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More info on PS5 backwards compatibility leaked via PS Store web source code

nordique

Member
I don’t understand...why exactly is the sky falling?

We are getting PS4 backward compatibility. This doesn’t really tell us anything we didn’t know before?
 

Stooky

Member
this is sooooo stupid, they have to have error messages for games that don't work. That might be the 1% the other 99% would be fine which Jim Ryan stated.
 

makaveli60

Member
Lol. Sony's silence is good, right? They are so incompetent that they can't even provide proper PS4 emulation at launch, despite designing the hardware to be able to do so easily. Wtf is going on there? Day by day I lose any excitement I had for this console. Now I'm at the point where I wouldn't even care at all if I can get one this year, as I would only want it to play my PS4 games in better quality as there isn't and won't be any nextgen games for long (besides DS, which I won't pay 80 Euros for, that also looks like an upressed, higher framerate PS4 game). Unfortunately I can't go with the XSX since PS4 was my main with a huge catalog. Both companies shit the bed with nextgen but at least MS provides stellar back compatibility and they are communicating with us. I really, really hate this new Sony. I want 2013 Sony back.
 

hemo memo

Gold Member
Lol. Sony's silence is good, right? They are so incompetent that they can't even provide proper PS4 emulation at launch, despite designing the hardware to be able to do so easily. Wtf is going on there? Day by day I lose any excitement I had for this console. Now I'm at the point where I wouldn't even care at all if I can get one this year, as I would only want it to play my PS4 games in better quality as there isn't and won't be any nextgen games for long (besides DS, which I won't pay 80 Euros for, that also looks like an upressed, higher framerate PS4 game). Unfortunately I can't go with the XSX since PS4 was my main with a huge catalog. Both companies shit the bed with nextgen but at least MS provides stellar back compatibility and they are communicating with us. I really, really hate this new Sony. I want 2013 Sony back.

Shhhhh it’s all part of Sony plan. It’s all by design. Everything. The lack of information is to increase hype and the pre-orders going out suddenly even tho the head pf marketing said (laughing) that this won’t happen. The reason is to get ahead of bots and scalpers. See, Sony is genius.
 

TGO

Hype Train conductor. Works harder than it steams.
It seems the brain virus has infected Gaf
I just wanna know if there is a difference between a game with a PS5 update/Version and PS5 Boost Mode
And what does PS5 Boost bring over a PS4 Pro Patch title ( other then slight better Frame rate)
 
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Grinchy

Banned
There are a few people in here so busy downplaying this that they're not really thinking it through.

Yesterday we could safely presume 99 per cent compatibility was a "Kills 99 per cent of germs" style catch all. There was no 1 per cent list because there was no real 1 per cent. Plug and play.

This basically confirms that's not true. They wouldn't write this error message for one or two games.

Equally, if that vague 1 per cent doesn't work, I don't believe they'd suggest you update your system just in case. The wording is weird if they're talking about some little indie game that 30 people bought.

What this confirms is that some games - be they the majority or the minority - need a download to run. Why would Sony say "We're continuing to make..." if it was a done deal for practically all games? Why would they use such active words if it wasn't at least planned to be a semi regular thing?

And as I said in my first post, this isn't necessarily a bad thing. We just need to know how much of that 99 per cent is available at launch and how it works which, yes, means it'd be nice to get an update.
So if it was "only one or two games," they'd not have a message at all? It would just go to a black screen or something?

Hopefully that helps you understand why even a single game not functioning would need the ability to tell the user it doesn't work. This would be like finding a line in the code that says, "You are disconnected from the network" and coming to the conclusion that you can never connect to the network. In other words, retarded.
 
I don’t understand...why exactly is the sky falling?

We are getting PS4 backward compatibility. This doesn’t really tell us anything we didn’t know before?
Like knowing nothing because Sony doesn't say anything?
Well I don't play on Playstation platforms to I'm good. I just feel bad for the people who do and always fall for their shit they pull off.
 

Mmnow

Member
So if it was "only one or two games," they'd not have a message at all? It would just go to a black screen or something?

Hopefully that helps you understand why even a single game not functioning would need the ability to tell the user it doesn't work. This would be like finding a line in the code that says, "You are disconnected from the network" and coming to the conclusion that you can never connect to the network. In other words, retarded.
That's not even the start of what I said.

It'd be like finding a line of code that says "Full network capabilities may not be available, but we will continue to issue system updates for online functionality" then you saying "That sounds like there will definitely be full network functionality at launch".
 

Redlancet

Banned
Like knowing nothing because Sony doesn't say anything?
Well I don't play on Playstation platforms to I'm good. I just feel bad for the people who do and always fall for their shit they pull off.

Dont worry about us mate
B0U00ny.jpg
 

Panajev2001a

GAF's Pleasant Genius
That's not even the start of what I said.

It'd be like finding a line of code that says "Full network capabilities may not be available, but we will continue to issue system updates for online functionality" then you saying "That sounds like there will definitely be full network functionality at launch".

Absence of the burden of proof you require meaning proof of the opposite... checks out perhaps ;).
 

HoodWinked

Member
I think they botched the back compat the way the ps4 pro handed boost was very rigid where they doubled the gpu resources and made the cpu run in compatability mode by downclocking if a game did not natively support boost mode. So basically none of the work has been done on the back compat end to profile games to scale with the hardware. Instead the system would mimic the base hardware and hope it didn't explode. Now the ps5 is very different in capability so the old back compat stuff is worthless if you don't want just the base experience.

Cerny's words:
“We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly,” said Cerny. “That gives us an extremely clean way to support the existing 700 titles.” In essence, the PS4 Pro switches into a non-Pro compatibility mode when it’s running a game that hasn’t been patched to support the console. It only uses half of its GPU at a clock speed similar to that of the launch PS4’s GPU.
 

Mmnow

Member
Absence of the burden of proof you require meaning proof of the opposite... checks out perhaps ;).
The burden of proof isn't on me, its on Sony, and in Sony's PlayStation store copy they say:

  • Backwards compatibility will (at least in part) be download based.
  • Adding games will be continuous.
  • The 99 per cent of games at launch thing isn't to cover their back, else they wouldn't need to issue updates.
From there, its anybody's guess the ratios. But it's unlikely they would offer continuous support for one per cent of games nobody plays anyway.

This is basic reading comprehension.
 

Harlock

Member
Can you play PS4 games you bought with another account (for example, from differwnt region) with your main PS5 account?
 

Mmnow

Member
Can you play PS4 games you bought with another account (for example, from differwnt region) with your main PS5 account?
It's looking like you'll be able to! It might be limited by the usual main account thing though, in case you want to keep your PS5 and PS4 running in different rooms.
 

Tschumi

Member
What I've been worried about for a while now and everyone said I was crazy and that PS4 games "would just work".

I guess we'll find out in November how many games are actually backwards compatible, because it sure doesn't seem like Sony is going to give us any solid details themselves.
We know how much, 99%, they said as much months ago, didn't they?
 
That's not even the start of what I said.

It'd be like finding a line of code that says "Full network capabilities may not be available, but we will continue to issue system updates for online functionality" then you saying "That sounds like there will definitely be full network functionality at launch".

Except:
  • Even if you take 99% of PS4 games to mean exactly 99% and not just "most of", that still leaves quite a number still not functional. This isn't the case of just one or two. Its more in the tens. Of course it could just mean "most of" in which case that number could be a bit higher still.
  • We know that the boost mode will not support as many titles so it stands to reason they could be adding compatibility to that list over time.
 

Mmnow

Member
Except:
  • Even if you take 99% of PS4 games to mean exactly 99% and not just "most of", that still leaves quite a number still not functional. This isn't the case of just one or two. Its more in the tens. Of course it could just mean "most of" in which case that number could be a bit higher still.
  • We know that the boost mode will not support as many titles so it stands to reason they could be adding compatibility to that list over time.

"This PS4 game isn't supported with your PS5's current system software. We're continuing to make more PS4 games playable on PS5. Update your PS5, and then try playing the game "

That obviously isn't talking about boost mode.

Beyond that, I've said multiple times the ratio could vary. Sony will add some games in via download, that much is clear. Will it be 4,000 games day one? Will it be 2,000 games the first week, 2,000 games the second week? Will it be 100 day one, 3,900 the second week? Will it be the majority day one, with specific updates as time goes by?

We don't know, because Sony haven't told us.

I don't believe you word your error message like that if the vast majority of titles just work plug and play. "We're continuing to make more PS4 games playable on PS5" is what you write if there is an ongoing effort to ensure compatibility. I don't think it'd be necessary for hundreds of the lowest tier games - you'd just say "This game isn't supported on PS5." If you just don't want to crush hopes, you can throw a currently in there.

You certainly wouldn't suggest a system update unless titles are coming in thick and fast.

I'd love to be wrong, but nobody who is calling this just an error message has offered a decent argument for the wording yet. You need to literally ignore what it says to write it off.
 

Zathalus

Member
It would be odd if the PS5 had better BC then Xbox considering the difference in philosophy between the two, as well as the effort Microsoft has already put in so far.
 

Azurro

Banned
Would be weird to have so many messages if they're all available like that other thread told me

Error handling in programming is standard, if a single game out of the thousands has some type of error being played or if an unexpected situation happens, this type of error handling is necessary.

This this doesn't mean anything. It could be that a 100 PS4 games are available or that 99.999% of the games are available.
 
That's not even the start of what I said.

It'd be like finding a line of code that says "Full network capabilities may not be available, but we will continue to issue system updates for online functionality" then you saying "That sounds like there will definitely be full network functionality at launch".
They stated (Cerny or otherwise) that 99%of all ps4 games would be working, Cerny also stated that they were testing individual games to ensure compatibility... This is a new machine with a new operating system, a portion of games are bound to have one issue or another (1 or 1000 we don't know). The message leads us to assume at least some games will need some kind of patch to gain compatibility.

Sony has been less than completely clear on ther communications strategy on the ps5 in general.... So it's on them, even if people are dramatizing something that probably doesn't need to be.
 
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yurinka

Member
Sony said they tested thousands of games and 99% work well. So obviously they'll need an error message for this ~1% of games (at least until they are fixed if the original devs fix them to work properly on PS5 BC).

I almost believe Jim Ryan's "99 percent of ps4 games" will be compatible. But I believe this will be eventually and NOT at launch.
They stated (Cerny or otherwise) that 99%of all ps4 games would be working, Cerny also stated that they were testing individual games to ensure compatibility... This is a new machine with a new operating system, a portion of games are bound to have one issue or another (1 or 1000 we don't know). The message leads us to assume at least some games will need some kind of patch to gain compatibility.
They said that they tested (until they said so) thousands of games, and 99% of them worked properly on PS5 BC. Read the sentence carefully, this doesn't mean all the PS4 are already tested ("thousands" can be 2500 games and there are 4000+ PS4+PSVR games), or that 99% of them will run perfectly.

In backwards compatibility there are always exceptions, some games that don't work/aren't supported. Same will happen in Series X, as happened in XBO, PS3, PS2, Vita and all other consoles with BC.
 
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On Demand

Banned
If there's a single game that doesn't or may not work, there needs to be an error code/message. Pretty standard stuff.

Correct. This is basically a label for those few games that might not work properly. Same as it's always been since PS2.

The 99% claim covers that.
 

recursive

Member
And those that do can just load their save from the PSN servers. Why is that so bad? I'm lost.
It is a matter of convenience. Automatic process vs manual. Why argue against improvement? People could also pull out there ps4 to play their ps4 games instead of wanting BC on PS5 but here we are, talking improvement.

I play on 2 different ps4s in my house. I also play on 2 different xboxs. I don't need to worry about my cloud saves syncing automatically on my Xbox, I just load my game and play. My ps4 I do. Open the cloud save up, figure out which saves to download. Play the game. Remember to upload the saves after I am done. Would prefer it to be automatic.
 

chonga

Member
There are a few people in here so busy downplaying this that they're not really thinking it through.

Yesterday we could safely presume 99 per cent compatibility was a "Kills 99 per cent of germs" style catch all. There was no 1 per cent list because there was no real 1 per cent. Plug and play.

This basically confirms that's not true. They wouldn't write this error message for one or two games.

Equally, if that vague 1 per cent doesn't work, I don't believe they'd suggest you update your system just in case. The wording is weird if they're talking about some little indie game that 30 people bought.

What this confirms is that some games - be they the majority or the minority - need a download to run. Why would Sony say "We're continuing to make..." if it was a done deal for practically all games? Why would they use such active words if it wasn't at least planned to be a semi regular thing?

And as I said in my first post, this isn't necessarily a bad thing. We just need to know how much of that 99 per cent is available at launch and how it works which, yes, means it'd be nice to get an update.
'This basically confirms that's not true. They wouldn't write this error message for one or two games.'

Yes you fucking would otherwise people would buy the game and kick up a stink. You clearly have no idea how things are made if you think they wouldn't cater for errors in this way. Any programmer worth their salt would even put this message in even if at the time they wrote it zero games didn't work. It future proofs the system and caters for all scenarios.
 
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Portugeezer

Member
Jim said 99% of PS4 titles will work on PS5, he just didn't specify the "when" part. Hopefully, the "when" is at launch.

All I know is, all games from (I think) July 2020 will work, as well as the top 100 games according to playtime. And we'll have 18 PS4 games via the PS+ collection.
He said they've tested thousands of games and 99% "can be played" (according for WSJ, would have preferred a direct quote from Jim).

But yeah I have my doubts, although they would need an error message for the 1% which won't be working on day one.
 

Mmnow

Member
'This basically confirms that's not true. They wouldn't write this error message for one or two games.'

Yes you fucking would otherwise people would buy the game and kick up a stink. You clearly have no idea how things are made if you think they wouldn't cater for errors in this way. Any programmer worth their salt would even put this message in even if at the time they wrote it zero games didn't work. It future proofs the system and caters for all scenarios.
You clearly don't understand how to read. Try little words first and grow from there.

I'm obviously not saying there wouldn't be an error message. Obviously. I'm saying it wouldn't be THAT error message.

Edit: I'm gonna say it one last time for the people who are reading the error message and not understanding it.

Copywriters don't put out content they don't mean. That's half of the skill. If they're saying there will be downloads and continuous support, it probably doesn't mean everything will be available on day one. It probably isn't talking about those five indie games nobody ever plays.

I'd love to be wrong. BC is important to me and I plan to trade out my PS4 wholesale. But if you ignore what's said in this message, there's every chance you're gonna be disappointed.
 
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deeptech

Member
What is PS5 boost mode, and will it enable Bloodborne, TLOU2, GOW to be played at 60fps and higher res? If not what is the point of PS5 BC?
 
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nowhat

Member
This basically confirms that's not true. They wouldn't write this error message for one or two games.
Do you software develop bruh? You absolutely need an error message for any single error that could occur, even if the possibility is minimal, if you're even remotely competent at your job.
 

IntentionalPun

Ask me about my wife's perfect butthole
Some of you are missing really that the key here is the message is saying "we are adding games over time."

Which means that the 99% comment likely doesn't mean launch..

Sony has made very few statements about "BC at launch." It's really the clarification that's needed.. what's the plan? What do they expect?

MS has claimed all games that don't use Kinect.. and it's possible they'll fail to meet that.. and it's possible Sony wrote this error, but will get 99% of games working by launch... but Sony is being less bold because they are refusing to state anything about launch (other than the original top 100 games statement.)

(and to be clear, I have no plans to use Xbox BC, and have already been able to confirm most of the games I care about are gonna be PS5 BC, so this doesn't really matter to me anymore, but I would like to know what games are "boosted" if that's Sony's approach)
 

Mmnow

Member
Do you software develop bruh? You absolutely need an error message for any single error that could occur, even if the possibility is minimal, if you're even remotely competent at your job.
Yes they would. I write software for a living and trust me, people spend a lot of time writing and translating error messages for all kinds of imaginable errors, including rare errors or even errors that should never happen.
What you've quoted me on doesn't mean what you think it means. In context that's pretty clear.

They wouldn't write THIS error message. They would write "This game is not currently compatible with the PlayStation 5."

Because they've said "We will be adding new titles via download, please check to see if there's a new update" we can start to assume they will be adding new titles via download and that they will be available via system update. That's not controversial is it?

Now, I feel we can also safely assume we're not talking about the bottom 5 per cent of games, because why would Sony put loads of effort into ensuring compatibility with games that are probably in the margin of error for playtime on PS4?

So how many will be available? When will they be available? How big a task is this going to be? What is stopping everything from being compatible from day one?

I've cleaned up my original post a bit. Ultimately it was distracting from the topic at hand, so I've fixed it.

Some of you are missing really that the key here is the message is saying "we are adding games over time."

Which means that the 99% comment likely doesn't mean launch..

Sony has made very few statements about "BC at launch." It's really the clarification that's needed.. what's the plan? What do they expect?

MS has claimed all games that don't use Kinect.. and it's possible they'll fail to meet that.. and it's possible Sony wrote this error, but will get 99% of games working by launch... but Sony is being less bold because they are refusing to state anything about launch (other than the original top 100 games statement.)

(and to be clear, I have no plans to use Xbox BC, and have already been able to confirm most of the games I care about are gonna be PS5 BC, so this doesn't really matter to me anymore, but I would like to know what games are "boosted" if that's Sony's approach)

Thank you!!! Thought I was going insane for a second there.
 
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StormCell

Member
This is beginning to feel like PS3 -> PS4 all over again. We'll probably be lucky if the best 100 PS4 games work on PS5.
 

nowhat

Member
Yes they would. I write software for a living and trust me, people spend a lot of time writing and translating error messages for all kinds of imaginable errors, including rare errors or even errors that should never happen.
There's an anecdote about this - a guy was workings on a point-of-sale system, and came up with such an obscure set of events that could cause an error, but the events leading up to that point would be so improbable that he didn't bother to come up with a sensible error message.

He later received a call from a very confused customer, telling him that the machine only says "IT HAPPENED".
 

ManaByte

Member
Neither consoles Will have every games available at launch.

The Xbox will play all Xbox One games except those that required Kinect.

Of course that means someone will suddenly become a huge Kinect fanboy just to concern troll about the lack of Kinect games on the Series X.
 

FranXico

Member
There's an anecdote about this - a guy was workings on a point-of-sale system, and came up with such an obscure set of events that could cause an error, but the events leading up to that point would be so improbable that he didn't bother to come up with a sensible error message.

He later received a call from a very confused customer, telling him that the machine only says "IT HAPPENED".
I remember some years ago, a colleague put an inside joke as an error message. One day, a tester was surprised by a dialog with the text "is that you, Jim?"
 
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