I watched the video. Ive actually been waiting and expecting something dealing with a HW bump. It would have to be timed so there couldnt be a counter reaction. So maybe during price announcements, pre order, OS being showed, etc..
It very much fits their style. Remember the 4GB to 8GB jump that no one knew about? Not even developers.
MS also knows this though and could be doing the same.
I stopped at youtuber.i stopped reading after the second sentence, im so sick of these fake unverified insiders
He is a Sony equivalent to What Blue is Violet is for MS.This guy is retarded. A minor frequency bump I can get behind but they are gonna bump literally everything about the system up? I'll gladly eat crow if this is true but come on.
We legit need a site-wide ban on this retard's made-up shit to get Patreon money.
38CU is not possible as RDNA chips are binned in 128 shader increments (1x WGP) per shader engine.
Moore's Law Is Dead is a YouTuber who talks about video-game technology and purports to receive exclusive information about impending products from industry insiders. In his latest video, which is embedded below, he claims to have received a scoop about the PlayStation 5 and the most recent Xbox game show (July 23rd) months ago but has kept it to himself since then because it was initially unbelievable. He says that the reason that he is revealing it now is that it has recently been proven partially true; supposedly, the scoop revealed - months ago - that the most recent Xbox game show would announce Fable 4 and that it wouldn't reveal the price and release date of the Xbox Series X, both of which are accurate. Hence, he claims that the information in the scoop pertaining to the PlayStation 5 must be true; it is as follows:
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
You guys didn't hear the rumors about how Xbox has a 2nd GPU hidden inside? It adds additional 8 TF so the console will actually be 20 Tflops mid gen.
Reason why microsoft hasn't talked about this yet is because this will be their surprise announcement later down the line of introducing the Xbox Series X Pro. You pay a fee and it will activate it, but the nice thing is you don't need to get new hardware. You just pay money and it activates the secret GPU additional tflop power.
I heard Sony is doing same thing but 2 hidden GPUs instead of one to 1 up MS.
Crazy huh?
It came from a well known youtuber by the name of Pen1sL0v3r.
I'd prefer Resistance.
Didnt Mark Cerny say that both platforms, MS and Sony contribute to AMDs platforms in future iterations? They don't just take AMD tech and put it on a chip, they work with AMD to create what they want.
Just going out on a limb, but isnt it feasible that Sony/Mark Cerny are the co-creators of some of this (Geometry Engine) technology? If it was the other way around, this would be on the XSX as well. That's if this is at all true.
But, IF this is true, it shows how much extra work Sony has put into their console, and why AMD would want to implement some seriously amazing features into their RDNA3 technology.
I can see MS doing something if it costs them nothing (clocks or increased CU yields) but With the HW edge I doubt they would be willing to invest any more money in the HW at this point.
During the Cerney talk he explained the variable clock on the GPU mainly because of how power hungry it was . I found it strange that they did not have an option to increase the clocks of the CPU at all. Not all games need to be visual masterpieces needing 10TF and they may choose to develop more CPU intensive games , it would be nice to see the devs have the option to clock it higher if they need to.
Seriously, this guy is a known bullshit artist. I mean, come on.
The Geometry engine is already in AMD GPUs.
And Variable Rate Shading has nothing to do with drawing polygons.
The GPU doesn't have 4 disabled Cu's, as one of them has been turned into the Tempest Engine.
If ANYONE here thinks even for a second that Sony is going to run 38 Cu's, and only allow one for redundancy in manufacturing, you are dumber than I can tell you.
It's just so bad.
idk mr heisenberg says he can get behind some of those. Take it with a giant ocean of sea salt till then!Reads like total fanboy nonsense to be honest.
I highly doubt that Sony designed the PS5's cooling system to be able to handle exactly the maximum amount of power that its announced specifications require; they must have added a bit of headroom for additional power just for the sake of being cautious.Bullshit.
The PS5 is already constrained by power draw. More CUs require more power. Increased CPU speed requires more power. Increasing bandwidth requires more power. Increasing all three would be pointless without upping the available power, which would in turn add heat to the system and, even more than enabling CUs or increasing frequency, would require a substantial thermal redesign of a box that, due to cooling concerns, is already more full of holes than Moore's Law is Dead's claims. The only way this would make sense is if the CUs were enabled and the GPU frequency lowered, which I'm guessing would result in a net reduction in power draw and in turn free up the necessary power to increase CPU and bandwidth while maintaining the current 10.2 TF.
Bullshit.
The PS5 is already constrained by power draw. More CUs require more power. Increased CPU speed requires more power. Increasing bandwidth requires more power. Increasing all three would be pointless without upping the available power, which would in turn add heat to the system and, even more than enabling CUs or increasing frequency, would require a substantial thermal redesign of a box that, due to cooling concerns, is already more full of holes than Moore's Law is Dead's claims. The only way this would make sense is if the CUs were enabled and the GPU frequency lowered, which I'm guessing would result in a net reduction in power draw and in turn free up the necessary power to increase CPU and bandwidth while maintaining the current 10.2 TF.
It is one of the 40 CUs. They used one of the extra compute units and utilized it for the Tempest Engine. Its hardly something secret.Tempest engine is not one of the 40 CUs, it's a piece of hardware akin to a CU.
The console is already in production since June, how are they supposed to change something when some consoles are already made.
It is one of the 40 CUs. They used one of the extra compute units and utilized it for the Tempest Engine. Its hardly something secret.
"The Tempest Engine is a re-purposed GPU compute unit, inspired by the PS3's SPUs with an SIMD performance and bandwidth comparable to eight PS4 CPU cores combined."
PS5's Tempest Engine audio chip is a revolutionary addition to bring 3D audio to everyone
Sony is going big on audio with PS5.www.google.com
"The Tempest Engine is effectively a re-engineered AMD GPU compute unit, stripped of its caches and relying solely on DMA transfers - just like a PS3 SPU. In turn, this opens the door to full utilisation of the CU's vector units."
Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision
Sony has broken its silence. PlayStation 5 specifications are now out in the open with system architect Mark Cerny deli…www.google.com
"The PS5's Tempest Engine actually leverages an entire GPU compute unit for audio processing."
The PlayStation 5's Tempest 3D audio engine is so revolutionary that Sony may ask you to send a photo of your ears for added realism
Sony is equipping the PlayStation 5 with a revolutionary Tempest 3D audio engine that focuses a lot on positional audio experiences using HRTF methods. The PS5's Tempest Engine actually leverages an entire GPU compute unit for audio processing. Sony will be further improving audio in the years...www.notebookcheck.net
Moore's Law Is Dead is a YouTuber who talks about video-game technology and purports to receive exclusive information about impending products from industry insiders. In his latest video, which is embedded below, he claims to have received a scoop about the PlayStation 5 and the most recent Xbox game show (July 23rd) months ago but has kept it to himself since then because it was initially unbelievable. He says that the reason that he is revealing it now is that it has recently been proven partially true; supposedly, the scoop revealed - months ago - that the most recent Xbox game show would announce Fable 4 and that it wouldn't reveal the price and release date of the Xbox Series X, both of which are accurate. Hence, he claims that the information in the scoop pertaining to the PlayStation 5 must be true; it is as follows:
1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.
2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.
3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.
4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.
5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.
6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.
7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").
8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."
This would be my assessment of him, as well. Just a dude putting his own spin on info from top-tier data miners and leakers. Saw this on Videocardz comments section where he asked for credit for the info in the article as if he was the source, then somebody brought up the actual source of the info from weeks before.I think he just gets his info from people like adored tv, rogame, kopite7kimi, and igor and pretends like this information is from insiders that he knows. But anyone who follows these people on Twitter or goes to their blogs knows this information. These people have a record of leaking info that turned out to be true. In general not many people know who these people are, so MLID is able to make it look like he is the one finding this information out when that isn't the case. I can't think of a single example of MLID providing a genuine piece of insider info that wasn't put out by someone else like igor first.
I think he just regurgitates rumors and adds speculation and I'm not sure he is even that well informed about the tech.
Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.Nonsense, numerous games had gameplay just tht Ratchet had tons of it. Agathia had gameplay, Sackboy gameplay, Horizon Zero Dawn also had snippets of gameplay although ppl don't want to admit it lol thy can't believe it as well as Spiderman, Gran Turismo lots of gameplay and others. Comparing both and saying neither had gameplay is fanboy propaganda and disgenous. Idc about where you put your faith but I go by quantifiable shit and there is no denying Sony rarely talks but shows and proves while Microsoft talks alot and falters, this isn't 360 days but about to be two generations past of mediocrity and I won't make excuses for them we are far from it.
Your creating a fictional situation to fit a narrative tht doesn't exist. 0 game play because you say so? Gran Turismo wasnt real? All tht Ratchet Gameplay neither and just because you cant discern cutscene from game play in Horizon.
Your argument is frivolous and I won't entertain it anymore, there clearly is an agenda at hand. Enjoy your day though ❤
This reminds me of when ppl and professionals couodnt tell tht Uncharted 2 presentation was gameplay thy even had DF fooled until thy did a live demo and everyone was floored. Sony setting those graphical benchmarks again, fooling ppl.
Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.
Anyway, graphics are secondary to the gameplay, just to make it clear.
GT7 showed a nearly complete lap on trial mountain. You may better have seen their show before you talk..Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.
Anyway, graphics are secondary to the gameplay, just to make it clear.