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Fair to say that Ratchet and Clank is the best looking game made to date?

Is Ratchet and Clank A RIFT APART the best looking game to date?

  • HELL YES!

    Votes: 355 50.1%
  • NO WAY!

    Votes: 353 49.9%

  • Total voters
    708

kuncol02

Banned
Photomode :
51254898743_eb979cec64_o.jpg


Gameplay :
51255733980_2203e34964_o.jpg


Do you see any difference in assets, LOD, Textures, Lighting, fx ?

The technic director at Insomniac posted this on the DF thread on Era :



You don't see difference in render quality between that two pictures?
 

octiny

Banned
WTF is this man come on, blurred and zoomed youtube footage with tons of motion blur really? I can post screens of bad looking areas of R&C without all the blur and compression in gameplay, and you can see if its cuts corners or not.
soluce-ratchet-clank-rift-apart-sargasso-boulon-2.jpg

soluce-ratchet-clank-rift-apart-sargasso-boulon-1-3.jpg

Ratchet-_-Clank_-Rift-Apart_Savali-lorb-8-location.jpg

03LG2Gf7EMddDp0FzdFIi4C-6..1622563909.jpg

03LG2Gf7EMddDp0FzdFIi4C-2..1622563768.jpg


and some of you are saying that it looks a gen better than Forza :messenger_tears_of_joy: (its still the greatest looking animated game ever)

Yikes, that looks like a upscaled PS4 game.
 

Arias05

Banned
WTF is this man come on, blurred and zoomed youtube footage with tons of motion blur really? I can post screens of bad looking areas of R&C without all the blur and compression in gameplay, and you can see if its cuts corners or not.
soluce-ratchet-clank-rift-apart-sargasso-boulon-2.jpg

soluce-ratchet-clank-rift-apart-sargasso-boulon-1-3.jpg

Ratchet-_-Clank_-Rift-Apart_Savali-lorb-8-location.jpg

03LG2Gf7EMddDp0FzdFIi4C-6..1622563909.jpg

03LG2Gf7EMddDp0FzdFIi4C-2..1622563768.jpg


and some of you are saying that it looks a gen better than Forza :messenger_tears_of_joy: (its still the greatest looking animated game ever)

Yea RC doesn’t look too hot the ground is really flat with random scattered rocks around
 

dr guildo

Member
The first one is just a filter and extra DoF in photomode, nothing more.
No dof, it is the activated Aberation Chromatic mode in gameplay, working on the four corners of the screen, and you can't disabled it during photomode. But for the filter, You are right, and everybody knows that filters cost zero ressource since they can be played as extra features when you finish most of games with filter in their photomode.
 
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shubik

Member
I think that will be the next option they will add to the smarthphone app. But you can put an USB stick in the PS5 and extract it in high res format .png or if you have a second account, then you can also send them to yourself. But you can just use usb stick and copy multiple fotos/videos at onces.




Thx for the info. I will try it with an USB stick
 

dr guildo

Member
Yea RC doesn’t look too hot the ground is really flat with random scattered rocks around

Yep, except those screens are 1080p or worst, upsampled in 4K, with grain filter to the max, dof activated, and AC blurring the four corners of the screens, so his shots are not representative of the real visual quality of the game, because when you post ingame shots, it as clean as those following screens, the more you zoom in, the more you catch the tiny details, and note that all of my shots are jpeg with the terrible compression we know about, I will take PNG shots the next time :
51255733980_2203e34964_o.jpg

51250691778_f9121fbced_o.jpg

51254694181_6b59aae52e_o.jpg

51253963002_21f63ccb9d_o.jpg

51255438484_1c50e69a28_o.jpg

51254917576_bea4e744dc_o.jpg

51255959570_3e76a26d82_o.jpg

51254917461_0facd306ab_o.jpg

51255959535_5c4347b3a8_o.jpg

51254185927_9201635402_o.jpg

51255959420_53f3154e82_o.jpg

51255122543_86613aa1ef_o.jpg
 
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Arias05

Banned
Yep, except those screens are 1080p or worst, upsampled in 4K, with grain filter to the max, dof activated, and AC blurring the four corners of the screens, so his shots are not representative of the real visual quality of the game, because when you post ingame shots, it as clean as those following screens, the more you zoom in, the more you catch the tiny details, and note that all of my shots are jpeg with the terrible compression we know about, I will take PNG shots the next time :
51255733980_2203e34964_o.jpg

51250691778_f9121fbced_o.jpg

51254694181_6b59aae52e_o.jpg

51253963002_21f63ccb9d_o.jpg

51255438484_1c50e69a28_o.jpg

51254917576_bea4e744dc_o.jpg

51255959570_3e76a26d82_o.jpg

51254917461_0facd306ab_o.jpg

51255959535_5c4347b3a8_o.jpg

51254185927_9201635402_o.jpg

51255959420_53f3154e82_o.jpg

51255122543_86613aa1ef_o.jpg

Higher res won’t effect the flat ground and geometry seen in those shots
 

dr guildo

Member
Higher res won’t effect the flat ground and geometry seen in those shots
Why are they flat according to you ? Because of the art style or because ot a lack of power ?
I'm waiting for your reply just to laugh at...

Edit : oops, I just noticed that the reply I sent with many shots, wasn't for you but for the poster you quoted, sorry...
 
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Punished Miku

Gold Member
Higher res won’t effect the flat ground and geometry seen in those shots
Kind of reminds me of FFXIII. Gorgeous game by the way. But yeah, a lot of the shots of those giant cities, but you're on a little slide reminds me of it. Similar art style as well in some respects. FFXIII had some giant tech cities like Eden and Academia.
 

Airbus Jr

Banned
Yikes at people here bringing failure to took down rachet

Cyberpunk 2077 : an uber messed up clusterfuck, most overhyped disapointing game from last year

Flight Simulator : Does it really classsified as videogame? Cos if it is it is the most boring game i ve ever seen

Star Citizen : really ? The owner of this game should be sued for scamming people money for god knows how much

Rachet is a great game guys its ok to admit that
 
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Yes, and it does it with the addition of Ray Tracing, something that FH5 is missing.



And FS2020 is just a bunch of satellite pictures plastered around. Not quite like the textures applied to enviromental polygons.

9IWzsKC.jpg


I have been to NYC, and trust me, this is not even CLOSE to been photorealistic!



Cloud gate!

That picture is BEFORE the US world update.
Seriously you people need to give it up.
FS 2020 is the best looking game of all times.

 

Snake29

RSI Employee of the Year
Those are not volumetric clouds and the water is not good with no physical and in most locations is the worst in gaming.

So has every game need to look like FS or something? While i have played it myself, a lot is not looking that good in FS. I'm impressed about the clouds, and light scattering and planes, but a lot of areas are not really detailed and it only looks good from high up in the sky. There is more in a game then clouds and water lol.

It's the total package, and i'm not saying R&C is the best looking, but atm it's a graphics benchmark with RT. For me the overall best looking game is Star Citizen.
 
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Brofist

Member
Yikes at people here bringing failure to took down rachet

Cyberpunk 2077 : an uber messed up clusterfuck, most overhyped disapointing game from last year

Flight Simulator : Does it really classsified as videogame? Cos if it is it is the most boring game i ve ever seen

Star Citizen : really ? The owner of this game should be sued for scamming people money for god knows how much

Rachet is a great game guys its ok to admit that
I think you are mistaken this isn't your personal GotY topic, it's about graphics.

You actually play Cyberpunk, or just a hive mind knee jerk reaction? Just curious.
 
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I have been gaming a very long time. I have been through many generations and remember being promised Toy story level graphics many moons ago. .

Playing R&C A Rift apart (especially with a good hdr tv) is an unreal experience. Cranking the game into Fidelity mode makes toy story seem very primitive today. It actually feels and looks like playing a pixar movie. It gets my vote because the game is just an amazing achievement. In my eyes this is the new graphics king by a pretty big margin. I know guys came come on here with their $1200+ rigs saying they can push X games at X frames per second. Fuck all that. AT 30FPS IT"S AMAZING!

The Ray Tracing mode at 60FPS may still be the best looking game to date!

How'd you post a best graphics thread about a game without posting any images or video of said game?

C'mon son! Get with the program... :p
 

Airbus Jr

Banned
I think you are mistaken this isn't your personal GotY topic, it's about graphics.

You actually play Cyberpunk, or just a hive mind knee jerk reaction? Just curious.
I do and i think rachet is a better game and i think most people would agree with this

Look at how people react to cyberpunk last year lets not forget that shall we
 
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THEAP99

Banned
At times it can look great. Either times, like in that world with all the green stuff, it can look kinda last gen? And imo, stuff like clipping and animations count as visual presentation and they have a lot of collision issues in this game. Clipping through a tree or debris from a boss fight isn't great. But graphically, a lot of the time yes it's the best looking no doubt. Objects are very high quality looking and detailed
 

GymWolf

Member
No need to look after Ratchet to compete with Star Citizen, Horizon Zero Dawn on Pro is enough (no cinematic) :
49771970033_80fdd335a3_o.png

49772503336_08992bff32_o.png

34499321192_b1af7f72ed_o.png

34601482856_2b667faa50_o.png

33524978740_1459408971_o.png

34601466866_52fa34ca5f_o.png

33963485461_9eeece3ede_o.png
To this day, horizon is still the best open world in existence when it comes to how evenly detailed are all the pg in the world, from the protagonist to the guy with 2 lines of dialogues, there is no rdr2 or days gone or metro exodus who came close to this shit.
 
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Turk1993

GAFs #1 source for car graphic comparisons
You are mixing up "can you go there" with draw distance and rendering. If say there was an invisible barrier right in front of that ferrari what would that mean in terms of geometry and detail on screen? Nothing.

Sure high detail assets of the castle wouldn't need to exist on the HDD but an open world game streams those assets when you get there nothing to do with rendering or map size.

So when somebody posts pictures like this


What does it matter if you can 'go there' or not? There is a lot of geometric detail and the ships are still flying and fully 3d modelled and believe it or not you CAN "go there" look at the last pic and you can see the path you can walk.

What you're saying is nonsense. I don't look at that FH4 pic and say wow look at the geometry and animations just because I can go there. The geometry and animations in that pic are limited.
You still don't understand, and i used the FH4 image as a example why open world games need to render further and more than linear games. Here i will show you what i mean.
Look at the red arrows on the rocks in the back, thats the furthest you will see in R&C because the devs allow you to walk/slide on a linear route. Close objects on the route are high quality and the further it goes the lower it gets. But in R&C the rocks are the furthest you can see and you dont see whats behind those rocks there is nothing it doesn't render anything. you can't go on the rocks or get close to them like the platform hes on. We are not even sure if the back side of the rocks are renderd or if its just empty. They can use all the render budget that would be used on details on further distances on closer and mid range objects. The max distance is like 2km max.
51255446053_588d6293cd_o.jpg


Now in Forza the mountains with the red arrow are fully detail renderend even the back side and the yellow ones are also high quality rendered again with its back side. You know why, because at any moment you can go up there, you can drive there. Its rendering even the furthest object (at lower lod obv), the draw distance is much much further than R&C. they need to render it because its open world you can go there, they cannot hide it with random building or trees because they don't now where the player gonna drive.
51255446248_996db57f49_o.jpg


And we are not even discussing the environment quality, like look at those mountains in Forza. Packed with detail and high quality foliage thats reacting to wind and car contact.
 

SlimySnake

Flashless at the Golden Globes
You still don't understand, and i used the FH4 image as a example why open world games need to render further and more than linear games. Here i will show you what i mean.
Look at the red arrows on the rocks in the back, thats the furthest you will see in R&C because the devs allow you to walk/slide on a linear route. Close objects on the route are high quality and the further it goes the lower it gets. But in R&C the rocks are the furthest you can see and you dont see whats behind those rocks there is nothing it doesn't render anything. you can't go on the rocks or get close to them like the platform hes on. We are not even sure if the back side of the rocks are renderd or if its just empty. They can use all the render budget that would be used on details on further distances on closer and mid range objects. The max distance is like 2km max.
51255446053_588d6293cd_o.jpg


Now in Forza the mountains with the red arrow are fully detail renderend even the back side and the yellow ones are also high quality rendered again with its back side. You know why, because at any moment you can go up there, you can drive there. Its rendering even the furthest object (at lower lod obv), the draw distance is much much further than R&C. they need to render it because its open world you can go there, they cannot hide it with random building or trees because they don't now where the player gonna drive.
51255446248_996db57f49_o.jpg


And we are not even discussing the environment quality, like look at those mountains in Forza. Packed with detail and high quality foliage thats reacting to wind and car contact.
Partly true. All games nowadays, even linear games, use streaming engines. The Forza backgrounds you mentioned are using lower LODs just like every other open world since the PS360 era. You dont render anything in the distance at max detail or what the eyes cant see. The back of the mountains in either game are not getting rendered or are rendered at lower level details.

Beisdes, Ratchet has several open world sections that render out things just like Forza Horizon. That particular map is linear but you also navigate it on rails and while flying albeit controlled. Other levels let you fly around.

Both games are doing spectacular things, and unless Horizon FW comes out this year, I dont see any game beating Forza Horizon and Ratchet when it comes to visual quality. You can pick either one as your favorite and you wouldnt be wrong.
 

Turk1993

GAFs #1 source for car graphic comparisons
Yep, except those screens are 1080p or worst, upsampled in 4K, with grain filter to the max, dof activated, and AC blurring the four corners of the screens, so his shots are not representative of the real visual quality of the game, because when you post ingame shots, it as clean as those following screens, the more you zoom in, the more you catch the tiny details, and note that all of my shots are jpeg with the terrible compression we know about, I will take PNG shots the next time :
51255733980_2203e34964_o.jpg

51250691778_f9121fbced_o.jpg

51254694181_6b59aae52e_o.jpg

51253963002_21f63ccb9d_o.jpg

51255438484_1c50e69a28_o.jpg

51254917576_bea4e744dc_o.jpg

51255959570_3e76a26d82_o.jpg

51254917461_0facd306ab_o.jpg

51255959535_5c4347b3a8_o.jpg

51254185927_9201635402_o.jpg

51255959420_53f3154e82_o.jpg

51255122543_86613aa1ef_o.jpg
Why are they flat according to you ? Because of the art style or because ot a lack of power ?
I'm waiting for your reply just to laugh at...

Edit : oops, I just noticed that the reply I sent with many shots, wasn't for you but for the poster you quoted, sorry...
You talk about the 4K screenshots i posted? If so you should read first what i commented on there and why i posted those screenshots. The guy was posting 360p youtube footage with tons of blur and in motion Of Forza and compared it with R&C and some of them even said that R&C looked a gen better lol. Why didn't you comment on there post back then, you say that my 4k screenshots are low res and shit but where perfectly fine when they posted 360p zoomed images of Forza. Also even at 8K those flat places will not dissapear, even in your own screenshot there are alot of flat surfaces and the rocks are also here and there low res
i mean look at this, its literally the same flat texture as in my pictures. Its not because of the art style that it looks flat, i mean look at the tree trunk in the ground just a flat texture
51253963002_21f63ccb9d_o.jpg

51254185927_9201635402_o.jpg


But don't get me wrong R&C is really the best looking animated game, the game look incredible and in cutscene its the closest thing to pixar thats running real time. Its just Forza is doing much more and the realistic look coupled with all the high quality assets are something else. But both games are top notch, graphics are the last thing you can complain about those games.
 

Guilty_AI

Member
Yep, except those screens are 1080p or worst, upsampled in 4K, with grain filter to the max, dof activated, and AC blurring the four corners of the screens, so his shots are not representative of the real visual quality of the game, because when you post ingame shots, it as clean as those following screens, the more you zoom in, the more you catch the tiny details, and note that all of my shots are jpeg with the terrible compression we know about, I will take PNG shots the next time :
51255733980_2203e34964_o.jpg

51250691778_f9121fbced_o.jpg

51254694181_6b59aae52e_o.jpg

51253963002_21f63ccb9d_o.jpg

51255438484_1c50e69a28_o.jpg

51254917576_bea4e744dc_o.jpg

51255959570_3e76a26d82_o.jpg

51254917461_0facd306ab_o.jpg

51255959535_5c4347b3a8_o.jpg

51254185927_9201635402_o.jpg

51255959420_53f3154e82_o.jpg

51255122543_86613aa1ef_o.jpg
ehhhhhh....
i mean, don't get me wrong, the game looks good but ehhhhh.... i wouldn't really go around touting it as the new next gen paradigm.
 
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Three

Member
You still don't understand, and i used the FH4 image as a example why open world games need to render further and more than linear games. Here i will show you what i mean.
Look at the red arrows on the rocks in the back, thats the furthest you will see in R&C because the devs allow you to walk/slide on a linear route. Close objects on the route are high quality and the further it goes the lower it gets. But in R&C the rocks are the furthest you can see and you dont see whats behind those rocks there is nothing it doesn't render anything. you can't go on the rocks or get close to them like the platform hes on. We are not even sure if the back side of the rocks are renderd or if its just empty. They can use all the render budget that would be used on details on further distances on closer and mid range objects. The max distance is like 2km max.
51255446053_588d6293cd_o.jpg


Now in Forza the mountains with the red arrow are fully detail renderend even the back side and the yellow ones are also high quality rendered again with its back side. You know why, because at any moment you can go up there, you can drive there. Its rendering even the furthest object (at lower lod obv), the draw distance is much much further than R&C. they need to render it because its open world you can go there, they cannot hide it with random building or trees because they don't now where the player gonna drive.
51255446248_996db57f49_o.jpg


And we are not even discussing the environment quality, like look at those mountains in Forza. Packed with detail and high quality foliage thats reacting to wind and car contact.
I understand very well, you just don't seem to get how open world engines work. Being able to go there makes no difference to what is actually drawn on screen. They have LODs for that whether you can go there or not.
 

martino

Member
Eh. Detail is one area where Ratchet has Horizon beat. If anything there is too much. My eyes hurt from playing it everyday because there is too much going on.
We will see what you will say when your emotional personnality will be really focused on it and it's the next big thing of the moment.
 
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