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BF2042 leaked gameplay and screenshots - aka that NDA really working great

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
it plays like absolute ass on Controller and has no FOV slider on console so far. it's still a beta but stuff like that rarely changes in these fake betas devs do nowadays

This is nowhere near final code not sure why you would think this is the usual dev fake beta which is actually basically final code.
BF alphas and betas are vastly different to final code.
 

Cyborg

Member
Am I the only one who looks at this and finds the look of it ''cartoon-ish''? I find it hard to describe but BF3/4 had a more realistic look like foliage, environment, etc.
Or am I just crazy?
 

StreetsofBeige

Gold Member
Am I the only one who looks at this and finds the look of it ''cartoon-ish''? I find it hard to describe but BF3/4 had a more realistic look like foliage, environment, etc.
Or am I just crazy?
Well, were going to have to see how the finished game is. I never played this test, so I can only go by the leaked vids like everyone else.

No doubt it's shoddy early code, but how the final code compares to BF1 and BFV we'll have to wait and see.

The fix you're looking for is realistic textures and colours added to the final game.
 

JOEVIAL

Has a voluptuous plastic labia
Am I the only one who looks at this and finds the look of it ''cartoon-ish''? I find it hard to describe but BF3/4 had a more realistic look like foliage, environment, etc.
Or am I just crazy?
No you're not the only one.

So far 2042 is far too clean and perfect. Battlefield 3, 4, and 1 all had a sense of gritty realism in the visuals. 2042 really lacks that from what we have seen so far.
 

jaysius

Banned
This is nowhere near final code not sure why you would think this is the usual dev fake beta which is actually basically final code.
BF alphas and betas are vastly different to final code.
Well I had just posted this.

After playing this playtest on Series X you can see this is a very old build, there's pop-in the FOV is fucked, everything about this is LEGIT ALPHA, anyone making calls on the graphic quality based on this build is pretty simple.
 

TheTurboFD

Member
This is nowhere near final code not sure why you would think this is the usual dev fake beta which is actually basically final code.
BF alphas and betas are vastly different to final code.
As someone who was in the BF3 and BF4 alphas, I really don't have faith in the excuse of "This is just an alpha" anymore with the state they released in. I'll wait and see how it is on release from others before purchasing because as of right now I'm not impressed/have faith in it.
 
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Nvzman

Member
Looks like Modern Warfare (2019) will not be dethroned as best FPS ever.

Good.
Lmao everything in MW2019 except the gameplay was good.

Camping in corners with ghost with your 725 and M4 for 3+ months after launch? Damn, best FPS ever!

Was a complete joke at emulating COD4 and MW2's greatness.
 

MrA

Member
I'd bet a paycheque or two that you have no clue what you're doing. There's zero chance the game is locked to 30fps on PC.
I don't know man, this is Electronic "Let's release last gen fifa on pc" Arts, It'd be mindboggling if true, but if anyone can do it ea can
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
As someone who was in the BF3 and BF4 alphas, I really don't have faith in the excuse of "This is just an alpha" anymore with the state they released in. I'll wait and see how it is on release from others before purchasing because as of right now I'm not impressed/have faith in it.

If you were in the BF3 and BF4 alphas you should have noticed a massive difference between the Alphas and the Betas, cuz the Alphas looked and played bad like bad bad the Betas were an improvement and then even the launch code of BF3 was a big improvement over the Beta.
So I dont know what you are talking about.

<--- Was in the BF3 and BF4 Alphas and Betas.
 

replicant-

Member
Player visibility isn't great on the large map with lots of buildings, trees, foliage, etc.

Running, get shot, fuck knows from where.

Playing felt unstructured. Just running around.
 

HTK

Banned
I don't think I've ever complained about graphics from a DICE game, I'm sure the final game will look great. I'm more interested in things like FOV, 120hz, etc...
 

TheTurboFD

Member
If you were in the BF3 and BF4 alphas you should have noticed a massive difference between the Alphas and the Betas, cuz the Alphas looked and played bad like bad bad the Betas were an improvement and then even the launch code of BF3 was a big improvement over the Beta.
So I dont know what you are talking about.

<--- Was in the BF3 and BF4 Alphas and Betas.
Sure they were an improvement but the release games were still a buggy mess even some issues that were in the alphas and betas were still present. Are we forgetting how long it took DICE to get BF4 into a good state? Wasn't it like a year? The problem is not that the game will improve by launch but my issue is how much of a real improvement will they have from now until then? Everyone used to say "It's just a beta/alpha" and then complained about the state of the released game 2 months later and the issues were still present.
 

Yams

Member
Player visibility isn't great on the large map with lots of buildings, trees, foliage, etc.

Running, get shot, fuck knows from where.

Playing felt unstructured. Just running around.

In my experience, every Battlefield game feels like this until you begin to learn the levels and figure out where you need to be looking. At least at first.
 

Shai-Tan

Banned
In my experience, every Battlefield game feels like this until you begin to learn the levels and figure out where you need to be looking. At least at first.
yep, however previous games also had the markers and spotting spam
 

TheBoss1

Member
Lmao everything in MW2019 except the gameplay was good.

Camping in corners with ghost with your 725 and M4 for 3+ months after launch? Damn, best FPS ever!

Was a complete joke at emulating COD4 and MW2's greatness.
We have different definitions of gameplay. What you describe sounds more like a result of map and sound design (doors, loud footsteps, etc.). The gameplay consists of gunplay and movement, which means that dude is correct. As a battlefield player first and foremost, Dice/Ripple needs to step their gunplay and movement up to compete with Modern Warfare. No other FPS game comes close to that satisfying feeling of controlling your character and the smooth but controllable animations like MW.
 

Nvzman

Member
We have different definitions of gameplay. What you describe sounds more like a result of map and sound design (doors, loud footsteps, etc.). The gameplay consists of gunplay and movement, which means that dude is correct. As a battlefield player first and foremost, Dice/Ripple needs to step their gunplay and movement up to compete with Modern Warfare. No other FPS game comes close to that satisfying feeling of controlling your character and the smooth but controllable animations like MW.
Gameplay refers to everything regarding the actual controllable part of the game, including how it actually feels and the overall experience. So no, gunplay and movement are not the only things. Even then I'd still argue MW2019 absolutely sucks balls in that regard. Sure, the actual recoil system is impressive, but unfortunately its a completely moot point because all of the "meta"/viable weapons usually have attachments that completely negate recoil and turn them all into laser beams just like previous COD games. Your character moves like they have a 50 pound stick up their ass, which further kills the incentive to not camp because unless you use the MP5 you will never be able to move fast enough to contest an opponent sitting in a dark corner. For lower skill/less movement oriented players, this may not sound too bad, but as someone who has been playing COD every year since COD4, its total horseshit that punishes higher level play.
I'd much rather have Battlefield play how it has for quite some time, which is relatively brisk and a fusion of mil-sim and arcade, versus Modern Warfare's bastardization that feels more like it was designed to play like Siege, except it just doesn't flow at all with the actual game design (maps, etc).
The only part of MW's mp that wasn't complete garbage was search and destroy, because it actually complements the (poorly thought out) design of MW well. Remember how the beta didn't even have a radar without a UAV and it was virtually unplayable because of how awful the map design was? I could go on as to how terribly designed MW was, I only went for damascus and put so many hours into it because of COVID, if not for that I would have never touched it again after launch.
 
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TheTurboFD

Member
We have different definitions of gameplay. What you describe sounds more like a result of map and sound design (doors, loud footsteps, etc.). The gameplay consists of gunplay and movement, which means that dude is correct. As a battlefield player first and foremost, Dice/Ripple needs to step their gunplay and movement up to compete with Modern Warfare. No other FPS game comes close to that satisfying feeling of controlling your character and the smooth but controllable animations like MW.

While I agree that BF is no where near as good in the gunplay area as MW, I will take it a step further and say I feel like Destiny still takes the gunplay cake lol
 

TheBoss1

Member
Gameplay refers to everything regarding the actual controllable part of the game, including how it actually feels and the overall experience. So no, gunplay and movement are not the only things. Even then I'd still argue MW2019 absolutely sucks balls in that regard. Sure, the actual recoil system is impressive, but unfortunately its a completely moot point because all of the "meta"/viable weapons usually have attachments that completely negate recoil and turn them all into laser beams just like previous COD games. Your character moves like they have a 50 pound stick up their ass, which further kills the incentive to not camp because unless you use the MP5 you will never be able to move fast enough to contest an opponent sitting in a dark corner. For lower skill/less movement oriented players, this may not sound too bad, but as someone who has been playing COD every year since COD4, its total horseshit that punishes higher level play.
I'd much rather have Battlefield play how it has for quite some time, which is relatively brisk and a fusion of mil-sim and arcade, versus Modern Warfare's bastardization that feels more like it was designed to play like Siege, except it just doesn't flow at all with the actual game design (maps, etc).
The only part of MW's mp that wasn't complete garbage was search and destroy, because it actually complements the (poorly thought out) design of MW well. Remember how the beta didn't even have a radar without a UAV and it was virtually unplayable because of how awful the map design was? I could go on as to how terribly designed MW was, I only went for damascus and put so many hours into it because of COVID, if not for that I would have never touched it again after launch.
I can already tell that nothing I say will sway your view on the game. Gameplay involves a lot of things but we both know that movement and gunplay are the most important elements for a FPS. The maps are not perfect and some do encourage camping, but most are playable. I have no problem destroying team full of campers by myself, and it only gets worse for them when I play with my clan. The game has so many ways to counter campers but people get frustrated and try doing the same thing that got them killed.

Campers have been in every game, including your favorite FPS games ever. Battlefield is infamously known for snipers sitting far from objectives farming kills. It's obvious you struggled in Modern Warfare just based off your remarks and it was the same for me until I got good at the game. Campers are the least of my worries now. It's the people pushing with SMGs or DMRs who cause the most issues now

Modern Warfare is not a perfect game by any means necessary, but it is waaay better than you are giving it credit for.
 
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RNG

Member
Looking forward to whenever the beta drops which should represent closer to the final game's quality.
 

Nvzman

Member
I can already tell that nothing I say will sway your view on the game. Gameplay involves a lot of things but we both know that movement and gunplay are the most important elements for a FPS. The maps are not perfect and some do encourage camping, but most are playable. I have no problem destroying team full of campers by myself, and it only gets worse for them when I play with my clan. The game has so many ways to counter campers but people get frustrated and try doing the same thing that got them killed.

Campers have been in every game, including your favorite FPS games ever. Battlefield is infamously known for snipers sitting far from objectives farming kills. It's obvious you struggled in Modern Warfare just based off your remarks and it was the same for me until I got good at the game. Campers are the least of my worries now. It's the people pushing with SMGs or DMRs who cause the most issues now

Modern Warfare is not a perfect game by any means necessary, but it is waaay better than you are giving it credit for.
No shit campers are in every FPS known to man. The problem is that MW2019 was one of the few games I played where in most circumstances camping is being actively promoted and more viable than rushing. In Battlefield, if someone is just sniper camping, get a helicopter, fly over their building/hill, and guaranteed you'll get rid of them. On top of this, you can always just counter-snipe because unlike MW2019, they aren't just hiding in a dark corner waiting for someone to emerge. Its a completely different, more counter-able style of camping.
Hell, even older CODs had more ways to counter camping than MW2019:
- Radar detected any sort of unsuppressed gunfire, meaning you had to sacrifice your guns range to use a suppressor (which MW2019 very stupidly buffs your guns range, making every other muzzle attachment basically pointless)
- Ghost from BO2 onward only worked when moving, making camping significantly harder, MW2019 undid this
- Footsteps weren't fucking sonic boom loud like they are in MW2019, meaning you could reasonably sneak up on a camper without needing an ability that you may not always have on hand
- EMP/black hats/jammers from BO1 onward made camping with a trophy system not almost uncounterable (MW2019 has this problem bigtime, the hacker perk is nearly useless behind a wall, meaning that if someone is camping in a corner with a trophy system, they are goddamn near untouchable because you cant even disorient them with a grenade)
- Guns beyond SMGs in general didn't have slow as shit ADS speeds and sprintout times, meaning you could actually quickly burst in and land shots before the camper had time to react
- COD maps in general before MW2019 didnt have random tiny peek holes, doors, and cubby-hole areas to camp and hide in, the devs themselves even acknowledged this was added in to help newer/less skilled players

Also, I did not "struggle" in MW, and I have the stats to prove it. Granted, without the extremely aggressive SBMM my K/D would likely be higher, but telling me to "git gud" when I am nearly top 3% in SPM, as well as top 10% in K/D is just kind of an ignorant remark. If anything, you are dramatically underselling the major flaws the game undeniably has, because you likely aren't much of a COD player in the first place, which is pretty much the audience MW2019 is trying to attract. People who have played nearly every yearly release a lot notice the flaws much faster, because the game plays nothing like old-school COD at all. It plays like someone who played COD4 for 5 minutes and then turned it off tried to make a new entry while also aping Rainbow Six and Battlefield rather poorly.

This video sells the point better than words:
 

TheBoss1

Member
No shit campers are in every FPS known to man. The problem is that MW2019 was one of the few games I played where in most circumstances camping is being actively promoted and more viable than rushing. In Battlefield, if someone is just sniper camping, get a helicopter, fly over their building/hill, and guaranteed you'll get rid of them. On top of this, you can always just counter-snipe because unlike MW2019, they aren't just hiding in a dark corner waiting for someone to emerge. Its a completely different, more counter-able style of camping.
Hell, even older CODs had more ways to counter camping than MW2019:
- Radar detected any sort of unsuppressed gunfire, meaning you had to sacrifice your guns range to use a suppressor (which MW2019 very stupidly buffs your guns range, making every other muzzle attachment basically pointless)
- Ghost from BO2 onward only worked when moving, making camping significantly harder, MW2019 undid this
- Footsteps weren't fucking sonic boom loud like they are in MW2019, meaning you could reasonably sneak up on a camper without needing an ability that you may not always have on hand
- EMP/black hats/jammers from BO1 onward made camping with a trophy system not almost uncounterable (MW2019 has this problem bigtime, the hacker perk is nearly useless behind a wall, meaning that if someone is camping in a corner with a trophy system, they are goddamn near untouchable because you cant even disorient them with a grenade)
- Guns beyond SMGs in general didn't have slow as shit ADS speeds and sprintout times, meaning you could actually quickly burst in and land shots before the camper had time to react
- COD maps in general before MW2019 didnt have random tiny peek holes, doors, and cubby-hole areas to camp and hide in, the devs themselves even acknowledged this was added in to help newer/less skilled players

Also, I did not "struggle" in MW, and I have the stats to prove it. Granted, without the extremely aggressive SBMM my K/D would likely be higher, but telling me to "git gud" when I am nearly top 3% in SPM, as well as top 10% in K/D is just kind of an ignorant remark. If anything, you are dramatically underselling the major flaws the game undeniably has, because you likely aren't much of a COD player in the first place, which is pretty much the audience MW2019 is trying to attract. People who have played nearly every yearly release a lot notice the flaws much faster, because the game plays nothing like old-school COD at all. It plays like someone who played COD4 for 5 minutes and then turned it off tried to make a new entry while also aping Rainbow Six and Battlefield rather poorly.

This video sells the point better than words:

I remember that video from early in MW2019's life cycle. That shit is still hilarious every time I watch it lol.

I wasn't a COD player before MW2019 and most of what you complained about are valid, but my point is that you can counter almost any playstyle including camping. I'm mainly a S&D/Cyber Attack player so my experience will be different to respawn mode players, but anytime I play shipment/shoothouse the same strategies I use in Search/Cyber usually work. The only difference is I get a lot more kills and deaths.
- Complaining about suppressors being realistic when the devs clearly showed they were going slightly more realistic than past CODs doesn't make sense to me. Suppressors actually give you more range irl.
- Ghost and footstep audio in other CODs are superior to MW's implementation so I'll give you that, but once again, the devs were clearly going for a more mil-sim/arcade type experience in the beginning.
- If they are camping with a trophy system you will hear it, which will give away their position. Hacker works as intended from my experience so I'm not sure what your complaint is about. I love humiliating campers with that perk.
- The game forces you to make a choice when going with certain weapons and attachments. You can't want an M4 that beams from a mile away while still having lightning quick ADS speeds. If anything, ADS speeds aren't hit hard enough for people who only run long barrel weapons.
- I get it. You just want 3 lane maps like shoothouse without headglitches and windows to peak from. Still doesn't change the fact that you can adjust. The campers I play against almost always go negative because they are low IQ players.

While your K/D is actually decent, it doesn't tell nearly the whole story about how someone plays. My K/D is a 1.34 even though I played the first 6 months everyday below a 1.0 and I share my account with my brother who was basically a bot until recently. Now it's rare I finish a game below 2.0. I have a buddy who has a 1.79 K/D and he routinely spanks people who have over 2.0 K/Ds playing on PC. Never lost a 1v1 the entire game's life cycle either.
 

PaNaMa

Banned
In my experience, every Battlefield game feels like this until you begin to learn the levels and figure out where you need to be looking. At least at first.
Just to weigh in on this a bit. I agree with Yams 100%. And replicant, I did feel some of your pain for what little I got to play. 120+ players on the map, a shit tonne of aircraft raining down bombs bullets screaming by overhead, while tanks and other land craft are shelling, jeeps driving, and 100+ players shooting and nading and rocketing and using drones and abilities - there is a lot of *noise*. Constant chaos. Tough on the lone wolf foot soldier, whose friends and normal squad mates were not there to coordinate with.

I too found myself getting shot from every direction by silenced weapons, and just having no way to figure out where I was being hit from.
Nearly every death was from someone killing me with silenced weapons. I had a really hard time picking out an enemy soldier before I was already being lit up by them. While a tad frustrating, I didn't have much time to play and learn the new game mechanics or map. I'm a BF vet as well, but there's a lot to unpack. In hindsight I think i'd have preferred a smaller less chaotic map to get a better feel for the game -- but I get why they went huge.

I think it's important we don't get too hung up on the technical play test, or judge anything based on how good or not good we did as a lone wolf necessarily. I guess I can't go into detail about performance, but anyone who played on console knows the tech test is not indicitive of what we can expect when the game ships. I'm optimistic for release. If you haven't already, send in your feedback from the tech play test!
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Id buy this if I didnt need to play 1000 hours to unlock everything. Hate that pay to win/have no life to win gameplay.

Are we talking about the same Battlefield series?

Which Battlefield has been hours and hours to unlock something good?

Heck just looking at modern era games (Note I play Engineer/Medic I havent memorized the other class unlocks):

BF3 - M4A1 unlocked by default
BF4 - PP2000 is unlocked at 2000XP
BF1 - Summon suffering if you played at launch. Else the best gun cost 200 Warbonds (pocket fucking change). Or Federov!
BFV - Suomi unlocked at Rank 1 - Has the quickest TTK in the class.

You what love?
 
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