So you disagree with devs?
“ On PC (DX9, DX11, DX12) you can only set the max AF level (0, x2-x16) and the rest of the parameters (eg AF threshold/bias) are magically set by the driver. For sure AF is not free. AF requires multiple taps and has to sample a lower mipmap (very bad for texture cache), so it's a pretty heavy feature”
UPDATE 26/10/15 16:57: After publishing this feature over the weekend, Krzysztof Narkowicz, lead enginer programmer of …
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I’m not sure about that... AF performance depends on which scene you are in the game too... it is not free enough to devs use it maxed.
I see test on PC with 1-2 fps difference but all these tests didn’t measure others parts like bandwidth used or separately GPU and CPU use.
Maybe you have parts on PC that are way ahead what you have on consoles that makes it looks like a free ride.