• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Director of God of War wants to work on a Castlevania game next

Giallo Corsa

Gold Member
The worry here is that they're going to turn it into another sony movie-game like with GOW. I'd rather PlatinumGames or Capcom handle it instead.

Don't know man, did you play this movie-game® ?


10+ years after its release it still gives me the chills - the presentation/art-direction and the glorious OST from Oscar Araujo were just sublime.
Did it have its problems (on console) ? Sure, the framerate was cack during the opening chapters, some spotty animations here and there, the required timing on some of the moves but, other than that it was a jolly, jolly good game...
Also, people use to spout the word "epic" when describing certain games but this game was epic through and through.
An underappreciated game in my honest opinion with one of the best endings you could hope for in a videogame - shame that the sequel then shat on its bed, what a let down that was...

Having said that, nowadays I'd take a Lords of shadow type game anytime over the usual Japanimu® 2D Castlevania metroidvania + pop symphonic OST tripe that we've been having for the past 20 years, plus, on the 3D side, Lament of innocence and Curse of darkness tried to replicate "that" formula and they weren't anything special (the copy-paste rooms and repetition of COD especially was awful).

I do get what you're trying to say but there are differences between "movie-game" and movie-game, plus, aren't we tired by now of metroidvania-like games since every indie dev and their grandmother nowadays develop ?
Just my thoughts of course, cheers .
 
Last edited:

manzo

Member
Don't know man, did you play this movie-game® ?


10+ years after its release it still gives me the chills - the presentation/art-direction and the glorious OST from Oscar Araujo were just sublime.
Did it have its problems (on console) ? Sure, the framerate was cack during the opening chapters, some spotty animations here and there, the required timing on some of the moves but, other than that it was a jolly, jolly good game...
Also, people use to spout the word "epic" when describing certain games but this game was epic through and through.
An underappreciated game in my honest opinion with one of the best endings you could hope for in a videogame - shame that the sequel then shat on its bed, what a let down that was...

Having said that, nowadays I'd take a Lords of shadow type game anytime over the usual Japanimu® 2D Castlevania metroidvania + pop symphonic OST tripe that we've been having for the past 20 years, plus, on the 3D side, Lament of innocence and Curse of darkness tried to replicate "that" formula and they weren't anything special (the copy-paste rooms and repetition of COD especially was awful).

I do get what you're trying to say but there are differences between "movie-game" and movie-game, plus, aren't we tired by now of metroidvania-like games since every indie dev and their grandmother nowadays develop ?
Just my thoughts of course, cheers .


I agree with you that LoS’s presentation was top-notch. But I totally disagree on the Araujo soundtrack. LoS is the ONLY Castlevania game that I do not remember a single song from the OST bar ONE song (which was rearranged from CV4 and the only reason why I remember it). All other Castlevanias had songs that got stuck in my mind, every single one of them.

This is a problem with movie soundtracks in general, it’s just ambient noise for the scenes, not loopable tunes that become earworms. Michiru Yamane would’ve been a much better choice. But yeah, opinions and assholes.
 
Koji Igarashi once said how jealous he was of Santa Monica and what they were able to do with God of War.

I think there isn't a studio on the planet more appropriately suited to do a 3D Castlevania, particularly a Symphony of the Night remake.

They've already shown they can do all the mechanics from Castlevania pretty well.

Ragnarok was basically an audition to do SOTN.
 
Last edited:
Eric Williams said at the end of the Kinda Funny God of War Ragnarok Spoilercast that he’s now free and trying to get the licensing to Castlevania. I surprisingly haven’t seen anyone pick up the story yet, but it’s pretty interesting considering the news we’ve had recently that Konami has been licensing out it’s IP to third party studios now, as we’ve seen with Bloober doing SIlent Hill 2.



He says it around the last 5 minutes of the show


Key to note that he doesn't say he is trying to get it, but that he would like to have it.
 

Keihart

Member
Nah, not interested... on the other hand....

boards hype GIF

with a jump and some plataforming would be perfect, so maybe the sequel if we ever get one.

I'm not into all these 3D castlevania attempts that skip the horror and survival element of the 2d games, they are not just metroid games with melee, they are horror games as well, there should be some survival involved and tension not just from aesthetics but also mechanics.
 
Last edited:
The more I think about it with the rumors that Konami was looking for devs to make games with their IP a few years back they probably approached Sony about Castlevania and they might have turned it down hence why the director is trying to get the idea out there to apply some pressure with public support but it doesn't seem like other journalists are picking it up. From Sony's perspective I could see why they would be reluctant because I'm pretty sure it'll be a situation where Konami would still own the IP so Sony wouldn't want PS studios working on something they don't have some type of ownership of, so here's hoping that Konami actually sells the IP or find a good developer if it's not Santa Monica.
 
He and Santa monica should focus on creating something new that shines with individuality perhaps inspired by vampire hunting akin to Castlevania instead.
 
Last edited:

Ywap

Member
I really enjoyed the Castlevania games, especially the second one with the non fixed camera. Such a great game that was ❤️
 

deriks

4-Time GIF/Meme God
Hell no. Put From Software has the balls to do it. They already do the closest to a Castlevania game, and is not made for pussies with someone telling me everything I should do all the time
 
So not wanting to see fun oldschool hack n slash style gameplay get completely butchered into TLOU style slow walking no jumping cinematic crap is stupidity? Great logic there. You're killing gaming.
Lol, just because Sony games have that in the Game because they have good history doesn't mean the gameplay is not good.
Also, what is wrong with the people saying Sony games are movie games, most of AAA games have cutscenes since ps1 days, and the core gameplay of Sony games is very good and varied.
 
Last edited:

Represent.

Represent(ative) of bad opinions
So not wanting to see fun oldschool hack n slash style gameplay get completely butchered into TLOU style slow walking no jumping cinematic crap is stupidity? Great logic there. You're killing gaming.
Who said it wouldn’t have jumping? It will be faithful to the other games in the franchise…But with that first party Sony quality that frankly NONE of the studios you mentioned like From or Capcom can even fucking dream of approaching. It would be the best castlevania ever. I’ll put money on it.
I'm not even going to entertain this when you're lumping DMC5 with modern GOW and RE2 as movie games.

Work on your bait.
DMC5 has several hours of cutscenes. So where is your logic
 
Who said it wouldn’t have jumping? It will be faithful to the other games in the franchise…But with that first party Sony quality that frankly NONE of the studios you mentioned like From or Capcom can even fucking dream of approaching. It would be the best castlevania ever. I’ll put money on it.

DMC5 has several hours of cutscenes. So where is your logic
Animated GIF
 

SoraNoKuni

Member
LoS was really great, and the critics from back then were on drugs.
Santa Monica would nail it, I would prefer FS to do it but that's just not happening in any imagination bubble, but Konami trusting their IP like they did with Silent Hill sounds somewhat plausible.
 
Also, what is wrong with the people saying Sony games are movie games, most of AAA games have cutscenes since ps1 days
But with modern sony games, the gameplay are also cutscenes.

>and the core gameplay of Sony games is very good

Disagreed they are becoming way too cinematic apart from inFAMOUS, Spiderman and R&C.
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
But with that first party Sony quality that frankly NONE of the studios you mentioned like From or Capcom can even fucking dream of approaching.
Yeah bro, I bet Capcom would turn it into some action game. Who wants that? Having the Belmonts interact in gritty walkie talkie sections and having to press a single button with no urgency at all sound much batter to me.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
God of War and Last of Us have the best gameplay in their respective genres
Which genres are those? Didn't finish TLOU2 but it's stealth is worse than MGSV or even fucking Thief, and God of War even as cool as it is I wouldn't consider it the peak of the action genre, at all.

No one hates fun more than gamers.
And it makes me sad. Games are becoming less and less about skill and more about turning themselves into interactive experiences that even the most average Joe can beat.
 
Last edited:
Instantly discredited. Next.

Yep. But then again, take a look at the post history. Very clearly a fanboy.
No one hates fun more than gamers.
However I do have to fix this statement. “No one hates fun more than warriors”. Gamers enjoy fun games and play anything regardless of platform. Warriors will bitch and moan about anything that isn’t the typical cookie cutter design put out by the first party studios. Its why you see Sony warriors defend overly cinematic, shallow bloated experiences, Xbox warriors defend GAAS and online mediocrity, and Nintendo warriors defend… well just about anything under the sun as long as it is done by Nintendo.
 
God of War and Last of Us have the best gameplay in their respective genres
I'll give you that if you mean the interactive cinema walkathon snoozefest genre.

If you mean hack n slash fuck no, not even close lol. I wouldn't even say nu-GOW is even on the same level as the first game combat wise. And the first game is also extremely outdated and weak for hack n slash standards.
 
Last edited:
Yep. But then again, take a look at the post history. Very clearly a fanboy.

However I do have to fix this statement. “No one hates fun more than warriors”. Gamers enjoy fun games and play anything regardless of platform. Warriors will bitch and moan about anything that isn’t the typical cookie cutter design put out by the first party studios. Its why you see Sony warriors defend overly cinematic, shallow bloated experiences, Xbox warriors defend GAAS and online mediocrity, and Nintendo warriors defend… well just about anything under the sun as long as it is done by Nintendo.

Very accurate, especially about nintendo. I even notice sometimes corporate drones will attack you in swarms if you ever criticise an exclusive or a console that belongs to the brand they swear their allegiance to. It's almost like platform brands are treated like religions by the gaming community.
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
It's almost like platform brands are treated like religions by the gaming community.
It happens, and it's not just with gaming brands.

I guess as religion has been loosing a lot of traction at least in western societies, some people feel the need to alienate themselves with whatever else, be it football clubs, brands, etc.
 
Last edited:

Represent.

Represent(ative) of bad opinions
Instantly discredited. Next.
Its a fact.
Yeah bro, I bet Capcom would turn it into some action game. Who wants that? Having the Belmonts interact in gritty walkie talkie sections and having to press a single button with no urgency at all sound much batter to me.
Yeah because God of War isn't an action game. Im sure Santa Monica has no experience making an action game... Oh no, the horror of having an actual, meaningful story in an action game - You know, like all the best action fiction in ALL forms of media....Meaninful stories help elevate the impact of the gameplay and gives good gameplay more meaning. You kids just want to mash buttons and do puzzles for 50 hours? With no meaning at all. Go back to 1999.
'god of war'

Jesus Christ. TLOU 2 is the best stealth game ever made. Only MGS5 is in the same ballpark gameplay wise.
And it makes me sad. Games are becoming less and less about skill and more about turning themselves into interactive experiences that even the most average Joe can beat.



How is pressing more buttons more skillful than pressing a few less? How is having a story a bad thing? You want to just walk around and kill things for 50 hours? GOW combat requires you to be more precise than DMC and its much more heavy hitting - DMC feels like a paperwight in comparison.

It seems honestly you guys just want mindless gameplay and dont give a shit about literally anything else. A game can have great story and gameplay. You dont have to be killing things every second in order for it to be a good action game. Jesus.
 
Last edited:
But with modern sony games, the gameplay are also cutscenes.

>and the core gameplay of Sony games is very good

Disagreed they are becoming way too cinematic apart from inFAMOUS, Spiderman and R&C.
>The gameplay are also cutscenes.

So now having good animations is Bad and makes the Game worthless...
 
Last edited:

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Its a fact.
Not him. But dude, Capcom is at the peak of the action genre. DMC, Dragon's Dogma, Monster Hutner... I know games qualitites are subjective, but to state "every Sony first party studio is better than Capcom" is quite a stretch.

Yeah because God of War isn't an action game. Im sure Santa Monica has no experience making an action game... Oh no, the horror of having an actual, meaningful story in an action game - You know, like all the best action fiction in ALL forms of media....Meaninful stories help elevate the impact of the gameplay and gives good gameplay more meaning. You kids just want to mash buttons and do puzzles for 50 hours? With no meaning at all. Go back to 1999.
Having a story is more than fine and I agree that it helps elevating the gameplay by giving the player a purpose to what he's doing. What I don't like is how they implement it, with forced walkie-talkie sections and overall bad pacing because the devs give more priority to the story rather than the gamplay.
The later one was really bad with what I played of TLOU2. Not so much with the first nuGOW at least as far as I remember it.

I'd also wouldn't put nuGOWs combat too high when games like Sekiro, God Hand or Ninja Gaiden are out there.

Jesus Christ. TLOU 2 is the best stealth game ever made. Only MGS5 is in the same ballpark gameplay wise.
Nah, Thief is miles better as a stealth game, and that came out in 1998. In that one the sound was so good you could know where enemies where coming from, while in the TLOU series you have that Listen Mode that shows you the shapes of enemies behind walls, same as in Dishonored for example.

I really dislike that kind of mechanic and imo it ruins the stealth aspect in many games.

How is pressing more buttons more skillful than pressing a few less?

How is having a story a bad thing? You want to just walk around and kill things for 50 hours? GOW combat requires you to be more precise than DMC and its much more heavy hitting - DMC feels like a paperwight in comparison.
Check out this footage from GOW Ragnarok: https://webmshare.com/play/DezOz

Wouldn't you say there's something wrong with this kind of design? Wouldn't you think they are putting more focus on it looking awesome rather than making it mechanically interesting?

It seems honestly you guys just want mindless gameplay and dont give a shit about literally anything else. A game can have great story and gameplay. You dont have to be killing things every second in order for it to be a good action game. Jesus.
Yeah, games should be played and not watched. Or if you are going to make it story-focused, give the player enough agency so he can decide when he wants to play and when he wants to watch. Yakuza games are great at that,for example.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I cannot wait until Hellblade 2 comes out lmao

Their entire gameplay trailer last year was literally someone running in one direction and then turning around and running in another direction
That was so sad. Why do we have so many buttons when those games could be played with a NES controller? :goog_relieved:
 
Very accurate, especially about nintendo. I even notice sometimes corporate drones will attack you in swarms if you ever criticise an exclusive or a console that belongs to the brand they swear their allegiance to. It's almost like platform brands are treated like religions by the gaming community.

Oh yea, happened to me just a few days ago. I criticize GoW and am told I am a Sony Warrior for *daring* to suggest it isn’t a 10/10 experience, but instead a 7/10. Which clearly means I am Satan. And just recently I dared criticize Phil Spencer, which now means I am a Sony warrior who doesn’t see the greatness of their cult leader. It is pathetic.

Its a fact.
No. It is not. It is your terrible and wrong opinion.

Yeah because God of War isn't an action game. Im sure Santa Monica has no experience making an action game... Oh no, the horror of having an actual, meaningful story in an action game - You know, like all the best action fiction in ALL forms of media....Meaninful stories help elevate the impact of the gameplay and gives good gameplay more meaning. You kids just want to mash buttons and do puzzles for 50 hours? With no meaning at all. Go back to 1999.
There were meaningful stories in action games for years. Devil May Cry 3, 4, 5 - hell even the earlier God of Wars had meaningful stories, the first almost perfectly aping the classical greek myth structure. But there is the thing, you don‘t understand what a meaningful story is. You are the kind of pseudointellectual who thinks poor, modern day writing filled with slang is “mature”, where characters act out of character and create edgy moments because subversions of expectations is the pinnacle of writing. You are the living embodiment of this guy:
Aroused South Park GIF


Jesus Christ. TLOU 2 is the best stealth game ever made. Only MGS5 is in the same ballpark gameplay wise.
And this further shows how little you actually understand game design. Here is the typical TLOU2 “Stealth” gameplay. You enter a linear area where you start at point A and need to get to point B. You have a few enemies between you and that point and have minimal options to reach it. You can toss objects to distract enemies or lead them to certain locations, go prone in tall grass for enemies to walk past you, hide behind objects and stay out of the narrow cones of vision of enemies, and make minimal noise. You can also take out enemies via silent lethal means (I do forget if you can do non-lethal, but let’s assume you can). You also have the option to press a button and “listen” to create silhouettes for enemies. This, if I remember correctly, is removed on Grounded or at least the effect is greatly lessened.

All of this is absolutely fine, but basic at its core. This is stuff that has been done for literal decades and nothing about it is any better or worse than other stealth games.

Now let’s look at THIEF: The Dark Project and its typical level design. It does all of what we just mentioned, except it also adds various flooring that creates noise that can alert enemies. A single large interconnected zone that winds and twists naturally as you would expect from that environment (a castle is a castle, a city is a city, a sewer is a sewer. There is rarely a singular end point that you must reach). Numerous tools to offer unique pathways through the level. Lockpicking through doors, rope arrows to climb to higher areas, moss arrows to silence particular floor types. Numerous unique enemies that each require very specific methods of countering. All of which you can either buy from loot scored from the previous level or find via the level. You also have no option to “listen” for enemies behind walls. The sound design does it for you. If there is an enemy coming up, you have to listen to its sound queues. No easy mode press a button to win here!

And that is just Thief: The Dark project. It’s sequel adds even more options on top of that. Then you have other stealth games such as Metal Gear Solid, Splinter Cell, Dishonored, and plenty more on top of that. TLOU2, at its very best, has painfully average and shallow stealth gameplay that never strives for more than the bare minimum. And *that* is a fact.



How is pressing more buttons more skillful than pressing a few less? How is having a story a bad thing? You want to just walk around and kill things for 50 hours? GOW combat requires you to be more precise than DMC and its much more heavy hitting - DMC feels like a paperwight in comparison.
God of War absolutely does not require you to be more precise. Claiming such clearly shows you have never played a Devil May Cry game above easy or normal, where the game actually challenges you and offers real difficulty options and not a simple increase in health and damage numbers.

It seems honestly you guys just want mindless gameplay and dont give a shit about literally anything else. A game can have great story and gameplay. You dont have to be killing things every second in order for it to be a good action game. Jesus.
And it is strawman arguments like this that remove any room of actual discussion from you.
 
Last edited:
Oh yea, happened to me just a few days ago. I criticize GoW and am told I am a Sony Warrior for *daring* to suggest it isn’t a 10/10 experience, but instead a 7/10. Which clearly means I am Satan. And just recently I dared criticize Phil Spencer, which now means I am a Sony warrior who doesn’t see the greatness of their cult leader. It is pathetic.


No. It is not. It is your terrible and wrong opinion.


There were meaningful stories in action games for years. Devil May Cry 3, 4, 5 - hell even the earlier God of Wars had meaningful stories, the first almost perfectly aping the classical greek myth structure. But there is the thing, you don‘t understand what a meaningful story is. You are the kind of pseudointellectual who thinks poor, modern day writing filled with slang is “mature”, where characters act out of character and create edgy moments because subversions of expectations is the pinnacle of writing. You are the living embodiment of this guy:
Aroused South Park GIF



And this further shows how little you actually understand game design. Here is the typical TLOU2 “Stealth” gameplay. You enter a linear area where you start at point A and need to get to point B. You have a few enemies between you and that point and have minimal options to reach it. You can toss objects to distract enemies or lead them to certain locations, go prone in tall grass for enemies to walk past you, hide behind objects and stay out of the narrow cones of vision of enemies, and make minimal noise. You can also take out enemies via silent lethal means (I do forget if you can do non-lethal, but let’s assume you can).

All of this is absolutely fine, but basic at its core. This is stuff that has been done for literal decades and nothing about it is any better or worse than other stealth games.

Now let’s look at THIEF: The Dark Project and its typical level design. It does all of what we just mentioned, except it also adds various flooring that creates noise that can alert enemies. A single large interconnected zone that winds and twists naturally as you would expect from that environment (a castle is a castle, a city is a city, a sewer is a sewer. There is rarely a singular end point that you must reach). Numerous tools to offer unique pathways through the level. Lockpicking through doors, rope arrows to climb to higher areas, moss arrows to silence particular floor types. Numerous unique enemies that each require very specific methods of countering. All of which you can either buy from loot scored from the previous level or find via the level.

And that is just Thief: The Dark project. It’s sequel adds even more options on top of that. Then you have other stealth games such as Metal Gear Solid, Splinter Cell, Dishonored, and plenty more on top of that. TLOU2, at its very best, has painfully average and shallow stealth gameplay that never strives for more than the bare minimum. And *that* is a fact.


God of War absolutely does not require you to be more precise. Claiming such clearly shows you have never played a Devil May Cry game above easy or normal, where the game actually challenges you and offers real difficulty options and not a simple increase in health and damage numbers.


And it is strawman arguments like this that
Oh yea, happened to me just a few days ago. I criticize GoW and am told I am a Sony Warrior for *daring* to suggest it isn’t a 10/10 experience, but instead a 7/10. Which clearly means I am Satan. And just recently I dared criticize Phil Spencer, which now means I am a Sony warrior who doesn’t see the greatness of their cult leader. It is pathetic.


No. It is not. It is your terrible and wrong opinion.


There were meaningful stories in action games for years. Devil May Cry 3, 4, 5 - hell even the earlier God of Wars had meaningful stories, the first almost perfectly aping the classical greek myth structure. But there is the thing, you don‘t understand what a meaningful story is. You are the kind of pseudointellectual who thinks poor, modern day writing filled with slang is “mature”, where characters act out of character and create edgy moments because subversions of expectations is the pinnacle of writing. You are the living embodiment of this guy:
Aroused South Park GIF



And this further shows how little you actually understand game design. Here is the typical TLOU2 “Stealth” gameplay. You enter a linear area where you start at point A and need to get to point B. You have a few enemies between you and that point and have minimal options to reach it. You can toss objects to distract enemies or lead them to certain locations, go prone in tall grass for enemies to walk past you, hide behind objects and stay out of the narrow cones of vision of enemies, and make minimal noise. You can also take out enemies via silent lethal means (I do forget if you can do non-lethal, but let’s assume you can).

All of this is absolutely fine, but basic at its core. This is stuff that has been done for literal decades and nothing about it is any better or worse than other stealth games.

Now let’s look at THIEF: The Dark Project and its typical level design. It does all of what we just mentioned, except it also adds various flooring that creates noise that can alert enemies. A single large interconnected zone that winds and twists naturally as you would expect from that environment (a castle is a castle, a city is a city, a sewer is a sewer. There is rarely a singular end point that you must reach). Numerous tools to offer unique pathways through the level. Lockpicking through doors, rope arrows to climb to higher areas, moss arrows to silence particular floor types. Numerous unique enemies that each require very specific methods of countering. All of which you can either buy from loot scored from the previous level or find via the level.

And that is just Thief: The Dark project. It’s sequel adds even more options on top of that. Then you have other stealth games such as Metal Gear Solid, Splinter Cell, Dishonored, and plenty more on top of that. TLOU2, at its very best, has painfully average and shallow stealth gameplay that never strives for more than the bare minimum. And *that* is a fact.


God of War absolutely does not require you to be more precise. Claiming such clearly shows you have never played a Devil May Cry game above easy or normal, where the game actually challenges you and offers real difficulty options and not a simple increase in health and damage numbers.


And it is strawman arguments like this that remove any room of actual discussion from you.

remove any room of actual discussion from you.
For what I read here it looks like You haven't played tlou2 or god of war, seems like You just watched a Youtube vídeo.
 
Last edited:
Oh yea, happened to me just a few days ago. I criticize GoW and am told I am a Sony Warrior for *daring* to suggest it isn’t a 10/10 experience, but instead a 7/10. Which clearly means I am Satan. And just recently I dared criticize Phil Spencer, which now means I am a Sony warrior who doesn’t see the greatness of their cult leader. It is pathetic.
I literally got a warning like two weeks ago because I criticised fanboys who made death threats over a reviewer saying GOW Ragnarok isn't a 10/10 game.
 

drotahorror

Member
No

Lords of Shadow / GoW are both horrible templates and styles for Castlevania. It completely misses the point of the franchise.

Maybe you don’t understand the point of Classicvania. Globe trotting across varied environments fighting monsters. Something the first LoS absolutely excelled at. We will likely never see another game with that many amazingly artistic environments. Some of the best if not the best art design in gaming. Over 50 unique levels all completely different from each other.
 
I literally got a warning like two weeks ago because I criticised fanboys who made death threats over a reviewer saying GOW Ragnarok isn't a 10/10 game.
It isn't a 10/10, but defenitely not a 6 or 7 but all si subjective, there are a lot of people that loves the Game and few people that doesn't like it.
 
Last edited:

cireza

Member
Lament of innocence and Curse of darkness tried to replicate "that" formula and they weren't anything special
I'd rather play these two games than any modern cinematic emotional 3rd person action game.

They were a lot of fun, and they have amazing OSTs as well. Too bad Curse of Darkness did not make it to Xbox BC honestly.
 
Last edited:
For what I read here it looks like You haven't played tlou2 or god of war, seems like You just watched a Youtube vídeo.
I have the platinum of both and will show it when I get home. I don’t criticize games unless I have personally played them and experienced all or most of what they offer (including harder difficulties).

I know its hard to imagine, but there are people like me who see these games for what they are: Shallow and basic.
 
I have the platinum of both and will show it when I get home. I don’t criticize games unless I have personally played them and experienced all or most of what they offer (including harder difficulties).

I know its hard to imagine, but there are people like me who see these games for what they are: Shallow and basic.
If You have the platinum then it seems You liked both Games and spend like 60 hours or more on both. Otherwise I can't think of anyone that spends that much time on a Game that they don't like and thinks the Game is shallow and basic.
 
If You have the platinum then it seems You liked both Games and spend like 60 hours or more on both. Otherwise I can't think of anyone that spends that much time on a Game that they don't like and thinks the Game is shallow and basic.

TLOU2 I spent 18 hours on. It was very easy and simple to get the platinum as it required only one full playthrough and like half another one. The game is also very short when you can skip most of its story and cutscenes. The story I disliked and fell asleep too numerous times. I tried to at least enjoy the gameplay during the second playthrough as I did want to see why there were so many loud (and ultimately a minority) of people who screamed it was a masterpiece. Couldn’t get through that second playthrough and stopped as soon as I got the plat. Sold the game and never regretted it. Worst game I have ever played.

God of War Rag I spent 44 hours on. I already stated it elsehwere, but I do consider it a 7/10 game. It isn’t bad by any means and it is a game I do recommend people play, but I found it incredibly disappointing at points and inconsistent with its pacing. It has issues, but I still overall enjoyed myself. Doesn’t mean that I consider the gameplay as anything other than shallow and basic.

You are making the incorrect assumption that just because someone things something is shallow/basic means they hate it. That if someone criticizes one aspect of a product, that means they think the rest of it is terrible.
 
Last edited:
Top Bottom