No shit campers are in every FPS known to man. The problem is that MW2019 was one of the few games I played where in most circumstances camping is
being actively promoted and more viable than rushing. In Battlefield, if someone is just sniper camping, get a helicopter, fly over their building/hill, and guaranteed you'll get rid of them. On top of this, you can always just counter-snipe because unlike MW2019, they aren't just hiding in a dark corner waiting for someone to emerge. Its a completely different, more counter-able style of camping.
Hell, even older CODs had more ways to counter camping than MW2019:
- Radar detected any sort of unsuppressed gunfire, meaning you had to sacrifice your guns range to use a suppressor (which MW2019 very stupidly
buffs your guns range, making every other muzzle attachment basically pointless)
- Ghost from BO2 onward only worked when moving, making camping significantly harder, MW2019 undid this
- Footsteps weren't fucking sonic boom loud like they are in MW2019, meaning you could reasonably sneak up on a camper without needing an ability that you may not always have on hand
- EMP/black hats/jammers from BO1 onward made camping with a trophy system not almost uncounterable (MW2019 has this problem bigtime, the hacker perk is nearly useless behind a wall, meaning that if someone is camping in a corner with a trophy system, they are goddamn near untouchable because you cant even disorient them with a grenade)
- Guns beyond SMGs in general didn't have slow as shit ADS speeds and sprintout times, meaning you could actually quickly burst in and land shots before the camper had time to react
- COD maps in general before MW2019 didnt have random tiny peek holes, doors, and cubby-hole areas to camp and hide in, the devs themselves even acknowledged this was added in to help newer/less skilled players
Also, I did not "struggle" in MW,
and I have the stats to prove it. Granted, without the extremely aggressive SBMM my K/D would likely be higher, but telling me to "git gud" when I am nearly top 3% in SPM, as well as top 10% in K/D is just kind of an ignorant remark. If anything, you are dramatically underselling the major flaws the game undeniably has, because you likely aren't much of a COD player in the first place, which is pretty much the audience MW2019 is trying to attract. People who have played nearly every yearly release a lot notice the flaws much faster, because the game plays nothing like old-school COD at all. It plays like someone who played COD4 for 5 minutes and then turned it off tried to make a new entry while also aping Rainbow Six and Battlefield rather poorly.
This video sells the point better than words: