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DF: Ratchet and Clank: Rift Apart State of Play Reaction and Analysis

Ratchet doesn't look CGI in gameplay. I never understand why people judge a game's graphics by it's cinematics when they have 0 control of the game loop. I saw this all last gen with every single PS exclusive. Even Horizon: FW was praised for it's cinematics without a single frame of actual gameplay.
Nah man, during gameplay of Ratchet ps4 I thought it looked like a pixar movie. Maybe just with a bit less polygons.

Thought the same thing for ratchet tools of destruction back in the day, though obviously it wasn't. But looked DAMNED amazing and at 60fps.
 
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Reindeer

Member
Ratchet doesn't look CGI in gameplay. I never understand why people judge a game's graphics by it's cinematics when they have 0 control of the game loop. I saw this all last gen with every single PS exclusive. Even Horizon: FW was praised for it's cinematics without a single frame of actual gameplay.
I guess it depend what you mean by CGI, whether current or past. It definitely looks much better in gameplay or cutscenes than Incredibles (2004) and anything Pixar did before that. Rift Apart imo also looks better than Cars (2006}, but from Ratatouille (2007) onwards Pixar stuff is obviously better.

It's still crazy how games can look this good on limited console hardware. It's also bonkers to think how we jumped 10 years in CGI film quality in one console gen. PS4 was around Toy Story (1995) level and now we can beat or match CGI that was rendered 10 years after that. At this rate PS6 should be able to render modern day CGI almost 1:1.
 
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That VXT is starting to look like a snake oil seller.

i don't want to dissapoint you but r&c cares are fake too. they dissapear after they go around the corner and nobody is driving them. and the city is fake too. there are a couple of lines of buildings and that's it. i know that you think there are actually people living in that city with a day and night cycle that go from home to work and back and live a complex life and you can have a great and deep conversation with them but that's not actually the case. it's just a linear game with a great city looking backdrop

Yes, the cars are "fake", but not sprites like you can see in Cyberpunk.

Low poly people ??

look at that, totally random NPCs

Yes, up close they look very good, but what about randoms on the streets on every street?
If you're not careful and look at the game from the right angles the faults start to appear easily.
Little of the game was actually shown, at the end of this demonstration we had glimpses of more variety in the gameplay, including open areas to explore.

It's amazing how people see faults that are not there in Racket but refuses to see all the other much more obvious flaws on these games that they insist are so much superior.
 

lh032

I cry about Xbox and hate PlayStation.
So, just to be clear. People are comparing this:

N6O5Zgh.png



A small, compact city, with obscured landscape and fogged geometry in distance to something like this:


TTGDPNr.jpg




And their conclusion is that Ratchet looks better ? That its the peak of current graphics ? Nevermind that we have games like Half Life Alyx or Flight Simulator
ratchet visuals actually wows me

I dont think flight simulator is good looking visually to be honest, once you get a certain distance with the objects it looks horrible.
 
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harmny

Banned
You are the king at igniting console war BS.
Well done

yes let's see how the console war starts

vfx: i think the game looks great! i own a ps5 btw

fanboy: YEAH IT LOOKS GREAT BETTER THAN ANYTHING PIXAR HAS EVER DONE

vfx: well let's not get ahead of ourselves it still has a long way to go bef-

fanboy: AND IT ALSO MAKES CYBERPUNK LOOK LIKE A PS1 GAME

vfx: yeah i don't know about that

fanboy: you're just mad pc games won't ever look like that because this game is only made possible by using the UNLIMITED NEXT GEN POWER OF THE PS5
 
Objects are large - which requires more GPU cycles with the shaders. Tiny objects instanced all over the world isn't expensive.

that depends, how large or small an object is, when it comes to shading cost it depends how close it is to the camera, an object that occupy most of the screen will run its shader on more pixels and potentially will hide lot of other objects that wont require being drawn but having lot of smaller object potentially with different shaders one from another is very tricky and can tank performance more easy than "bigger" objects that is why getting close to a wall usually alleviates performance problems in games and lot of objects usually affect performance that is why most are omitted in LOD, on PC you usually avoid using lot of drawcalls and group similar objects to minimize changing states that includes shaders, I dont think you can jump to that conclusion on both games specially with that reason, generally you cant use lot of objects when you do lot of things on them(or lot of polygons when require lot of vertex shading) but you can get crazy when you dont make too much with them, maybe that is why Cyberpunk has to use reduced environments compared with R&C and probably a bit of art direction as well
 
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Shmunter

Member
Tbh, everyone is judging this game based on the cinematics. The fur in the cinematics isn't rendered the same on the player in gameplay. And yes, you are right, he takes up so little of the screen it's a moot point.
The difference this gen is that you can swap models in and out in real-time from secondary storage.

So even during gameplay if the camera were to zoom in on the characters face because of e.g. a special move; the detail model and rendering setup can instantly be employed. Zoom out and you’re back to a simpler model to balance the rendering budget with the world scene.
 
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Redlight

Member
What do you suppose goes thru phil's head when he watches the new ratchet footage. One could argue he does not give a fuck about the game culture wars and he just does what he does/collects his fat ass salary and moves on with his day. However if he's a man with any character/balls you know it hurts him deeply.
My ego would be in tatters personally. I could not sit there and just take cock slaps every other month to the face from sony like they do to him and his brand on a consistent basis
Embarrassing.
 

VFXVeteran

Banned
that depends, how large or small an object is, when it comes to shading cost it depends how close it is to the camera, an object that occupy most of the screen will run its shader on more pixels and potentially will hide lot of other objects that wont require being drawn but having lot of smaller object potentially with different shaders one from another is very tricky and can tank performance more easy than "bigger" objects that is why getting close to a wall usually alleviates performance problems in games and lot of objects usually affect performance that is why most are omitted in LOD, on PC you usually avoid using lot of drawcalls and group similar objects to minimize changing states that includes shaders, I dont think you can jump to that conclusion on both games specially with that reason, generally you cant use lot of objects when you do lot of things on them(or lot of polygons when require lot of vertex shading) but you can get crazy when you dont make too much with them, maybe that is why Cyberpunk has to use reduced environments compared with R&C and probably a bit of art direction as well
I know all of this already. I'm not sure why you are trying to educate me on this.

Most games are shader bound. R&C is using a lot of inexpensive shaders on instanced objects. Very lightweight. Changing colors of diffuse parameters (diffuse * color) on objects is literally free. R&C has an incredible layout and excellent world level design. But let's not kid ourselves. It's not doing anything technical that warrants silly claims that it rivals the visuals of a Pixar movie which has extremely expensive shaders and pixels per triangle. I'm not sure why I'm still in this thread arguing these silly claims tbh.
 
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You jumped in the thread praising DF with the "unbiased" preload, and they said themselves in their analysis that the game looks "like a computer animated film i.e. CGI"... during gameplay.

🤷‍♀️

You're always way too serious. No fun allowed!
imagine being his girlfriend or boyfriend or parents or dog lol
 
I know all of this already. I'm not sure why you are trying to educate me on this.

Most games are shader bound. R&C is using a lot of inexpensive shaders on instanced objects. Very lightweight.

when you aim to show lot of different objects that is what you do specially when they are far from camera, notice how that is totally different than "because large objects"

Changing colors of diffuse parameters (diffuse * color) on objects is literally free.
changing color parameter in a shader yes, changing the active shader for each object for a lot of objects, not

R&C has an incredible layout and excellent world level design. But let's not kid ourselves. It's not doing anything technical that warrants silly claims that it rivals the visuals of a Pixar movie which has extremely expensive shaders and pixels per triangle. I'm not sure why I'm still in this thread arguing these silly claims tbh.

sorry but having a different disagreeing opinion is a legitimate comment specially as no one has authority to say how something looks, and older pixar movies for obvious reasons dont look as good as new ones so there is space for debating specially as its not the first time a game is compared to a pixar movie by DF

but if you answer with silly claims like "all people from <insert group> is better than everybody else" .... well sorry but it makes you look bad not them as you are not addressing what they say but instead silly attacks similar to how SJW label all disagreeing people as "cis gender white male chrisitians"

my advise is that if you are angry better comment later
 
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Why is no one talking about how fucking beautiful smoke particles effects from explosion in R&C. It's so mesmerizing.
:lollipop_smiling_hearts:


i52bZu7.gif
6Sok1ba.gif

Talking about smoke John said he liked how the lighting affects it. Never noticed anything like that until he pointed it out.
 
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HAL-01

Member
It's not doing anything technical that warrants silly claims that it rivals the visuals of a Pixar movie which has extremely expensive shaders and pixels per triangle. I'm not sure why I'm still in this thread arguing these silly claims tbh.
Not sure why you are, either. These are ultimately just people’s opinions and no amount of technical explanations are going to stop them from thinking R&C “looks like Pixar”. They don’t care about the polycount or complexity of shaders. You can’t fight people’s subjective opinions on art with facts & logic
 
fanboy: YEAH IT LOOKS GREAT BETTER THAN ANYTHING PIXAR HAS EVER DONE

Here is the problem.
People in these discussions tend to get mad at what people didn't said.
Yes, the graphics are "resemble Pixar", in what people mean that they are as pleased as if it was a pre-rendered movie, no matter how many defects the graphics may still have because after all, when people talk about Pixar movies, from what year they are talking? CGI movies evolved with time, real time graphics (with multiples the framerate) may look more impressive than old pre-rendered movies.
But some in their ill minds can't read the actual words people wrote, the conversation gets all distorted inside their minds, and are us that have to suffer.
 
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Heisenberg007

Gold Journalism
I know all of this already. I'm not sure why you are trying to educate me on this.

Most games are shader bound. R&C is using a lot of inexpensive shaders on instanced objects. Very lightweight. Changing colors of diffuse parameters (diffuse * color) on objects is literally free. R&C has an incredible layout and excellent world level design. But let's not kid ourselves. It's not doing anything technical that warrants silly claims that it rivals the visuals of a Pixar movie which has extremely expensive shaders and pixels per triangle. I'm not sure why I'm still in this thread arguing these silly claims tbh.
Seriously bro, who cares?!

Do people look at a game and think, "wow this looks beautiful. This is so enjoyable to play!" or do they go, "Wow, although this game looks beautiful at first glance, let me first see how it is using expensive shaders and how many pixels per triangle it is using, and then I'll reevaluate if it still looks good to me or not?"
 

Paulxo87

Member
Embarrassing.
I agree with you. The degree that microsoft got outmaneuvered by cerny and sony on a hardware front is completely embarassing. The 12tflops is total paper tiger given the split memory pool. Maybe if all the memory was at the faster speed it would have stood a chance. It's obvious that sony recognized that memory would be the bottleneck of this gen and created a bespoke I/O system in an attempt to overcompensate - the goal being a REYES type of graphics rendering. The ps5 is the start/practice for devs - ps6 will continue and perfect this trend

But then again - the xsx was just built to be the ultimate game pass machine. They'll be successful in that regard.
 
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NOPE, i need to get my hands on it 1st


I remember the days of this man telling us PS3 can be your PC


president-and-group-ceo-of-sony-computer-entertainment-ken-kutaragi-picture-id52856435



Imagine accepting that because he "showed it" to the world ?!

Then demon Souls and Miles Morales happened.

GIF-06-11-2020-15-39-08.gif



Both are real games (yes you can actually buy them) the same will happen with Ratchet and Clank (no it's not a movie).

Also Digital Foundry pointed out flaws in both gameplay demo so it definitely wasn't made in a server farm.
 
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HAL-01

Member
Then demon Souls and Miles Morales happened.

GIF-06-11-2020-15-39-08.gif



Both are real games (yes you can actually buy them) the same will happen with Ratchet and Clank (no it's not a movie).

Also Digital Foundry pointed out flaws in both gameplay demo so it definitely wasn't made in a server farm.

It’s incredible how insecure this game is making people act, first the cyberpunk screenshot spam, now some dude trying to revive 10 year old fud
 

99Luffy

Banned
Game looks great but Im not sure why people get offended when others arent as amazed as they are. If this game has your jaw dropping to the floor then hows your amaze meter gonna scale when the 2nd, 3rd gen games come out?
The game does a really good job of showcasing SSD speeds, the graphics are just pretty good imo.
 
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It’s incredible how insecure this game is making people act, first the cyberpunk screenshot spam, now some dude trying to revive 10 year old fud

It's getting really dumb at this point. I watched Digital Foundrys video and they gave reasons why it's real footage and not something generated off a server farm. Things like pixelation, SSR, some objects not giving off light and lower quality models in the ray traced reflections. Now I don't know what the final resolution will be or how stable the frame rate is in the final product but I do know we saw gameplay coming off a PS5. Hence why Sony used captured off PS5 instead of footage representative of PS5 gameplay.

I do agree with people that Insomniac will probably boost the visuals during cutscenes since they have more resources to use in them.
 
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Krizalidx11

Banned
Then demon Souls and Miles Morales happened.

GIF-06-11-2020-15-39-08.gif



Both are real games (yes you can actually buy them) the same will happen with Ratchet and Clank (no it's not a movie).

Also Digital Foundry pointed out flaws in both gameplay demo so it definitely wasn't made in a server farm.



Anything is possible when the res hit that sweet 1080p

Do i need to remind you that PS5 box got 4k and 8K logos on it?
 
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