests (that's why it is a narrative driven game) with their own stories and enemies you fight.

https://gamingbolt.com/cyberpunk-20...ft-auto-but-will-allow-players-to-goof-around

“Our game will provide a lot of side activities for you to engage in outside the main quest,” Tost said. “Whether it’s side quests or encounters waiting for you on the streets of Night City, it will be crafted by us with a lot of love and care.”

“Whilst it’s very humbling to us to have our game be compared to GTA, with Cyberpunk 2077, we are striving for a different, story-driven experience,”

you can wish whatever you want. you can wish they make gta vi an rpg. just don't bash rockstar when it doesn't have skill trees and levels
 
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Krisprolls

Banned
they aren't. i don't know what game you played honestly. and it's not a new defense at all. they said that in 2018
you don't go around robbing and killing people. you do quests (that's why it is a narrative driven game) with their own stories and enemies you fight.

https://gamingbolt.com/cyberpunk-20...ft-auto-but-will-allow-players-to-goof-around

“Our game will provide a lot of side activities for you to engage in outside the main quest,” Tost said. “Whether it’s side quests or encounters waiting for you on the streets of Night City, it will be crafted by us with a lot of love and care.”

“Whilst it’s very humbling to us to have our game be compared to GTA, with Cyberpunk 2077, we are striving for a different, story-driven experience,”

you can wish whatever you want. you can wish they make gta vi an rpg. just don't bash rockstar when it doesn't have skill trees and levels

But it's false. It wasn't "crafted with a lot of love and care.” Outside of big side quests, the open world sucks and was not crafted at all. The structures and architecture are there, the rest wasn't made. That's the problem. the police sucks, the gangs encounter suck, the psycho encounters suck. The linear biggest side quests and main quest are great, yes, but that's all.

For me if like you say the only point of the open world is joining a question mark to start a quest, then there's no point having an open world.

You break the immersion while gaining nothing. Well, the architecture is nice, but that's not much.
 
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harmny

Banned
Character and vehile customization for sure
maybe apartments too but to be honest in 100 hours i've been to my apartment only 2 times aside from story missions.

Lol who are these people who go around open world games trying to talk to random NPCs? And why did you expect this game to have multiple lines of dialog for random NPCs when that is not a thing in any other games? Lol

all of them were born in december 9th because i've never seen anything like it before. not one open world action adventure / rpg got criticized for that. lol.
 

harmny

Banned
But it's false. It wasn't "crafted with a lot of love and care.” Outside of big side quests, the open world sucks and was not crafted at all. The structures and architecture is there, the rest wasn't made. That's the problem.

For me if like you say the only point of the open world is joining a question mark to start a quest, then there's no point having an open world.

You break the immersion while gaining nothing. Well, the architecture is nice, but that's not much.

it isn't false. it was crafted by them. that means it's not procedural or emergent. they are basically saying the game is not gta. not a sandbox. every gig in the open world is handmade and unique. they may not be super complex but they are still more interesting than side quests in most open world games. no copy paste design. unlike camps/forts in other games.

every open world action adventure rpg is basically chasing questions mark to start quests. again what games have you been playing? or maybe you hate all of them.
they may not have a question mark right there all the time but they behave like that.

maybe if cdpr removed the question marks you would think the game is super organic. but they probably made it like that because the city is huge and super busy so you wouldn't know where to go. unlike games with huge open fields and enemies in between points of interest.
 
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Krisprolls

Banned
it isn't false. it was crafted by them. that means it's not procedural or emergent. they are basically saying the game is not gta. not a sandbox. every gig in the open world is handmade and unique. they may not be super complex but they are still more interesting than side quests in most open world games. no copy paste design. unlike camps/forts in other games.

every open world action adventure rpg is basically chasing questions mark to start quests. again what games have you been playing? or maybe you hate all of them.
they may not have a question mark right there all the time but they behave like that.

maybe if cdpr removed the question marks you would think the game is super organic. but they probably made it like that because the city is huge and super busy so you wouldn't know where to go. unlike games with huge open fields and enemies in between points of interest.

You can't be serious when you say the dozens of gangs and psychos on the map aren't copy / pasted. It's the same as some of other open world quests, on that we can agree, but it's the same mission repeated dozens of times... It's handcrafted like a copy / paste. And they're the only thing to do besides big story side quests on this map.

You always kill a handful of guys standing there, with zero context, it's level zero of mission design, unlike even Ubi forts.

Once again other open worlds are better at creating immersion because NPCs react better. Some even have schedules like in Skyrim (NB : just skip time in Cyberpunk, you'll see the same NPCs are there). NPCs in Cyberpunk can't even avoid colliding each other. They have no schedule either, they just walk then turn around and go back, when they're not just simply standing still. They don't react to you at all.

You're clearly disingenuous, no point debating further here.
 
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Madflavor

Member
Fuck dlc. First fix the base console versions and then bring on the next gen upgrade. Dlc after that.

Nah they should put off the Next Gen Upgrade and fix some of the real issues with the game first.
  • Bugs
  • Performance
  • AI
  • Quality of life features (no transmog, facial/hair change, changing colors on gun/car, apartment customization, etc)
Then release the PS5/XsX versions of the game, as a more complete package. Get better reviews this time around. Save a little bit of face.
 

Kenpachii

Member
Keep in mind Free DLC from witcher 3 where mostly just simple updates.

They could give you a weapon skin and call it a DLC.

This where the free 16 dlc's.

  • Temerian Armor Set
  • Beard and Hairstyle Set
  • New Quest – ‘Contract: Missing Miners’
  • Alternative Look for Yennefer
  • Nilfgaardian Armor Set
  • Elite Crossbow Set
  • New Quest – ‘Fool’s Gold’
  • Ballad Heroes’ Neutral Gwent Card Set
  • New Quest – ‘Scavenger Hunt: Wolf School Gear’
  • Alternative Look for Triss
  • New Quest – ‘Contract: Skellige’s Most Wanted’
  • Skellige Armor Set
  • Alternative Look for Ciri
  • New Quest – ‘Where the Cat and Wolf Play…’
  • New Finisher Animations
  • NEW GAME +.
 

harmny

Banned
You can't be serious when you say the dozens of gangs and psychos on the map aren't copy / pasted. It's the same as some of other open world quests, on that we can agree, but it's the same mission repeated dozens of times... It's handcrafted like a copy / paste. And they're the only thing to do besides big story side quests on this map.

You always kill a handful of guys standing there, with zero context, it's level zero of mission design, unlike even Ubi forts.

Once again other open worlds are better at creating immersion because NPCs react better. Some even have schedules like in Skyrim (NB : just skip time in Cyberpunk, you'll see the same NPCs are there). NPCs in Cyberpunk can't even avoid colliding each other. They have no schedule either, they just walk then turn around and go back, when they're not just simply standing still. They don't react to you at all.

You're clearly disingenuous, no point of debating here.

they aren't copy pasted. especially the gigs. all of them different and definitely better than anything ubisoft ever did. your anger is blinding your judgement. play them again without thinking they are shit and you'll see. maybe you are talking about ncpd activites. those definitely are just copy paste activities. but they exist just to grind xp and money. or maybe you mean random gang members. but those are the equivalent of drowners at the shore or random enemies.

they do? how do they react in the witcher 3? or horizon zero dawn? or ghost of tsushima? let me answer for you. they don't. they are zombies. you can't do anything with them. nobody cares. they are there so you don't look at empty streets and that's about it.
and schedules in skyrim? whiterun which in lore is the commercial heart of skyrm has like what? 10 houses? and what? 15 people living there? you are really comparing a city in a bethesda game with night city that has thousands and thousands of npcs? they are completely different design philosphies
 
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Krisprolls

Banned
they aren't copy pasted. especially the gigs. all of them different and definitely better than anything ubisoft ever did. your anger is blinding your judgement. play them again without thinking they are shit and you'll see.

they do? how do they react in the witcher 3? or horizon zero dawn? or ghost of tsushima?
and schedules in skyrim? whiterun which in lore is the commercial heart of skyrm has like what? 10 houses? and what? 15 people living there? you are really comparing a city in a bethesda game with night city that has thousands and thousands of npcs? they are completely different design philosphies

You let your love of CDPR completely blind you, maybe they gifted you a gaming chair or something. Of course basic missions are copy pasted, or that's the same if they're handcrafted here. You come, you shoot 5 guys standing still waiting for you with zero context, next mission, rinse and repeat. If that's smart mission design, I want to go back 20 years earlier.

Cyberpunk doesn't have thousands of NPCs, it has zombies with a handful different faces, sometimes you see the same face 3 times in the same screen... There could be 1 million braindead NPCs it wouldn't change anything because they're all braindead zombies and they all suck.

You can talk to every NPC in a Bethesda game and actually talk about different things, so of course it's already vastly superior to Cyberpunk. It's not about design philosophies. It's just one game was mostly finished, the other never was when it was rushed out. Hence CDPR being sued and not Bethesda.
 
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harmny

Banned
You let your love of CDPR completely blind you, maybe they offered you a gaming chair or something. Of course basic missions are copy pasted, or that's the same if they're handcrafted here. You come, you shoot 5 guys standing still waiting for you, next mission, rinse and repeat. If that's smart mission design, I want to go back 20 years earlier.

Cyberpunk doesn't have thousands of NPCs, it has zombies with a handful different faces, sometimes you see the same face 3 times in the same screen... There could be 1 million braindead NPCs it wouldn't change anything because they're all braindead zombies and they all suck.

You can talk to every NPC in a Bethesda game and actually talk about different things, so of course it's already vastly superior to Cyberpunk. It's not about design philosophies. It's just one game was mostly finished, the other never was when it was rushed out. Hence CDPR being sued.

i told you i get paid every time i prove you wrong.

"You come, you shoot 5 guys standing still waiting for you, next mission" congratulations you described every open world game in history.

AC. you come you kill every person standing still waiting for you. next mission rinse and repeat.
Far Cry. you come you shoot everyone standing still waiting for you. next mission rinse and repeat.
HZD. you come you kill every robot standing still waiting for you. next mission rinse and repeat.
GOT. you come you kill every mongolian waiting for you. next mission rinse and repeat.
Skyrim. you come you kill everyone waiting for you. next mission rinse and repeat.
see how easy it is?

you can't talk to every npc in a bethesda game. but there are so few npcs in general that it may seem that way. a lot of random npcs just give you one liners when you press talk the same way they do in cyberpunk. and if it was so good the meme wouldn't be "bethesda npc dialogue" it would be how great bethesda dialogue is. lol.
 
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harmny

Banned
I thought like you but now I'm not sure, somebody just explained me that's because it wasn't core gameplay and Cyberpunk had different design philosophies.

Maybe the dead and static open world is a feature after all.

cdpr explained it to you. i was quoting them.

not a feature. just not a priority. the world is as dead and static as 99% of all open world action adventure rpgs. including neogaf's gotg the witcher 3 of course.

hopefully the first free DLC will actually make the open world feel more alive

don't know if the first but they'll probably do it. at this point it's easier to just allocate resources to do that than convince people that the game is not gta.
 
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