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[Digitial Foundry] Resident Evil Village Demo - Xbox Series X|S, PlayStation 5, Ray Tracing Analysis + More!

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skit_data

Member
Apparently it was meant to have a 30fps cap with the RT mode? Unless I misheard in the video. I need to find that image from Capcom and check.
Pro could do with that option with the res mode, along with the One s.
Edit: Yup
ResidentEvilVillage-45fps.jpg

Pro in res mode/Xbox One/One X res mode and Series S RT were all meant to be 30fps.
Huh, thats curious. Yeah, well that explains the results. I said in the other thread Series S should’ve had lower res or a framerate cap in RT mode
 

Kuranghi

Member
XSS is a few percent better in the same scenes, the part in the field wasn't a good comparison (Rich even gave a caveat when the footage was playing), because the PS5 version was looking down through all the grass towards the village centre, while the XSX was pointed out towards the edge of the map, with way less alpha in the distance.

There is no major difference since RT on drops frames from 60 on both consoles at some point and you can just disable RT and get locked 60 on both. Most people could never say which was better without the FPS counter being on the screen.

Enjoy the game on whatever you have.
 

Kangx

Member
Both are targeting 60fps, what do you want the devs to do?, target 60fps on PS5 and 70fps on XSX?.
Yea I don't like that argument either. It's not just 2 to 3 frames. There is scenario that the x could have up to 10 percent advantage. It clearly perform better here on the x with RT on whether 2 to 3 frames or not. It's a win for the x and just accept it. Stop being wishy-washy about it.
 
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Riky

$MSFT
Apparently it was meant to have a 30fps cap with the RT mode? Unless I misheard in the video. I need to find that image from Capcom and check.
Pro could do with that option with the res mode, along with the One s.
Edit: Yup
ResidentEvilVillage-45fps.jpg

Pro in res mode/Xbox One/One X res mode and Series S RT were all meant to be 30fps.
Maybe the final build is different then? Would definitely be an improvement but I'm playing my Series S on a 1080p 60hz TV so I'll just turn RT off as it doesn't seem worth the performance drop.
 

Kuranghi

Member
Apparently it was meant to have a 30fps cap with the RT mode? Unless I misheard in the video. I need to find that image from Capcom and check.
Pro could do with that option with the res mode, along with the One s.
Edit: Yup
ResidentEvilVillage-45fps.jpg

Pro in res mode/Xbox One/One X res mode and Series S RT were all meant to be 30fps.

Its become clear after the demos came out that those figures are what they expect minimum framerates to be, not what it will be locked to. Hence 45fps for PS5 RT when its unlocked and is at 60 most of the time, 45 will be the worst it drops to in the heaviest scene in the full game.

I do think the modes that drops to mid 30s should just be locked to 30 fps though. Occasional drops to 45 (as a minimum) doesn't require a cap to 30 on console like it would on PC.
 

assurdum

Banned
One thing to say why no one has noticed how differently works raytracing in the external on ps5 compared the Xbox/pc version? The tone mapping is warmer on xbox where on ps5 is still the same seen without raytracing. I'm quite convinced for some reason the raytracing works slightly different on ps5 in this game
 

assurdum

Banned
Its become clear after the demos came out that those figures are what they expect minimum framerates to be, not what it will be locked to. Hence 45fps for PS5 RT when its unlocked and is at 60 most of the time, 45 will be the worst it drops to in the heaviest scene in the full game.

I do think the modes that drops to mid 30s should just be locked to 30 fps though. Occasional drops to 45 (as a minimum) doesn't require a cap to 30 on console like it would on PC.
Mind you Capcom has never cap 30 FPS in RE engine. Never. Probably it will cause bad frame pacing and avoid it intentionally.
 

Elios83

Member
They're the same.
XSX simply fails to deliver any kind of meaningful technical avantage. Even with ray tracing that according to ''experts'' should have favoured a lot the XSX GPU the differences are ridiculously small and far less than the on-paper TF difference.
According to the propaganda XSX should have eaten this game for breakfast at native 4K with full ray tracing and locked 60fps.
The reality has been kinda different with the two consoles performing pretty much the same.
 

Warnen

Don't pass gaas, it is your Destiny!
They're the same.
XSX simply fails to deliver any kind of meaningful technical avantage. Even with ray tracing that according to ''experts'' should have favoured a lot the XSX GPU the differences are ridiculously small and far less than the on-paper TF difference.
According to the propaganda XSX should have eaten this game for breakfast at native 4K with full ray tracing and locked 60fps.
The reality has been kinda different with the two consoles performing pretty much the same.
Animated GIF
 
Didn’t think I’d be saying this but I may just start the game off with RT enabled. If it makes the game dip too much in later sections then I’ll turn it off for the rock hard 60, but it’s nice to see that the projections of 4K/45fps/RT were conservative on Capcom’s part. Not a big deal but the slightly better performance and eyelashes are nice bonus as well lol.
 

assurdum

Banned
Anyway I will wait the full game to feel happy about the raytracing performance. That 45 FPS by Capcom smell too much of something more later in the game. No way they putted it for some occasional drops. Even COD had such drops in the past but it was defined 60 FPS. I'm still quite prudent about their statement. I'm not want to ended to be deceived from a short demo.
 
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I don't have a stake on the console war, I'm just here for the DJ Khaled memes. Makes me laugh everytime, no matter which console is better.
 
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Arias05

Banned
- framerate with RT is unlocked, targeting 60 fps
- both XXSX and PS5 manage to hit 60 FPS with RT most of the time
- at best Series X delivers 10% more performance during stress-test scenes.

Xbox win.

zVFC91f.jpg
XSX wins the game is mostly 60fps in RT and it’s crossgen I expect even better results for XSX when full nextgen hits
 

Markio128

Member
this is nothing, they’ll make analysis videos on trailers made up of like 15-30 seconds of gameplay (like they did with overwatch for the switch)
Like somebody else has said, I suppose they have to analyse something and they are not oblivious to the console wars, so it’s a win-win situation for them. I think it is only safe to enter these threads if you don’t take it all seriously. Though I have to say, somebody needs to find a new gif for the win!
 

sncvsrtoip

Member
They're the same.
XSX simply fails to deliver any kind of meaningful technical avantage. Even with ray tracing that according to ''experts'' should have favoured a lot the XSX GPU the differences are ridiculously small and far less than the on-paper TF difference.
According to the propaganda XSX should have eaten this game for breakfast at native 4K with full ray tracing and locked 60fps.
The reality has been kinda different with the two consoles performing pretty much the same.
yep, especially love this cu count talk without clock mention when rt scale both with cu number and clock
2020-11-18_8-38-26-1030x579-1.png.webp
 
This continues to be one of the dumbest-ass takes. When you have Xbox One and PS4 shitting up the cross gen market, you worry about the Series S?
My goodness this is the point right here! Especially for this game that is on the PS4 and X1 yet the XSS is the problem!? Its like people aren't even thinking what they are typing. The XSS is a $299 device that has raytracing. Is there a more powerful console for the same or less money? The Switch is also $299 how do those two devices compare power wise? Can you build a PC for $299 with raytracing? People are setting an unreasonable expectation on a budget device that is clearly outclassing last gen devices AS IT SHOULD.

If Capcom capped the frame rate to 30 or kept it at 1080p it would most likely not have the same issues. The frame rate was higher than 30 in the video so it had some power head room. People just like dumping on the low cost option like it is actually affecting them in some meaningful way it's pretty pathetic.
 
XSX simply fails to deliver any kind of meaningful technical avantage. Even with ray tracing that according to ''experts'' should have favoured a lot the XSX GPU the differences are ridiculously small and far less than the on-paper TF difference.
According to the propaganda XSX should have eaten this game for breakfast at native 4K with full ray tracing and locked 60fps.
The reality has been kinda different with the two consoles performing pretty much the same.

I honestly feel sorry for you, this is what feeding on console tribalism like a bag of crack or heroine looks like in message post form. Like, you're even misspelling words my dude, just chill on the Dualsense-flavored pipe, alright?

yep, especially love this cu count talk without clock mention when rt scale both with cu number and clock
2020-11-18_8-38-26-1030x579-1.png.webp

What does any of this have to do with Resident Evil: Village? Do you know what hardware-level features this specific game is leveraging on either system, for any part of the rendering pipeline?

It's a bit crazy how no matter which system has an advantage (or several) over the other in one game or the other, there's always someone doing whataboutism and pulling in publicly-available AMD graphs that they probably don't even understand fully, as a way of slighting the platform with said advantage in that game instance.

At some point folks like DF, NXGamer, ElAna etc. will need to put disclaimers at the start and end of their videos just to keep the extreme partisan garbage out of the discussion.
 
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- framerate with RT is unlocked, targeting 60 fps
- both XXSX and PS5 manage to hit 60 FPS with RT most of the time
- at best Series X delivers 10% more performance during stress-test scenes.

Xbox win.

zVFC91f.jpg
That's probably the 10% scene he is talking about, the problem is, conditions are quite different here. VGTech tested the same scene and found that both consoles were dropping similarly to ~54fps min here.
 
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Calverz

Member
I plan to upgrade my xss to an xsx before halo launches. Im happy with 1440p 60 without RT. So il be plumping for xbox version. Also il get it cheaper with digital game sharing.
If they announce psvr2 support il get the ps5 edition later
 
These kinda threads always bring smiles to my face. You have one group of people who literally have meltdowns, and constantly change the narrative each loss they take. Then in the other corner, you have a group of people who were getting trolled before console release, during release, and after release. It's even funnier now that the DJ Khaled meme has made a full 180° turn. It's used against the people who were originally using it. Karma is a bitch.


With all of that being said, we all know the true winners when it comes to Resident Evil Village. Hint: it's not on either consoles, but the
stadia, and after them, it's Amazon's streaming service, then PC
 

Tomeru

Member
XSS is a few percent better in the same scenes, the part in the field wasn't a good comparison (Rich even gave a caveat when the footage was playing), because the PS5 version was looking down through all the grass towards the village centre, while the XSX was pointed out towards the edge of the map, with way less alpha in the distance.

There is no major difference since RT on drops frames from 60 on both consoles at some point and you can just disable RT and get locked 60 on both. Most people could never say which was better without the FPS counter being on the screen.

Enjoy the game on whatever you have.
How about no, buster?
 

sncvsrtoip

Member
I honestly feel sorry for you, this is what feeding on console tribalism like a bag of crack or heroine looks like in message post form. Like, you're even misspelling words my dude, just chill on the Dualsense-flavored pipe, alright?



What does any of this have to do with Resident Evil: Village? Do you know what hardware-level features this specific game is leveraging on either system, for any part of the rendering pipeline?

It's a bit crazy how no matter which system has an advantage (or several) over the other in one game or the other, there's always someone doing whataboutism and pulling in publicly-available AMD graphs that they probably don't even understand fully, as a way of slighting the platform with said advantage in that game instance.

At some point folks like DF, NXGamer, ElAna etc. will need to put disclaimers at the start and end of their videos just to keep the extreme partisan garbage out of the discussion.
re has rt mode and still advantage xsx is rather modest, xsx big cu count advantage with rt is repeating on many forums that of course has no much sense as its just scale also with clock so difference between consoles is still simillar also in rt
 
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