"As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices," Booty explains. "We want to make sure that if someone invests in Xbox between now and (Series X) that they feel that they made a good investment and that we're committed to them with content."
If you just grabbed an Xbox One, you're not being cut off immediately.
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Thanks for finding the quote! Yes, as I said, it's a rough ballpark of up to two years.
I for one hope they drop it asap, but unfortunately MS has provided no clarification on what Booty meant.
Don't understand the bolded. The games that I can think of that did this off the top of my head are FH2, Titanfall, Rise of the Tomb Raider, and Shadow of War. Which the first 3 were all very solid while Shadow of War was the only port that was massively butchered by he removal of the nemesis system.
. Never said it wouldn't take more studios. Its unfair to automatically assume they wont take that step. And they aren't going to be releasing 6-10 AAA games in that first year. They wouldn't need a ton of teams. I could also see some of the games being a port and some being built from the ground up with two versions of each game tailored to each platform.
FH2, Titanfall, Rise and Shadow of Mordor, all pale in comparison to their next-gen exclusive sequels, in both content and graphical quality. That, on systems without a major CPU jump. This time, with much improved CPUs and SSDs, cross-gen will be severely more limiting, especially in regards to gameplay.
Them hiring a studio for every game they release, even just in the next year, would be a massive undertaking, one the industry has never seen. I find it unlikely, and they haven't talked about it at all.
Still, it's a lot of extra work to get a worse product out.
This is not correct. XSX is launching with the new Halo this fall among whatever else they have planned.
This argument again? what are you going to fall back on if MS shows us a bunch of games that look better then what sony showed, yet can scale down to the slower hardware? That argument of the older or lower powered console holding things back, literally makes no sense especially when they are using the Unreal engine for most of their first party titles. It's built to scale.
Halo Infinite is cross-gen, for one thing, and for another I think you're misconstructing my argument.
I never claimed it's impossible to get quality cross-gen titles, it's just much harder and more expensive.
Take REVIII: Capcom said they were getting freezing, poor textures, stuttering on next-gen, but these issues could have been fixed with workarounds, worse textures, more loading. However,
what's the point to put in a LOT of extra work for a WORSE product?
While their H:I trailer has seen criticism, I do expect them to show pretty games, but the cross-gen support has obvious caveats, when the generational jump is so massive (X1->XSX).
What we can realistically expect here are:
1) Good looking next-gen versions, with utterly embarrassing last-gen ports
2) Clearly last-gen games, potentially with higher fps