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[VG Tech] Outriders PS5 and Xbox Series X|S Frame Rate Test

Whatever happens PS5 always wins for some people. Funny stuff.
.01% better frame time, for 36% lower maximum resolution. This is one of those instances where vast majority would choose the higher resolution over a .01% lower average of 60 FPS.

I wonder if PS5 having better texture filtering is also due to the lowered resolution though because in that case I'd think Series X could have improved filtering if they dropped the resolution maximum by a bit.

Really tho regardless of platform it's good to see the game is so well-received. If they could just sort out the messiness with the servers...

So 9TF = 12TF, who’d have thought.

That's....disingenuous. But so is touting this as a clear win for any system considering frame time means is just a .01% difference and that's all that's really "lost" for the other platform having upwards 36% higher resolution at peaks.

Texture filtering differences are interesting to note but I'd also attribute that to PS5 having a lower peak resolution output.

Seems pretty solid on all 3.

Yeah but the sharper looking textures on PS5 are preferable to whatever's going on with the Series X in some spots. I'm guessing that is the trade-off for higher peak resolution on Series X version. They should consider perhaps patching that in an update to drop peak resolution a bit if it means they can have better texture filtering.

Although, I'm curious if the team took Series S texture settings and may've just used those for Series X version and used the extra power for higher peak framerates. It's a pretty quick and easy way to get a visual bump, though not the optimal one in this case. But, I need to see what some other analysis say on the matter. Could also be some LOD settings stuff, dunno.
 
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assurdum

Banned
OyUDmPd.gif
In what way ps5 is an inferior port?
 
lol it aint free unless you got gamepass free

I've been subscribed to game pass from the very day it was announced. This game was added to it at no additional cost. That's free my friend.

Oh, and if it means anything, yes, I actually DID get Game Pass for free. I was literally handed a 2 year code by an Xbox employee at a twitch party at E3 that same year. So, yea, that makes it free. I've obviously stayed subscribed since. Never going to cancel.
 
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Stuart360

Member
That difference in AF is def noticeable in favour of PS5, although as a PC Gamer who has 16xAF in every game, even the PS5 version isnt 16xAF, it looks more like 8xAF, with XSX looking about 4xAF. I still dont know what it is with these consoles and low AF when the technique is pretty much 'free' on PC, performance wise. Hopefully its something that can be improved.
People seriously trying to say PS5 has a better framerate are trolling though surely?. A 0.01% difference would be impossible to notice, even if you were the most sensitive person to framerate in the world lol.
Big resolution advantage on XSX too at times.
 

Mr Moose

Member
That difference in AF is def noticeable in favour of PS5, although as a PC Gamer who has 16xAF in every game, even the PS5 version isnt 16xAF, it looks more like 8xAF, with XSX looking about 4xAF. I still dont know what it is with these consoles and low AF when the technique is pretty much 'free' on PC, performance wise. Hopefully its something that can be improved.
People seriously trying to say PS5 has a better framerate are trolling though surely?. A 0.01% difference would be impossible to notice, even if you were the most sensitive person to framerate in the world lol.
Big resolution advantage on XSX too at times.
 

DenchDeckard

Moderated wildly
If they get the texture filtering sorted on xbox this will be the kind of split we expect right?

Deffo looks like the xbox Is improving from launch, if you go by the last few games.

Looking great for both consoles.

Gamepass is the deal clencher here though. Game is great and worth playing imo.
 

ethomaz

Banned
That difference in AF is def noticeable in favour of PS5, although as a PC Gamer who has 16xAF in every game, even the PS5 version isnt 16xAF, it looks more like 8xAF, with XSX looking about 4xAF. I still dont know what it is with these consoles and low AF when the technique is pretty much 'free' on PC, performance wise. Hopefully its something that can be improved.
People seriously trying to say PS5 has a better framerate are trolling though surely?. A 0.01% difference would be impossible to notice, even if you were the most sensitive person to framerate in the world lol.
Big resolution advantage on XSX too at times.
People says AF is pretty much free on PC but PS4/XB1 have little to no AF and now it improved to 8x with very few games having 16x.

It doesn’t look like “free” to me if not it was being used at max by all devs... it probably take render time.
 

BigLee74

Member
Anybody claiming framerate advantage here is being an arse, simple as. 2 frames difference in the whole run, that’s well within any margin of error.

Resolution looks like a clear X win (this is becoming a trend).

PS5 definitely winning on pic quality though if that texture filtering difference is constant throughout the game. Hopefully that will be addressed on the X.
 

HoofHearted

Member
These comparison threads are just getting absurd now. Both consoles are yielding essentially same output on every released game now.

Unless you're living under a rock - MS has clearly come out swinging on value prop (GPU) and Sony has no direct competitive answer ...

As owner of both consoles - unless there's a discernible and notable improvement between XSX/PS5 versions on a particular game in favor of PS5 - if it's on GPU (or being released) - there's no need to rush out and buy the game on PS5.

MS is clearly out to undercut Sony via GPU channel across the board on multi-plat games...

It'll be interesting to see what happens the remainder of the year.

Until then - I'm still waiting on Sony to release various scheduled exclusives on PS5 I want to play this year... everything else - XSX / GPU.
 

Stuart360

Member
People says AF is pretty much free on PC but PS4/XB1 have little to no AF and now it improved to 8x with very few games having 16x.

It doesn’t look like “free” to me if not it was being used at max by all devs... it probably take render time.
Honestly Ethomaz, i have tested it many times on PC. Going from zero AF, to 16AF, loses literally about 1 frame at 60fps. Its basically free on PC.
 

Fredrik

Member
Will probably get patched further down the road. So reason Series X couldn't do 8x/16x AF. Probably got that Xbox One filtering set in the config somewhere.
Probably? Have the devs spoken about it?
I played the demo in 1080p on PC and it looked a ton better than that even at much lower resolution. With the benefit of nearly double the framerate. Seems like a common scenario this far in the generation. System resources wasted on higher resolution.
 

ethomaz

Banned
Honestly Ethomaz, i have tested it many times on PC. Going from zero AF, to 16AF, loses literally about 1 frame at 60fps. Its basically free on PC.
So you disagree with devs?

“ On PC (DX9, DX11, DX12) you can only set the max AF level (0, x2-x16) and the rest of the parameters (eg AF threshold/bias) are magically set by the driver. For sure AF is not free. AF requires multiple taps and has to sample a lower mipmap (very bad for texture cache), so it's a pretty heavy feature”


I’m not sure about that... AF performance depends on which scene you are in the game too... it is not free enough to devs use it maxed.

I see test on PC with 1-2 fps difference but all these tests didn’t measure others parts like bandwidth used or separately GPU and CPU use.

Maybe you have parts on PC that are way ahead what you have on consoles that makes it looks like a free ride.
 
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assurdum

Banned
Hopefully a patch will be released for this.
Imo that's the price of the higher resolution. Yes series X can handle higher pixels counts but can't keep the same AF of ps5 without significant cost in the bandwidth. I don't remind any game with better AF even at the same resolution in the multiplat on series X, can't imagine what could means at higher resolution.
 
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TrebleShot

Member
In before ps fanboys bring up their corny fisher price dual sense controller and lame features lol.
Hi, have both consoles.
It makes a big difference.
I’d rather play with 300 less pixels and higher details if the Dualsense is integrated nicely.

It’s for sure noticeable when I switch over to the X.
 

Elios83

Member
As always they're really close.
Texture filtering difference has a much bigger impact on graphics than the res gap that you need some pixel counter to tell you it exists.
Would be interesting to investigate why there is this difference.
 
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Stuart360

Member
So you disagree with devs?

“ On PC (DX9, DX11, DX12) you can only set the max AF level (0, x2-x16) and the rest of the parameters (eg AF threshold/bias) are magically set by the driver. For sure AF is not free. AF requires multiple taps and has to sample a lower mipmap (very bad for texture cache), so it's a pretty heavy feature”


I’m not sure about that... AF performance depends on which scene you are in the game too... it is not free enough to devs use it maxed.

I see test on PC with 1-2 fps difference but all these tests didn’t measure others parts like bandwidth used or separately GPU and CPU use.

Maybe you have parts on PC that are way ahead what you have on consoles that makes it looks like a free ride.
I'm not disagreeing with anyone, i'm saying results from my own testing. In fact you find a lot of PC users say the same in regards to 16xAF. In fact even DF have talked about this numerous times in the past.
 
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paulyboy81

Neo Member
They completely solved the performance issues with the Xbox Series consoles so kudos. Especially on Series S, they've obviously changed the DRS limits from the demo there quite aggressively but absolutely the right decision.

The texture filtering is strange, I'm presuming like the demo it persists across all Xbox consoles, so even a base PS4 enjoys better filtering than a One X, which is just, odd.

Overall though, pretty great all round. No need for any knickers to get twisted over.
 

Leyasu

Banned
Imo that's the price of the higher resolution. Yes series X can handle higher pixels counts but can't keep the same AF of ps5 without significant cost in the bandwidth. I don't remind any game with better AF even at the same resolution in the multiplat on series X, can't imagine what could means at higher resolution.
Yeah, nah. It's most probably a bug.

We'll see or not I imagine
 
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assurdum

Banned
As always they're really close.
Texture filtering difference has a much bigger impact on graphics than the res gap that you need some pixel counter to tell you it exists.
Would be interesting to investigate why there is this difference.
Faster frequency lower resolution I guess helped for the AF on ps5. Maybe at the same res can keep a similar filter on series X imo.
 
Why would I play a game I can't beat? Pshh!

It's not free.

So let me get this straight; before Xbox Game Pass started getting AAA third parties day one so many of you use to try to discredit game pass' success by claiming people are only paying a dollar, so it's practically free.

But now all of a sudden you guys are singing an entirely different tune? Is that my understanding? We know the large majority of Game Pass Subscribers were likely already subscribed since last year right? Most of the people playing this game were already locked in Game Pass subscribers. I didn't pay a dime extra for Outriders day one, just like I won't pay a dime extra for MLB The Show 21 day one, and didn't pay a dime extra for EA Play.

Anyone playing this game on Playstation 5 had to drop $60+ unless they got a free code for it. Game Pass subscribers had it dropped it in our laps at no cost. Whether it was added to Game Pass or not, what we pay wouldn't have changed.

Xbox Game Pass is the best deal in gaming. Time people start recognizing that. And if those Battlefield 6 rumors prove true.. Ohh boy.
 

Zoro7

Banned
So let me get this straight; before Xbox Game Pass started getting AAA third parties day one so many of you use to try to discredit game pass' success by claiming people are only paying a dollar, so it's practically free.

But now all of a sudden you guys are singing an entirely different tune? Is that my understanding? We know the large majority of Game Pass Subscribers were likely already subscribed since last year right? Most of the people playing this game were already locked in Game Pass subscribers. I didn't pay a dime extra for Outriders day one, just like I won't pay a dime extra for MLB The Show 21 day one, and didn't pay a dime extra for EA Play.

Anyone playing this game on Playstation 5 had to drop $60+ unless they got a free code for it. Game Pass subscribers had it dropped it in our laps at no cost. Whether it was added to Game Pass or not, what we pay wouldn't have changed.

Xbox Game Pass is the best deal in gaming. Time people start recognizing that. And if those Battlefield 6 rumors prove true.. Ohh boy.
Add 15 more paragraphs if you want, its still not free.
 

DaGwaphics

Member
Nice. Great results all around. Good to see they got the optimization for the Series consoles locked in, the demo was a bit rough on the Xbox platform if I'm remembering correctly.
 
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