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Horizon: Forbidden West Delayed to 2022 - Original Leaker of Horizon: Zero Dawn PC

AAA is literally judgying the budget of a game tho.

And no offense, but if horizon get delayed, returnal and ratchet are not nearly enough to be a very good output.

Let's be honest here, if this was not the first year but a middle year, this output would be hilarious and trolled to infinitum in here, even considering a short spin off and a remake of a ps3 game at launch.

Thank god we had a lot of great indies and games from other third parties because if it was for sony alone, this would be kinda of a sad year for ps5 owners, not the saddest first launch on sony history (probably the opposite) but still sad in the big scheme of things.

Horizon is their saving grace for this year, but like i said, i prefer a 2022 release to have the best game possible and because i don't care about losing a stupid release war list in a forum like some people.

But it has a spectrum like everything else

If you can't call games like Returnal or Ratchet & Clank ( which is definitley expensive i'm not sure how you can argue otherwise) because something like TLOU is more expensive then you have very few AAA games anyway because you have stuff like Red Dead Redemption or MMOs which can cost hundreds of millions

It's not laughable at all. This is the best first party output they've ever had at the beginning of a generation.
 
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If true, this will have gone from one of Sony's strongest years in terms of 1P to one of its weakest (2019 arguably being their weakest over the past decade, but I expect 2021 to be better off of Rift Apart alone).

All of the heavy-lifting will end up being done by timed 3P exclusives (Kena, Deathloop, maybe Sifu etc.), with the exception of Rachet & Clank: Rift Apart (Returnal I'm almost tempted to say is 1P but technically speaking Sony doesn't own Housemarque yet so I guess it should still be counted as an "extended-timed" 3P exclusive).

Combined with the Japan Studio news, doesn't necessarily feel all that great tbh.

Returnal is a 1P
 

Papacheeks

Banned
Why is it taking longer to make horizon 2 than it did the original horizon??

guerilla needs 5 years to make a sequel??

Depends on the scope. If they revamped the map, have flying mounts and co-op which was scrapped in the original then having it out by 2021 maybe tricky. Larger the world, more there is to bug test.
 
Depends on the scope. If they revamped the map, have flying mounts and co-op which was scrapped in the original then having it out by 2021 maybe tricky. Larger the world, more there is to bug test.

it better be one of the GOAT with 5 years dev and being cross gen

guerilla used to be one of the most efficient studios with releases every few years.

5 is pretty unacceptable
 
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GymWolf

Member
But it has a spectrum like everything else

If you can't call games like Returnal or Ratchet & Clank ( which is definitley expensive i'm not sure how you can argue otherwise) because something like TLOU is more expensive then you have very few AAA games anyway because you have stuff like Red Dead Redemption or MMOs which can cost hundreds of millions

It's not laughable at all. This is the best first party output they've ever had, especially at the beginning of a generation.
Ratchet is triple A sure, not close to their biggest triple A but triple A nevertheless.

Sure, this is their best launch output in the first year of a ps console (i don't remember ps1 launch games tho), but their past launches were fucking disastrous so being better it was really not an hard challenge for them. :lollipop_grinning_sweat:

Dude i don't even care about the budget, i was just dubious about the post of that other member who said "many extremely expensive games".
it better be one of the GOAT with 5 years dev and being cross gen

guerilla used to be one of the most efficient studios with releases every few years.

5 is pretty unacceptable
Oh cmon.

We talk shit about ubisoft and their copy carbon sequels with 1-2 year of development and now we also talk shit about a studio that takes his time to give us a quality game?!

I vastly prefer guerrilla approach tbh.

Now if we talk about the game being crossgen, we can talk shit all day dude, i even gonna massage your throat when you are tired of yelling against fucking jimbo.
 
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SlimySnake

Flashless at the Golden Globes
Why is it taking longer to make horizon 2 than it did the original horizon??

guerilla needs 5 years to make a sequel??
People got super upset at me for saying PC ports will affect first party titles, but here we are looking at a delay after GG themselves had to step in and fix the PC version of Horizon themselves after the porting studio fucked it up.

It took them months. Around 5 to fix all the issues. Those precious dev resources likely took away from Horizon 2's dev.
 

angrod14

Member
No; Sony and Microsoft should be the ones testing these systems and addressing/correcting faults. Why are people paying full-price for systems Day 1 being asked to be QA beta testers? What world is this?
That would be the ideal world, in which unfortunately we don't live in. I completely agree with your statement, that's the way it should be, but in reality gen after gen these companies have shown us that they're incapable of having a smooth launch regarding console reliability. The initial batches most likely have some sort of pronounced hardware fail that affects many users and makes the headlines. It has always been like that.
 
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Returnal is a 1P
Does Sony own Housemarque yet or are they just publishing it? Or better question might be does Sony own the IP or Housemarque?

That would be the ideal world, in which unfortunately we don't live in. I completely agree with your statement, that's the way it should be, but in reality gen after gen these companies have shown us that they're incapable of having a smooth launch regarding console reliability. The initial batches always have some sort of pronounced hardware fail that affects many users and makes the headlines. It has always been like that.

True, but it feels like QA has gotten worst and worst over the years. As these systems get more complex, they seem to fail at higher and quicker raters. I'm almost certain launch day MegaDrives, SNES', Saturns, PS1s (I know about the laser issue early models had but it was an extremely small number affected by that) etc. worked just as well by the end of the gen as they did on Day 1.

Some of those could've been due to the consoles being cartridge-based, for sure, but then you see some of these issues like joystick drift, you see SSD errors where databases get corrupted and have to be rebuilt, you see systems that can't even launch games out of some glitch or use advertised system features because of stability issues...and most of these issues are OS-related.

So hardware reliability is probably overall not much worst than it was last gen, and certainly better than 7th-gen, but OS reliability seems to have taken a big nosedive on both Sony & Microsoft systems. Which kind of sucks.
 
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no Horizon zero dawn 2, we have seen a trailer that's it

nice edit of your post lol

Are you suggesting the game is going to look bad?

I mean it could happen but with the last game looking so good I doubt it. The gameplay will probably not have the same negative impact that the 1st gameplay demo of Halo infinite had.

Nice edit to your post but I doubt the graphics are going to be bad in Forbidden West. LOL
 
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SlimySnake

Flashless at the Golden Globes
it better be one of the GOAT with 5 years dev and being cross gen

guerilla used to be one of the most efficient studios with releases every few years.

5 is pretty unacceptable
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?
 

sublimit

Banned
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?
They haven't "shut down" Japan studios and Team Ico was never a studio. Just a team within Sony Japan who also worked on other games as well.
 
can't wait to hunt giant down cybersaurs in scale by pulling the cord of the bow with superior haptics in VR :messenger_sunglasses:
 
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yurinka

Member
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?
Sony didn't shut down Japan Studio. They scaled it back to focus it into Team Asobi, which now will be bigger.

So the relationship is similar to Bloodborne, then? Where Sony conceived and have ownership of the IP but collaborated with another developer to create the game with Sony funding or co-funding it?
Yes, as it's the case with many other 2nd party games. Returnal, Bloodborne, Death Stranding, Detroit, Heavy Rain, Journey, Demon's Souls, Wild Arms, Everybody's Golf, Parappa, Patapon, The Tomorrow Childer, The Order, White Knight Chronicles, the Bluepoint remasters and many other ones... Sony publishes and funds all these games, own their IPs but outsourced their development to 3rd party studios.
 
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Terenty

Member
My prediction for the game: the same boring by the numbers Sony experience without an ounce of innovation only bigger.

Yawn
 

GymWolf

Member
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?
Days gone was in development for like 5 years, i dont know what they did in the remaining 3 years.

Also 1000 people dev team do assassins creed games, so having 1000 people is not guarantee of quality, like at all.

5 years for a big open world game in a new hardware is not unreasonable at all.
 

StreetsofBeige

Gold Member
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?
I don't folow all of those studios, but Zipper made some crap SOCOM games, so maybe best they got canned. And portable died so BigBig goes with it. But most of the other studios like Evo, Incog, Wipeout, and Ico made good games. Not sure what Guerrilla UK did.
 

DeepEnigma

Gold Member
The Sky Is Falling Reaction GIF
 
People got super upset at me for saying PC ports will affect first party titles, but here we are looking at a delay after GG themselves had to step in and fix the PC version of Horizon themselves after the porting studio fucked it up.

It took them months. Around 5 to fix all the issues. Those precious dev resources likely took away from Horizon 2's dev.

damn I didn’t know this actually happened

what a waste
 
I won't be surprised, I expected both HFW and Ragnarok to get delayed to 2022. It's just the way things work right now. The "2021 lineup" announced last summer seemed very ambitious from the jump.

No big deal, launch it when it's ready.
 
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SlimySnake

Flashless at the Golden Globes
I don't folow all of those studios, but Zipper made some crap SOCOM games, so maybe best they got canned. And portable died so BigBig goes with it. But most of the other studios like Evo, Incog, Wipeout, and Ico made good games. Not sure what Guerrilla UK did.
Zipper made one bad Socom game. Socom 4. And Sony killed it by shutting down PSN for 2 months a day after it launched. That game and Motorstorm were never given a chance. MAG was amazing and it wouldve found new life on PS4 with a far bigger userbase.

Bigbig and Sony bend made Portable games. Both had talent and shouldve been given a chance to make PS4 games. Guerrilla Cambridge made Killzone vita. It was excellent and they shouldve been given a chance to make a sequel on PS4. I think Sony completely missed the mark by not investing in these studios or acquiring any new ones for the entire gen. Insomniac was acquired at the cusp of the new gen. You dont just pocket your profits, you have to invest to get bigger and Sony is now paying for those poor decisions.

abeum1.gif
 
I said this in the next gen thread, but I will repeat here. Sony needs to turn their big AAA studios into 1000 man studios. Thats what Ubisoft and Acitivision need to get those CoD And AC games out every year. or every other year.

Sony is still running these studios as mom and pop shops. Sony bend shipped Days Gone with just a 100 devs. Took them 8 years after shipping uncharted vita. Sucker Punch didnt scale as quickly either and struggled to get Ghosts out in 6 years. GG has something like 300 devs which is far higher than other studios but its clearly not enough. 5 years for a sequel, and a cross gen one at that? unacceptable.

I also compiled a list of studios sony has shut down in the last ten years in the Japan studios thread. They are cutting costs for whatever reason.

So in the last ten years Sony has shut down the following studios:

  1. Japan Studios
  2. Evolution Studios
  3. Guerrilla Cambridge
  4. Manchester Studio (VR studio that never released a game)
  5. BigBig Studios (Pursuit force, Motorstorm Arctic Edge)
  6. Sony Liverpool (Wipeout studio)
  7. Zipper Interactive
  8. Incognito Studio (Warhawk)
  9. Team Ico
All while posting record profits. I guess they bought Insomniac and started a new studio in San Diego so yay?

Guerilla released KZ2, KZ3, and KZ:SF in the same time it has taken to make Horizon 2

what is going on with this studio? Did it all turn to shit when Herman left?

that is wildly inefficient

a sequel should not take way longer than the original
 

StreetsofBeige

Gold Member
Zipper made one bad Socom game. Socom 4. And Sony killed it by shutting down PSN for 2 months a day after it launched. That game and Motorstorm were never given a chance. MAG was amazing and it wouldve found new life on PS4 with a far bigger userbase.

Bigbig and Sony bend made Portable games. Both had talent and shouldve been given a chance to make PS4 games. Guerrilla Cambridge made Killzone vita. It was excellent and they shouldve been given a chance to make a sequel on PS4. I think Sony completely missed the mark by not investing in these studios or acquiring any new ones for the entire gen. Insomniac was acquired at the cusp of the new gen. You dont just pocket your profits, you have to invest to get bigger and Sony is now paying for those poor decisions.

abeum1.gif
Good point. Motorstorm had a tons of games though. I think they sold good, but not awesome. Maybe give them a chance for Motorstorm PS4, but with arcadey racers on the downtrend, they probably said forget it. No more Motorstorms.

As for the portable studios, they had a choice. Transition to console dev or get rid of them. They got rid of them.
 
Zipper made one bad Socom game. Socom 4. And Sony killed it by shutting down PSN for 2 months a day after it launched. That game and Motorstorm were never given a chance. MAG was amazing and it wouldve found new life on PS4 with a far bigger userbase.

Bigbig and Sony bend made Portable games. Both had talent and shouldve been given a chance to make PS4 games. Guerrilla Cambridge made Killzone vita. It was excellent and they shouldve been given a chance to make a sequel on PS4. I think Sony completely missed the mark by not investing in these studios or acquiring any new ones for the entire gen. Insomniac was acquired at the cusp of the new gen. You dont just pocket your profits, you have to invest to get bigger and Sony is now paying for those poor decisions.

abeum1.gif

yeah I don’t know why they have been such penny pinchers with studios

im actually OK with some of them like Japan consolidating to Asobi, but some of these smaller teams were really talented. It’s not their fault Vita wasn’t successful
 

Termite

Member
On the one hand, this makes me feel better about not getting a next-gen console yet. If everything's delayed, why not wait?

On the other hand, really starting to regret finishing my whole backlog during all the lockdowns last year...

But I have to say that I thought the sequels to BotW and Horizon would come quicker than this. The engine is built, the core gameplay systems have been built and tested, you have your content/asset production pipelines in place, you have most of your main actors cast and already have the narrative / recording pipeline in place... How can it take as long or longer for a sequel than an original game? I don't get it.
 

SlimySnake

Flashless at the Golden Globes
Guerilla released KZ2, KZ3, and KZ:SF in the same time it has taken to make Horizon 2

what is going on with this studio? Did it all turn to shit when Herman left?

that is wildly inefficient

a sequel should not take way longer than the original
Yeesh. Didnt even think of it like that.

GG has had issues before btw. I watched this NoClip documentary on Horizon's development, and it exposed a lot of problems at the studio.

IIRC, they chose Horizon as their next big game after shipping KZ3 in Feb 2011. They had around 25 pitches from within the studio but everyone at the studio picked Horizon. But then something happened and after 6 months of dev, they scrapped it and decided to work on a medieval vampire shooter instead. A year after working on it, they realized no one wanted to make that game, morale was low, and went back to Horizon. That's 18 months of wasted dev time.

I wouldnt be surprised if something like that happened again. I mean we last saw the game 9 months ago. No gameplay since. No new screenshots even. It's like they stopped making progress after June. Surely they must have had something to show for yesterday's state of play. Are they really going to wait until e3?
 

Goro Majima

Kitty Genovese Member
COVID continues to wreck people's expectations for game releases. In terms of big releases, I expect this to be the very worst year of gaming in recent history (even if Horizon makes 2021).

2014, about the same timeframe after the last gen released, was also very poor so it kinda makes sense here too. Throw COVID on top and it's not great.

On the other hand, really starting to regret finishing my whole backlog during all the lockdowns last year...

49im9f.jpg


No one has ever actually finished their backlog before. Are you the chosen one spoken of in prophecy?
 

SlimySnake

Flashless at the Golden Globes
Good point. Motorstorm had a tons of games though. I think they sold good, but not awesome. Maybe give them a chance for Motorstorm PS4, but with arcadey racers on the downtrend, they probably said forget it. No more Motorstorms.

As for the portable studios, they had a choice. Transition to console dev or get rid of them. They got rid of them.
I look at how Forza Horizon has now become more successful and more popular than the Turn10 Forza games, and wonder if DriveClub or another Evolution Studios IP wouldve done the same. There were rumors that Evolution Studios wanted to call DriveClub, Gran Turismo DriveClub to drive sales but Kaz over at Polyphony Digital refused.

I think an open world DriveClub with the GT name wouldve seen the same success Forza Horizon has seen. DriveClub didnt even sell that poorly. It sold 2 million on a new console in just under 8 months.

A Motorstorm game that looked like the E3 2005 CG trailer wouldve been an amazing launch title that truly showcased the power of the PS5 imo.
 

phil_t98

#SonyToo
Are you suggesting the game is going to look bad?

I mean it could happen but with the last game looking so good I doubt it. The gameplay will probably not have the same negative impact that the 1st gameplay demo of Halo infinite had.

Nice edit to your post but I doubt the graphics are going to be bad in Forbidden West. LOL

have I said that, all I said we haven’t seen any gameplay footage from it. Temper expectations as we know it’s a cross gen game. Am sure it will look awesome, it’s not even confirmed to be delayed just a rumout
 
Honestly don't see this happening.

GOW2 is PS5 only as far as we know currently. Same for Gran Turismo.

This being crossgen, I don't see it being delayed. Could be wrong.
 
have I said that, all I said we haven’t seen any gameplay footage from it. Temper expectations as we know it’s a cross gen game. Am sure it will look awesome, it’s not even confirmed to be delayed just a rumout

Well you compared it to Halo Infinites delay and we all know why that happened. You're the one that dragged Xbox into this not me.

except when its Halo and everybody trolls it for getting delayed
 
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Yeesh. Didnt even think of it like that.

GG has had issues before btw. I watched this NoClip documentary on Horizon's development, and it exposed a lot of problems at the studio.

IIRC, they chose Horizon as their next big game after shipping KZ3 in Feb 2011. They had around 25 pitches from within the studio but everyone at the studio picked Horizon. But then something happened and after 6 months of dev, they scrapped it and decided to work on a medieval vampire shooter instead. A year after working on it, they realized no one wanted to make that game, morale was low, and went back to Horizon. That's 18 months of wasted dev time.

I wouldnt be surprised if something like that happened again. I mean we last saw the game 9 months ago. No gameplay since. No new screenshots even. It's like they stopped making progress after June. Surely they must have had something to show for yesterday's state of play. Are they really going to wait until e3?

im hoping it’s just Sony being more secretive. The initial trailer looked pretty far along.

still...5 years is a ton of time with a big team like GG
 

Papacheeks

Banned
except when its Halo and everybody trolls it for getting delayed

Horizon wasn't shown in a bad light from a developer that took a well oiled franchise and kind of had a mixed bag of reception. killzone was never as big to the heights of halo franchise so them moving on from it to something different benefitted them.

And they made a home run. 343 took an already great IP that had up till their handling multiple entries loved by everyone. Then they made halo 4. Which campaign wise I loved, but it's multi was shit. Halo 5 was the reverse of that, and MCC was a trainwreck and unplayable up till the past or so year.

They announced in 2018 a new halo, then showed a trailer in 2019 that looked great for being a trailer. Then showed gameplay in 2020 and it looked really rough, and maybe if they had put 2021 people would not have raged as much? But also it was in such a state that people questioned what was going on at 343. Which then more people with sources reported on, and we now know more of the story.

It's all about perception and setup. Sony has set expectations by showing us a game in trailer form where it was not a engine trailer like Halo's 2018 was. Also they are not using some brand new engine, they are using DECIMA, so if there is a delay it's not because of engine tool issues, or work flow issues. It's more compounded by people for over a year working from home. All evidence on first party when looking at what has come out and whats about to come out show PS5 developer environment to be in a more mature complete state than where xbox was.

Sony gave us launch games, and is giving us Ratchet, MLB in next couple months.

Thats why it feels like there's s double standard so to speak. One company mismanaged a lot of their platform and software last gen, the other proved that they had their shit together.
 

VFXVeteran

Banned
Why is it taking longer to make horizon 2 than it did the original horizon??

guerilla needs 5 years to make a sequel??

All the different assets and .... covid - which means inefficient milestones from people working remote. They might have made some gameplay changes too (like flying on a pterodactyl). Deep water exploration also seems to be put in.
 

VFXVeteran

Banned
im hoping it’s just Sony being more secretive. The initial trailer looked pretty far along.

still...5 years is a ton of time with a big team like GG
If you think about it - there is only at most 2 games from a single publisher in an entire generation. Most games only release 1 time in a lifecycle. If the game is delayed till 2022, you probably won't see another Horizon until next-next gen. Adding DLC, etc.. will take up the remainder of this generation.
 

NullZ3r0

Banned
This game and God of War were announced for 2021 only to help bolster the PS5 launch. With Covid, these games would never have made 2021.
 

phil_t98

#SonyToo
Horizon wasn't shown in a bad light from a developer that took a well oiled franchise and kind of had a mixed bag of reception. killzone was never as big to the heights of halo franchise so them moving on from it to something different benefitted them.

And they made a home run. 343 took an already great IP that had up till their handling multiple entries loved by everyone. Then they made halo 4. Which campaign wise I loved, but it's multi was shit. Halo 5 was the reverse of that, and MCC was a trainwreck and unplayable up till the past or so year.

They announced in 2018 a new halo, then showed a trailer in 2019 that looked great for being a trailer. Then showed gameplay in 2020 and it looked really rough, and maybe if they had put 2021 people would not have raged as much? But also it was in such a state that people questioned what was going on at 343. Which then more people with sources reported on, and we now know more of the story.

It's all about perception and setup. Sony has set expectations by showing us a game in trailer form where it was not a engine trailer like Halo's 2018 was. Also they are not using some brand new engine, they are using DECIMA, so if there is a delay it's not because of engine tool issues, or work flow issues. It's more compounded by people for over a year working from home. All evidence on first party when looking at what has come out and whats about to come out show PS5 developer environment to be in a more mature complete state than where xbox was.

Sony gave us launch games, and is giving us Ratchet, MLB in next couple months.

Thats why it feels like there's s double standard so to speak. One company mismanaged a lot of their platform and software last gen, the other proved that they had their shit together.

to be fair I thought the gameplay for halo looked like halo and was fine, was I disappointed with some of the graphics yes. it got delayed which is fine, as you know sony fans were all over the delay there are still lots of memes shared on here cos of it. the problem is when sony delays a game people only see it as a good thing but shit all over Microsoft for doing the same thing
 
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