TheTechnician
Banned
got it thx. Did not scroll down enough :/Its a separate download on the launcher.
got it thx. Did not scroll down enough :/Its a separate download on the launcher.
Go to UE5 and scroll down to the Valley of the Edges.hey folks i downloaded the UE5 Editor as well - how can i acess the Demo shown in the Video? It opens the UE5 and i can choose between stuff but the new demo is not there..
I think this demo is way more representative of an actual game. You don't need the full resolution of 3D objects to make a convincing scene.That's because it's not rendering anywhere near that many polygons.
Well yeah 1080p 30 FPS is not a exactly expected by meIt's incredibly expensive it seems.
They also weren't used in the PS5 demo.I think this demo is way more representative of an actual game. You don't need the full resolution of 3D objects to make a convincing scene.
edit: this isn't me claiming SSD doesn't do shit I'm just sharing a video of someone uploading the engine running off an HDD
"The purpose of this video is to test UE5 next-gen features under extreme low I/O capabilities."
edit: this isn't me claiming SSD doesn't do shit I'm just sharing a video of someone uploading the engine running off an HDD
"Lumen's secondary focus is on clean indoor lighting at 30 fps on next-generation consoles. The engine's Epic scalability level produces around 8 milliseconds (ms) on next-generation consoles for global illumination and reflections at 1080p internal resolution, relying on Temporal Super Resolution to output at quality approaching native 4k."
Got this quote over at the more civil site. Seems like 1080p might be the solution for the consoles running a full game with UE5's Lumen.
even with video evidence, some of you try to bend reality.He went through the portal, which changed the world. Under a second. And handled it with absolutely no issue.
Doing the gods workSystem Memory usage with the Ancients project open in the editor is around 16GB. With a game running at the same time it's around 25GB. 90% VRAM usage of 8GB.
under his Video on Youtube..Where was this said?
I don't know who said it was actually rendering a BILLION polygons every frame, last year's demo had 100's of billions of triangles throughout the entire demo with the PS5 actually rendering 20 million of 'em per frame at 30FPS.They also weren't used in the PS5 demo.
People didn't get the "source polgyon" thing; that's what is imported into the engine, it then scales to something more reasonable (still really high compared to other techs) for disk storage. There were no billions of polygons in the actual UE5 demo for PS5 for instance. 10's of millions? Yes
1440p 30 fps?I dont know, but not impressed like the demo from last year on PS5.
Yeap.. most likely. DLSS is being used heavily on Nvidia GPUs for the games we have now so your statement is sound.Reconstruction techniques are going to be very important this generation, given that a native 4K image is an enormous waste of resources.
When do you think DLSS 3.0 is gonna be out?Yeap.. most likely. DLSS is being used heavily on Nvidia GPUs for the games we have now so your statement is sound.
I don't know who said it was actually rendering a BILLION polygons every frame, last year's demo had 100's of billions of triangles throughout the entire demo with the PS5 actually rendering 20 million of 'em per frame at 30FPS.
This demo isn’t using 8K textures.but but but gaf told me that you need suoermegafast i/o for sush that geometry
Read again why it was said.You also said HDD..
Point was that a fly-by sequence like that won't be holding each and every high-quality asset in the memory, there is absolutely asset streaming happening from SSD to memory when she flies from point A to point B.point was it's not streaming from your drive, it's "streaming" from system RAM into the GPU...that is readily apparent from the lack of any I/O requirement and the high RAM requirement.
The data is likely pre-loaded in it's entirety into system RAM, then streamed from there into the GPU. The difference between HDD/SDD/NVME would probably then just be that pre-load time.
stop it it's becoming embarassingThis demo isn’t using 8K textures.
Read again why it was said.
Point was that a fly-by sequence like that won't be holding each and every high-quality asset in the memory, there is absolutely asset streaming happening from SSD to memory when she flies from point A to point B.
Have we forgotten the early PS5 leaked tech demo where they showcased a fly-by traversal sequence using the Spider-Man game/engine comparing PS4 Pro's HDD vs PS5 SSD?
Timestamped:
As the speed of the traversal is increased, PS4 Pro here suffers from massive pauses and halts as it struggles to stream in the data from the HDD, with buildings popping in.
The same traversal sequence at jet-fighter speeds runs to completion effortlessly on PS5 with zero hitchings or stuttering.
at this point is like this yesYou also said HDD.. point was it's not streaming from your drive, it's "streaming" from system RAM into the GPU...that is readily apparent from the lack of any I/O requirement and the high RAM requirement.
The data is likely pre-loaded in it's entirety into system RAM, then streamed from there into the GPU. The difference between HDD/SDD/NVME would probably then just be that pre-load time.
No surprise there, if a 2070-mobile chip on a laptop can run half the resolution and ~40+ fps with pci 3.0 storage. Sounds right in line with the performance from last year, compared to now. That means a 3080 can run 60+fps or higher in 1440p mode compared to the sub 30fps performance or lower, we seen in the demo from last year.Unreal Engine 5, [UE5 Developer Availability 2022-04-05]
The specular reflections are pretty rough as I am seeing right now, but pretty interesting! SDF reflections are the most expensive on smooth surfaces since engine has to cast more cones/rays on mirror surfaces, this is actually opposite to HW RT reflections where the rought reflections are the...forum.beyond3d.com
Guy at B3D says it runs >30FPS at Native 4k on a 3080.
2560*1440 = 3.7M pixels, so at one triangle per pixel, you are not going to see even tens of millions of triangles per frame.I don't know who said it was actually rendering a BILLION polygons every frame, last year's demo had 100's of billions of triangles throughout the entire demo with the PS5 actually rendering 20 million of 'em per frame at 30FPS.
Sorry to embarrass you.stop it it's becoming embarassing
They were still rendering above that though, but yes they wouldn't all be visible.2560*1440 = 3.7M pixels, so at one triangle per pixel, you are not going to see even tens of millions of triangles per frame.
I have no idea tbh.When do you think DLSS 3.0 is gonna be out?
Yup.Unreal Engine 5, [UE5 Developer Availability 2022-04-05]
The specular reflections are pretty rough as I am seeing right now, but pretty interesting! SDF reflections are the most expensive on smooth surfaces since engine has to cast more cones/rays on mirror surfaces, this is actually opposite to HW RT reflections where the rought reflections are the...forum.beyond3d.com
Guy at B3D says it runs >30FPS at Native 4k on a 3080.
It's pretty apparent it is pre-loading assets into system RAM then streaming to GPU.Yup.
"Edit: Seems that even before Direct Storage/RTX, PC IO/nvme is having no trouble at all doing what the ue5 tech demo did, laptop leak was kinda spot on lol"
I'm having crashing to desktop. I've uninstalled it, contacted Epic and trying to reinstall now. Not sure what's going on with it.Any links to a built version for those of us who don't want to fuck with UE right now?
is an entire year that we saying that was true ....))Yup.
"Edit: Seems that even before Direct Storage/RTX, PC IO/nvme is having no trouble at all doing what the ue5 tech demo did, laptop leak was kinda spot on lol"
edit: this isn't me claiming SSD doesn't do shit I'm just sharing a video of someone uploading the engine running off an HDD
Ohhh maybe it is the LG CX and 3090 issue... there is a HDMI signal the CX won’t accept with 3080/3090.
is an extreme case.....from hdd..what gaming PC have an hdd today?It clearly isn't running optimally. GPU usage is going down, frame-rate's tanking below 50fps, look at the frametime graph there are spikes to 36-39ms i.e. hitches.
Almost every gaming PC?what gaming PC have an hdd today?
sorry for being an idiot, I have the unreal project browser loaded....but cant see the Valley demo. Do i need to look on the marketplace?Go to UE5 and scroll down to the Valley of the Edges.
No. Open the last menu header on Epic's page that says "UE5" On that page, scroll down to the demo.sorry for being an idiot, I have the unreal project browser loaded....but cant see the Valley demo. Do i need to look on the marketplace?
Almost every gaming PC?
Got it, thanks for the help! didnt spot it..booting now!No. Open the last menu header on Epic's page that says "UE5" On that page, scroll down to the demo.
Sure, as an OS boot drive most might be on SSD (SATA).i would never turn on a gaming PC without a M2 nvme ssd