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Moore's Law Is Dead Claims To Have Received Insider Information About the PlayStation 5 That is Amazing If It's True

Xenon

Member
Makes sense when you add things up.

RDNA 1 Features + RDNA 2 Features = RDNA 3!

tV549Bv.jpg
 

vpance

Member
I watched the video. Ive actually been waiting and expecting something dealing with a HW bump. It would have to be timed so there couldnt be a counter reaction. So maybe during price announcements, pre order, OS being showed, etc..

It very much fits their style. Remember the 4GB to 8GB jump that no one knew about? Not even developers.

MS also knows this though and could be doing the same.

Yeah he even put a note in the vid that XSX could be bumped to 54 CU.
 

Xyphie

Member
We legit need a site-wide ban on this retard's made-up shit to get Patreon money.

38CU is not possible as RDNA chips are binned in 128 shader increments (1x WGP) per shader engine.
 

longdi

Banned
We legit need a site-wide ban on this retard's made-up shit to get Patreon money.

38CU is not possible as RDNA chips are binned in 128 shader increments (1x WGP) per shader engine.

Yes! Did Gaf used to ban sites like kotaku or spong(?) when they were producing click bait fake stories
 

Xplainin

Banned
Moore's Law Is Dead is a YouTuber who talks about video-game technology and purports to receive exclusive information about impending products from industry insiders. In his latest video, which is embedded below, he claims to have received a scoop about the PlayStation 5 and the most recent Xbox game show (July 23rd) months ago but has kept it to himself since then because it was initially unbelievable. He says that the reason that he is revealing it now is that it has recently been proven partially true; supposedly, the scoop revealed - months ago - that the most recent Xbox game show would announce Fable 4 and that it wouldn't reveal the price and release date of the Xbox Series X, both of which are accurate. Hence, he claims that the information in the scoop pertaining to the PlayStation 5 must be true; it is as follows:

1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.

2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.

3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.

4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.

5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.

6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.

7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").

8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."


Seriously, this guy is a known bullshit artist. I mean, come on.
The Geometry engine is already in AMD GPUs.
And Variable Rate Shading has nothing to do with drawing polygons.

The GPU doesn't have 4 disabled Cu's, as one of them has been turned into the Tempest Engine.
If ANYONE here thinks even for a second that Sony is going to run 38 Cu's, and only allow one for redundancy in manufacturing, you are dumber than I can tell you.
It's just so bad.
 

Tomeru

Member
You guys didn't hear the rumors about how Xbox has a 2nd GPU hidden inside? It adds additional 8 TF so the console will actually be 20 Tflops mid gen.

Reason why microsoft hasn't talked about this yet is because this will be their surprise announcement later down the line of introducing the Xbox Series X Pro. You pay a fee and it will activate it, but the nice thing is you don't need to get new hardware. You just pay money and it activates the secret GPU additional tflop power.

I heard Sony is doing same thing but 2 hidden GPUs instead of one to 1 up MS.

Crazy huh?

It came from a well known youtuber by the name of Pen1sL0v3r.

Imagine unlocking more power the more you play your console.

Oh shit, I didnt mean to reveal it now. Please forget I was here.

I'd prefer Resistance.

Oh heil no. Give us Socom. Its objectively the subjective choice.
 
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Ma-Yuan

Member
I like sony more then Ms and getting a Ps5 for launch but nope can't imagine this being true. Maybe yes some RDNA 3 parts but the bumps to hardware specs I highly doubt...
 
Didnt Mark Cerny say that both platforms, MS and Sony contribute to AMDs platforms in future iterations? They don't just take AMD tech and put it on a chip, they work with AMD to create what they want.

Just going out on a limb, but isnt it feasible that Sony/Mark Cerny are the co-creators of some of this (Geometry Engine) technology? If it was the other way around, this would be on the XSX as well. That's if this is at all true.

But, IF this is true, it shows how much extra work Sony has put into their console, and why AMD would want to implement some seriously amazing features into their RDNA3 technology.
 

SaucyJack

Member
Didnt Mark Cerny say that both platforms, MS and Sony contribute to AMDs platforms in future iterations? They don't just take AMD tech and put it on a chip, they work with AMD to create what they want.

Just going out on a limb, but isnt it feasible that Sony/Mark Cerny are the co-creators of some of this (Geometry Engine) technology? If it was the other way around, this would be on the XSX as well. That's if this is at all true.

But, IF this is true, it shows how much extra work Sony has put into their console, and why AMD would want to implement some seriously amazing features into their RDNA3 technology.

Yes.

This isn’t just feasible, it’s what happens. Sony and Microsoft invest significantly in customisaction of their GPUs with functions they want to line up with their needs. Both companies have talked about this. Many of those customisations will be console specific and have limited usefulness outside of the console GPUs, other functions will be really useful and get incorporated into AMDs roadmap for future products.

I think this is what people mean by RDNA3 features. Sony customisations That AMD plan to use in RDNA3.
 

geordiemp

Member
I can see MS doing something if it costs them nothing (clocks or increased CU yields) but With the HW edge I doubt they would be willing to invest any more money in the HW at this point.

During the Cerney talk he explained the variable clock on the GPU mainly because of how power hungry it was . I found it strange that they did not have an option to increase the clocks of the CPU at all. Not all games need to be visual masterpieces needing 10TF and they may choose to develop more CPU intensive games , it would be nice to see the devs have the option to clock it higher if they need to.

HW edge - based on what exactly ? All we have seen is very poor halo and thats it, we dont even know what runs on PC or XSX yet. I guess if MS say it enough times....

Also Cerny said CPU and GPU were equal to cool at 3.5 and 2.23, thermally balanced ? but he did not elaborate.

RAM and CU is possible ONLY if Sony did this 6 months ago and managed to keep it quiet.
 
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Dodkrake

Banned
Seriously, this guy is a known bullshit artist. I mean, come on.
The Geometry engine is already in AMD GPUs.
And Variable Rate Shading has nothing to do with drawing polygons.

The GPU doesn't have 4 disabled Cu's, as one of them has been turned into the Tempest Engine.
If ANYONE here thinks even for a second that Sony is going to run 38 Cu's, and only allow one for redundancy in manufacturing, you are dumber than I can tell you.
It's just so bad.

Tempest engine is not one of the 40 CUs, it's a piece of hardware akin to a CU.
 

The Fuzz damn you!

Gold Member
Bullshit.

The PS5 is already constrained by power draw. More CUs require more power. Increased CPU speed requires more power. Increasing bandwidth requires more power. Increasing all three would be pointless without upping the available power, which would in turn add heat to the system and, even more than enabling CUs or increasing frequency, would require a substantial thermal redesign of a box that, due to cooling concerns, is already more full of holes than Moore's Law is Dead's claims. The only way this would make sense is if the CUs were enabled and the GPU frequency lowered, which I'm guessing would result in a net reduction in power draw and in turn free up the necessary power to increase CPU and bandwidth while maintaining the current 10.2 TF.
 

BluRayHiDef

Banned
Bullshit.

The PS5 is already constrained by power draw. More CUs require more power. Increased CPU speed requires more power. Increasing bandwidth requires more power. Increasing all three would be pointless without upping the available power, which would in turn add heat to the system and, even more than enabling CUs or increasing frequency, would require a substantial thermal redesign of a box that, due to cooling concerns, is already more full of holes than Moore's Law is Dead's claims. The only way this would make sense is if the CUs were enabled and the GPU frequency lowered, which I'm guessing would result in a net reduction in power draw and in turn free up the necessary power to increase CPU and bandwidth while maintaining the current 10.2 TF.
I highly doubt that Sony designed the PS5's cooling system to be able to handle exactly the maximum amount of power that its announced specifications require; they must have added a bit of headroom for additional power just for the sake of being cautious.
 
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geordiemp

Member
Bullshit.

The PS5 is already constrained by power draw. More CUs require more power. Increased CPU speed requires more power. Increasing bandwidth requires more power. Increasing all three would be pointless without upping the available power, which would in turn add heat to the system and, even more than enabling CUs or increasing frequency, would require a substantial thermal redesign of a box that, due to cooling concerns, is already more full of holes than Moore's Law is Dead's claims. The only way this would make sense is if the CUs were enabled and the GPU frequency lowered, which I'm guessing would result in a net reduction in power draw and in turn free up the necessary power to increase CPU and bandwidth while maintaining the current 10.2 TF.

Cerny said the GPU GHz limit was actually the GPU logic propagation.

The question is not is it possible, it is, the question is when would Sony have made this decision. The asnwer, you are correct, is 6 months or more ago. Not now. The voltage and power differences from 14 to 16 gbs and 5 % CU activated might still be in the cooling budget and power budget - nobody knows this.

It is possible yes, but Sony would of had to keep it quiet for a long time and done it months ago.....and decide to also announce a lower initial SPEC at GDC.

However, Sony did it with RAM on ps4, so there is precedent and they have done a late hardare ANNOUNCE game before, even though they made up their mind months before and kept quiet.
 
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UnNamed

Banned
The only thing Resetera did well, at least in their first period, was tracking down every insider, youtuber, "expert" and expose their bullshit months laters. We should do something like this on NeoGAF.
 

Hudo

Member
It's a pet peeve of mine to call this Moore's Conjecture or Moore's Observation. It's a cleverly established marketing tool by Intel, wrapped in some pseudo-scientific language with nothing substantial behind it other than "that's how we see it developing." Without any proof provided.
 

GenericUser

Member
The console is already in production since June, how are they supposed to change something when some consoles are already made.
 

Xplainin

Banned
Tempest engine is not one of the 40 CUs, it's a piece of hardware akin to a CU.
It is one of the 40 CUs. They used one of the extra compute units and utilized it for the Tempest Engine. Its hardly something secret.

"The Tempest Engine is a re-purposed GPU compute unit, inspired by the PS3's SPUs with an SIMD performance and bandwidth comparable to eight PS4 CPU cores combined."

"The Tempest Engine is effectively a re-engineered AMD GPU compute unit, stripped of its caches and relying solely on DMA transfers - just like a PS3 SPU. In turn, this opens the door to full utilisation of the CU's vector units."


"The PS5's Tempest Engine actually leverages an entire GPU compute unit for audio processing."

 
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TriSuit666

Banned
I always get an air of arrogance from this guy, like he’s handing down some golden nugget to the plebs. But he stans hard for anything AMD, so bear that in mind.
 
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Azurro

Banned
It is one of the 40 CUs. They used one of the extra compute units and utilized it for the Tempest Engine. Its hardly something secret.

"The Tempest Engine is a re-purposed GPU compute unit, inspired by the PS3's SPUs with an SIMD performance and bandwidth comparable to eight PS4 CPU cores combined."

"The Tempest Engine is effectively a re-engineered AMD GPU compute unit, stripped of its caches and relying solely on DMA transfers - just like a PS3 SPU. In turn, this opens the door to full utilisation of the CU's vector units."


"The PS5's Tempest Engine actually leverages an entire GPU compute unit for audio processing."


It is not one of the disabled CUs, because by definition it wouldn't be disabled and useless for redundancy purposes, wouldn't it?

Second, well, you read the information, but didn't understand it, Sony took the basic design of the CU and customised it to create the Tempest Engine and added it as an extra piece of silicon.
 
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kuncol02

Banned
Moore's Law Is Dead is a YouTuber who talks about video-game technology and purports to receive exclusive information about impending products from industry insiders. In his latest video, which is embedded below, he claims to have received a scoop about the PlayStation 5 and the most recent Xbox game show (July 23rd) months ago but has kept it to himself since then because it was initially unbelievable. He says that the reason that he is revealing it now is that it has recently been proven partially true; supposedly, the scoop revealed - months ago - that the most recent Xbox game show would announce Fable 4 and that it wouldn't reveal the price and release date of the Xbox Series X, both of which are accurate. Hence, he claims that the information in the scoop pertaining to the PlayStation 5 must be true; it is as follows:

1. The PlayStation 5's Geometry Engine will be included in the micro-architecture that will be RDNA3 and that it implements a variant of Variable Rate Shading that runs circles around the Xbox Series X. Its ability to draw polygons will be difficult for the Xbox Series X to compete with.

2. The polygonal rendering of the Geometry Engine will take about a year for third-party developers to master but that Sony's first-party developers have already mastered it, which is why Horizon Forbidden West will actually look as good during gameplay as it does in the in-engine trailer that was revealed during the PlayStation 5 game show last month.

3. The PlayStation 5's ray tracing capabilities are much more customized and subsequently better than they have been revealed to be.

4. The yields of the PlayStation 5's APU at Taiwan Semiconductor Manufacturing Company have been better than expected, which has resulted in a sufficient percentage of them having 38 functional CUs on the GPU. Hence, Sony may bump up the official specs of the PlayStation 5 to include 38 active CUs on the GPU rather than the previously announced 36.

5. The PlayStation 5's memory chips may be upgraded from 16 gigabits per second to 18 gigabits per second.

6. The PlayStation 5's CPU frequency may be bumped up by 100Mhz.

7. Sony will be announcing God of War 2 (or 5, depending on how you look at it) in August via a very graphically impressive gameplay demonstration ("jaw dropping graphics that approach photo realism").

8. A reboot of a mystery franchise: "a mainstay of PlayStation, one that used to be a bigger, tent-pole franchise and Mark Cerny is working on it."


You forget about second GPU in power brick.
 

Aceofspades

Banned
All this stuff is highly unlikely, PS5 is well balanced and plenty capable machine. Sony might have done some very specific customizations to the RDNA2 APU and that's about it.

I'm 100% sure Sony will deliver amazing results with PS5. They never disappoint in this area.

Edit: I can see that 1st point might be true since Cerny clearly stated that Sony's collaboration with AMD might result in AMDs usage of PS5 tech in their future cards.
 
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I heard a rumour that Sony are creating an emulator that will make all first person PS4 games VR and all other games can be played in 'theatre' mode, where your screen is 120".
 

John254

Banned
So let me get this straight
Sony has Variable clocks tied to power profile and ability to downclock CPU/GPU based on power draw, which tell us that their specs are literally on the edge on system design.
And you want to tell me that they found a way to have 2 more CUs activated and also they overclocked RAM and CPU?

Yeah. Call me Mr. President of USA
 

Schmick

Member
Remember back in the day there was a flood of Xbox fans trying to come with some secret sauce the original Xbox One had but then never materialised (and of course it wouldn't have). This has the same undertone.
 

Zathalus

Member
I can buy a mhz bump on the CPU. The CU count increase is very unlikely. 14Gbps to 16Gbps memory is a possibility due to previous github leaks, but also unlikely.
 

CrustyBritches

Gold Member
I think he just gets his info from people like adored tv, rogame, kopite7kimi, and igor and pretends like this information is from insiders that he knows. But anyone who follows these people on Twitter or goes to their blogs knows this information. These people have a record of leaking info that turned out to be true. In general not many people know who these people are, so MLID is able to make it look like he is the one finding this information out when that isn't the case. I can't think of a single example of MLID providing a genuine piece of insider info that wasn't put out by someone else like igor first.

I think he just regurgitates rumors and adds speculation and I'm not sure he is even that well informed about the tech.
This would be my assessment of him, as well. Just a dude putting his own spin on info from top-tier data miners and leakers. Saw this on Videocardz comments section where he asked for credit for the info in the article as if he was the source, then somebody brought up the actual source of the info from weeks before.
 

Azurro

Banned
I mean, I think it's very unlikely, I saw a video on redgamingtech on how the yields were better than Sony expected and he speculated that based on that, the CU count could be increased but that was it, just speculation. Any performance improvement is welcome of course, but I doubt it.
 
I do not believe this at all.
But if anything about it, is remotely true, that's super good for Sony.

So far the rumors were the total opposite.
Bad yields, RT just implemented in the last second and second SOC, hard to cool the chip and thermal issues.

But this is so contrary to everything else we heard.
We'll know in a few months.
 

the_master

Member
Nonsense, numerous games had gameplay just tht Ratchet had tons of it. Agathia had gameplay, Sackboy gameplay, Horizon Zero Dawn also had snippets of gameplay although ppl don't want to admit it lol thy can't believe it as well as Spiderman, Gran Turismo lots of gameplay and others. Comparing both and saying neither had gameplay is fanboy propaganda and disgenous. Idc about where you put your faith but I go by quantifiable shit and there is no denying Sony rarely talks but shows and proves while Microsoft talks alot and falters, this isn't 360 days but about to be two generations past of mediocrity and I won't make excuses for them we are far from it.

Your creating a fictional situation to fit a narrative tht doesn't exist. 0 game play because you say so? 🤔 Gran Turismo wasnt real? All tht Ratchet Gameplay neither and just because you cant discern cutscene from game play in Horizon.

Your argument is frivolous and I won't entertain it anymore, there clearly is an agenda at hand. Enjoy your day though ❤😊

This reminds me of when ppl and professionals couodnt tell tht Uncharted 2 presentation was gameplay thy even had DF fooled until thy did a live demo and everyone was floored. Sony setting those graphical benchmarks again, fooling ppl.
Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.

Anyway, graphics are secondary to the gameplay, just to make it clear.
 

Hunnybun

Member
Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.

Anyway, graphics are secondary to the gameplay, just to make it clear.

GT7 showed gameplay.

I think the only first party games that didn't were Horizon and Demon's Souls. But the latter released stunning looking in-game screenshots and there's little reason to doubt that Horizon will look like that in game given Guerrilla's pedigree and how Zero Dawn's gameplay compared to its cutscenes.
 

chilichote

Member
Dude. Horizon 2 showed no gameplay at all, Gran Turismo didn't show any gameplay either. They could be in the Halo situation. Cause halo infinite in engine videos looked incredible. They also had one where the camera was first person.

Anyway, graphics are secondary to the gameplay, just to make it clear.
GT7 showed a nearly complete lap on trial mountain. You may better have seen their show before you talk..
 

SoraNoKuni

Member
I think it's unlikely, maybe the RDNA3 features which yes it kinda sounds cheesy but Sony developing new techniques and AMD actually implementing them in their next gpus isn't out of the imagination.

Some of it may be true, tweaktown is actually verifying some of those claims.
This is gonna be good.
 
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