There's a mix, I think Xbox One/Ps4 users have a genuine right to be pissed off - they were basically scammed by a company who weren't willing to lose the cross gen launch money.
That is the most accurate and well worded description of Resetera I've ever read.No, there are lots of people that like the game despite it's flaws. The problem is that there are also large numbers of fucking brain-dead autistic cunts that are incapable of forming their own opinions and just parrot the shit spewed by clickbaiting morons on YouTube.
What is there to work on? It’s a copy and paste job? Like are you fucking serious? I’m sure Bluepoint just copy and pasted shit too. And you think they’re using UE5 as well?
stop, seek help, get off the internet, return to school.
Yet it is still 50 to 70 hours if you focus on main and side quests only and roam around a little bit in the city.I thought the main quests and meatier side quests were all pretty good - there just needed to be more of them. The quality quests where you're interacting with the really detailed NPCs. That stuff was great.
I never think games are too short, especially in this day and age, but Cyberpunk was too short.
It's mostly that care has been put into giving even the smallest and most trivial quests a story, and not to just copy paste the same shit over and over.Ive heard Witcher 3 and Cyberpunk has some of, if not the best side quests design wise.
Id like to know what makes them great?
Its kinda good the game tanked
Hopefully we will see witcher 4 quicker then.
You think Cyberpunk was a blank piece of paper? Also why are you still replying to me when I told you to seek help and go back to school?I dont think you understand words like originality, creativity, and mods. Try to picture a team with a blank piece of paper vs a team who is handed a completed game and says, do that.
Majority of the devs are still working on next gen versions and trying to improve the game on current gen consoles. A lot of people are also working on expansions so if anything, it just made TW4 happen way later than intended.
I think the best parts of the game were in the side quests, there were so many cool missions with River, Peralezes, Kerry, Judy and Panam. They all had really good side missions which I enjoyed probably more than the main missions. The smaller gigs were nothing noteworthy though.
I don't think they are gonna go back to change missions but are asking for feedback for future titles, what missions people enjoyed and didn't.
isn't it a little late to improve quest design at this point? you had to do this before releasing the game!
That’s pretty much true of all open world games, though. I’ve had the same thought while playing the GTAs & RDRs, for exampleQuests themselves were often ranging from okay to great, nothing really stood out as legendary but also nothing really sucked. If any, the sidequests were the best [Peralez questline was amazing].
My biggest gripe with Cyberpunk's quests is the overarching theme of limited time. Because of certain circumstances you as the player character have finite time before something terrible happens. So your instinct when playing is to hurry. Hurry that main quest, get this problem resolved. Everything you do has this overarching shadow of impending doom.
Yet pretty much everything in the game is designed around taking your time. You wanna drive around the city to collect some stuff? Go right ahead. You wanna do some bounties? Sure why not? Level up and gain more renown? Go for it! Even though it makes no narrative sense to do so.
The disconnect between the urgency of the main story and the laidback attitude of pretty much everything else clashes from beginning to end and hampers enjoyment of either.
These type of Q&A sessions relating to story structure/content usually happen in the early stages of development. None of the answers they gain from people this late in the cycle will make it to the DLC, all that has already been written.
I've been holding out for the "next gen" update. Is this still coming?Pretty clear they're putting some internal presentation together that relates to the development of the expansions. I had a good experience with Cyberpunk and really look forward to the expansions next year, especially given the nature of a couple of the games endings and locations/events alluded to throughout the narrative.
They didn't ask what they should do.Its a failure on their part. Do you think Miyamoto would ever say, hey community what should I do here?
Neither is the guy in OP's tweet; it's a retrospect.Its early access and they are not asking, how do I write a quest, they are asking about bugs and systems that are in place. Proper QA stuff. They are not asking hey Im apparently not good at my job, could you give me free advice on what i could do better.
And? That has nothing to do with the point I was making.These type of Q&A sessions relating to story structure/content usually happen in the early stages of development. None of the answers they gain from people this late in the cycle will make it to the DLC, all that has already been written.
In the case of BG3 it's mostly about give us your money upfront, in exchange you can