Tickle My Tendies
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Looks better. Textures look sharp. I hope this is a home run. I want this game to be great.
Many people are bashing the graphics based on arts style instead of a technical nature. This is a conscious decision on 343's part to go back to the classic Halo look of bright colors and a slightly cartoony palette. I for one prefer the realistic style of Halo 4 and 5, but those type of graphics are not conducive to open-world, go-anywhere gameplay. It has nothing to do with processing power but rather the time needed for artists to pour over every nook and cranny to make sure that everything looks photorealistic at every angle.The lack of details is one thing (because the game has / had to run on XB1) but I still don't like the textures and the lighting. The textures and their materiels remind me Fortnite and Life is strange. I think they have a big problem with their art direction.
You can have sharper textures and less muddy visuals and still accomplish that task.They stated clearly in the blogpost that hyper-realism was not a goal for the team or the game engine. They wanted Halo Infinite to invoke the Halo CE aesthetic with simple design philosphy while providing largest sandbox in any Halo game with dynamic day/night cycle, verticality, and solid 60FPS.
"Looks better" is a subjective statement. It's not based on any facts but rather a preference you have for realistic visuals. These environments look great to me. The closer it gets to the Discover Hope and the Slip Space engine reveal, the better. But I think the environment looks great.I'll believe it when it releases. 343i are master manipulators when it comes to marketing and if you fall for this you deserve to be let down again for the....4th time?
He's right, Halo 4 screens look better and that game is 2 generations old. Yes Halo 4 was a linear game, but again, I'll believe this screens when I play them. Halo 5 also had some beautiful pre-release game and that game looks AND plays like crap.
Show me a game that runs at 4k and 60 FPS on PS4 that looks better.Are they different? Nothing looks impressive. I can show you shots from PS4 games of trees and landscapes that look better.
You mean you can claim they are better.Are they different? Nothing looks impressive. I can show you shots from PS4 games of trees and landscapes that look better.
Good point. It would be nice if it will be there day 1, but i am gonna go with assumption that it won't be personally.That was back when the game was slated to launch in Holiday 2020. With the year long delay, I would hope ray-tracing is available on PC and XSX day one.
They showed characters in December.This looks great, however I'm more interested in characters. That main guy looked quite cartoony so I'm hoping he gets an upgrade as well.
again show me another semi openworld crossgen FPS that run 60fps that look better than this ..feel free to post screenshotIt looks alright, but I do wonder how a massive team of developers, with the budgets that Microsoft gives them, can produce something so...meh. Are we really wetting ourselves because of a real-time Day & Night cycle? That would've been a selling point 15 years ago.
it's a crossgen game what's wrong with you guys ..at this point this is trollingAre they different? Nothing looks impressive. I can show you shots from PS4 games of trees and landscapes that look better.
it's a crossgen game what's wrong with you guys ..at this point this is trolling
GoT looks way better than this...it's a crossgen game what's wrong with you guys ..at this point this is trolling
PC will be the best looking version... why not use PC shots?ok pc shots
Have you ever played Halo or CoD lol? They play nothing alike.My concern isn't the graphics necessarily, it's that the game plays like a COD ripoff which looks like it will still be the case.
My concern isn't the graphics necessarily, it's that the game plays like a COD ripoff which looks like it will still be the case.
30 FPS, Checkerboard 1800P, built for 2 consoles at 30 FPS... on top of that 1 perspective to really focus on, with no local Co-Op... beautiful game, but Halo Infinite screenshots look better to me considering its targetsHuge improvement over the last showing but still doesn't look amazing (Many last-gen games look much better than this). On the other hand, Halo isn't really about graphics. They should drop the 60fps on X1.
GoT looks way better than this...
Was that 4k60fps game?looks better but still arguably worse than Shadowfall
Show me a game that runs at 4k and 60 FPS on PS4 that looks better.
It looks a lot better than its initial reveal but I still want to see it in motion. What I really want to know is did they get rid of that god damn grappling hook?
First Halo had high resolution and realistic textures for the ground. I still remember how sharp those textures were. Here those ground textures look almost cell shaded sometimes.Many people are bashing the graphics based on arts style instead of a technical nature. This is a conscious decision on 343's part to go back to the classic Halo look of bright colors and a slightly cartoony palette. I for one prefer the realistic style of Halo 4 and 5, but those type of graphics are not conducive to open-world, go-anywhere gameplay. It has nothing to do with processing power but rather the time needed for artists to pour over every nook and cranny to make sure that everything looks photorealistic at every angle.
By adding the grapple shot, we will be able to go places that were not accessible in earlier Halo games. So instead of 343 saying, "We don't need to spend anytime putting textures there because no one will ever see it" they now have to put textures there. Now imagine if they tried to do that with Hellblade 2-level visuals or art style. The game wouldn't come out for another 5 years.
I would love 343 to do a Halo Spin-off of Team Osiris based off of ID Tech that's more of a corridor shooter. I do believe they can tell other stories outside of the Chief saga where the team gets the freedom to do what they want. Hell, an ODST looter shooter based on Unreal Engine 5 would work as well.
Looks a lot better when shown with that gif!Look way better now, so excited to play it
It's crazy that the weather changes everything
Def dig the skybox and dynamic time of day.Looks a lot better when shown with that gif!
It’ll be interesting to see how much the trees and grass moves, there is some debris in one pic to the left so maybe we get some particles affected by the wind as well.
GoT isn't a FPS ...Huge improvement over the last showing but still doesn't look amazing (Many last-gen games look much better than this). On the other hand, Halo isn't really about graphics. They should drop the 60fps on X1.
GoT looks way better than this...
Its 60fps on ps5, as I mentioned in my post30 FPS, Checkerboard 1800P, built for 2 consoles at 30 FPS... on top of that 1 perspective to really focus on, with no local Co-Op... beautiful game, but Halo Infinite screenshots look better to me considering its targets
An FPS can't look good? BF1 looks amazing and it's an FPS.GoT isn't a FPS ...
Dude you're full of it lolI'm an Xbox fan and love halo.
I think all the screenshots looked great....
Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?
Anyone?
There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.
In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.
It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.
Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.
I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now
what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.
Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.
Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight
However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.
NOVRS?
the point is that this halo infinite look better than most fps out there . period .Its 60fps on ps5, as I mentioned in my post
An FPS can't look good? BF1 looks amazing and it's an FPS.
343 havent made one of those yetGraphics were never Halo's main priority, it's a healthy FPS shooter first.
Ok, let's put it this way, show me a game that targets 4k 60FPS on PS4 that looks better. The result will be the same, none.Look at that first image again. 1/3 of the stuff in it is rendering significantly lower than 4k.
"Mom, can we have Digital Foundry?"
Probably an Easter egg, the Craig Brute is in one of the caves.I hope then don't touch the model.
Probably an Easter egg, the Craig Brute is in one of the caves.
Jpeg is Dead