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DF | Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!

Md Ray

Member
tbh, 1260p on next gen consoles is pretty trash.
Not really. Especially if the game's targeting 60fps to begin with. If it was 30fps with crappy visuals, I'd agree with you.

You have to understand that these console GPUs, in reality, are much closer to the GPUs meant for 1440p gaming.
AMD%20Radeon%20RX%206700%20XT_13.jpg


6700 XT - a GPU that should be a good bit faster than PS5/XSX GPU is marketed as "the sweet spot for 1440p gaming". Consoles, while being slower are marketed as "True 4K gaming". And we can see in this game neither of the "4K consoles" are actually hitting that 2160p.

2a03CBX.png
 
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From same era thread:

XSX:



PS5:

This lends support to the PS5 version getting tailored treatment while Xbox getting the PC port. It makes sense with the Xbox GDK but developers will take time optimizing PS5 versions especially when they think it will sell the best. At least if Xbox won't get specific treatment it will get better graphical settings at cost of framerate.
 

M1chl

Currently Gif and Meme Champion
This lends support to the PS5 version getting tailored treatment while Xbox getting the PC port. It makes sense with the Xbox GDK but developers will take time optimizing PS5 versions especially when they think it will sell the best. At least if Xbox won't get specific treatment it will get better graphical settings at cost of framerate.
Devs don't do much honestly, if it's UE4 for example, you just tweak the build, there isn't really much to do with platform specific code targeting the "to the metal" API, you can, but most devs don't touch it and it has a good reason, you can fuck something which engine is already doing on same API.

Because Cryengine sucks, we had to experiement a lot with KC: D and that's why the game was so buggy at launch.
 

longdi

Banned
This lends support to the PS5 version getting tailored treatment while Xbox getting the PC port. It makes sense with the Xbox GDK but developers will take time optimizing PS5 versions especially when they think it will sell the best. At least if Xbox won't get specific treatment it will get better graphical settings at cost of framerate.

i dont think devs made special treatment for ps5 versions. it is more like sony api is really good, lean and fast. so devs are able to access the hardware fuller potential easily
 
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v_iHuGi

Banned
This is really your takeaway from all this? Everything presented in this thread and your first thought is "XsX bad?"

No no no, I didn't said SX is bad by any means, the value of SX is still incredible.

I just said that by tflops, the gpu should be producing better results, which points to a bottleneck elsewhere in the system, my bet? The Split RAM, hence the poorly designed approach I'm talking.

It's not a bad console lol
 

DForce

NaughtyDog Defense Force
You seem concerned

Two threads have been made calling both versions 4k and dynamic resolution. Both were obviously wrong. Wanting real parity is a bad thing all of a sudden? Lol

Marine Life Reaction GIF by pikaole
Lets see..

You ignored the fact that people have pointed out texture filtering and frame-rate issues on XsX. Somehow no one can really spot any difference in most of the footage that was released only in certain areas that are located in certain parts of the game.

Look, I know people are always looking for the win, but people have to start being honest. It makes people look desperate. lol
 
I get that resolution isnt everything but when you start hitting 1260p, it starts to look really blurry on 4k screens. 1440p already looks soft as it is. I'd rather games try and hit 1800p at 30 fps with higher graphical fidelity. 30 fps shooters like Gears, Uncharted, Mass Effect and Halo felt great to play. You just need good motion blur and proper framepacing.
Don't ruin another generation with a focus on resolution.

At least a lot of games offer the low fps option for those that are into this kind of thing. I mean sure you can play these shooters at 30fps, but try to switch between 30fps at whatever resolution and switch to 1440p 60, 30 invariably feels broken.
 

GymWolf

Member
I don't know what the fuck they tested, but the ps5 version is not 60 locked in all situations, especially with hell on screen.

No huge dips of course, but no locked 60 either.

But in a game with mediocre graphic and fast paced gameplay, framerate is more important than resolution, so ps5 ha this one in the bag for now.
 
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Loxus

Member
How about this from VGtech?

VEk2gvP.png


Seems like gimped graphics (HW VRS is the suspect). Source: Lysandros Lysandros

So again.
PS5 out here pushing higher quality texture while maintaining 60@1800p.
And people bragging about higher res with lower quality texture with unstable frame rate.

PS5 should be nickname Undertaker for going 25-2 win/lost against the world's most powerful console.
The Undertaker Sport GIF by WWE
 
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GymWolf

Member
I've seen drops to 57~59 fps on the vgtech video, but it's not as bad as the MS console. Stiil, dont' understand how people call it locked.
Yeah, it's not locked, like 99,99% of framerate modes on console.

But i guess it's an improvement from past gen performance modes where 60 frames were obtainable by watching a wall or the sky except for 2-3 games in the entire gen.
 

Concern

Member
Lets see..

You ignored the fact that people have pointed out texture filtering and frame-rate issues on XsX. Somehow no one can really spot any difference in most of the footage that was released only in certain areas that are located in certain parts of the game.

Look, I know people are always looking for the win, but people have to start being honest. It makes people look desperate. lol


Desperate indeed.

Somehow asking for both to run identical settings is a bad thing lol. Thats quite a reach even for you.

The fact that we're only in the beginning of the gen and we already have a console cutting corners makes you wonder how will full new gen games run on these consoles.

But rage on 👍
 

J_Gamer.exe

Member
Why do developers insist on high resolution with the Series X when it’s clearly struggling to hold a consistent framerate?!

Anyway...ANOTHER ONE!
Its like a mandate from xbox hq.... we need wins.

"We have the highest resolution version"

Yes but at the cost of performance.

What next PS5 targest 6k at 20 fps.

"PS5 has the highest res version guys. "

They need to stop overstretching xbox hardware.

Xbox is around 55fps at points where ps5 is 60 but has to be way above in areas to only drop 1 frame here and there, probably like 70 for lots.

Weird why devs keep doing this though when the higher res xbox cant handle the res increase.
 

DForce

NaughtyDog Defense Force
Desperate indeed.

Somehow asking for both to run identical settings is a bad thing lol. Thats quite a reach even for you.

The fact that we're only in the beginning of the gen and we already have a console cutting corners makes you wonder how will full new gen games run on these consoles.

But rage on 👍
See how you ignored all the issues in regards to the Xbox version?

Don't need to pretend, dude. We can see right through it. lol
 

Bo_Hazem

Banned
Ok this is from the more professional VGTech:




From the description:

The versions tested were 1.003.000 on PS5 and 2.3.2102.230 on Xbox Series X|S. Note that these version numbers correspond to 0.1.0.0 in-game.

Xbox Series X uses a dynamic resolution with the highest native resolution found being approximately 3456x1944 and the lowest native resolution found being approximately 2261x1272. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3840x2160.

Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304x1296 and the lowest native resolution found being approximately 1536x864. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3840x2160.

PS5 uses a dynamic resolution with the highest native resolution found being approximately 3008x1692 and the lowest native resolution found being approximately 2112x1188. On PS5 a form of temporal reconstruction is used to increase the resolution up to 3840x2160.

The native rendering resolution changes often on PS5 and Xbox Series X. The native rendering resolution on Xbox Series S seems to usually be below 1920x1080.

PS5 and Xbox Series X have some graphical improvements compared to the Xbox Series S such as extra trees and foliage, some higher quality textures and an improved draw distance for some shadows. PS5 has improved texture filtering compared to Xbox Series X http://bit.ly/3b0UCbw

Stats: http://bit.ly/37TWDEq
Frames Pixel Counted: http://bit.ly/3aXYNFd

Overall, XSX is showing much worse clarity, low resolution assets to "fake" its way to "arguably" higher resolution:

VEk2gvP.png


Taken from VGTech Google Drive: (Thanks to Lysandros Lysandros for the side by side crop)


ps5vsxsxoutriderschart.png


 
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Mr Moose

Member
You seem concerned

Two threads have been made calling both versions 4k and dynamic resolution. Both were obviously wrong. Wanting real parity is a bad thing all of a sudden? Lol

Marine Life Reaction GIF by pikaole
They use dynamic resolution in this demo, how were both wrong?
 

Loope

Member
So again.
PS5 out here pushing higher quality texture while maintaining 60@1800p.
And people bragging about higher res with lower quality texture with unstable frame rate.

PS5 should be nickname Undertaker for going 25-2 win/lost against the world's most powerful console.
The Undertaker Sport GIF by WWE
So, the resolution varying between 1260p and 1800p means it maintains 60fps at 1800p. Ignoring the resolution assumption, going by the vgtech video it has drops also.

What is the texture resolution used on each console? Since you're talking about low quality textures compared to PS5. Bragging about wins on a demo and counting as a win is a bit worse than bragging about higher resolution.
 

Concern

Member
See how you ignored all the issues in regards to the Xbox version?

Don't need to pretend, dude. We can see right through it. lol


You quoted me first crying over me asking for parity lol. But nice try. Go cry to someone who actually values your conspiracies and hot takes.
 

Mr Moose

Member
There's no 4k. One said its native and the other said dynamic 4k.

People just want to be the first to make a video/article regardless of how misleading or wrong their info is.
Oh I see, yeah if it ever does reach 4k it would be very very rare, even looking at the sky with nothing happening seems to get below it.
 

Loxus

Member
So, the resolution varying between 1260p and 1800p means it maintains 60fps at 1800p. Ignoring the resolution assumption, going by the vgtech video it has drops also.

What is the texture resolution used on each console? Since you're talking about low quality textures compared to PS5. Bragging about wins on a demo and counting as a win is a bit worse than bragging about higher resolution.
Why you so butt hurt about my opinion?
 

Mr Moose

Member
The fucked up thing is these are still cross gen games. Looking like we will be needing pro consoles sooner than later. Or maybe these devs just need more time with the dev kits.
First party will make them shine :messenger_bicep: We got some great looking games on PS4/Xbox One from first party teams.
 

Concern

Member
First party will make them shine :messenger_bicep: We got some great looking games on PS4/Xbox One from first party teams.


Easily they will. Still a shitty situation for our third-party games. Especially considering thats where most of our multiplayer games come from.
 
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