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[VGT] Resident Evil Village DEMO: PS5 vs Xbox Series X|S Frame Rate Comparison

I remember this discussion many months ago, i thought we were past it

here's a line from some crap designer at a really shitty company that does not know how to make games, Cough.

Some of the changes Microsoft has made to accommodate a cheaper Series S console have created a lot of debate around whether this console will hold back next-gen gaming in general. “Really bummed about this RAM situation on the Series S,” said Axel Gneiting, a principal engine programmer at id Software, in a now deleted tweet. “This isn’t easy to compensate and drags down base spec quite a bit for next-gen multi platform.”

Billy Khan, a lead engine programmer at id Software, shared Gneiting’s concerns. “The memory situation is a big issue on the S,” said Khan in another deleted tweet. “The much lower amount of memory and the split memory banks with drastically slower speeds will be a major issue. Aggressively lowering the render resolutions will marginally help but will not completely counteract the deficiencies.”

If you cant trust an id software engineer, who can you trust.

I think it's an issue for some developers which is the point. Someone making simple games will never run into ram issues but if the game is a lot more complex that might happen.

I guess what will ultimately prove this is if the XSX doesn't have the best looking games on the market. We have to wait and see how the exclusives compare between the two.
 

dcmk7

Banned
You can also use your favourite the Metro Devs who you use very frequently for some reason and in the end they worked around the "problems".........
They put out very good versions. By the looks of it. Even a good Series S variant.

They do know their shit, really good studio.

And they predicted the Series S memory is going to be challenging in the future.

That's from a team who are super talented and credible.
 
From saying it has more 60FPs games than the PS5.
This is a statement of fact. XSS just got 70+ more games recently that run at 60 or 120 fps. The PS5 is more 'powerful' yet the horrible console holding everything back is getting more support to play games at higher framerates. What good is all that power when 'old' games run no better on the new hardware? This plays into the value proposition I had mentioned earlier. Plus is $100 cheaper. You can get both resident evil AND the XSS for the price of the PS5. It is what it is.
 

Riky

$MSFT
They put out very good versions. By the looks of it. Even a good Series S variant.

They do know their shit, really good studio.

And they predicted the Series S memory is going to be challenging in the future.

That's from a team who are super talented and credible.

I'm sure the PC minimum spec will be just as challenging and since the Series consoles now share the same GDK we will see when that minimum spec rises above Series S, until then I'm sure it will be fine.
 

LMJ

Member
This is a statement of fact. XSS just got 70+ more games recently that run at 60 or 120 fps. The PS5 is more 'powerful' yet the horrible console holding everything back is getting more support to play games at higher framerates. What good is all that power when 'old' games run no better on the new hardware? This plays into the value proposition I had mentioned earlier. Plus is $100 cheaper. You can get both resident evil AND the XSS for the price of the PS5. It is what it is.

Christ this garbage gets old...

The XseX/S software and hardware are built to take advantage of the higher specs for BC, it merely requires a patch, the V on the other hand doesn't work that way, it requires an entire release for an updated V version, not a patch...

Either wise the V runs at an intentionally downclocked Pro mode...

The V would quite easily run many BC games at 60-120 FPS if it were designed around that, but that says more about MS legacy support (bravo MS)

Lastly we shall see how this value proposition stays when actual next gen games are released by third party and not cross gen, I personally think the S will be left behind come a year or two from now, but time will tell...
 
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dcmk7

Banned
I'm sure the PC minimum spec will be just as challenging and since the Series consoles now share the same GDK we will see when that minimum spec rises above Series S, until then I'm sure it will be fine.
I think I would rather listen to what developers say. Not producers or a guy who set his PS5 on fire (is that actually true??) and says 'probably not'.

If the devs are saying it's going to hold back this new generation then that's worth talking about.

People here are annoyed that PS4 and X1 will hold back next gen for a few years. They think that's too long. Did you see the reaction for next Horizon? To know that we will all be dragged back by a halfway house console sitting in between generations isn't great news. No matter how you want to sell it.
 
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I'm sure the PC minimum spec will be just as challenging and since the Series consoles now share the same GDK we will see when that minimum spec rises above Series S, until then I'm sure it will be fine.
I wonder on average how many PCs out there best the XSS in terms of specs? This generation will be over by the time the XSS speced device will be the minimum required.
Bud, I answered your question from the other day when you moaned about me being selective. The positive story from the MotoGP, who I do believe had no trouble with it. Try reading. It helps.

Previously, you've demanded to see and hear what developers have actually done before you would even agree that they have a point and then add that to your recent history where you've defended a price hike and hid a broken XSX on this forum.
It's beyond embarrassing how fanboyish you are.


Show me where I said this??

This was said by the Chief Technical Officer of the Metro Exodus studio 4A Games.

You've just proven how deluded, fanboyish and ignorant you are in one simple sentence. Congrats.
Wow more name calling and childishness how sad. The last refuge for people who have no point. At least it's something you know how to do because clearly you know nothing about the XSS. It's OK man the XSS is a fantastic value for the price no matter how much you hate it and try and craft a narrative. Devs will use the features of the device and gaming will survive another day.
 

Riky

$MSFT
Christ this garbage gets old...

The XseX/S software and hardware are built to take advantage of the higher specs for BC, it merely requires a patch, the V on the other hand doesn't work that way, it requires an entire release for an updated V version, not a patch...

Either wise the V runs at an intentionally downclocked Pro mode...

The V would quite easily run many BC games at 60-120 FPS if it were designed around that, but that says more about MS legacy support (bravo MS)

Lastly we shall see how this value proposition stays when actual next gen games are released by third party and not cross gen, I personally think the S will be left behind come a year or two from now, but time will tell...

He's talking about the 70+ games that didn't require a patch.
 
Christ this garbage gets old...

The XseX/S software and hardware are built to take advantage of the higher specs for BC, it merely requires a patch, the V on the other hand doesn't work that way, it requires an entire release for an updated V version, not a patch...

Either wise the V runs at an intentionally downclocked Pro mode...

The V would quite easily run many BC games at 60-120 FPS if it were designed around that, but that says more about MS legacy support (bravo MS)

Lastly we shall see how this value proposition stays when actual next gen games are released by third party and not cross gen, I personally think the S will be left behind come a year or two from now, but time will tell...
What does that mean to a customer looking to maximize the value of their hard earned money? Will they listen to a technical explanation why the more expensive device doesn't offer certain features or just grab one that works? Sony can always rely on their brand name dominance but it doesn't mean they offer the best value for customers. I'm glad options exist.
 

Riky

$MSFT
I think I would rather listen to what developers say. Not producers or a guy who set his PS5 on fire (is that actually true??) and says 'probably not'.

If the devs are saying it's going to hold back this new generation then that's worth talking about.

People here are annoyed that PS4 and X1 will hold back next gen for a few years. They think that's too long. Did you see the reaction for next Horizon? To know that we will all be dragged back by a halfway house console sitting in between generations isn't great news. No matter how you want to sell it.

He didn't say "probably not" that was the author, try reading.
I've given at least five examples of Devs saying the opposite, like I said it's not a one sided opinion.
 

skit_data

Member
Isn't Gavin Stevens the guy who set his PS5 on fire and blamed it on the cooling?
He blocked me on Twitter after i suggested it could be due to having candles too close that discolored the casing

Edit: Which was something a couple of people experienced. I don’t know who in their right mind would put living candles right next to their brand new console, even less a white one.

Hah, looking back its ridiculous... the guy actually strongly insinuated it was due to it overheating. Yeah, completely unbiased developer. No signs of bias. Not at all.


”This console maaan”.
 
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dcmk7

Banned
This is a statement of fact. XSS just got 70+ more games recently that run at 60 or 120 fps. The PS5 is more 'powerful' yet the horrible console holding everything back is getting more support to play games at higher framerates. What good is all that power when 'old' games run no better on the new hardware? This plays into the value proposition I had mentioned earlier. Plus is $100 cheaper. You can get both resident evil AND the XSS for the price of the PS5. It is what it is.

Should probably stick with the X1X version if wanting to play RE. Not worth the upgrade to XSS.

PS5DE, on other hand, now that runs much, much better for slightly more dollar. And brings with it 4k, it's future proof, and isn't concerning any developers, like, not a single one.

The lead engine developers at Naughty Dog or Insomniac aren't tweeting about it.

If only we got a XSX digital edition, then we could say the same and not have this tedious discussion.
 
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Riky

$MSFT
I wonder on average how many PCs out there best the XSS in terms of specs? This generation will be over by the time the XSS speced device will be the minimum required.
It's the elephant in the room they never reply to, I wonder why.....
Village which came out this week runs on a RX560 with 4gb of VRAM, so I doubt Series S will be overtaken this generation.
 

dcmk7

Banned
He didn't say "probably not" that was the author, try reading.
I've given at least five examples of Devs saying the opposite, like I said it's not a one sided opinion.
A producer, not a developer, who played a game and didn't notice the missing ray tracing and stuttering to 20fps.

A guy who maybe set his PS5 on fire, deliberately (??)

A developer who says won't significantly affect game design. But it will affect it to some extent.

And the Metro Exodus devs, who says memory will be challenging for them in the future.

What a great looking argument you have there.
 
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LMJ

Member
He's talking about the 70+ games that didn't require a patch.

Yeah, again the XseX/S were built to take advantage of the hardware of a significantly stronger CPU and GPU to increase the FPS, the patch is for next gen features (higher res textures, higher res etc) The V was not, that's why on uncapped games you get a higher FPS like the Last Guardian (disc only) as it takes advantage of the higher specs

Again great Legacy support from Microsoft here, that's it.

What does that mean to a customer looking to maximize the value of their hard earned money? Will they listen to a technical explanation why the more expensive device doesn't offer certain features or just grab one that works? Sony can always rely on their brand name dominance but it doesn't mean they offer the best value for customers. I'm glad options exist.

Well if you're looking for BC legacy support on the cheap than the XseS is a phenomenal deal, but when more engines are being built for actual next gen tht value might start going downhill...

people buy next gen systems to PLAY next gen games, gamers love BC, but it doesn't mean much to the casual gamer...

When more games start looking like this

200.gif
Dark Souls Ps5 GIF by PlayStation
Xboxonex GIF by Xbox


I think we'll be singing a different tune...

Again the X can play RDR2 at native 4K, I'm not remotely surprised that these systems can play BC at significantly higher FPS
 

Riky

$MSFT
A producer, not a developer, who played a game and didn't notice the missing ray tracing and stuttering to 20fps.

A guy who maybe set his PS5 on fire, deliberately (??)

A developer who says won't significantly affect game design. But it will affect it to some extent.

And the Metro Exodus devs, who says memory will be challenging for them in the future.

What a great looking argument you have there.

I haven't seen the 20fps can you link to it?
But the game is demanding on PC as well so it wouldn't be anything to do with Series S. The point is they didn't see the system as a problem.

I've no interest or see why it's relevant about a burning PS5 but the guy makes games and like you said know more than we do.

Not affecting something Significantly means its effect is insignificant. Sounds good enough to me.

Plus the Ori Dec interview with DF, the Dirt 5 interview with DF, you can find both on their YouTube channel at your leisure and the SCORN developer tweeting that the game is not held back by Series S.

I think the Moto GP dev as well recently from what I remember.

I think that's enough to say not every developer thinks it's a massive problem.
 

Mr Moose

Member
He blocked me on Twitter after i suggested it could be due to having candles too close that discolored the casing

Edit: Which was something a couple of people experienced. I don’t know who in their right mind would put living candles right next to their brand new console, even less a white one.

Hah, looking back its ridiculous... the guy actually strongly insinuated it was due to it overheating. Yeah, completely unbiased developer. No signs of bias. Not at all.


”This console maaan”.
The dumbass marked the wrong part, that's not even where the APU is.
 
And?
Until the Series S is the minimum spec which looking at the Village specs I quoted won't be for a very long time then there is still no issue.

How high is Godfalls minimum requirements compared to the XSS?

Seems like it's one of the games with the highest minimum requirements.
 

skit_data

Member
The dumbass marked the wrong part, that's not even where the APU is.
Yeah, I guess he was going for it overheating but failed miserably. I saw some suggested it could be the result of how the casing is manufactured, ”injection spots” was the term used, which is a plausible theory since mine show a slightly lighter white color in the same spot when looked at from a specific angle. In the end it doesn’t really matter what caused it or how, its mostly him immediately drawing the conclusion that its due to overheating and making a twitter post about it saying ”this console man, ffs”, reposting the Leonardi conversation ad infinitum and so on.

That in of itself suggests you’re dealing with a person that is not clear of bias and isn’t even making an effort to hide it.
 
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It runs on a 1060 with 6gb of VRAM.

What's with the higher ram requirements for AMD hardware which is 8GBs?

Edit: I'm seeing some people say the XSS GPU is equivalent to the 1060. So in theory it's meeting the minimum specs of Godfall. Makes me wonder when a game with higher minimum specs than the XSS will come out?
 
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dcmk7

Banned
I haven't seen the 20fps can you link to it?
But the game is demanding on PC as well so it wouldn't be anything to do with Series S. The point is they didn't see the system as a problem.

I've no interest or see why it's relevant about a burning PS5 but the guy makes games and like you said know more than we do.

Not affecting something Significantly means its effect is insignificant. Sounds good enough to me.

Plus the Ori Dec interview with DF, the Dirt 5 interview with DF, you can find both on their YouTube channel at your leisure and the SCORN developer tweeting that the game is not held back by Series S.

I think the Moto GP dev as well recently from what I remember.

I think that's enough to say not every developer thinks it's a massive problem.
A halfway house gen console affecting any part of the game design is bad news. Why wouldn't it be?

MotoGP, they only targeted 60fps, that was the extent of their ambition. No ray tracing, the next-gen stuff will come in the next version. Let's see if they change their tune then.

I addressed all the others in previous posts.

When you start quoting producers not even developers, who make truly unbelievable claims (which insults people's intelligence) and also quote guys who burn PS5s and put it on Twitter blaming build quality, your weak argument capitulates completely.

If Series S wasn't an issue, so many people wouldn't have spoken out about it. Because why would they need to complain.. and publicly.
 
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Riky

$MSFT
A halfway house gen console affecting any part of the game design is bad news. Why wouldn't it be?

MotoGP, they only targeted 60fps, that was the extent of their ambition. No ray tracing, the next-gen stuff will come in the next version. Let's see if they change their tune then.

I addressed all the others in previous posts.

When you start quoting producers not even developers, who make truly unbelievable claims (which insults people's intelligence) and also quote guys who burn PS5s and put it on Twitter blaming build quality, your weak argument capitulates completely.

If Series S wasn't an issue, so many people wouldn't have spoken out about it. Because why would they need to complain.. and publicly.

You didn't link the 20fps.

We will see the next gen version but just saying you wait means nothing, they said it's fine.
Like I said the Ori, Dirt 5 and Scorn developers all said similar so there is another three for you.
Developers can be unhappy that they have to take into account a lower spec machine, maybe they just could do without the extra work and would prefer as few formats as possible but that doesn't make it a major problem like the people I have quoted said. PC versions are made to work on a far bigger variety of specs.
 

yamaci17

Member
What's with the higher ram requirements for AMD hardware which is 8GBs?

Edit: I'm seeing some people say the XSS GPU is equivalent to the 1060. So in theory it's meeting the minimum specs of Godfall. Makes me wonder when a game with higher minimum specs than the XSS will come out?
It is the ray tracing 4K where the game needs 8+ GB VRAM



3070/3060ti performance tanks compared to 2080ti with this spec

I guess 6 GB VRAM would also fail at 1080p with RT enabled, so I don't see Series S running this game with RT unless they optimize the memory usage further

It's a crap game though, so it doesn't get any attention it should get (thankfully RE:Village exposed the VRAM issue)
 
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dcmk7

Banned
You didn't link the 20fps.

We will see the next gen version but just saying you wait means nothing, they said it's fine.
Like I said the Ori, Dirt 5 and Scorn developers all said similar so there is another three for you.
Developers can be unhappy that they have to take into account a lower spec machine, maybe they just could do without the extra work and would prefer as few formats as possible but that doesn't make it a major problem like the people I have quoted said. PC versions are made to work on a far bigger variety of specs.
Take your own advice from earlier dude and use the search.

I have no difficulty believing a racing game like Dirt 5 and similarly with MotoGP are difficult on Series S. 100% believe them. There is no ray-tracing in both after all and is a genre that typically doesn't push hardware much, unlike a Gran Turismo for example.

I love Ori, artistically wonderful, I can't imagine stretches the console. Do you?

Please tell me where I'm wrong and why.
 
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You didn't link the 20fps.

We will see the next gen version but just saying you wait means nothing, they said it's fine.
Like I said the Ori, Dirt 5 and Scorn developers all said similar so there is another three for you.
Developers can be unhappy that they have to take into account a lower spec machine, maybe they just could do without the extra work and would prefer as few formats as possible but that doesn't make it a major problem like the people I have quoted said. PC versions are made to work on a far bigger variety of specs.
Lots of the complaints were tied to the immature development kit the new Xbox console had too. It's where all the lame 'tools' jokes came from but it was a well known fact. At the end of the day the XSS isn't even the worst speced device these games need to run on so its obvious that the commentary is more of a dig at MS than a genuine concern for the future of console gaming. It is quite impressive what MS was able to put out for $299.
 

Riky

$MSFT
Take your own advice from earlier dude and use the search.

I have no difficulty believing a racing game like Dirt 5 and similarly with MotoGP are difficult on Series S. 100% believe them. There is no ray-tracing in both after all and is a genre that typically doesn't push hardware much, unlike a Gran Turismo for example.

I love Ori, artistically wonderful, I can't imagine stretches the console. Do you?

Please tell me where I'm wrong and why.
I've looked I can't find a benchmark where it hits 20fps.........

Not every game will have Ray Tracing, people trying to claim Series S will hold back game development but using RT as the benchmark, it's just an additional graphic feature and I can't see how the minimum spec of any PC version is going to require a card that can deliver it for a long time.

Jason Ronald said this when asked about the tweets you keep quoting,

"Developers have a whole host of different techniques, whether that’s changing the resolution of their title, things like dynamic resolution scaling frame to frame — that’s something we’ve seen a lot of adoption of, especially towards the end of this generation,” explains Ronald. “And obviously the ability to enable and display different visual effects, without actually implementing the fundamental gameplay.”

I would say Ray Tracing falls directly into that last part, it's not essential for gameplay. Series S may have to use cheaper methods but so will many PC owners so again no problem, that's not holding back gameplay.
 
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dcmk7

Banned
Lots of the complaints were tied to the immature development kit the new Xbox console had too. It's where all the lame 'tools' jokes came from but it was a well known fact. At the end of the day the XSS isn't even the worst speced device these games need to run on so its obvious that the commentary is more of a dig at MS than a genuine concern for the future of console gaming. It is quite impressive what MS was able to put out for $299.
All criticism has come from the developers dude. You like to spin that fanboy angle huh? Wonder why.

Next you'll be suggesting that developers have an anti-MS agenda.
 

dcmk7

Banned
The fuck going on this thread? :messenger_hushed: I thought it was about RE8 analysis of vgt not series S hardware....

Started with the usual suspect, the XSS knight in shining armour.

Hi

You can't find a cheaper device that supports raytracing period. The fact you can get that in a $300 box is impressive no matter what detractors say. If Capcom dropped the resolution to 1080p and capped framerate at 30 there would be no issue.

People disagreed with it but he stepped up, like someone has insulted his girlfriend, and set the record straight once and for all shortly afterwards.. by liking Rikys replies.
 

Md Ray

Member
Lots of the complaints were tied to the immature development kit the new Xbox console had too.
No. Those complaints were due to limited RAM in XSS. It's why some devs drop RT from the S. Remedy explicitly mentioned RT was dropped due to hardware limitation, but then they removed that statement likely because it made MS look bad.
It's where all the lame 'tools' jokes came from but it was a well known fact.
The tools joke came when DF broke the news that devs weren't happy with GDK and were having problems with it.
 
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Md Ray

Member
I've looked I can't find a benchmark where it hits 20fps.........

Not every game will have Ray Tracing, people trying to claim Series S will hold back game development but using RT as the benchmark, it's just an additional graphic feature and I can't see how the minimum spec of any PC version is going to require a card that can deliver it for a long time.

Jason Ronald said this when asked about the tweets you keep quoting,

"Developers have a whole host of different techniques, whether that’s changing the resolution of their title, things like dynamic resolution scaling frame to frame — that’s something we’ve seen a lot of adoption of, especially towards the end of this generation,” explains Ronald. “And obviously the ability to enable and display different visual effects, without actually implementing the fundamental gameplay.”

I would say Ray Tracing falls directly into that last part, it's not essential for gameplay. Series S may have to use cheaper methods but so will many PC owners so again no problem, that's not holding back gameplay.
This reeks of damage control. Some devs will move on to make RT graphics card as a minimum requirement. I know for a fact that 4A Games' next game will be one of them since their engine's lighting system is now fully ray traced (see: Metro Exodus Enhanced Edition) and already requires RT GPU as minimum to boot, more devs will follow suit. Whenever their new game comes out (2-3 years from now), by then PC minimum GPU/VRAM spec will have moved above and beyond what's inside Series S and this is when the hardware inside that console will be of a big hindrance to the devs, especially the RAM. So yeah, it will hold back game development.
 
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Riky

$MSFT
This reeks of damage control. Some devs will move on to make RT graphics card as a minimum requirement. I know for a fact that 4A Games' next game will be one of them since their engine's lighting system is now fully ray traced (see: Metro Exodus Enhanced Edition) and already requires RT GPU as minimum to boot, more devs will follow suit. Whenever their new game comes out (2-3 years from now), by then PC minimum GPU/VRAM spec will have moved above and beyond what's inside Series S and this is when the hardware inside that console will be of a big hindrance to the devs, especially the RAM. So yeah, it will hold back game development.

Again, in the future with your crystal ball. We will see of course but thinking there will be no version of their next game that runs on a PC not capable of RT is not a decision just for developers, publishers will have an input on that and so will sales.
But once again come 2-3 years and being next gen only the RDNA2 features like SFS and Mesh Shaders will be firmly imbedded into the GDK and these will have a significant impact on Series S which will still be targeting a much lower resolution anyway.
 

yamaci17

Member
He has a point

Most people wont be able to afford 8 GB 3070 and 10 GB 3080

But... most of them will be able to afford freaking 12 GB 6700xt and 3060 LMFAO XD

Just like how GTX 1060 take a hold in the market, new 12 GB midrange GPUs will be embraced by gamers, only if there are plenty of stocks.
 

Md Ray

Member

Again, in the future with your crystal ball. We will see of course but thinking there will be no version of their next game that runs on a PC not capable of RT is not a decision just for developers, publishers will have an input on that and so will sales.
But once again come 2-3 years and being next gen only the RDNA2 features like SFS and Mesh Shaders will be firmly imbedded into the GDK and these will have a significant impact on Series S which will still be targeting a much lower resolution anyway.
it's just an additional graphic feature and I can't see how the minimum spec of any PC version is going to require a card that can deliver it for a long time.
You're in denial as usual. There's no crystal ball nor am I "thinking" it. 4A Games basically told this to DF that their next game's minimum required GPU spec will be RT capable GPU only, and I can see 4A won't be the only one to do this. Like I said, their engine's whole lighting scheme is now fully ray traced and as such it won't run on non-RT GPUs. Watch their vid on Metro Enhanced, it's confirmed. There's also DF interview with 4A Games coming up shortly.:messenger_ok:

So yeah it's not the PC's minimum spec, it's Series S with its limited hardware that will be a massive problem for devs and the weakest of the bunch in current-gen. Lack of GPU bandwidth, VRAM means RT, etc will be cut from the S in more and more games, ultimately holding back game's visuals and scope big time.
 

DenchDeckard

Moderated wildly
I dont think the main issue with the series S is it's memory. I just think it ultimately doesnt have a strong enough GPU for raytracing. Insomniac is showing us what strategic cuts need to be made to have raytracing ona 10TF AMD system and its quite a lot. A 4tf box is going to struggle.

Doesnt mean the series S wont be good for standard games, like Resi 8 without raytracing at 60FPS
 

Riky

$MSFT
So yeah it's not the PC's minimum spec, it's Series S with its limited hardware that will be a massive problem for devs and the weakest of the bunch in current-gen. Lack of GPU bandwidth, VRAM means RT, etc will be cut from the S in more and more games, ultimately holding back game's visuals and scope big time.

The move to a unified GDK says otherwise, the minimum spec won't be Series S for a very long time, just saying it will doesn't make it so. I've already quoted an Xbox engineer before the machines launched saying visual effects that don't affect gameplay will have to be cut, that doesn't hold back development on any other machine so we're all good and everybody can rest easy with their "concern" over a machine they don't own and have no intention of owning, you'll be ok.
 

yamaci17

Member
Currently a GTX 1060 quickly becoming on its way to become minimum ,whether you like it or not (the light/soft game RE:Village does not count)

Even in medium settings, it struggles to break 35 FPS mark:



This is why Series S cannot do never, ever 1080p 60 FPS in this game. Clearly its power is limiting.

Tools might help, but as you can see, to get 60 FPS you would most likely need to drop to 540p. And tools and GDK only can do so much. They might push it to 720p, at best.

1 year later some games will start to slap GTX 1060 as a minimum. And that's not too far away from a Series S, which is hilarious.
 
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Riky

$MSFT
Currently a GTX 1060 quickly becoming on its way to become minimum ,whether you like it or not (the light/soft game RE:Village does not count)

Even in medium settings, it struggles to break 35 FPS mark:



This is why Series S cannot do never, ever 1080p 60 FPS in this game. Clearly its power is limiting.

Tools might help, but as you can see, to get 60 FPS you would most likely need to drop to 540p. And tools and GDK only can do so much. They might push it to 720p, at best.

1 year later some games will start to slap GTX 1060 as a minimum. And that's not too far away from a Series S, which is hilarious.

Uses one of the worst optimised launch games ever to prove a point and dismisses a more recent nicely optimised game as just "doesn't count"🤣

Looking at Gears 5 benchmarkes Series S smokes that card.
 
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