Classicrockfan
Banned
I love this,and am wondering were are they going for the sequel maybe the mainland,I also hope a new threat comes,with female enemies,more animal enemies like cougars,alligators,and masks damn the mask were cool in this game.
Cos its a huge drop of compared to the originalWhy Sony has stopped informing us about TLOU2 sales too ? Any new info ?
This makes no sense.Cos its a huge drop of compared to the original
TLOU I aprox +20 mill copies
TLOU II aprox +10 mill copies
An estimate 50% drop judging by those numbers so they rather not talk about it, not something to be proud of/brag about.
Anyway congrats to GoT
Respectively I can only speak of both game curent number for what it is statedThis makes no sense.
It took 6+ years for TLOU to hit 20 million copies sold, so how is it a huge drop?
You do know there's a 7 year difference between those 2 games, right?Cos its a huge drop of compared to the original
TLOU I aprox +20 mill copies
TLOU II aprox +10 mill copies
An estimate 50% drop judging by those numbers so they rather not talk about it, not something to be proud of/brag about.
Anyway congrats to GoT
Honestly i dont care anymoreYou do know there's a 7 year difference between those 2 games, right?
PlayStation 5 - Over 20 million units soldI can only speak of curent number for what it is stated
If you want to go with the what if scenario go ahead
Like i said if you want to go with the 'what if' scenario in the future for part II numbers just go ahead im not that interestedPlayStation 5 - Over 20 million units sold
PlayStation 4 - Over 119 million units sold
Sony must be disappointed with the huge drop.
Because TLOU2 had more marketing and more marketing = more sales. If Sony does the GOW/TLOU/Horizon/Spiderman marketing on Knack 3 it easily sells >10mI guess it didnt outsell TLOU2 after all. lol
It was released in June 2020. TLOU was bundled for years with PS4 consoles. There's a reason why it only took TLOU 2 16 days to surpass TLOU Remaster in revenue in the US.Like i said if you want to go with the 'what if' scenario in the future for part II numbers just go ahead im not that interested
tlou part 2 actually released on ps4 in Feb 2020 when theres already plenty ps4 around in large quantity and now also available on ps5 so theres that
If your plan is to wait for 6 years after release in order for you to gauge and get a good measures for tlou 1 vs tlou 2 comparison then go ahead thenIt was released in June 2020. TLOU was bundled for years with PS4 consoles. There's a reason why it only took TLOU 2 16 days to surpass TLOU Remaster in revenue in the US.
You're the one trying to compare the current sales figures of 2 games that released 7 years apart. If you wanted to make an argument that made sense you could have at least compared the sales figures of the games for the first 2 years after they released.Like i said if you want to go with the 'what if' scenario in the future for part II numbers just go ahead im not that interested
tlou part 2 actually released on ps4 in Feb 2020 when theres already plenty ps4 around in large quantity and now also available on ps5 so theres that
Cos its a huge drop of compared to the original
TLOU I aprox +20 mill copies
TLOU II aprox +10 mill copies
An estimate 50% drop judging by those numbers so they rather not talk about it, not something to be proud of/brag about.
Anyway congrats to GoT
I know the conversation will goes down to this so my advice for you then is to wait for tlou 2 numbers after 6 year release just like tlou 1 does ( since everyone here seems bitter and keep bring that up as an excuse for tlou 1 doing better)yea so.....I don't know if you know this or not, but.....The Last Of Us 1 didn't move 20 million units in 2 years bud.
I don't think you know how to math lol
One game having bigger numbers after 7 years compared to one after 2 years isn't an excuse lol. We're just pointing out the argument you're making of comparing the total sales numbers of both games is a dumb one and makes no sense.I know the conversation will goes down to this so my advice for you then is to wait for tlou 2 numbers after 6 year release just like tlou 1 does ( since everyone here keep bring that up as an excuse for tlou 1 doing better)
I know the conversation will goes down to this so my advice for you then is to wait for tlou 2 numbers after 6 year release just like tlou 1 does ( since everyone here seems bitter and keep bring that up as an excuse for tlou 1 doing better)
Look pal i dont know shit about gaming estimation...One game having bigger numbers after 7 years compared to one after 2 years isn't an excuse lol. We're just pointing out the argument you're making of comparing the total sales numbers of both games is a dumb one and makes no sense.
No one needs to wait. I told you that it only took 16 days for TLOU 2 to surpass TLOU Remaster in revenue in the US.If your plan is to wait for 6 years after release in order for you to gauge and get a good measures for tlou 1 vs tlou 2 comparison then go ahead then
No one needs to wait. I told you that it only took 16 days for TLOU 2 to surpass TLOU Remaster in revenue in the US.
It even surpassed Uncharted 4 in the US in just 16 days.
Sony doesn't generate revenue if the game is being bundled with consoles and it's selling at MSRP. This is not the same as the Horizon PS5 bundle because that's selling above the standard MSRP.
The point is, the total amount of units sold can be very misleading.
Im just telling for what it is based in the official information numbers ok?
ok then we shall revisit tlou 2 numbers again in 2026 as you guys asked ( just like 6 year for tlou 1)No one is disputing those numbers, we are questioning why you are saying "not something to be proud of/brag about.".
ok then we shall revisit tlou 2 numbers again in 2026 ( just like 6 year as tlou)
Why wouldn't I? The majority of TLOU 1 sold the majority of its copies on the PS4.Yeah cos comparing a new game with a remaster is a good comparison
Tlou 1 release on PS3 ( install base aprox 80 mill) ported to ps4Why wouldn't I? The majority of TLOU 1 sold the majority of its copies on the PS4.
You were just better off saying, "I stand corrected" instead of just trying to defend your point.
You guys majority of videogame sales are during it first year the wait for 6 years are really dragging it
This reminds me again that some people have such an infantile perspective on how this industry works.Cos its a huge drop of compared to the original
TLOU I aprox +20 mill copies
TLOU II aprox +10 mill copies
An estimate 50% drop judging by those numbers so they rather not talk about it, not something to be proud of/brag about.
Anyway congrats to GoT
GOT isn't the biggest offender of these sins, that probably belongs to Skyrim. Hell, it's not even Sony's biggest offender of those sins. I made it through the first Island and did all the content on it so it held my attention longer than most open world games that are cut from the same cloth.
Tlou 1 release on PS3 ( install base aprox 80 mill) ported to ps4
Tlou 2 release on ps4 ( instal base aprox 110 mill) ported to ps5
You guys majority of videogame sales are during it first year the wait for 6 years to get a fair comparison are really dragging it
Tlou 2 should be doing better based on bigger install base and better name recognition from its first game but it didnt
Time to acept fact the many fan of the first game are not a fan of abby the golf club joel beater take that copium
This tlou debate is tiresome and dragging it this thread is about ghost of tsushima sucess and not tlou you guys should really end itYou're making no sense.
It was announced that The Last of Us sold 20 million units in 2022
PS4 install base 110 million
PS3 install base 85 million
The Last of Us sold 7 million copies on the PS3.
The Last of Us Remaster sold around 13 million copies on the PS4
This means The Last of Us sold 20 million copies with a much bigger install base than The Last of Us Part II. You can't ignore the fact that The Last of Us had more than 15 different bundles.
You just killed your own argument in your post. lol
You're making no sense.
It was announced that The Last of Us sold 20 million units in 2022
PS4 install base 110 million
PS3 install base 85 million
The Last of Us sold 7 million copies on the PS3.
The Last of Us Remaster sold around 13 million copies on the PS4
This means The Last of Us sold 20 million copies with a much bigger install base than The Last of Us Part II. You can't ignore the fact that The Last of Us had more than 15 different bundles.
You just killed your own argument in your post. lol
Recently playing Skyrim EE.
It's map isn't littered with icons, there are no activities to complete either.
You need to walk to every landmark before it shows on your map.
And every noteworthy location is visible from afar, making you curious what's in there.
Also it's much more involved role playing game. Makes you choose at every step whether you wanna help, hinder, steal or kill whoever you are dealing with.
I guess it's been long time since you played it.
Ah yes Morrowind, the famously totally not released on console entry in the TES series.There is a compass on your HUD leading you by the nose. TES was dumbed down when they started developing it for consoles. Morrowind didn't give you an in-game map and made you navigate by using quest text and in game landmarks. It also had a fast travel system that was lore appropriate (only between major cities using the Silt Striders). If you think Skyrim is an involved role playing game I don't think you have much experience with the genre.
Ah yes Morrowind, the famously, totally not released on console entry in the TES series.
Of course its been developed with console users in mind. The Xbox version came out only 1 month after the PC version and Bethesda reported that they've been working with Microsoft since the Xbox was announced.It was ported to the Xbox and not developed with console users in mind like Oblivion/Skyrim.
There is a compass on your HUD leading you by the nose. TES was dumbed down when they started developing it for consoles. Morrowind didn't give you an in-game map and made you navigate by using quest text and in game landmarks. It also had a fast travel system that was lore appropriate (only between major cities using the Silt Striders). If you think Skyrim is an involved role playing game I don't think you have much experience with the genre.
Bethesda doesn't want you to get lost in their games anymore and that's a shame. One of my favorite memories in Morrowind was a quest that gave you incorrect directions. My guess is that was unintentional but it lead me down a path to another random adventure. It's the journey, not the destination and that tenant has seemingly gone by the wayside in most open world games.
It was ported to the Xbox and not developed with console interface in mind like Oblivion/Skyrim.
Compass marker is all you get in Skyrim. You have to work and talk to PPL to even get the quests, that you can track later with a compass.
Calling it more guided than latest Ubi style games that adds 100s of icons on map with you just climbing a tower is hilarious.
Not comparing it with Morrowind, that type of game is a bit extreme in terms of player freedom.
Of course its been developed with console users in mind. The Xbox version came out only 1 month after the PC version and Bethesda reported that they've been working with Microsoft since the Xbox was announced.
Ghost of Tsushima is the more successful game of the two:
-GoT had a far higher average selling price compared to TLOU II.
-GoT had an immensely lower head count (and hence, development budget) compared to TLOU II.
-GoT is a new IP, whereas TLOU II was a sequel to a +20 million seller.
-TLOU II is probably at about 10.5m as of now and it's likely reaching the product's EOL sooner rather than later (thanks to the already aggressive price reductions taking place), however, once GoT receives the same aggressive price promotions that TLOU II received, it will more than likely outsell TLOU II even on that (mostly useless) metric.
lol its a design thing and I get why they'd do that with those other titles. To be fair, you can get lost in those games and clearly choose to ignore those maps as an option exist to simply ignore it, they simply want the player to have the focus on getting to the right place to experience those quest. They likely want someone spending their time on a quest and having fun vs "where do I go now".
Being lost can be fun, don't get me wrong I love their games, but it can also be a boring experience to someone and lead to frustration.
So fun for us, but that is a type of fun we easily can apply, but to others that might be a boring experience to them.
So I do like that wind thing in Ghost guides you in a way that doesn't always have you looking at a map, but its design is the same reason why Elder Scrolls is the way it is. They want you headed towards the fun.
Also, due to lack of quest text, I think it would be really difficult to be successful in Skyrim without the markers.
I think they should add quest text to expand on lore and give even better context.
That way you could skip on quest markers if needed.
but in the back of my mind I'm always going to ask why you are playing an open world in the first place.
But it's clearly not because of the consoles specifically because both Morrowind and Oblivion were designed with consoles in mind. The increasing focus on more accessible games has been happening for years and it's happened regardless of platforms. Just take a look at classic WoW vs WoW now. WoW in 2004 only had quest markers and you had to figure out everything else by the quest text.Compare the interface and game play systems between Morrowind and Oblivion, it's obvious why the design decisions were made. I'm aware of the release dates on Morrowind. I've spent hundreds of hours in both versions including the fun NPC drift in the Xbox version.
Cause the want the feeling of playing in that world, not the real frustrations of getting lost and wasting time.
Its like watching a show and an episode airs where the character is lost, its not saying you WANT to get lost, its saying you are watching cause them being lost is part of the story, will lead to something etc.
In a video game, this is completely different. Of course getting lost can lead to some amazing find, but it can also lead to absolutely not a damn thing being found and a waste of time...ie BOTW lol So gamers want the freedom of exploring that world, but with purpose and would rather hear those quest and KNOW something is worth it for the time spent, then walk miles to some forest only to find not a damn thing is going on there lol
So the markers in Skyrim are to help guide you to where those moments start, not always how or where they are going to end. When worlds start to get that massive, they can't just hope someone finds that area and gets the best quest.
Its better to allow that freedom to the player.
Turn off those markers and fuck around and find out
Turn on the markers and let it guide you to the funz. I feel it all leads to the same thing anyway, but I do get what you mean with someone naturally finding those areas or coming across something on their own with no help, but allow the player to choose that.