This is true.If people could get every car they wanted in two months they would then be complaining about the lack of content.
Life Service Games educated players to never expect a finished game or God forbid a game you can beat as someone who can't play five hours a day because it's not the 90s and we're not in school any more.
Games count as """dead""" the moment no patches are going to released anymore because... it's finished? Yes, that's the mentality nowadays.
The then you have companies who poisoned games with MTX and realised the longer a game is the more likely people spending money on it. So you increase the padding step by step, introduce dailies and weeklies and log in bonuses, sell it gamers as """content""", talk down criticism with "it's optional", educate them to accept these practices as normal so every other dev and publisher can pull this off, intensify said education, maximize profits and water down real content.
Also, doesn't matter if some prices are lower because the issue of Life Service implications still exist. Some people are as easily tricked as people are "outraged" if that's what it is if your criticize things.
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