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DF | Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!

Tchu-Espresso

likes mayo on everthing and can't dance
Does it, though? I've seen the claim but I don't see it with my eyes.

5vwrPdl.png


Where is it?
You can’t see that yet can see the full benefit of any resolution difference? Blind or disingenuous?
 

SlimySnake

Flashless at the Golden Globes
No no no, resolution is all that matters!!!!
tbh, 1260p on next gen consoles is pretty trash. I think we need to take a good hard look at our hard-ons for 60 fps games because its clear that even with these fancy 8 core 16 thread CPUs, the GPUs simply cannot do native 4k 60 fps or even 1440p 60 fps in xsx's case.

I get that resolution isnt everything but when you start hitting 1260p, it starts to look really blurry on 4k screens. 1440p already looks soft as it is. I'd rather games try and hit 1800p at 30 fps with higher graphical fidelity. 30 fps shooters like Gears, Uncharted, Mass Effect and Halo felt great to play. You just need good motion blur and proper framepacing.
 

Leyasu

Banned
The only decent TV is the CX that does VRR and it looses the image quality colour when doing it.

I play on C7 and it does not like dips into the 50s, but has fanstatsic iQ with blacks that you cannot go back to greys.

If you play on a TV that does VRR your loosing alot of IQ, there is no good VRR TV at the moment - fact. If there was I would buy it.

Some people dont mind low quality picture monitors or TVs, some of us do mind.

If you want to tell us which model has great VRR and picture qality, please share the model. Most of them are poor compared to LG OLED.

Maybe when Mini LED or micro come out we will have a good solution to blacks and VRR, up until that point its poor.
This is absolute nonsense - fact.

I have a samsung QLED and have tested loads of games with the VRR off and on looking for anything that I can use as ammunition to get a refund for it. The VRR is flawless unfortunately. No washed out colours, no noise, no drop in picture quality, nothing! I want a refund for my set because the DSE is annoying. I would like a second reason when I ask for a refund, and I thought that the much hyped VRR problems would give it to me. It hasn't.

This VRR narrative bullshit will change when the PS5 has it.
 
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thelastword

Banned
PS5 also has improved texture filtering than XSX. But Digital Foundry of course couldn't spot it.
They saw the flag physics no problem, must have been looking for an XBOX advantage in the haysack....Which is what you want, good eye for detail and anomalies, but they normally can't see any PS advantage, it's oh so curious.
It's not really small amount:

1800p: 5 760 000px
2088p: 7 750 656px
You are forgetting this is DRS, XBOX upper bounds does not mean it's at 2088p throughout......It's not a fixed resolution....Average resolution could be very close between the two, with PS5 holding a much better framerate.....PS is basically 60fps whilst XBOX is 56fps, that is a massive difference in average framerate.......XBOX needs to lower this resolution and we also need to see this game in more tasking scenarios.....It looks like for the most part, PS5 has a large overhead over 60fps, hence why it's keeping itself so steady during gameplay...Series X is already buckling under stress, so more stressful points with more enemies and players on screen will probably push Series X to the 40's, going by this demo....
 

M1chl

Currently Gif and Meme Champion
They saw the flag physics no problem, must have been looking for an XBOX advantage in the haysack....Which is what you want, good eye for detail and anomalies, but they normally can't see any PS advantage, it's oh so curious.

You are forgetting this is DRS, XBOX upper bounds does not mean it's at 2088p throughout......It's not a fixed resolution....Average resolution could be very close between the two, with PS5 holding a much better framerate.....PS is basically 60fps whilst XBOX is 56fps, that is a massive difference in average framerate.......XBOX needs to lower this resolution and we also need to see this game in more tasking scenarios.....It looks like for the most part, PS5 has a large overhead over 60fps, hence why it's keeping itself so steady during gameplay...Series X is already buckling under stress, so more stressful points with more enemies and players on screen will probably push Series X to the 40's, going by this demo....
Absolutely, but we don't have the average pixel count (do we?), so upper and lower bounds are the only ones which could be compared.
 

Zoro7

Banned
LOL


over your head cosplay GIF by Comic-Con HQ


I was actually on your side.

I said it makes the person POSTING that stupid shit look pathetic not the reacter, you were the one reacting. :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
Read before you react to things.

The DEMO for Outriders was pretty meh, also it's hilarious people are calling it a loss for Series X because it has a higher resolution, this is a DEMO so things will change.
Yep straight over my head....ma bad.
 

Bo_Hazem

Banned


So far summary:

- One X is close to 4k (1944p), but struggles frame time wise and on the top of that it's just 30fps
- PS5 is 1800p max (lowest 1260p), holding 60FPS without issue
- XSX is 2088p max (lowest is 1440p), dipping regulary to 55FPS
- XSS is 1440p max (lowest 900p), dipping regulary to 45FPS
- PS5 have gimped physics, XSS have lower details in comparison to 2 current gen system
- PS5 have more samples for motion blur, producing clearer IQ in motion.

source.gif


giphy.gif
 

M1chl

Currently Gif and Meme Champion
PS5 version has worse lighting and other graphical effects. it looks awful in comparison.

From era.

PC: (Same as xbox)

01fajhv.jpg


PS5
0293j6n.jpg
XSX, XSS
- terrible frame pacing during combat
- framerate all over the place, especially on the XSS
- more importantly, both XBX suffer from a terrible motion blur

y4VpQTs.png

ZAUgGQk.png



PS5
- better in every aspect, except resolution
- motion blur is minimal, cleaner IQ
- better frame timings

3o7Dgrs.png
DsutPko.png

8cdf53be8ab2555861258ebe83d4dfae.jpg
 

jroc74

Phone reception is more important to me than human rights
tbh, 1260p on next gen consoles is pretty trash. I think we need to take a good hard look at our hard-ons for 60 fps games because its clear that even with these fancy 8 core 16 thread CPUs, the GPUs simply cannot do native 4k 60 fps or even 1440p 60 fps in xsx's case.

I get that resolution isnt everything but when you start hitting 1260p, it starts to look really blurry on 4k screens. 1440p already looks soft as it is. I'd rather games try and hit 1800p at 30 fps with higher graphical fidelity. 30 fps shooters like Gears, Uncharted, Mass Effect and Halo felt great to play. You just need good motion blur and proper framepacing.

Some kind of balance, different modes, etc., I agree.
 

BootsLoader

Banned


So far summary:

- One X is close to 4k (1944p), but struggles frame time wise and on the top of that it's just 30fps
- PS5 is 1800p max (lowest 1260p), holding 60FPS without issue
- XSX is 2088p max (lowest is 1440p), dipping regulary to 55FPS
- XSS is 1440p max (lowest 900p), dipping regulary to 45FPS
- PS5 have gimped physics, XSS have lower details in comparison to 2 current gen system
- PS5 have more samples for motion blur, producing clearer IQ in motion.

source.gif

Once I saw the video on YouTube I came here for this gif. Thank you, now I’m back to watch the video.
 

azertydu91

Hard to Kill
Well it's still demo, to be honest. Like demo, real one, if you 'member
That indeed has to be noted, it's been so long since we had real demo, not an early acces, not a beta, not a shitty build available for a week before the release of a game.
I remember all the time I put playing the Just Cause 2 demo.
 
I am gonna assume that the missing flag physics in the PS5 demo is just a bug. I can't see a reason why that shouldn't be in there.

As far as the XsX having higher resolution, PS5 having higher framerate, I am curious if this is something that can be better optimized on both, or if the XsX will just get a lower DRS target (probably more in line with PS5) to attain stable 60?

Or maybe it could even work the other way, where XsX keeps it's resolution targets but is able to lock at 60 with some optimizations before launch, and maybe there is headroom already there for PS5 to keep the 60 fps lock it already has and go a little higher with the average resolution?
 

M1chl

Currently Gif and Meme Champion
I am gonna assume that the missing flag physics in the PS5 demo is just a bug. I can't see a reason why that shouldn't be in there.

As far as the XsX having higher resolution, PS5 having higher framerate, I am curious if this is something that can be better optimized on both, or if the XsX will just get a lower DRS target (probably more in line with PS5) to attain stable 60?

Or maybe it could even work the other way, where XsX keeps it's resolution targets but is able to lock at 60 with some optimizations before launch, and maybe there is headroom already there for PS5 to keep the 60 fps lock it already has and go a little higher with the average resolution?
Probably yeah, but it depends on more factors, it's hard to say it like that. Lets say you can do alpha effect at half res, without needing to lower the output res of the whole picture, if that make sense, there are ton of variables to tweak.
 
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