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[NX Gamer] AC: Valhalla - XsX vs PS5 - The first REAL head to head battle.

Aarbron

Member
Good to see that 2 tf for $100 more paying dividends

8286.jpg

:p
 

longdi

Banned
60fps from a ubisoft open world game is unexpected

So SX has slight win in fps stability, slight win in graphics glitches
PS5 has a bigger slight win in loading.

But it seems NXGamer did not test too in depth. I wonder how the fps holds up in more complex scenes, with enemies and destructions and flames etc.

Overall, the results are kinda expected this early on. PS5 has a whopping 2x theoretical faster SSD while having the advantage of much more matured devkits
Ubisoft has brute forced SX to catch up with worse devkits.
 

Stuart360

Member
That doesn’t make much sense but I will believe you... I have no PC to test that.
Maybe one day I remember it and do a test... it seems interesting.
Why do you think there is even such a thing as 'adaptive vsync'?. Its to stop judder when the game falls under the target framerate, in this case 60fps. If the game dropped below 60fps with vsync on, even dropping to just 59fps, it would create judder. So vsync turns off when that happes with adaptive vsync, to stop the judder from happening.
 
60fps from a ubisoft open world game is unexpected

So SX has slight win in fps stability, slight win in graphics glitches
PS5 has a bigger slight win in loading.

But it seems NXGamer did not test too in depth. I wonder how the fps holds up in more complex scenes, with enemies and destructions and flames etc.

Overall, the results are kinda expected this early on. PS5 has a whopping 2x theoretical faster SSD while having the advantage of much more matured devkits
Ubisoft has brute forced SX to catch up with worse devkits.
U gave the 1 fps as a win for xsx but forgot the resolution drops to 1440p for xsx vs 1640p for ps5. Wonder why ? 😅
 
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Kerlurk

Banned
 
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MrFunSocks

Banned
Not this close though.
This is a launch cross generation title. The chances of it being made to take advantage of any of the next generation power and architecture is slim to none. It's a almost locked 60fps open world game by ubisoft, that should tell you that it's just a previous gen game with some brute force done to it.

I'm not saying there will be huge differences in actual next gen only games, but there will certainly be more than this. Likely PS5 having bigger load time differences, XSX having bigger resolution advantages and framerate differences (though not huge).
 
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longdi

Banned
U gave the 1 fps as a win for xsx but forgot the resolution drops to 1440p for xsx and 1640p for ps5. Wonder why ? 😅

NXGamer said the 1440p drop are rare and suspect PS5 may have too.
But with dynamic res and image construction and the shortage of time, it is really really hard to capture unless you full time as DF.


Devkits problem btw, matches with the Cerny diagrams.
Thats what you get when MS is looking at the long haul with GDK transistion. :messenger_savoring: :messenger_ok:

Now more devs are expressing their love for the PS5's software architecture. According to Digital Foundry's Richard Leadbetter, nearly every developer he's spoken to is praising the PS5.

"Every single developer I've spoken to developing for PlayStation 5 has been evangelizing how easy it is to work for. It's essentially the same development environment as PlayStation 4 and you scale up from there for the new power, the features and whatnot," Leadbetter said in an interview at EGX.

"I can't stress enough how happy developers seem to be with this situation."

Leadbetter also says that some Xbox devs are having issues with Microsoft's new General Development Kit (GDK) software, namely because it's spread across multiple platforms like PC, Xbox Series S/X, and the Xbox One family. This is something we've expressed concern with in the past, namely with Microsoft devs having to scale and optimize games across six different platforms in 2020: PC, Xbox One (2013), Xbox One S, Xbox One X, Xbox Series S, and the Xbox Series X.

"There's no doubt that on paper the Xbox Series X is more powerful," Leadbetter said.

"However, speaking to developers, the development environment they're dealing with...some people seem to be extremely happy with it, other people are having problems with it. Microsoft has moved away from what was previously the XDK, which was specific for Xbox, to the GDK, which is a more general development environment for PC, Xbox Series S/X, and Xbox One.


"The long-term win with the GDK is that you're going to be able to develop for and deploy for all of these different systems. But in the short-term, I have heard some developers having some problems with it, and whether all that is going to manifest in final games is the big question."

Read more: https://www.tweaktown.com/news/7525...mes-for-devs-having-issues-on-xbox/index.html
 

DForce

NaughtyDog Defense Force
60fps from a ubisoft open world game is unexpected

So SX has slight win in fps stability, slight win in graphics glitches
PS5 has a bigger slight win in loading.

But it seems NXGamer did not test too in depth. I wonder how the fps holds up in more complex scenes, with enemies and destructions and flames etc.

Overall, the results are kinda expected this early on. PS5 has a whopping 2x theoretical faster SSD while having the advantage of much more matured devkits
Ubisoft has brute forced SX to catch up with worse devkits.

It's funny how optimization didn't matter when BC were going up and now people are saying, "games need to be optimized better" but also believe the SSD speed has been close to fully optimized.

Outside of the SSD/I.O, the consoles are very close. There's a lot more room the devs can work with with the I/O and SSD advantage on the PS5.
 

MrFunSocks

Banned
(mad about the facts)

he attacks the messenger

"it can't be credible Phil cuz 12 is more bigger than 10 and full clocks, full RDNA2 more powa"
How does any of what you just said relate to me wanting a "technical analysis" to actually provide some facts and figures? I want to see actual pixel counts, % time spent at certain resolutions, % screen tear, etc. Stop trying to turn everything into fanboy wars.
 

Redlancet

Banned
No its not. There would be constant teaeing if there s no vsync, even at 60fps. There would be a constant tear accross the screen even if it was locked 60fps, if vsync was turned off.
Its dynamic vsync, NXGaemer even says it in the video.
in my experience with the game there is a lot of tearing on the x,its pretty distracing
 
It truly does feel like special olympics in these kinds of threads.
I know right.
This isn't the game to be trying to get a war win with.
Almost identical performance on both. And if you are trying to get a win off the parity by saying that's evidence of PS 5 and XSX having the same GPU power, then you have to also take the loss that your PS 5 SSD isn't as fast as Sony said it is. And the same goes the other way.

It's good to see Ubi try and make an identical experience for people on either console.
 

M_A_C

Member
I love how after all the TF shouting fist pumping that this is what it's come to.

A feature that the vast majority of TV's out there don't support.

The requirement for VRR should be optional so that those without it don't have to endure screen tearing.

It will also be patched in once the standard is finalized.

Xbox fans spining this is wild.

Vsync - Win PS5
Resolution - Slight Win PS5
Loading - Slight Win PS5
Fps - .01 % for XsX like due to no Vsync
 

azertydu91

Hard to Kill
This is a launch cross generation title. The chances of it being made to take advantage of any of the next generation power and architecture is slim to none. It's a almost locked 60fps open world game by ubisoft, that should tell you that it's just a previous gen game with some brute force done to it.

I'm not saying there will be huge differences in actual next gen only games, but there will certainly be more than this. Likely PS5 having bigger load time differences, XSX having bigger resolution advantages and framerate differences (though not huge).
You mean unlike in this game ...right ?
Because it is at disadvantage now .
 

Stuart360

Member
in my experience with the game there is a lot of tearing on the x,its pretty distracing
You have a XSX? lol. Ok i'll take your word for it. There is tons of footage out there though, including this video itself, where there is little tearing. In fact while its sticking to 60fps, there will be zero tearing.
 

Vick

Member
I was actually surprised that Days Gone got slammed. The first evidence that Sony ain't 100 percent immortal.
Metacritic-capture-The-Order-600x315.png


m446LV0.jpg


dcp5JMV.jpg



Your lack of familiarity with Sony titles always surprise me.

But the other videos shows that there's plenty of bugs in the majority of sonys games as well, and was for debunking the "everyone would yell if there were bugs in sonys games".

Guess what, there's plenty, and no one gives a fuck
No one gives a fuck because there's very high chances you'll never encounter a single bug in the entire playthrough in these games. You really think the same can be said for Ubisoft titles?

(besides days gone. That game must have been a train wreck for not passing the previous immunity).
It's one of the most beloved by users actually. Like with Driveclub, i'm sure the remarkable post launch support helped.
Can't wait to finally play it, i bet it's going to be a glorious experience at 4K 60fps on PS5.
 

kyliethicc

Member
its almost as if 1) Cerny is smart and as he said 2) shader occupancy is a real challenge when triangles are small..

faster GPU clock will boost game performance.. split RAM bandwidth is a bottleneck on performance..

faster I/O and lower CPU latency w/ unified cache overcomes a minor frequency gap of 100 MHz..

etc etc
 

HAL-01

Member
Tbh it seems a bit off with exactly this game. Its the only game that's so different regarding g load times. In the other thread there's some games that turns a few seconds to PS5s favor and vice versa.

Could be something about ac contacting overloaded ubi servers or something?
These ubi games are built for last gen first, they’re still using old HDD loading and streaming pathways. The ssd’s in the new consoles are likely spending a lot of time idling while loading this game. Times will become significantly faster once devs move to new tech
 

nowhat

Member
Like with Driveclub, i'm sure the remarkable post launch support helped.
Can't wait to finally play it, i bet it's going to be a glorious experience at 4K 60fps on PS5.
Driveclub isn't getting patched, you can forget about it. Did it even receive a Pro patch?
 
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