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Halo Infinite - New 4K Screenshots

Redneckerz

Those long posts don't cover that red neck boy
Reminder: Halo 4. :messenger_grinning_sweat: You guys have zero standards.

EjW__8kXkAApc8r
There are different ways to close your account, Magaman.
 
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

Dq3pQQH.jpg



wpx4Izh.jpg
c1DgqJC.jpg


acl34Ai.jpg
 
Last edited:

Kagey K

Banned
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop in blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

Dq3pQQH.jpg



wpx4Izh.jpg
c1DgqJC.jpg


acl34Ai.jpg
Halo fans are the best and the worst at the same time.

Picking through a moving trailer shows just how much they want to absorb every detail and every Easter egg, but at the same time they can nitpick anything to death.

I love to see it.

Its something you don’t really see from fans of other games.
 
Last edited:
Looks better and I am stoked for open world Halo gameplay. My personal favorite Halo campaign level other than Silent Cartographer was "Halo" and this just looks like that level on a grand scale. Some of the assets do have a look like they are still loading in. Like they are the distant models
 
Per my last post with screenshot descriptions, After really... reallllllly...... considering what I'm combing over.

Most of the asset's look considerably worse than last gen videogames and assets.

Last gen games and assets... all of which have higher fidelity, higher poly counts, better textures and look on the whole completely next gen (screenshots from well into last gen look next gen) compared to what Halo is showing off.

What in the world.

It's as if Microsoft is saying 'We are going to say to the world, we can ensure our flagship game performs graphically worse and still be the biggest baddest on the block in the console war. In fact, we can restart dev on this game and effectively ensure our game REMAINS graphically inferior - and people will still buy our product and we will still dominate'

Seriously...

Unless they plan on fixing things.


ZaTRm0a.jpg
 
Last edited:

BigLee74

Member
Looks like Halo?

I’m pretty sure it would have looked similar to this at the last reveal...it’s just clearly a different area on the map.

Just release it already! 😀
 

GymWolf

Member
I like the textures on the mountains.

Lol this reminds me of when i was impressed by halo 1 rocks textures
 

Leyasu

Banned
It looks good

But well, its some handpicked screenshots running at the best settings possible on PC.

I'll make judgement when I see it running on Series X again in order to compare it to old footage.

Until then, I remain sceptical
This is where I am.

It is a big improvement, but I want to see the XsX version.

I still think that they will give the grfx another overhaul next year.
 
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

Dq3pQQH.jpg



wpx4Izh.jpg
c1DgqJC.jpg


acl34Ai.jpg
Stop It Michael Jordan GIF
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Looks great. I like the art style. Not hyper realistic. A certain painterly quality.
 

Exanthus

Banned
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

Dq3pQQH.jpg



wpx4Izh.jpg
c1DgqJC.jpg


acl34Ai.jpg


 
Last edited:

MonarchJT

Banned
Per my last post with screenshot descriptions, After really... reallllllly...... considering what I'm combing over.

Most of the asset's look considerably worse than last gen videogames and assets.

Last gen games and assets... all of which have higher fidelity, higher poly counts, better textures and look on the whole completely next gen (screenshots from well into last gen look next gen) compared to what Halo is showing off.

What in the world.

It's as if Microsoft is saying 'We are going to say to the world, we can ensure our flagship game performs graphically worse and still be the biggest baddest on the block in the console war. In fact, we can restart dev on this game and effectively ensure our game REMAINS graphically inferior - and people will still buy our product and we will still dominate'

Seriously...

Unless they plan on fixing things.


ZaTRm0a.jpg
ok now go to rewatch state of play again...and continue to cry warrior
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Reminder: Halo 4. :messenger_grinning_sweat: You guys have zero standards.

EjW__8kXkAApc8r
Bye!

On topic.
Im liking the progress so far.
Look good but if im honest I just want some new Halo even if this game released in its gameplay reveal state I would have still played the shit out of it.
 

sinnergy

Member
It kinda looks unfinished? 😅 How you work that one out Sherlock? I bow to your powers of perception 🤔
Yeah we have real geniuses here .

Most trailers used for promotional purposes in the movie industry use work in progress assets, transformers 2 revenge of the fallen is one of them , the scene with devastator walking in the mine was totally unfinished.. but used ..

The same with most digital work .. why would video games be any different?
 

Gatox

Banned
Wait, so an unfinished game kinda looks unfinished.....WOW THATS AMAZING INSIGHT!!!!!

Looks a lot better now, coming along nicely. Love that it has TOD, I wonder if that will be an option for the online game creation?
 

shubik

Member
Looks improved. But let´s wait for some real gameplay before we hype it up again. I don´t think the improvements overall will be mindblowing.
 

Loope

Member
I'm an Xbox fan and love halo.

I think all the screenshots looked great....

Up until I closely examined them - has anyone else noticed the amount of conceptual chalk art/What seems to be conceptual art overlaying/blending into some of the screenshots shown?

Anyone?

There isn't a consistency across images and in particular, the needle on the pine trees - some look chalked in, or mixed atop a conceptual art overlay... but others are highly detailed.

In one image, when looking at the tree line, then gazing towards the cliffs to the right - the conceptual art seems to be blended into the cliffside as well, and in some parts you see highly detailed textures.

It's as if the texture artist is plucking textures from concept art, drawn from conceptual chalk/thickly brushed concept art pieces... and meshing it together with the actual game assets.

Some of the trees in the distance, nay - many... are atrocious, awful and look as if they've been mixed/photoshopped with even worse conceptual art pieces.

I'm pro Xbox, a fan of good graphics too however - and I've seen far better on last gen - so I know Halo is capable of looking far better but for now

what gives with handing gamers photo's seemingly utilizing a blend of conceptual painted art overlaid atop and blended into actual in game screenshots.

Or perhaps they are just plainly using conceptual art for most texture derivatives. Which would be a jarring way to communicate Halo is going to use a mixed art style and filters across assets.

Visual Issues that I as a fan of both Xbox, and Halo... (and next gen graphics) have taken the time to highlight

However I do realize the game has essentially been 'restarted' I think a lot of these issues in fact communicate a partially mixed artstyle, and we haven't heard otherwise.

Dq3pQQH.jpg



wpx4Izh.jpg
c1DgqJC.jpg


acl34Ai.jpg
Damn, is this your day job? I've seen less effort on building structures meetings, when trying to discuss design problems. That is almost a presentation. Quicky send it to 343i. I suppose the people working there will be thrilled that their work in progress i being scrutinized on a forum with this passion.
 
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