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Marvel's Spider-Man: Miles Morales - Digital Foundry Tech Review - Welcome To The Next Generation

Bo_Hazem

Banned
I think I had my first "NEXT GEN WOW" moment watching this.
The reflections of the streets in the windows plus how the sunlight falls in looks crazy amazing.

I am tempted to jump ship over to team Sony again.

qqpICy7.gif
 

Md Ray

Member
What game had to be forced to 1080p using a 2080Ti? I've never ran a single game under 4k with my 2080Ti.
I remember 2080 Ti struggling with native 4K + RT combo. I don't remember which game exactly atm. Maybe it was Battlefield? 1080p-1440p resolution seemed to be pretty common around 2018 when RT was to be enabled to deliver 40-60fps.

And it gave the impression that it would be impossible for next-gen consoles to have hardware-accelerated RT GPU at the time. And will be reserved for PS6 and Xbox 5 to have something similar.
 
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Lethal01

Member
You literally just said that not a single game using RT looks good except a PS5 console game.

Where is the lie? :messenger_smirking:

Until now the only RT game that was in a series that I personally liked visually was battlefield. The rest I looked at and enjoyed finally having lighting that resembled realism but all they really did was get me hungry for the day a game that I actually liked visually get's raytracing.

It seems like a lot of people felt the same.

"looks good" is ofcourse totally subjective. But I'd say statistically more probably people like Spiderman's art than the games you mentioned, thus they saw them raytraced and just though "they are still ugly, just ugly with reflections".
 
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DavidGzz

Member
Looks great! Performance mode all the way.

Too bad about the lack of RT in performance but it's expected I guess. Already looking forward to PS5 Pro.
 
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assurdum

Banned
A true pity it not uses raytracing for GI. I don't know if it has to do the cross gen origin of the game but I'd like to see how work in the lighting too.
 

HAL-01

Member
I can always tell when a ps game yet again takes the gfx crown. Vfx busts in shooting from the hip.
The thought process is so strange. He clicked into the thread, saw how everyone was impressed and happy with how the game looks, and this offended him so much he pulled out an entire list of games with rt on pc, trying to shame us for not being as impressed at those.

It’s like a kid lashing out because some other kid’s toy car was getting more attention at the playground than his toy car
 

Shmunter

Member
The thought process is so strange. He clicked into the thread, saw how everyone was impressed and happy with how the game looks, and this offended him so much he pulled out an entire list of games with rt on pc, trying to shame us for not being as impressed at those.

It’s like a kid lashing out because some other kid’s toy car was getting more attention at the playground than his toy car
Maybe Sony threw his resume in the trash at some point. Who knows
 

Kagero

Member
BS. There are several games that look good that aren't exclusive PS5 games. You literally just said that not a single game using RT looks good except a PS5 console game.
Naw man. RT made little to no difference IMO before spiderman and the latest watchdogs game. Both these games are displaying a huge amount of reflective surface which is essentially duplicating the world detail X2. It makes sense to me why people are impressed by RT in these two games.
 

mejin

Member
Decided to play on 4K+RT...didn't die with dat 30fps before, won't die now.

Maybe Sony threw his resume in the trash at some point. Who knows

nah, he probably was rejected at the interview...

E150784AD82FE820E51F26B87CB5DB4B42028522



even I would hate Sony too if I was treated like that.
 

FireFly

Member
I remember 2080 Ti struggling with native 4K + RT combo. I don't remember which game exactly atm. Maybe it was Battlefield? 1080p-1440p resolution seemed to be pretty common around 2018 when RT was to be enabled to deliver 40-60fps.

And it gave the impression that it would be impossible for next-gen consoles to have hardware-accelerated RT GPU at the time. And will be reserved for PS6 and Xbox 5 to have something similar.
MM is running at 30 FPS in ray tracing mode, though, and with a 2080 Ti you can just about get 60 FPS with raytracing at 1080p, even in path traced titles like Quake 2 RTX. But you are right that at 4K, you can drop below 30 FPS without DLSS. See these Watch Dogs benchmarks where even at medium the 2080 Ti is averaging 26 FPS at 4K:

 
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MrLove

Banned

FrankWza

Member
The thought process is so strange. He clicked into the thread, saw how everyone was impressed and happy with how the game looks, and this offended him so much he pulled out an entire list of games with rt on pc, trying to shame us for not being as impressed at those.

It’s like a kid lashing out because some other kid’s toy car was getting more attention at the playground than his toy car

the anger is real. I want to see certification of that vetting process.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Boring compared with Spider-Man where reflection the whole City.




Best Raytracing i've ever seen ;)

Im not going to argue with you or try to convince you otherwise.

After all its the best YOU have ever seen because you havent gone through Control as its not a Playstation Exclusive.
WatchDogs is also doing a whole city, Battlefield V does multiple cities with destruction, Youngblood does a whole city and even pools of blood have raytraced reflections.
Spiderman isnt even doing full resolution or 1:1 object parity reflections....its still great but lets not act like its the second coming.

As I said not trying to convince you....when you get a PC powerful enough install Control or any of the real Raytracing showcases.
 

VFXVeteran

Banned
I remember 2080 Ti struggling with native 4K + RT combo. I don't remember which game exactly atm. Maybe it was Battlefield? 1080p-1440p resolution seemed to be pretty common around 2018 when RT was to be enabled to deliver 40-60fps.

And it gave the impression that it would be impossible for next-gen consoles to have hardware-accelerated RT GPU at the time. And will be reserved for PS6 and Xbox 5 to have something similar.

I have always been able to render 4k native RT @30FPS with every single RT option available in a game. What you just stated is completely false. You can't compare a 2080Ti rendering at 1440p@60FPS with RT to a PS5 @ 4k/30FPS with RT and state the PS5 is more optimized to handle RT this generation.
 
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FireFly

Member
I have always been able to render 4k native RT @30FPS with every single RT option available in a game. What you just stated is completely false. You can't compare a 2080Ti rendering at 1440p@60FPS with RT to a PS5 @ 4k/30FPS with RT and state the PS5 is more optimized to handle RT this generation.
Care to share some benchmarks of Control running at 4K30 with everything maxed out?
 

VFXVeteran

Banned
Where is the lie? :messenger_smirking:

Until now the only RT game that was in a series that I personally liked visually was battlefield. The rest I looked at and enjoyed finally having lighting that resembled realism but all they really did was get me hungry for the day a game that I actually liked visually get's raytracing.

Spiderman MM just does RT like BF5. The regular game is the same as the PS4 iteration. I just installed WD:Legion and it has more detail than Spiderman MM, and it's RT reflections are completely on par with what is being shown here. I'd say aside from subjective opinions that WD:L looks better overall because it has more detail with the higher res textures.

It seems like a lot of people felt the same.

No it seems a lot of PS5 gamers on these threads feel the same. There aren't people who don't have a PS5 stating Spiderman MM looks better. This is always the narrative every generation from the PS owners. You take the popularity contest and make it an objective fact when in actuality, it's not.

"looks good" is ofcourse totally subjective. But I'd say statistically more probably people like Spiderman's art than the games you mentioned, thus they saw them raytraced and just though "they are still ugly, just ugly with reflections".

The bias in your statement is that NO 3rd party game will ever quality as subjectively looking better than any PS exclusive. Therein lies the continual console warring that lasts for years and years. Every single new exclusive is better than it's previous and better than ANY 3rd party game before or after it. It's a broken record tbh. Reality is clearly far from this one.
 

Grinchy

Banned
Maybe it's not possible for anyone to know this, but if I got the ultimate edition of this, would it make any sense to play the Miles part first and then go back and do the remastered first game after?
 

VFXVeteran

Banned
Care to share some benchmarks of Control running at 4K30 with everything maxed out?

I am assuming DLSS 2.0. So if you are stating turning OFF DLSS 2.0 and just rendering 4k with Ultra then no - 2080Ti will not hold 30FPS. But that comparison to Spiderman is ridiculous. Control is doing so much more in RT than just reflections.
 
It's gonna be tough for some folks if this is how they're gonna react to Sony exclusives being benchmarks this coming gen. Like you all didn't learn from this current gen? Why torture and keep on fighting?

And this is just a hurried up title from Insomniac, who frankly, are not part of Sony's heavy hitters club. Those are Guerrilla, SSM and Naughty Dog.

Don't keep doing this to yourself. The winning team has open arms for all.
 
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VFXVeteran

Banned
The thought process is so strange. He clicked into the thread, saw how every PS gamer was impressed and happy with how the game looks, and this offended him so much he pulled out an entire list of games with rt on pc, trying to shame us for not being as impressed at those.

It’s like a kid lashing out because some other kid’s toy car was getting more attention at the playground than his toy car

Fixed.
 

VFXVeteran

Banned
Naw man. RT made little to no difference IMO before spiderman and the latest watchdogs game. Both these games are displaying a huge amount of reflective surface which is essentially duplicating the world detail X2. It makes sense to me why people are impressed by RT in these two games.

GI lighting is more pronounced. I'd take Crysis RT GI over these RT reflections any day of the week. The reflections are nice, don't get me wrong. But they were nice before this game.
 
What game had to be forced to 1080p using a 2080Ti? I've never ran a single game under 4k with my 2080Ti.

https://www.guru3d.com/articles_pages/msi_geforce_rtx_2080_ti_lightning_z_review,13.html

39fps average at 4k, and this is months after the launch. Battlefield V


4k + RT = 29.5 fps average

Maybe you should use that pc to something else than just gaming, like googling or reading reviews?

PC master race always claims how anything under 60fps is unplayable, so explain to us how did you play games with your 2080ti at 4k + RT without dropping under 60fps? I did read lot of reviews when it released and the verdict were that RT is really demanding, FPS drops to half or so, and 2080ti is not enough for 4k + RT + over 60fps.

So, admit that you were lying, or you didnt play RT games(you answered to comment about native 4k + RT isnt enough, and there were only few games that supported RT, so you must have played some of them because you claim you didnt have to drop from 4k)

or admit that 30 fps is enough which means that console games at 30fps are as good as pc games. :messenger_savoring:


Why do you have the urge to bend the reality about PC? anyone can google these reviews and see that 2080ti werent enough for native 4k + RT on most games at ultra.

Others dont have to brag about being some industry professionals, yet we can google reviews. So, are we professional googlers or what?
 
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https://www.guru3d.com/articles_pages/msi_geforce_rtx_2080_ti_lightning_z_review,13.html

39fps average at 4k, and this is months after the launch. Battlefield V


4k + RT = 29.5 fps average

Maybe you should use that pc to something else than just gaming, like googling or reading reviews?

PC master race always claims how anything under 60fps is unplayable, so explain to us how did you play games with your 2080ti at 4k + RT without dropping under 60fps? I did read lot of reviews when it released and the verdict were that RT is really demanding, FPS drops to half or so, and 2080ti is not enough for 4k + RT + over 60fps.

So, admit that you were lying, or you didnt play RT games(you answered to comment about native 4k + RT isnt enough, and there were only few games that supported RT, so you must have played some of them because you claim you didnt have to drop from 4k)

or admit that 30 fps is enough which means that console games at 30fps are as good as pc games. :messenger_savoring:


Why do you have the urge to bend the reality about PC? anyone can google these reviews and see that 2080ti werent enough for native 4k + RT on most games at ultra.

Others dont have to brag about being some industry professionals, yet we can google reviews. So, are we professional googlers or what?

VFX plays his games at 30 FPS on PC, he's admitted this many times.
 

FireFly

Member


That's 4k/60FPS. You know it can do 4k/30FPS.

That video was made running raytracing on medium, and the framerate is still continuously under 60 FPS. At the start of the video, the host describes the performance at native 4K with everything maxed out as "abysmal" and "really, really rough". Here we see Control averaging 20 FPS at native 4K:


Edit: Saw your edit. I agree it's not a fair comparison, but even on medium it looks like you are going to be on the edge of playability.
 
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OsirisBlack

Banned
What game had to be forced to 1080p using a 2080Ti? I've never ran a single game under 4k with my 2080Ti.
I had to upgrade my 2080ti to get native 4k locked 60 with full ray tracing. I could not lock 60 on a surprisingly large number of titles including a few that don’t have ray tracing. I’m much more impressed with the 30 series than I was with the 20 series.
 

DeepEnigma

Gold Member
I'm not surprised to see the comments about RT now looking amazing once it has released on a PS5 exclusive game. For 2yrs, RT has been ignored since it was demonstrated on multiplatform games even if the implementation is identical (as such is the case). We can all now agree that the following games have a remarked difference in fidelity than their non-RT modes:

BF5
Control
Metro: Exodus
Watch Dogs: Legion
Ghostrunner
To the Moon
Godfall
Wolf Youngblood

You’re obsessed with everything Sony, especially their fans. This isn’t healthy.
 
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OsirisBlack

Banned
Also VFXVeteran VFXVeteran the details in MM are much more detailed than those in WD (look at the close ups of miles and his suits shoes and even the stubble that you can see under the spider mural on the bricks) but you’re correct they both have a lot of rt reflection rendering going on. I think the issue is MM is a subjectively better looking game with better looking and more interesting assets. There’s a picture of one of the new suits that reflects a lot of the world around Miles. It’s just prettier in motion.
 

VFXVeteran

Banned
Im not going to argue with you or try to convince you otherwise.

After all its the best YOU have ever seen because you havent gone through Control as its not a Playstation Exclusive.

WatchDogs is also doing a whole city, Battlefield V does multiple cities with destruction, Youngblood does a whole city and even pools of blood have raytraced reflections.
Spiderman isnt even doing full resolution or 1:1 object parity reflections....its still great but lets not act like its the second coming.

As I said not trying to convince you....when you get a PC powerful enough install Control or any of the real Raytracing showcases.

Thanks for this. This is what frustrates me and yet, these guys conveinently ignore this because.
 
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VFXVeteran

Banned
Also VFXVeteran VFXVeteran the details in MM are much more detailed than those in WD (look at the close ups of miles and his suits shoes and even the stubble that you can see under the spider mural on the bricks) but you’re correct they both have a lot of rt reflection rendering going on. I think the issue is MM is a subjectively better looking game with better looking and more interesting assets. There’s a picture of one of the new suits that reflects a lot of the world around Miles. It’s just prettier in motion.


I'm talking about all the assets that are non-character like buildings, ground textures, bricks, etc.. WD:Legion simply has higher res normal maps and you can easily tell the difference. Who wouldn't be able to tell.

Spiderman may subjectively look better because it's the Marvel universe, but that doesn't mean RT was done "right" because of it. If you look at the effect in general, it was always enhancing the current gen graphics tech. People seem to downplay it before it was introduced for a PS exclusive. None of the PS owners cared about WD:Legion's reflections not because of the technique as a whole, but because it is a 3rd party game and they can't make it "special".
 
You'd think PC folk would be somewhat enthused with console RT support at launch considering what it could mean going forward for raytracing on PC games too.

RTX support on PC has been underwhelming and more games with it implemented is welcomed.
 

VFXVeteran

Banned
https://www.guru3d.com/articles_pages/msi_geforce_rtx_2080_ti_lightning_z_review,13.html

39fps average at 4k, and this is months after the launch. Battlefield V


4k + RT = 29.5 fps average

Maybe you should use that pc to something else than just gaming, like googling or reading reviews?

PC master race always claims how anything under 60fps is unplayable, so explain to us how did you play games with your 2080ti at 4k + RT without dropping under 60fps? I did read lot of reviews when it released and the verdict were that RT is really demanding, FPS drops to half or so, and 2080ti is not enough for 4k + RT + over 60fps.

So, admit that you were lying, or you didnt play RT games(you answered to comment about native 4k + RT isnt enough, and there were only few games that supported RT, so you must have played some of them because you claim you didnt have to drop from 4k)

or admit that 30 fps is enough which means that console games at 30fps are as good as pc games. :messenger_savoring:


Why do you have the urge to bend the reality about PC? anyone can google these reviews and see that 2080ti werent enough for native 4k + RT on most games at ultra.

Others dont have to brag about being some industry professionals, yet we can google reviews. So, are we professional googlers or what?

I never stated 4k/60 is what I usually played in. With my 2080Ti, I played 4k/30FPS.

This argument is stupid! Spiderman MM isn't doing anything special as if a PC equipped with a 2080Ti couldn't do. I don't get the statement here. Control is doing a shit ton more than Spiderman MM in RT.
 
I'm talking about all the assets that are non-character like buildings, ground textures, bricks, etc.. WD:Legion simply has higher res normal maps and you can easily tell the difference. Who wouldn't be able to tell.

Spiderman may subjectively look better because it's the Marvel universe, but that doesn't mean RT was done "right" because of it. If you look at the effect in general, it was always enhancing the current gen graphics tech. People seem to downplay it before it was introduced for a PS exclusive. None of the PS owners cared about WD:Legion's reflections not because of the technique as a whole, but because it is a 3rd party game and they can't make it "special".

DF seems pretty enamored with MM in their video, you wouldn't accuse them of some weird bias, though, right? I think you have a point about some here caring more about 1st party game performance but can't it just be that they're more excited for MM than a new Watch Dogs? To me, in general, WD: Legion is incredibly inconsistent visually, couldn't tell you how well it uses rtx, but I can tell you it routinely doesn't look "next-gen" to me.
 
Also VFXVeteran VFXVeteran the details in MM are much more detailed than those in WD (look at the close ups of miles and his suits shoes and even the stubble that you can see under the spider mural on the bricks) but you’re correct they both have a lot of rt reflection rendering going on. I think the issue is MM is a subjectively better looking game with better looking and more interesting assets. There’s a picture of one of the new suits that reflects a lot of the world around Miles. It’s just prettier in motion.

The RT aspect is pretty impressive but I was floored with the draw distance and population density improvements. So much better when you compare it to the PS4 version.

DF seems pretty enamored with MM in their video, you wouldn't accuse them of some weird bias, though, right? I think you have a point about some here caring more about 1st party game performance but can't it just be that they're more excited for MM than a new Watch Dogs? To me, in general, WD: Legion is incredibly inconsistent visually, couldn't tell you how well it uses rtx, but I can tell you it routinely doesn't look "next-gen" to me.

I really liked how John did his analysis. Really well balanced in my opinion.

D dark10x you did great.
 
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