Were we watching the same video? 10% performance advantage for the Series X.Another win for PS5
Something something forced parity.Were we watching the same video? 10% performance advantage for the Series X.
Well I bought it, but I am still pissed off, hopefully they take the feedback. I was like what, am I not shooting?Bullet sponge enemies are putting me off buying it.
He said At best. People running around like he said average. Oh he did show other scense where the 2 neck and neck with series x having 1 to 3 Fram advantage.Were we watching the same video? 10% performance advantage for the Series X.
Why you making it sound like a 10% performance advantage is throughout the whole game, when in fact the average performance in less than 1%?Were we watching the same video? 10% performance advantage for the Series X.
"At best though, Series X delivers 10 per cent more performance in stress-test scenes, but I did note one scene where both consoles dip from 60fps to exactly the same extent."Were we watching the same video? 10% performance advantage for the Series X.
As we can see clearly from the extra eyelash alphas on the xbox that it obviously has a clean benefit with the extra gpu horsepower. This extra 2 tf of power negates the rumours of alpha issues and the pure grunt allows it to blaze the ps5 with better quality character models! So glad I purchased this on the xbox. I thought the clear advantage would be the VRR but seeing those eyelashes in action when zoomed in has proven how much better the game is on xbox.
The tools are shaping up and we are getting to see the fruits of their labour.
Simply...
...Another one!
Out of my curiosity what raytracing performance advantage has to do to the supposed alpha bottlenecks of series X?As we can see clearly from the extra eyelash alphas on the xbox that it obviously has a clean benefit with the extra gpu horsepower. This extra 2 tf of power negates the rumours of alpha issues and the pure grunt allows it to blaze the ps5 with better quality character models! So glad I purchased this on the xbox. I thought the clear advantage would be the VRR but seeing those eyelashes in action when zoomed in has proven how much better the game is on xbox.
The tools are shaping up and we are getting to see the fruits of their labour.
Simply...
...Another one!
What bottlenecks?Out of my curiosity what raytracing performance advantage has to present alpha bottlenecks of series X?
I think he's being sarcastic with that post.Out of my curiosity what raytracing performance advantage has to do to the supposed alpha bottlenecks of series X?
Some games that had alpha effects appearing on screen dipped lower than they probably should, no idea if it's a bottleneck or something that can be easily fixed in a patch though.What bottlenecks?
Probably for the real thing in a few daysNo article
The supposed bottleneck on the GPU which cause perfomance issue when alpha taxing it in some games.What bottlenecks?
Both are over 99% of time at locked 60fps.Here I quote below from the article, so people stop running around with the 10 percent. even Era and tweeter is running with this misinformantion.
"At best though, Series X delivers 10 per cent more performance in stress-test scenes, but I did note one scene where both consoles dip from 60fps to exactly the same extent."
"supposed" what by the sony loving "engineers" on GAF? Any thing from any devs about this?The supposed bottleneck on the GPU which cause perfomance issue when alpha taxing it.
Riky used on fire for this. He clearly can’t tell you’re being sarcastic. Then again it’s riky.
100 dollars more and beefier gpu bringing you next gen eyelashes.
Actually the “parity” doc says otherwise.I heard there was supposed to be some kind of "parity" between the two.. so even if one console was able to run it better, they wouldn't let it?
I found the small article it is just not posted on the DF page yet but you can find it via Google already.Probably for the real thing in a few days
Actually the “parity” doc says otherwise.
You need to maximize the platform but if other platform can do more you are free to do it.
"supposed" what by the sony loving "engineers" on GAF? Any thing from any devs about this?
Anyway, there is nothing in this. No need for a massive thread as both versions are good.
Dev kits are far and wide now. It would be easy for a dev to anonymously drop some info about bottlenecks if they existed.Some games that had alpha effects appearing on screen dipped lower than they probably should, no idea if it's a bottleneck or something that can be easily fixed in a patch though.
Yeap.Oh.. well that' best case scenario then
No way you noticed it. It's just trivial they say hereBought it on Xbox for 40€.
I hope they fixd the weird aiming stuff in the xbox version
Says the guy that came into the thread trying to look for anything that might scratch out a win lol.
I can't tell if your serious or not, but if that 2 extra tf translate to slightly, (I mean you can't even tell) better eyelashes and less that 1% average frame rate.As we can see clearly from the extra eyelash alphas on the xbox that it obviously has a clean benefit with the extra gpu horsepower. This extra 2 tf of power negates the rumours of alpha issues and the pure grunt allows it to blaze the ps5 with better quality character models! So glad I purchased this on the xbox. I thought the clear advantage would be the VRR but seeing those eyelashes in action when zoomed in has proven how much better the game is on xbox.
The tools are shaping up and we are getting to see the fruits of their labour.
Simply...
...Another one!
I know it's been discussed a lot, but this is another example of why I do not understand targeting 1440p with Series S. I can't help but wonder how much better performance would be if 1080p was the only target.So how does Series S fit in? Yes, there is an RT option and no, we don't recommend that you use it, as the hit to performance can be extraordinary. Where Series X runs just under 60fps, Series S lurks in the mid-30s and general consistency in performance is really poor. Image quality is quite impressive, however: where Series X renders at reconstructed 4K, Series S does it at a reconstructed 1440p instead - albeit with that big, big performance deficit. Thankfully there is a route forward for Series S owners. Turn off the ray tracing features and Resident Evil Village returns to the expected 60fps, with just the most minor of dips beneath - and even then, only fleetingly.
Capcom's spec sheet had flagged the Series S non-RT experience as running at 1440p with an expected frame-rate of 45fps, so it will be very interesting to see how the experience from this demo translates into the final game and to what extent these demos are representative of the full game. The trailer bundled with the demo certainly does seem to suggest much more of a varied, dynamic experience than either of the two demos, which are actually pretty basic in content terms. We'll have answers on that soon, along with a detailed look at the PC game as well.
How is Resident Evil Village shaping up on Xbox Series consoles? • Eurogamer.net