So yes, Xbox performs slightly better. I didn't say it was massive, that was all you.
Yep just look at the angle of the top part of that gate, horizontal for Xbox and diagonal on Ps.Nah its just a slightly different angle, so it looks like more grass on XSX.
So yes, Xbox performs slightly better. I didn't say it was massive, that was all you.
If xsx drops to 1440p in less dense areas i wonder what resolution it drops to when its more dense ??yeah, its too early. this comparison was done in the early game. I dont even think he was in the open world section yet. there is very little foliage too which is what really taxing. I suspect the DF comparisons will be far more extensive.
Enjoy not having VRREnjoy not having v-sync
Why do you think there is even such a thing as 'adaptive vsync'?. Its to stop judder when the game falls under the target framerate, in this case 60fps. If the game dropped below 60fps with vsync on, even dropping to just 59fps, it would create judder. So vsync turns off when that happes with adaptive vsync, to stop the judder from happening.That doesn’t make much sense but I will believe you... I have no PC to test that.
Maybe one day I remember it and do a test... it seems interesting.
U gave the 1 fps as a win for xsx but forgot the resolution drops to 1440p for xsx vs 1640p for ps5. Wonder why ?60fps from a ubisoft open world game is unexpected
So SX has slight win in fps stability, slight win in graphics glitches
PS5 has a bigger slight win in loading.
But it seems NXGamer did not test too in depth. I wonder how the fps holds up in more complex scenes, with enemies and destructions and flames etc.
Overall, the results are kinda expected this early on. PS5 has a whopping 2x theoretical faster SSD while having the advantage of much more matured devkits
Ubisoft has brute forced SX to catch up with worse devkits.
See demon souls remake loading time and Spider-Man mm loading time. So yeah ssd is working.Ultra fast SSD too
I'm honestly really surprised at how close they are.
Why? This has been said for months...
Oh boy. NXGamer really knew what he was doing when he added that little titbit.If xsx drops to 1440p in less dense areas i wonder what resolution it drops to when its more dense ??
(mad about the facts)Pretty lackluster "analysis" I must say. No actual evidence or examples of the resolution counts, very few scenes tested. Seems rushed out and lacking in actual technical analysis ability.
Its all in good fun man haha. Both gamers are gonna enjoy.Oh boy. NXGamer really knew what he was doing when he added that little titbit.
The game is a dynamic opennworld, its impossible to get like for like tests.
Enjoy not having VRR
you have just been ignoring the obviousNot this close though.
This is a launch cross generation title. The chances of it being made to take advantage of any of the next generation power and architecture is slim to none. It's a almost locked 60fps open world game by ubisoft, that should tell you that it's just a previous gen game with some brute force done to it.Not this close though.
lol sorry, fair enough.Its all in good fun man haha. Both gamers are gonna enjoy.
Probably because there's so much ridiculous fanboy bullshit going on that the mods can't keep up, or they have better things to do.How do some of the people in this thread not have hilarious forced profile tags?
U gave the 1 fps as a win for xsx but forgot the resolution drops to 1440p for xsx and 1640p for ps5. Wonder why ?
Now more devs are expressing their love for the PS5's software architecture. According to Digital Foundry's Richard Leadbetter, nearly every developer he's spoken to is praising the PS5.
"Every single developer I've spoken to developing for PlayStation 5 has been evangelizing how easy it is to work for. It's essentially the same development environment as PlayStation 4 and you scale up from there for the new power, the features and whatnot," Leadbetter said in an interview at EGX.
"I can't stress enough how happy developers seem to be with this situation."
Leadbetter also says that some Xbox devs are having issues with Microsoft's new General Development Kit (GDK) software, namely because it's spread across multiple platforms like PC, Xbox Series S/X, and the Xbox One family. This is something we've expressed concern with in the past, namely with Microsoft devs having to scale and optimize games across six different platforms in 2020: PC, Xbox One (2013), Xbox One S, Xbox One X, Xbox Series S, and the Xbox Series X.
"There's no doubt that on paper the Xbox Series X is more powerful," Leadbetter said.
"However, speaking to developers, the development environment they're dealing with...some people seem to be extremely happy with it, other people are having problems with it. Microsoft has moved away from what was previously the XDK, which was specific for Xbox, to the GDK, which is a more general development environment for PC, Xbox Series S/X, and Xbox One.
"The long-term win with the GDK is that you're going to be able to develop for and deploy for all of these different systems. But in the short-term, I have heard some developers having some problems with it, and whether all that is going to manifest in final games is the big question."
Read more: https://www.tweaktown.com/news/7525...mes-for-devs-having-issues-on-xbox/index.html
60fps from a ubisoft open world game is unexpected
So SX has slight win in fps stability, slight win in graphics glitches
PS5 has a bigger slight win in loading.
But it seems NXGamer did not test too in depth. I wonder how the fps holds up in more complex scenes, with enemies and destructions and flames etc.
Overall, the results are kinda expected this early on. PS5 has a whopping 2x theoretical faster SSD while having the advantage of much more matured devkits
Ubisoft has brute forced SX to catch up with worse devkits.
How does any of what you just said relate to me wanting a "technical analysis" to actually provide some facts and figures? I want to see actual pixel counts, % time spent at certain resolutions, % screen tear, etc. Stop trying to turn everything into fanboy wars.(mad about the facts)
he attacks the messenger
"it can't be credible Phil cuz 12 is more bigger than 10 and full clocks, full RDNA2 more powa"
As usually happens, he said he was working on an in depth analysis of all current and last gen consoles, but it flew over your headPretty lackluster "analysis" I must say. No actual evidence or examples of the resolution counts, very few scenes tested. Seems rushed out and lacking in actual technical analysis ability.
in my experience with the game there is a lot of tearing on the x,its pretty distracingNo its not. There would be constant teaeing if there s no vsync, even at 60fps. There would be a constant tear accross the screen even if it was locked 60fps, if vsync was turned off.
Its dynamic vsync, NXGaemer even says it in the video.
I know right.It truly does feel like special olympics in these kinds of threads.
Sony getting their Parity deposit in before release
Truck nuts, duh.What XSX doing with those 2 extra TFLOPS?
I love how after all the TF shouting fist pumping that this is what it's come to.
A feature that the vast majority of TV's out there don't support.
The requirement for VRR should be optional so that those without it don't have to endure screen tearing.
You mean unlike in this game ...right ?This is a launch cross generation title. The chances of it being made to take advantage of any of the next generation power and architecture is slim to none. It's a almost locked 60fps open world game by ubisoft, that should tell you that it's just a previous gen game with some brute force done to it.
I'm not saying there will be huge differences in actual next gen only games, but there will certainly be more than this. Likely PS5 having bigger load time differences, XSX having bigger resolution advantages and framerate differences (though not huge).
Literally every single video out there disagrees with you.in my experience with the game there is a lot of tearing on the x,its pretty distracing
No it's not lol. He even says he suspects both consoles have 1440p or even 1080p as the minimum.You mean unlike in this game ...right ?
Because it is at disadvantage now .
You have a XSX? lol. Ok i'll take your word for it. There is tons of footage out there though, including this video itself, where there is little tearing. In fact while its sticking to 60fps, there will be zero tearing.in my experience with the game there is a lot of tearing on the x,its pretty distracing
I was actually surprised that Days Gone got slammed. The first evidence that Sony ain't 100 percent immortal.
No one gives a fuck because there's very high chances you'll never encounter a single bug in the entire playthrough in these games. You really think the same can be said for Ubisoft titles?But the other videos shows that there's plenty of bugs in the majority of sonys games as well, and was for debunking the "everyone would yell if there were bugs in sonys games".
Guess what, there's plenty, and no one gives a fuck
It's one of the most beloved by users actually. Like with Driveclub, i'm sure the remarkable post launch support helped.(besides days gone. That game must have been a train wreck for not passing the previous immunity).
Yeap Dark from DF reported it too.in my experience with the game there is a lot of tearing on the x,its pretty distracing
These ubi games are built for last gen first, they’re still using old HDD loading and streaming pathways. The ssd’s in the new consoles are likely spending a lot of time idling while loading this game. Times will become significantly faster once devs move to new techTbh it seems a bit off with exactly this game. Its the only game that's so different regarding g load times. In the other thread there's some games that turns a few seconds to PS5s favor and vice versa.
Could be something about ac contacting overloaded ubi servers or something?
Driveclub isn't getting patched, you can forget about it. Did it even receive a Pro patch?Like with Driveclub, i'm sure the remarkable post launch support helped.
Can't wait to finally play it, i bet it's going to be a glorious experience at 4K 60fps on PS5.
Sony getting their Parity deposit in before release