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Halo Infinite - New 4K Screenshots

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Shodan09

Unconfirmed Member
Reminder: Halo 4. :messenger_grinning_sweat: You guys have zero standards.

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Was this post meant to imply that open world games have now exceeded the fidelity of a top of the line 360 gen game and at 4k 60fps?

Because I'm not sure that that's in any way an insult.
 
Looks like a big improvement already. Hopefully we'll get some new gameplay videos / trailers soon, and I'd love to know how the story of the game fits with Halo 4 and 5, cause right now I have no idea how we went from 5 to Infinite.
 

Bernkastel

Ask me about my fanboy energy!
I really want to like the look of the game, but this all looks like "been there, done that". The art design and graphic design literally scream "generic" and the technology behind it looks like it has its best years behind it.
I really want agree with many posts in this thread, but a lot of them sound like "been there, done that". The posts themselves look "generic" and the meme behind them is already overused and stale.
 

VFXVeteran

Banned
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

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You essentially looking at a very bad environmental light sky color on the surfaces. It's an ambient color so it washes out shadowing. Nothing is painted in with these images. They need to work on that AO some more. The environment lighting is flattening out the look.
 

HTK

Banned
I hope HALO does well, I really do. It would be nice to see that franchise back on top again.
 

22:22:22

NO PAIN TRANCE CONTINUE
Pretty underwhelming.. I'm an optimistic person but yeah, I guess chasing that Halo: CE launch back in the day will never be matched.. Imagine such a scenario, sigh..


Oh well, fingers crossed..
 
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I'm an adult consumer.
Hmm this is debatable. Even if the game looks "ugly" as YOU say it's the gameplay that ultimately matters. The game is still a work in progress and looks noticeably better than the first reveal. I am probably the most critical person on 343 and you are just acting like a troll in this thread saying it's objectively "ugly" and we all just need to get over it.
 

Varteras

Gold Member
It looks a lot better than its initial reveal but I still want to see it in motion. What I really want to know is did they get rid of that god damn grappling hook?
 
Halo Infinites world is 10 times bigger and you can go anywhere. Halo 4 was a corridor shooter.
I'll believe it when it releases. 343i are master manipulators when it comes to marketing and if you fall for this you deserve to be let down again for the....4th time?
He's right, Halo 4 screens look better and that game is 2 generations old. Yes Halo 4 was a linear game, but again, I'll believe this screens when I play them. Halo 5 also had some beautiful pre-release game and that game looks AND plays like crap.
 
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Maxwell Jacob Friedman

leads to fear. Fear leads to xbox.
Much like a woman I want to see it in motion, a picture does nothing for me. Its all about the action in motion.

Just realise I am better than all of you in every single way.
-MJF
 

fallingdove

Member
you cant go to that tower or those mountains you moron

What year is this, 2005? Why would you want to go over to those mountains? Are you looking for a video game or a google maps interface? Great gameplay + visuals >>>>>>>>>>>>>>>>>>>> wandering an empty open world.

Making your game indistinguishable with a decade old entry in the series for an open world bullet point is really what is moronic here.
 
Um. Wow.

It looks like the last time they showed the game was on an Xbox One S and then this is the Xbox Series X version. Way way way way way way better. Great even. Difficult to believe it's the same game we were shown before.
 
What year is this, 2005? Why would you want to go over to those mountains? Are you looking for a video game or a google maps interface? Great gameplay + visuals >>>>>>>>>>>>>>>>>>>> wandering an empty open world.

Making your game indistinguishable with a decade old entry in the series for an open world bullet point is really what is moronic here.
because halo4s mountains werent part of that game they were a pretty much flat static picture....infinites mountains well be able to go to and probably go up or inside.
 

Nickolaidas

Member
Much, much better. Awesome.

Now port Halo 5 Guardians to PC while you're at it. We need the complete Halo experience on our PCs.
 
Pretty underwhelming TBH. I am sure there will be many comparison of this game. I think it is the engine, they can't do anything about it now.
They stated clearly in the blogpost that hyper-realism was not a goal for the team or the game engine. They wanted Halo Infinite to invoke the Halo CE aesthetic with simple design philosphy while providing largest sandbox in any Halo game with dynamic day/night cycle, verticality, and solid 60FPS.
 
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