you should know, i just did a spit-take to this post...Nintendo's never made a game as good as Rare, though.
you should know, i just did a spit-take to this post...Nintendo's never made a game as good as Rare, though.
Perfect Dark Zero would have ended the franchise no matter who published it. Though, I suppose, Nintendo wouldn't have let them release it the way it was.
Yeah, I'm sure many ex-Rare people miss the Nintendo days.I rather think they would have never forced them to instead of simply not allowing it. Nintendo does a lot of weird/stupid stuff, but one thing they do know best and that's how to make good games. Miyamoto's philosophy in that sense seems the same as Nintendo overall "A delayed game is eventually good, but a rushed game is bad forever."
Rare enjoyed a luxury with Nintendo they probably weren't aware of at the time and not having that and being forced by MS in the way that they were, ruined them. Though it would have been the same deal had they worked for a 3rd party.
Rare carried the N64 to what little success it had almost entirely by themselves.
The N64 with no goldeneye, banjo, etc would have done worse than GameCube numbers coming off the SNES
Yeah they were ahead of their time for that crappy hardware. I mean we just recently started getting kart racers with water and air vehicles.Rare did make the most graphically impressive games on the N64. (DK64, Conker, Banjo-Tooie)
Hell, compare what EAD accomplished with Mario Kart 64 compared to Rare's Diddy Kong Racing and it is almost night and day.
Played any of those recently? I'm playing through both Banjo Kazooie and OOT right now on my RGB modded N64, and just as I thought back in 1998, BK is superior in framerate (oot is sub 20fps, 15fps in pal land), textures and models. Here's some shots from my CRT to compare:
OOT by comparison has a much, much weaker main character model, poorer textures, lower resolution and a blurry drab image:
I can completely see why they were impressed by Banjo. It's vibrant, beautifully textured and one of the few N64 games to hold up well today.
Your OoT images couldn't possibly be picked any poorer.
Having said that, Rare made some beautiful games. But OoT/MM beautiful? No.
I can believe it. Nintendo fostered internal competitiveness in their own R&D departments, so it's only natural that someone like Miyamoto would feel embarrassed that a Western 2nd party was making better use of the hardware. There's no question that Rare's games make better use of texture space.
Nintendo's never made a game as good as Rare, though.
I've only got as far as the Deku tree in my OOT save lol.
But yeah, the framerate on Banjo Kazooie shits all over OOT and MM. MM is like a slideshow in some areas.
Banjo Tooie is where the framerate suffers.
What do you mean?You can already tell the same is happening with Retro, those poor guys stuck on DKC games.
You can already tell the same is happening with Retro, those poor guys stuck on DKC games.
Tossell’s comments came about when asked if Nintendo ever shared code with Rare considering the Big N had a large stake in the company.
He said:
No, we never had the Zelda engine or any code they did! We did see an early version of Zelda and that was a big influence on Dinosaur Planet, though. Nintendo were often quite envious of us. I got the feeling they thought our games were technically and artistically superior to theirs. Miyamoto would visit regularly and I heard a rumor they redid all of the textures on Zelda after they’d seen our work on Banjo-Kazooie because our game looked better!
What? Rare's art has never been its strong spot. During certain pockets of time they have have been technically quite good for the time(DKC), but I've always felt their art direction has been horrendous. Gaudy and ugly permeate their games. One man's honest opinion.
Disclaimer: I know some of you probably think Rare's games look awesome. I have no agenda. That's just how I strongly feel.
Banjo Kazooie's textures would have blown Miyamoto's mind coming from Super Mario 64. Both technically and artistically. SM64 looks like Nintendo's first stab at textures. Banjo Kazooie looks like they had been doing it for years.
I dunno about efficient...weren't Rare's games hit with delays just as much as Nintendo's back then? Maybe I'm misremembering or you meant it differently or something.
I'm thinking a lot in terms of things I can't get passed -- Character design and color selection, both of which Rare has always been terrible at. They simple can't seem to make good looking characters.
And just -- In general, art direction in Rare games is very poor. I stand by that. Nintendo, by contrast, has a strong sense of art design in it games, consistently through the ages.
I'm not saying they were bad games, I'm saying that they weren't superior technically neither artistically.
I got the feeling they thought our games were technically and artistically superior to theirs.
Rare carried the N64 to what little success it had almost entirely by themselves.
The N64 with no goldeneye, banjo, etc would have done worse than GameCube numbers coming off the SNES
Haha, yeah, it's almost as if the furry bee in Super Mario Galaxy uses the same technique as the fur Rare developed for StarFox Adventures! oh wait...
Look, I'm not saying Rare's designs are good. Jet Force Gemini and many other examples prove just how terrible the art direction can be. But there's no doubt that in some areas, particularly during the time period referenced by the Rare employee, that Rare was doing things like texture blending which gave their games a more aesthetically pleasing look.
Yeah, and that's what I loved about them. Like, people judge the Banjo games as strictly platformers, when they're more about exploration and adventure than that. It's more of a subgenre than a straight up platformer like Mario Galaxy and the like. That's what I loved about them and it makes me sad that there aren't really any more games like that being made right now. Mario Galaxy is fine and all, and for people who just like completing the levels by platforming and reaching the goal will love them, but I prefer exploring levels and finding secrets more than reaching the end.This leads me to a bit of a tangential question I wanted to pose to you guys.
Looking back at Rare's 3D platformers, do the games really hold up as games per se? When I replay SM64 for example the game doesn't feel as much of a tight platformer as, say, SMG, and the camera isn't ideal, but it still has a lot of platforming and is a lot of fun. It holds up pretty well I'd say.
OTOH, I don't think BK, BT, or DK64 hold up very well at all. All three really feel like collect-a-thons now more than they ever did when they came out, and they kind of feel more like adventure/exploration experiences than platforming games. They feel less like games and more like exploring a 3D space with the ability to jump and perform interesting moves. The graphics and music of these games are really impressive no doubt. But when I replayed BK, which was a favorite when I was a kid, on 360, I really was not feeling it at all, and that was the least sprawling/collecting-heavy of the three games. In replaying this game it felt like the objective was more to explore (which was pretty awe-inspiring at the time!) and less to play, if that makes sense. It just doesn't have the straight-up gaming fun of SM64 (or likely of Rare's DKC series; I haven't played much of that but it's in 2D and doesn't seem to have the same issue from what I understand).
"completely trumped it" is a bit of a stretch. it outsold it by a margin of 2 million consoles or so. both were failure tier.
Oh? the art style of OOT and Majora's Mask somehow skews older than Twilight Princess? tell me more.
now that you mention it, i think I DO remember discussing this one with you before, and someone on this board had official japanese sales which put it over the Xbox 1- which was at 2 million consoles in Jp alone. WW it was at least 5 million but not quite 10.
At least get to the Forest Temple, man. Then we can get a fair comparison going.
Well yes, there were delays, but look at their output during the N64 era:
Donkey Kong Country 3 (right at the end of the SNES era, 1996)
Killer Instinct Gold (1996)
Blast Corps (1997)
Goldeneye 007 (1997)
Donkey Kong Land III (1997)
Diddy Kong Racing (1997)
Banjo Kazooie (1998)
Conker's Pocket Tales (1998)
Jet Force Gemeni (1999)
Donkey Kong 64 (1999)
Mickey's Racing Adventure (1999)
Perfect Dark (2000)
Perfect Dark GBC (2000)
Donkey Kong Country GBC (2000)
Mickey's Speedway USA (2000)
Banjo Tooie (2000)
Conker's Bad Fur Day (2001)
Mickey's Speedway USA GBC (2001)
Star Fox Adventures (2002)
That's 11 N64 games in 6 years, 12 if you count Star Fox Adventures (which was Adventure Planet on N64 for the longest time before making the jump to Gamecube). Not to mention all the stuff they were doing for the portables, and holding it down on the SNES while Nintendo moved their focus entirely on the N64 in 1996.
I think Nintendo would kill to have that kind of output from a second party today.
Rare's games on N64 are so overrated, it's ridiculous.
Feels so strange today that there might have been an era in which Rare could have been envied from a technical standpoint. They've now been with Microsoft for three generations and the Nintendo days feel like a different studio altogether.
Yeah they were ahead of their time for that crappy hardware. I mean we just recently started getting kart racers with water and air vehicles.
That's 11 N64 games in 6 years, 12 if you count Star Fox Adventures (which was Adventure Planet on N64 for the longest time before making the jump to Gamecube). Not to mention all the stuff they were doing for the portables, and holding it down on the SNES while Nintendo moved their focus entirely on the N64 in 1996.
I think Nintendo would kill to have that kind of output from a second party today.
You can already tell the same is happening with Retro, those poor guys stuck on DKC games.
Most Rare games are overrated as hell.
Except Jet Force Gemini.
That game is pure yes.
Yeah, I'm sure many ex-Rare people miss the Nintendo days.
Development has drastically changed between the N64/GBC era and now. Budgets and staff sizes would make that output impossible and unreasonable.
Jet Force Gemini would have been nice if they had succeeded in understanding the anime art-style. And I commend them for trying. It's sad that they didn't succeed. Jet Force Gemini would have had great character design if they had.Jet Force Gemini and many other examples prove just how terrible the art direction can be.
Rare carried the N64 to what little success it had almost entirely by themselves.
The N64 with no goldeneye, banjo, etc would have done worse than GameCube numbers coming off the SNES