• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Anyone else feel PSVR2 is a GIANT waste

Romulus

Member
Sony ain't putting AAA teams on VR, they're putting their Vita/PSP calibur studios on it. This is ironically what will wind up fulfilling the OPs prophecy. VR will never find real success with fractional budgets and inexperienced developers.


What's the measuring stick for real success though? Is there a number? 20 million profit a year, 200 mil? 2 billion?
 
Last edited:

Skyfox

Member
Sony have no excuse when it comes to glasses wearers and PSVR2. If they won't support glasses-free, I won't buy it.

My phone's VR headset has it ffs.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I dunno...

They need to develop it a lot more IMO. It's not a waste development-wise, but as a consumer I'm not interested yet.

They should take the money they're using to push this product into the market, and apply that into R&D continuously.
 

Moses85

Member
I really like ps5 and use it for exclusive content only

I however have zero interest in vr, especially CORDED VR. And with glasses vr is horrible to use

i feel this vr push will make sony produce less exclusive ”ordinary” games. The development of psvr stuff will dilute their already smallish first party.

I think psvr2 is a giant mistake business wise too - vr is NOT going mainstream with a CORD to your ps5. Vr is going cordless and oculus quest 2 is the kind of product that is the future of vr

Is there anyone here that thinks psvr is even exciting?

Are you
Phil_Spencer_Calls_For_Cross_Platform_Bans_featured_image_gaming_instincts.jpg

???
 

Impotaku

Member
When people say the tech isn't ready they should have tried playing this, if you were around in the 90's this was your options even a pc home vr display would cost thousands.


Even the most basic VR in 2022 is lightyears ahead of this, back in the 90's the technology was there but not the power to truly do this properly. Now we have the power to do it just need the imagination to figure out games to make in it sony have at least tried to make this afforable & actually work. Wipeout omega collection had my jaw on the floor & this is someone who usually hates racing games. The game that blew me away was a simple indie game called fishermans tale it's a simple puzzle game with non realistic graphics but in a recursive world so been inside a enironment that goes on infinitely was like been inside the blackhole in interstellar seeing it go on & on both outwards & inwards was a trip. I don't care if no AAA games ever get released same as i don't care about AAA games on flatscreen gaming, indie stuff can be more than enjoyable in VR. But not gonna lie sony better fucking give us all another astrobot and not the sliver of a game they gave away for free already on PS5
 
Last edited:

A.Romero

Member
I don't think it's a waste. First because Sony is not refraining from traditional models. There is a market for VR that might not be as big as traditional gaming but traditional gaming was not always raking billions of dollars a year. Markets take time to develop and transition.

Second even if it's corded, tech is about iterations. What would be the point of having a cordless VR device in 5 years if there is no software? Wireless will come in the future and people that are waiting for it not only will have a wireless device but also an ample software catalog produced over the years and new games coming from experienced studios that have worked on it for years.
 

Fredrik

Member
VR is awesome but I already have a Quest 2 and having multiple VR headsets seem unneccessary until the VR industry takes off for real.
 

mxbison

Member
Cord or cordless.
The problem still remains, it's the games
Outside a few, Resident Evil 7 for example
All of them aren't up to par to complete with normal AAA games.
People will say Half-Life Alyx says hello
But you know what's the most talked about thing in that game?
PS6VbQo.gif

It's not good enough.

Because these things make a huge difference.

Grabbing a box, emptying it on a table, and then picking out the ammo is crazy immersive. Manually reloading a gun while a zombie is heading towards you absolutely intense.

It's a completely new way to play compared to just pressing a button for every action.
 

StreetsofBeige

Gold Member
A waste if you are expecting AAA games. And going by all the VR videos I've seen, you're a stickler for details like character movement, a gun shooting is hovering in thin air as opposed traditional games where it shows your arm and hand holding it, and things like that.

A good option if you like the concept and enjoy small scale and demoware kinds of software.
 
Last edited:

BreakOut

Member
I have never used VR but plan to pick up the headset. With the newer tech I’m not as worried as I was on the ps4 and the fact that they are still supporting it gives me confidence it won’t be a Vita situation.
I think it’s not a waste at all. There’s obviously a market and people like myself are willing to try it.
 

TGO

Hype Train conductor. Works harder than it steams.
Because these things make a huge difference.

Grabbing a box, emptying it on a table, and then picking out the ammo is crazy immersive. Manually reloading a gun while a zombie is heading towards you absolutely intense.

It's a completely new way to play compared to just pressing a button for every action.
Yeah but without the game behind it it's just a tech demo.
Now games like Half-Life Alyx and Resident Evil 7 are what you want but they are few and far between.
 

StreetsofBeige

Gold Member
Because these things make a huge difference.

Grabbing a box, emptying it on a table, and then picking out the ammo is crazy immersive. Manually reloading a gun while a zombie is heading towards you absolutely intense.

It's a completely new way to play compared to just pressing a button for every action.
It depends on the gamer.

For me, when I play EA NHL, I'm fine with an overhead cam view and gamepad. I dont feel the urge to open up my living room and pretend shooting and passing a puck with wrist controllers. Same goes for shooters. ADS with LT and shoot with RT is fine. I guess I can pretend to hold up the VR controllers up to my eye like I'm looking down a scope to shoot, or pretend to reload my gun instead of pressing X. For me, I'll just press X.
 
Last edited:

Reallink

Member
What's the measuring stick for real success though? Is there a number? 20 million profit a year, 200 mil? 2 billion?

As a first step, 25 million users engaged enough to fund regular HL Alyx scale titles that sell several million copies. As an endgame, a market that is as large as flat screen gaming. Relying on D-teams and indies is guaranteed to accomplish neither.

Oculus also recognizes the Wii market of soccer mom exercise apps and sad dad lapsed gamer toys they're currently enjoying with Quest is not long term, and they're researching desperately "the cloud" to power AAA experiences on mobile headsets.
 
Last edited:

Romulus

Member
As a first step, 25 million users engaged enough to fund regular HL Alyx scale titles that sell several million copies. As an endgame, a market that is as large as flat screen gaming. Relying on D-teams and indies is guaranteed to accomplish neither.


Quest 2 has no exclusive AAA games and sold 10 million in its first year. Those are ps2 numbers with indies and D studios.
 
Last edited:

Calverz

Member
Quite honestly I wonder why they are taking a massive risk with this. Psvr although sold 5 million ish, this was from an i stall base of 100m+. They are barely managing to manufacture enough ps5’s.
It’s a big gamble. I am also disappointed it is wired. I have a quest 2 and it’s pretty amazing.
 

StreetsofBeige

Gold Member
Quite honestly I wonder why they are taking a massive risk with this. Psvr although sold 5 million ish, this was from an i stall base of 100m+. They are barely managing to manufacture enough ps5’s.
It’s a big gamble. I am also disappointed it is wired. I have a quest 2 and it’s pretty amazing.
PSVR sold 5M across PS4 120M consoles. 4% rate.

PSVR2 will likely get bought at a higher rate due to amped up early adopters. I dont know. Let's say 10% of PS5 gamers buy it. By year end, PS5 will have sold maybe 25M consoles (it's at 19M now). Then perhaps PSVR2 launches.

So assuming PSVR2's get manufactured fast with no supply issues either, maybe 2.5M PS5 owners buy it over the next few years. Then from there, the rate of buying slows down as casuals finally finding a system dont care about VR so it skews more to 4% long term.

Doesn't seem worth doing to me unless there's big margins in VR gear and software, or they can expand the pie into PC compatibility.
 
Last edited:

Romulus

Member
Psvr1 had very outdated tech day1. It wasn't a good measuring stick for console VR. It was also expensive considering that, so 5 million is rather impressive.
 
Last edited:
I really like ps5 and use it for exclusive content only

I however have zero interest in vr, especially CORDED VR. And with glasses vr is horrible to use

i feel this vr push will make sony produce less exclusive ”ordinary” games. The development of psvr stuff will dilute their already smallish first party.

I think psvr2 is a giant mistake business wise too - vr is NOT going mainstream with a CORD to your ps5. Vr is going cordless and oculus quest 2 is the kind of product that is the future of vr

Is there anyone here that thinks psvr is even exciting?

So let me get this straight...

You're saying that just because you don't like this one thing that Sony does (despite the fact that millions of others do), Sony should drop everything they're doing in this area and cater exclusively to your personal tastes and everyone else can get fucked??

Op, you're either a narcissist with a stunning lack of self-awareness, or you're like a 9 yo only child who still thinks the world revolves around them.

Either way, you really should take some time out for some much-needed self-reflection. You're way too self-absorbed to not see a problem with writing out and posting a post like this online.
 

SLB1904

Banned
of course op is on my ignore list lol
Quite honestly I wonder why they are taking a massive risk with this. Psvr although sold 5 million ish, this was from an i stall base of 100m+. They are barely managing to manufacture enough ps5’s.
It’s a big gamble. I am also disappointed it is wired. I have a quest 2 and it’s pretty amazing.
wait until you find out psvr2 makes quest 2 thats pretty amazing outdate
 
Last edited:

CrustyBritches

Gold Member
I love VR, but I probably won't be getting PSVR2 because I haven't been able to get a PS5, and I don't think the cable is good design. For me, Quest 2+gaming PC is the best mix.

However, I do believe Sony has the IPs, studios, and marketing might to make it successful. PSVR1 isn't necessarily a good predictor of how the PSVR2 will do since PS5 is beefy and capable of providing a much better experience in relation to it's flatscreen counterparts than the PS4 was. For the numbers to really take off, they'll probably need to make it work on PC and port their VR games there.
 

SlimySnake

Flashless at the Golden Globes
VR is the future so i can see why they are investing so much in it but i draw the line at it coming at the expense of the AAA first party games we buy the playstation for.

Sonys e3 show is basically going to have a bunch of vr games and no next gen AAA first party stuff. Ok, so i spent $500 on your new console and now you are gonna ask me to spend another $500 on a peripheral to play some B games that need to run at 120 fps so they wont even look next gen. Pass.
 
I think Destiny 2 is a waste of space. Makes money though. Clearly Sony sees growth in the market. Hence the investment. I was never going to buy spider-web of wires PSVR1. I will buy PSVR2. This is a proper showcase of VR. Not the Frankenstein PS4+PS3movecontrollers+PSeye nonsense.

PSVR also has the ability to expand beyond gamers. Especially since these VRgames are going to be playable without the headset, aka super advanced wii games.
 

THEAP99

Banned
It's cool that they're doing it but they're just going to bleed a lot of money and shoot themselves in the foot by making it work with ps5 only instead of make it stand alone
 

Trogdor1123

Member
Super excited for it but a cord is a massive bummer. I’d happily pay more for one without. My quest 2 is pretty awesome and it’s lowing end I think.
 

mxbison

Member
It depends on the gamer.

For me, when I play EA NHL, I'm fine with an overhead cam view and gamepad. I dont feel the urge to open up my living room and pretend shooting and passing a puck with wrist controllers. Same goes for shooters. ADS with LT and shoot with RT is fine. I guess I can pretend to hold up the VR controllers up to my eye like I'm looking down a scope to shoot, or pretend to reload my gun instead of pressing X. For me, I'll just press X.

Sure. But you could also play NHL with overview cam and gamepad in VR where you have a massive field of view and real depth perception.

Lots of games can benefit from VR, not just first person motion controller stuff.
 

Elitro

Member
It is certainly unfortunate considering one of the most famous VR pc games would benefit greatly from a cordless setup (Beat Saber).
However even quest 2, if you were to play for many hours in a row you would run out of battery and still need to plug it in to some sort of cable no?

For me the biggest drawback of Sony's VR2 would be if it did not support PC. Also considering they are making a significant push to include it in their offerings, having the headset being very popular on the PC would be amazing.

I'm quite curious to see what Sony is cooking nonetheless.
 
Top Bottom