• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

“Nintendo were often quite envious of us”, says former Rare staffer

Kyou

Member
NIvXPFU.jpg
 
Nintendo sold Rare and thought "let others take advantage of them, we are too envious for this"
Indeed

I don't think that's it.

As someone else mentioned, Rares staff were leaving. Buying them wouldn't have stopped that.

Nintendo SHOULD HAVE bought Rares IP, but they simply weren't interested. At that point they had no interest in making games like perfect dark, killer instinct, or conker which went over like lead balloons in jp
 
I have no problem believing that Rare's games were technically superior to Nintendo's. Perfect Dark, Donkey Kong 64 and Jet Force Gemeni are probably the most impressive games on that system.
 

Neff

Member
Zelda and Mario were also on the GC. Rare wasn't. There was a 15 million unit dive between the N64 and GC, despite the GC having FAR better third party support.

Three guesses why that is.

Because GC's Mario, Zelda and Mario Kart entries were relatively lacklustre efforts? Because GC launched late into the 6th generation? Because PS2 nuked the earth from orbit?

Don't get me wrong, N64 era Nintendo/Rare was a match made in heaven, to a point, but there are other factors impacting GC's sales against its predecessor.
 

LeleSocho

Banned
I believe him, Rare in its golden days were incredible and OOT beta textures were super lame (but animations were much better).
 

ItIsOkBro

Member
I can see how that makes sense. I mean, If Nintendo ever had the feeling that their capabilities were unique, and only they could make those "magical" games, Rare was right there saying nope, anything you can be we can do, sometimes better.

'94:
Donkey%2BKong%2BCountry%2Bfacing%2Ba%2Bkremling.jpg


'95:
Super_Mario_World_2_Yoshis_Island_SNES_ScreenShot2.jpg
 

FryHole

Member
Rare's greatest N64 achievement was getting PAL versions running at a good speed and full screen when most early games were terrible for big black borders and noticeably slower performance (PAL Wave Race, ye gods), something that then filtered down to later 1st party offerings.
 

Mr-Joker

Banned
The controls were fluid, the races had a lot of dynamics, different types of races with different controls, an actual overworld, characters were kinda fun, had some challenge to it, and was gorgeous.

Huh that actually sounds fun, I might get a copy for my N64.

Nintendo sold Rare and thought "let others take advantage of them, we are too envious for this"
Indeed

I think that Nintendo didn't want to sell Rare but they also didn't want to pay what the Stamper brother was asking and when Microsoft brought the Stamper Bro shares Nintendo just sold their shares as well.

Nintendo SHOULD HAVE bought Rares IP, but they simply weren't interested. At that point they had no interest in making games like perfect dark, killer instinct, or conker which went over like lead balloons in jp

If I recall correctly Iwata wanted to buy the Banjo-Kazooie series but the higher up at Nintendo told him to forget it.

Shame really as giving Retro to work on Banjo-Kazooie could have been nice.
 

Village

Member
I can see how that makes sense. I mean, If Nintendo ever had the feeling that their capabilities were unique, and only they could make those "magical" games, Rare was right there saying nope, anything you can be we can do, sometimes better.

'94:
Donkey%2BKong%2BCountry%2Bfacing%2Ba%2Bkremling.jpg


'95:
Super_Mario_World_2_Yoshis_Island_SNES_ScreenShot2.jpg

The top looks worse to me.
 

Maxrunner

Member
I actually wonder if Microsoft would be willing to sell. Obviously Killer Instinct is in use, but the rest are just collecting dust right now.

If i were Nintendo i would buy the entire property ips and even the building at Twycross.And finally do a deal for KI specifically to deal with it being in current development....
 

gofreak

GAF's Bob Woodward
Perfect Dark is easily the most impressive N64 game. Especially with the RAM pack.

Awful framerate in parts though.

I do find the claim in the OP believable though, at least wrt technical appearance. Artistically...that's another kettle of fish.
 

Ridley327

Member
The top looks worse to me.

Screens are also a bad way to judge those two games, too, since Yoshi's Island had way better animation and the Super FX-enabled sprite tricks they were able to pull off are still mind-blowing. But hey, people love their pre-rendered CG sprites!

I think that I had read that Aonuma felt that the Zelda team needed to raise the bar for Skyward Sword's graphics after MH3 came out, since they felt that game was representing the high bar they wanted to clear, so it's not exactly all that surprising that Nintendo would have felt the same way during Rare's heyday, in terms of tech. I know that they seriously busted their ass to get F-Zero X running at 60 fps, for example.
 
Tossell’s comments came about when asked if Nintendo ever shared code with Rare considering the Big N had a large stake in the company.

He said:
No, we never had the Zelda engine or any code they did! We did see an early version of Zelda and that was a big influence on Dinosaur Planet, though. Nintendo were often quite envious of us. I got the feeling they thought our games were technically and artistically superior to theirs. Miyamoto would visit regularly and I heard a rumor they redid all of the textures on Zelda after they’d seen our work on Banjo-Kazooie because our game looked better!

http://nintendoeverything.com/nintendo-were-often-quite-envious-of-us-says-former-rare-staffer/

Now that's a presumptuous thing to say, while most of Rare games were graphically very impressive in N64 they often suffer from serious frame rate problems, and no, no game from Rare came to the artistical degree to Majora's Mask, Ocarina of Time, Mario 64 IMHO.
JET%20FORCE%20GEMINI%20COMPARISON.jpg
 

Toxi

Banned
Rare's games on N64 are so overrated, it's ridiculous.
The N64 in general is overrated. Both the GameCube and the SNES had much better libraries.
I can see how that makes sense. I mean, If Nintendo ever had the feeling that their capabilities were unique, and only they could make those "magical" games, Rare was right there saying nope, anything you can be we can do, sometimes better.

'94:
Donkey%2BKong%2BCountry%2Bfacing%2Ba%2Bkremling.jpg


'95:
Super_Mario_World_2_Yoshis_Island_SNES_ScreenShot2.jpg
Yoshi's Island looks amazing. Far better than any other game on the SNES.
 
Banjo Kazooie looked ridiculously good at the time. Some of the textures still look acceptable even today. Rare were definitely superior on a technical level. Now artistically and gameplay wise? No but their games were still fantastic.
 
Because GC's Mario, Zelda and Mario Kart entries were relatively lacklustre efforts?

Nintendo has already come out on record as saying the pace at which they had to produce Mario, Zelda, Kart, etc for the GC had an impact on quality, and don't intend to do it again. Losing rare had a lot to do with having to rush their other internal studios.

Because GC launched late into the 6th generation? Because PS2 nuked the earth from orbit?

The GC launched earlier in it's generation than the N64 did.

Don't get me wrong, N64 era Nintendo/Rare was a match made in heaven, to a point, but there are other factors impacting GC's sales against its predecessor.

Sure. don't want to oversimplify, but losing rare as a first party developer (for volume reasons alone if nothing else) as well as literally giving microsoft the FPS audience and not even trying to retain it were huge, huge reasons for the N64 to GC drop.
 

Shion

Member
What's so weird about that? Rare has been producing technical marvels ever since the NES era.

Their N64 output was even more impressive than what we saw from Factor 5.

Zelda and Mario were also on the GC. Rare wasn't. There was a 15 million unit dive between the N64 and GC, despite the GC having FAR better third party support.

Three guesses why that is.

Mario and Zelda on the GameCube weren't nearly as mind-blowing / ground-breaking as Super Mario 64 and Ocarina of Time, though. Not only they failed to move the series forward, but both were inferior to their predecessors.

Super Mario 64 and Ocarina of Time were the definition of system-seller titles, Super Mario Sunshine and Wind Waker, on the other hand, not so much.

But I generally believe that GameCube's problems were more fundamental than just software. GameCube suffered from horrible product-positioning and a terrible market perception. Both hurt its prospects since day 1.

I agree with you, though, the loss of Rare was a huge blow for Nintendo. One could even say that GameCube = N64 minus the GoldenEye phenomenon.
 

Metallix87

Member
The N64 in general is overrated. Both the GameCube and the SNES had much better libraries.
Agreed. I even think the Wii U is already better. The 64 is totally overrated, and it's usually, IMO, because of nostalgia for Rare's releases.
 

Eusis

Member
Rare was a big supporter for N64 for sure but don't say silly things.
Nintendo, Rare and a few other third parties (Lucasarts, Acclaim,Midway, THQ etc.) is what gained N64 the second spot.
Funny how each of those third parties is now dead. But then non-Japanese third parties were decimated over the last two generations, and it's not as if there wasn't damage on their end either.

Anyways I can see it perhaps on a technical level at least, but it's harder to believe in other regards.
 

tengiants

Member
Sure. don't want to oversimplify, but losing rare as a first party developer (for volume reasons alone if nothing else) as well as literally giving microsoft the FPS audience and not even trying to retain it were huge, huge reasons for the N64 to GC drop.

You are completely oversimplifying it.

Goldeneye is completely overestimated in terms of how good of a game it was. Duke Nukem/Doom over LAN were all much better multiplayer experiences available at the time, and I would say have more to do with FPS gaming today than Goldeneye ever could.

The real Rare cashed out and ditched the rotting company anyways, hence the shitty output ever since.
 

Donnie

Member
Rare carried the N64 to what little success it had almost entirely by themselves.

The N64 with no goldeneye, banjo, etc would have done worse than GameCube numbers coming off the SNES

Almost entirely by themselves? Come on.. As much as Goldeneye was massive for N64 so was Mario 64, Ocarina of Time and Turok (as well as plenty of others not from Rare to a lesser extent).
 

ItIsOkBro

Member
Rare games looked really nice on N64.

Diddy Kong was really fun, but it was no Mario Kart.

Goldeneye was straight-up groundbreaking.

But I cannot imagine a universe where any Nintendo staffer would be jealous of such efforts as Banjo-Kazooie, Donkey Kong 64, or Jet Force Gemini. Has Nintendo ever made games that mediocre?

BK and JFG mediocre...

I just CAN'T at this whole topic. People only giving Rare the technical achievement token...quick frankly with Rare around Nintendo wasn't special.
 
I can see how that makes sense. I mean, If Nintendo ever had the feeling that their capabilities were unique, and only they could make those "magical" games, Rare was right there saying nope, anything you can be we can do, sometimes better.

'94:
Donkey%2BKong%2BCountry%2Bfacing%2Ba%2Bkremling.jpg


'95:
Super_Mario_World_2_Yoshis_Island_SNES_ScreenShot2.jpg
Sorry but not even close. Besides the graphical capabilities of their titles, every single game they released similar to the ones Nintendo made was absolutely inferior in terms of gameplay.
 

Lunar15

Member
Honestly? This sounds like it was a positive competitive environment. It forced both studios to work even harder to top the other. Anyone who played Rare and Nintendo's games from that time know that they were really great and visually surprising.

I think the Metroid Prime Trilogy are three of the most visually stunning games Nintendo's ever put out. I'd have to wonder if Nintendo felt internally envious of what they pulled off there. If only Team Ninja had gotten nearly as envious.
 

Durock

Member
That article fails to mention that Rare was dropping in quality or the fact that key members were leaving prior to being sold off.

That article seem to value quantity over quality something that Rare was guilty of doing.

When was any of Rare's games not of good quality? Aside from some framerate issues at times, they have always released good quality games.
 

Donnie

Member
Not at all. The N64 failed completely in Japan. Almost all of its sales were US based.

The N64 only sold about 36 million units, but 8 million copies of JUST GOLDENEYE.

unlike the rest of Nintendos franchises, theres no
crossover between Mario, Zelda, etc. Those were new gamers, and goldeneye was the first viable FPS on console, opening up the gates for Turok, Doom 64, Quake 64, mission impossible, duke nukem, etc.

No goldeneye and the N64 loses the shooter audience. Now toss in diddy Kong racing, dk64, the banjo games, Conker, jet force Gemini, etc.

The droughts the n64 had were bad enough. Without rare it would have been doing sub GC numbers.

What would it have sold without Mario 64, Ocarina of Time, Mario Kart, Majora's Mask or Turok?

Mario 64 sold 11 million copies btw, nobody's saying Rare didn't have a massive impact, but to say they carried the N64 almost entirely on their own is crazy.
 

hEist

Member
and no, no game from Rare came to the artistical degree to Majora's Mask, Ocarina of Time, Mario 64 IMHO.

HJvDIKM.gif


seriously, i would instantly purchase any console, if they say "we are making a (real) sequel of (Banjo-Kazooie/Tooie) JetForceGemini or Conker's Bad Fur Day.
 

ElFly

Member
[IM
G]http://static.fjcdn.com/gifs/Let_8bea3c_1486839.gif[/IMG]

Mario 64 can't even touch Banjo-Kazooie when it comes to graphics.

Yeaaaah let's compare the launch game that is regarded as a timeless classic vs the Rare title nobody cares about and let's point to the graphics being better in the latter as if somehow it mattered.
 
Top Bottom